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* Captain Jetpack now fits on suit storage slot. (#70107) * Adds a base modsuit chestplate allow list, cutting down on copy paste * Allows Jetpacks to work while equipped to a de-hardcoded slot_flags list * Allows the Captain's jetpack to fit on space suits and MODsuits by default * Makes the Captain's jetpack fit on the Suit storage slot. * Captain Jetpack now fits on suit storage slot. Co-authored-by: Xander3359 <66163761+Xander3359@users.noreply.github.com>
56 lines
2.0 KiB
Plaintext
56 lines
2.0 KiB
Plaintext
/obj/item/clothing/head/mod
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name = "MOD helmet"
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desc = "A helmet for a MODsuit."
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icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi'
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icon_state = "helmet"
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worn_icon = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 0, ACID = 0, WOUND = 0)
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body_parts_covered = HEAD
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heat_protection = HEAD
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cold_protection = HEAD
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obj_flags = IMMUTABLE_SLOW
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/obj/item/clothing/suit/mod
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name = "MOD chestplate"
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desc = "A chestplate for a MODsuit."
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icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi'
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icon_state = "chestplate"
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worn_icon = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
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blood_overlay_type = "armor"
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allowed = list(
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/obj/item/tank/internals,
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/obj/item/flashlight,
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/obj/item/tank/jetpack/oxygen/captain,
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)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 0, ACID = 0, WOUND = 0)
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body_parts_covered = CHEST|GROIN
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heat_protection = CHEST|GROIN
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cold_protection = CHEST|GROIN
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obj_flags = IMMUTABLE_SLOW
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/obj/item/clothing/gloves/mod
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name = "MOD gauntlets"
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desc = "A pair of gauntlets for a MODsuit."
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icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi'
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icon_state = "gauntlets"
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worn_icon = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 0, ACID = 0, WOUND = 0)
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body_parts_covered = HANDS|ARMS
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heat_protection = HANDS|ARMS
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cold_protection = HANDS|ARMS
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obj_flags = IMMUTABLE_SLOW
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/obj/item/clothing/shoes/mod
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name = "MOD boots"
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desc = "A pair of boots for a MODsuit."
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icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi'
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icon_state = "boots"
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worn_icon = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 0, ACID = 0, WOUND = 0)
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body_parts_covered = FEET|LEGS
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heat_protection = FEET|LEGS
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cold_protection = FEET|LEGS
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obj_flags = IMMUTABLE_SLOW
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item_flags = IGNORE_DIGITIGRADE
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can_be_tied = FALSE
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