Files
Bubberstation/code/modules/mod/mod_ui.dm
SkyratBot 99bdd9c71b [MIRROR] Adds the Ninja MODsuit [MDB IGNORE] (#14025)
* Adds the Ninja MODsuit

* fixes (#14034)

Co-authored-by: nevimer <foxmail@protonmail.com>

* Fixed the empty contractor outfit breaking CI

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: nevimer <77420409+nevimer@users.noreply.github.com>
Co-authored-by: nevimer <foxmail@protonmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-06-02 03:32:51 +01:00

97 lines
3.1 KiB
Plaintext

/obj/item/mod/control/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "MODsuit", name)
ui.open()
/obj/item/mod/control/ui_data(mob/user)
var/data = list()
data["interface_break"] = interface_break
data["malfunctioning"] = malfunctioning
data["open"] = open
data["active"] = active
data["locked"] = locked
data["complexity"] = complexity
data["selected_module"] = selected_module?.name
data["wearer_name"] = wearer ? (wearer.get_authentification_name("Unknown") || "Unknown") : "No Occupant"
data["wearer_job"] = wearer ? wearer.get_assignment("Unknown", "Unknown", FALSE) : "No Job"
// SKYRAT EDIT START - pAIs in MODsuits
data["pAI"] = mod_pai?.name
data["ispAI"] = mod_pai ? mod_pai == user : FALSE
// SKYRAT EDIT END
data["core"] = core?.name
data["charge"] = get_charge_percent()
data["modules"] = list()
for(var/obj/item/mod/module/module as anything in modules)
var/list/module_data = list(
"module_name" = module.name,
"description" = module.desc,
"module_type" = module.module_type,
"module_active" = module.active,
"pinned" = module.pinned_to[user],
"idle_power" = module.idle_power_cost,
"active_power" = module.active_power_cost,
"use_power" = module.use_power_cost,
"module_complexity" = module.complexity,
"cooldown_time" = module.cooldown_time,
"cooldown" = round(COOLDOWN_TIMELEFT(module, cooldown_timer), 1 SECONDS),
"id" = module.tgui_id,
"ref" = REF(module),
"configuration_data" = module.get_configuration()
)
module_data += module.add_ui_data()
data["modules"] += list(module_data)
return data
/obj/item/mod/control/ui_static_data(mob/user)
var/data = list()
data["ui_theme"] = ui_theme
data["control"] = name
data["complexity_max"] = complexity_max
data["helmet"] = helmet?.name
data["chestplate"] = chestplate?.name
data["gauntlets"] = gauntlets?.name
data["boots"] = boots?.name
return data
/obj/item/mod/control/ui_act(action, params)
. = ..()
if(.)
return
// allowed() doesn't allow for pAIs
if((!allowed(usr) || !ispAI(usr)) && locked) // SKYRAT EDIT - pAIs in MODsuits
balloon_alert(usr, "insufficient access!")
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
return
if(malfunctioning && prob(75))
balloon_alert(usr, "button malfunctions!")
return
switch(action)
if("lock")
locked = !locked
balloon_alert(usr, "[locked ? "locked" : "unlocked"]!")
if("activate")
toggle_activate(usr)
if("select")
var/obj/item/mod/module/module = locate(params["ref"]) in modules
if(!module)
return
module.on_select()
if("configure")
var/obj/item/mod/module/module = locate(params["ref"]) in modules
if(!module)
return
module.configure_edit(params["key"], params["value"])
if("pin")
var/obj/item/mod/module/module = locate(params["ref"]) in modules
if(!module)
return
module.pin(usr)
// SKYRAT EDIT START - pAIs in MODsuits
if("remove_pai")
if(ishuman(usr)) // Only the MODsuit's wearer should be removing the pAI.
var/mob/user = usr
extract_pai(user)
// SKYRAT EDIT END
return TRUE