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Bubberstation/code/controllers/subsystem/processing
SkyratBot 290dd34fd0 [MIRROR] rolls Heavy Sleeper into the new All Nighter quirk, which carries extra... baggage [MDB IGNORE] (#25298)
* rolls Heavy Sleeper into the new All Nighter quirk, which carries extra... baggage (#79725)

## About The Pull Request

Removes the Heavy Sleeper quirk and rolls its effects into the brand new
All Nighter! On top of the effects of sleeping longer, All Nighter gives
you permanent bags under your eyes as well as a permanent -3 moodlet.
## Why It's Good For The Game

I've been wanting for a way to get bags under your eyes for a while, I
think it'd be a fun visual aspect that can aid with RP and whatnot. I
rolled heavy sleeper into all nighter because the two are both quite
similar, and I didn't feel heavy sleeper quite justified itself on it's
own.

Here's what the bags look like currently on a variety of skin tones and
species:

![dreamseeker_Vlc4rDlHaJ](https://github.com/tgstation/tgstation/assets/37246588/9bb5ba08-f5c7-4976-9f44-8b9993e2162e)

## Room for Improvement

Currently drafting for a few reasons. looking for input on all this
stuff

- [x] bag sprites could be improved
- [x] bags don't work well on moths/grayer skin tones. cest la vie?
- [x] should heavy sleeper stay? ultimately all I want is bags here, is
there a better way of doing this?
- [x] all quirk elements are not properly applied and removed via VV (no
need for input, i can figure this out myself)

## Changelog
🆑
add: the All Nighter quirk!
remove: Heavy Sleeper (functionality has been rolled into All Nighter)
/🆑

* rolls Heavy Sleeper into the new All Nighter quirk, which carries extra... baggage

* Adds back heavy sleeper

* Reorganizes these quirks

* Fixes same icon being used for both quirks

---------

Co-authored-by: wesoda25 <37246588+wesoda25@users.noreply.github.com>
Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
2023-11-28 02:34:03 -05:00
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