Files
Bubberstation/code/modules/admin/admin_verbs.dm
Jacquerel 7d7f55ee53 Heretic Ascension Tweaks (#78472)
## About The Pull Request

Some changes to Cosmic and Knock heretic ascensions, in response to
feedback.

- Cosmic Heretics can no longer control their summon while jaunted. 
- Additionally the death link element the Star Gazer used... wouldn't
work if there was more than one cosmic heretic. I refactored it into a
component, so that it would.

Frankly there are probably a lot of _other_ abilities which shouldn't be
usable while jaunted but are, but I have been burned in the past by
adding defaults which were applied too widely so we'll leave it
case-by-case for now.

- The Knock rift can no longer summon Flesh Worms of any kind.
- But it _can_ summon fire sharks (we really need to reflavour these...)
and any future "basic mob" heretic mobs (or ones which are converted).
- Additionally the rift can't be clicked by ghosts while it's polling
ghosts automatically because that would create funky empty-minded mobs.
- Finally it goes away when the heretic dies.

## Why It's Good For The Game

For Cosmic Heretics, controlling the Star Gazer in conjunction with
Space Jaunt essentially meant that the heretic was playing an RTS as an
invincible observer with an invulnerable unit, now they have to actually
be present and killable in order to sic The Beast on you.

For Knock Heretics, Minor Flesh Worms are a proof of concept which was
never meant to be used except by admins. They're _barely_ weaker than a
normal flesh worm, extraordinarily tanky, delete walls, and generally
devalue the Flesh path ascension.
Vanishing upon heretic death is because every _other_ ascension is at
least theoretically stoppable except this one. Now this one is too.
It's still _very hard_ to kill the heretic because every _10 seconds_
they can transform into a heretic mob which acts as an extra health
pool.

## Changelog

🆑
fix: If two cosmic heretics ascend in the same round, their star gazer
survival will be linked to each individual heretic and not shared by
just one of them.
fix: You can't click the Knock heretic portal to join as a mob while
already signed up to become a mob.
balance: Cosmic heretics can't order the Star Gazer around while
jaunting.
balance: The Knock Heretic portal cannot summon Flesh Worms, but can
summon Fire Sharks.
balance: The Knock Heretic portal will disperse if its creator is
killed.
/🆑
2023-09-29 16:52:19 -04:00

1141 lines
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Plaintext

//admin verb groups - They can overlap if you so wish. Only one of each verb will exist in the verbs list regardless
//the procs are cause you can't put the comments in the GLOB var define
GLOBAL_LIST_INIT(admin_verbs_default, world.AVerbsDefault())
GLOBAL_PROTECT(admin_verbs_default)
/world/proc/AVerbsDefault()
return list(
/client/proc/cmd_admin_pm_context, /*right-click adminPM interface*/
/client/proc/cmd_admin_pm_panel, /*admin-pm list*/
/client/proc/cmd_admin_say, /*admin-only ooc chat*/
/client/proc/deadmin, /*destroys our own admin datum so we can play as a regular player*/
/client/proc/debugstatpanel,
/client/proc/debug_variables, /*allows us to -see- the variables of any instance in the game. +VAREDIT needed to modify*/
/client/proc/dsay, /*talk in deadchat using our ckey/fakekey*/
/client/proc/fix_air, /*resets air in designated radius to its default atmos composition*/
/client/proc/hide_verbs, /*hides all our adminverbs*/
/client/proc/investigate_show, /*various admintools for investigation. Such as a singulo grief-log*/
/client/proc/mark_datum_mapview,
/client/proc/reestablish_db_connection, /*reattempt a connection to the database*/
/client/proc/reload_admins,
/client/proc/requests,
/client/proc/secrets,
/client/proc/stop_sounds,
/client/proc/tag_datum_mapview,
)
GLOBAL_LIST_INIT(admin_verbs_admin, world.AVerbsAdmin())
GLOBAL_PROTECT(admin_verbs_admin)
/world/proc/AVerbsAdmin()
return list(
// Admin datums
/datum/admins/proc/access_news_network, /*allows access of newscasters*/
/datum/admins/proc/announce, /*priority announce something to all clients.*/
/datum/admins/proc/display_tags,
/datum/admins/proc/fishing_calculator,
/datum/admins/proc/known_alts_panel,
/datum/admins/proc/show_lag_switch_panel,
/datum/admins/proc/open_borgopanel,
/datum/admins/proc/open_shuttlepanel, /* Opens shuttle manipulator UI */
/datum/admins/proc/paintings_manager,
/datum/admins/proc/set_admin_notice, /*announcement all clients see when joining the server.*/
/datum/admins/proc/show_player_panel, /*shows an interface for individual players, with various links (links require additional flags*/
/datum/admins/proc/toggleenter, /*toggles whether people can join the current game*/
/datum/admins/proc/toggleguests, /*toggles whether guests can join the current game*/
/datum/admins/proc/toggleooc, /*toggles ooc on/off for everyone*/
/datum/admins/proc/toggleoocdead, /*toggles ooc on/off for everyone who is dead*/
/datum/admins/proc/trophy_manager,
/datum/admins/proc/view_all_circuits,
/datum/verbs/menu/Admin/verb/playerpanel, /* It isn't /datum/admin but it fits no less */
/datum/admins/proc/change_shuttle_events, //allows us to change the shuttle events
// Client procs
/client/proc/admin_call_shuttle, /*allows us to call the emergency shuttle*/
/client/proc/admin_cancel_shuttle, /*allows us to cancel the emergency shuttle, sending it back to centcom*/
/client/proc/admin_disable_shuttle, /*allows us to disable the emergency shuttle admin-wise so that it cannot be called*/
/client/proc/admin_enable_shuttle, /*undoes the above*/
/client/proc/admin_ghost, /*allows us to ghost/reenter body at will*/
/client/proc/admin_hostile_environment, /*Allows admins to prevent the emergency shuttle from leaving, also lets admins clear hostile environments if theres one stuck*/
/client/proc/cmd_admin_check_contents, /*displays the contents of an instance*/
/client/proc/cmd_admin_check_player_exp, /* shows players by playtime */
/client/proc/cmd_admin_create_centcom_report,
/client/proc/cmd_admin_delete, /*delete an instance/object/mob/etc*/
/client/proc/cmd_admin_direct_narrate, /*send text directly to a player with no padding. Useful for narratives and fluff-text*/
/client/proc/cmd_admin_headset_message, /*send a message to somebody through their headset as CentCom*/
/client/proc/cmd_admin_local_narrate, /*sends text to all mobs within view of atom*/
/client/proc/cmd_admin_subtle_message, /*send a message to somebody as a 'voice in their head'*/
/client/proc/cmd_admin_world_narrate, /*sends text to all players with no padding*/
/client/proc/cmd_change_command_name,
/client/proc/centcom_podlauncher,/*Open a window to launch a Supplypod and configure it or it's contents*/
/client/proc/check_ai_laws, /*shows AI and borg laws*/
/client/proc/check_antagonists, /*shows all antags*/
/client/proc/fax_panel, /*send a paper to fax*/
/client/proc/force_load_lazy_template,
/client/proc/game_panel, /*game panel, allows to change game-mode etc*/
/client/proc/Getmob, /*teleports a mob to our location*/
/client/proc/Getkey, /*teleports a mob with a certain ckey to our location*/
/client/proc/getserverlogs, /*for accessing server logs*/
/client/proc/getcurrentlogs, /*for accessing server logs for the current round*/
/client/proc/ghost_pool_protection, /*opens a menu for toggling ghost roles*/
/client/proc/invisimin, /*allows our mob to go invisible/visible*/
/client/proc/jumptoarea,
/client/proc/jumptokey, /*allows us to jump to the location of a mob with a certain ckey*/
/client/proc/jumptomob, /*allows us to jump to a specific mob*/
/client/proc/jumptoturf, /*allows us to jump to a specific turf*/
/client/proc/jumptocoord, /*we ghost and jump to a coordinate*/
/client/proc/list_bombers,
/client/proc/list_dna,
/client/proc/list_fingerprints,
/client/proc/list_law_changes,
/client/proc/list_signalers,
/client/proc/manage_sect, /*manage chaplain religious sect*/
/client/proc/message_pda, /*send a message to somebody on PDA*/
/client/proc/respawn_character,
/client/proc/show_manifest,
/client/proc/toggle_AI_interact, /*toggle admin ability to interact with machines as an AI*/
/client/proc/toggle_combo_hud, /* toggle display of the combination pizza antag and taco sci/med/eng hud */
/client/proc/toggle_view_range, /*changes how far we can see*/
/client/proc/cmd_admin_law_panel,
/client/proc/log_viewer_new,
/client/proc/player_ticket_history,
)
GLOBAL_LIST_INIT(admin_verbs_ban, list(/client/proc/unban_panel, /client/proc/ban_panel, /client/proc/stickybanpanel, /client/proc/library_control))
GLOBAL_PROTECT(admin_verbs_ban)
GLOBAL_LIST_INIT(admin_verbs_sounds, list(/client/proc/play_local_sound, /client/proc/play_direct_mob_sound, /client/proc/play_sound, /client/proc/set_round_end_sound))
GLOBAL_PROTECT(admin_verbs_sounds)
GLOBAL_LIST_INIT(admin_verbs_fun, list(
// Admin datums
/datum/admins/proc/station_traits_panel,
// Client procs
/client/proc/admin_away,
/client/proc/add_marked_mob_ability,
/client/proc/admin_change_sec_level,
/client/proc/cinematic,
/client/proc/cmd_admin_add_freeform_ai_law,
/client/proc/cmd_admin_gib_self,
/client/proc/cmd_select_equipment,
/client/proc/command_report_footnote,
/client/proc/delay_command_report,
/client/proc/drop_bomb,
/client/proc/drop_dynex_bomb,
/client/proc/forceEvent,
/client/proc/mass_zombie_cure,
/client/proc/mass_zombie_infection,
/client/proc/object_say,
/client/proc/polymorph_all,
/client/proc/remove_marked_mob_ability,
/client/proc/reset_ooc,
/client/proc/run_weather,
/client/proc/set_dynex_scale,
/client/proc/set_ooc,
/client/proc/show_tip,
/client/proc/smite,
/client/proc/summon_ert,
/client/proc/toggle_nuke,
/client/proc/toggle_random_events,
))
GLOBAL_PROTECT(admin_verbs_fun)
GLOBAL_LIST_INIT(admin_verbs_spawn, list(/datum/admins/proc/spawn_atom, /datum/admins/proc/podspawn_atom, /datum/admins/proc/spawn_cargo, /datum/admins/proc/spawn_objasmob, /client/proc/respawn_character, /datum/admins/proc/beaker_panel))
GLOBAL_PROTECT(admin_verbs_spawn)
GLOBAL_LIST_INIT(admin_verbs_server, world.AVerbsServer())
GLOBAL_PROTECT(admin_verbs_server)
/world/proc/AVerbsServer()
return list(
// Admin datums
/datum/admins/proc/delay,
/datum/admins/proc/delay_round_end,
/datum/admins/proc/end_round,
/datum/admins/proc/restart,
/datum/admins/proc/startnow,
/datum/admins/proc/toggleaban,
/datum/admins/proc/toggleAI,
// Client procs
/client/proc/adminchangemap,
/client/proc/cmd_admin_delete, /*delete an instance/object/mob/etc*/
/client/proc/cmd_debug_del_all,
/client/proc/cmd_debug_force_del_all,
/client/proc/cmd_debug_hard_del_all,
/client/proc/everyone_random,
/client/proc/forcerandomrotate,
/client/proc/generate_job_config,
/client/proc/panicbunker,
/client/proc/toggle_cdn,
/client/proc/toggle_hub,
/client/proc/toggle_interviews,
/client/proc/toggle_random_events,
)
GLOBAL_LIST_INIT(admin_verbs_debug, world.AVerbsDebug())
GLOBAL_PROTECT(admin_verbs_debug)
/world/proc/AVerbsDebug()
return list(
#ifdef TESTING /* Keep these at the top to not make the list look fugly */
/client/proc/check_missing_sprites,
/client/proc/run_dynamic_simulations,
#endif
/proc/machine_upgrade,
/datum/admins/proc/create_or_modify_area,
/client/proc/adventure_manager,
/client/proc/atmos_control,
/client/proc/callproc,
/client/proc/callproc_datum,
/client/proc/check_bomb_impacts,
/client/proc/check_timer_sources,
/client/proc/clear_dynamic_transit,
/client/proc/cmd_admin_debug_traitor_objectives,
/client/proc/cmd_admin_delete,
/client/proc/cmd_admin_list_open_jobs,
/client/proc/cmd_admin_toggle_fov,
/client/proc/cmd_debug_del_all,
/client/proc/cmd_debug_force_del_all,
/client/proc/cmd_debug_hard_del_all,
/client/proc/cmd_debug_make_powernets,
/client/proc/cmd_debug_mob_lists,
/client/proc/cmd_display_del_log,
/client/proc/cmd_display_init_log,
/client/proc/cmd_display_overlay_log,
/client/proc/Debug2,
/client/proc/debug_controller,
/client/proc/debug_hallucination_weighted_list_per_type,
/client/proc/debug_huds,
/client/proc/debugNatureMapGenerator,
/client/proc/debug_plane_masters,
/client/proc/debug_spell_requirements,
/client/proc/display_sendmaps,
/client/proc/enable_mapping_verbs,
/client/proc/generate_wikichem_list,
/client/proc/get_dynex_power, /*debug verbs for dynex explosions.*/
/client/proc/get_dynex_range, /*debug verbs for dynex explosions.*/
/client/proc/jump_to_ruin,
/client/proc/load_circuit,
/client/proc/map_template_load,
/client/proc/map_template_upload,
/client/proc/modify_goals,
/client/proc/open_colorblind_test,
/client/proc/open_lua_editor,
/client/proc/outfit_manager,
/client/proc/populate_world,
/client/proc/pump_random_event,
/client/proc/print_cards,
/client/proc/reestablish_tts_connection,
/client/proc/reload_cards,
/client/proc/reload_configuration,
/client/proc/restart_controller,
/client/proc/run_empty_query,
/client/proc/SDQL2_query,
/client/proc/set_dynex_scale,
/client/proc/spawn_debug_full_crew,
/client/proc/test_cardpack_distribution,
/client/proc/test_movable_UI,
/client/proc/test_snap_UI,
/client/proc/toggle_cdn,
/client/proc/toggle_medal_disable,
/client/proc/unload_ctf,
/client/proc/validate_cards,
/client/proc/validate_puzzgrids,
/client/proc/view_runtimes,
)
GLOBAL_LIST_INIT(admin_verbs_possess, list(/proc/possess, /proc/release))
GLOBAL_PROTECT(admin_verbs_possess)
GLOBAL_LIST_INIT(admin_verbs_permissions, list(/client/proc/edit_admin_permissions))
GLOBAL_PROTECT(admin_verbs_permissions)
GLOBAL_LIST_INIT(admin_verbs_poll, list(/client/proc/poll_panel))
GLOBAL_PROTECT(admin_verbs_poll)
/client/proc/add_admin_verbs()
if(holder)
control_freak = CONTROL_FREAK_SKIN | CONTROL_FREAK_MACROS
var/rights = holder.rank_flags()
add_verb(src, GLOB.admin_verbs_default)
if(rights & R_BUILD)
add_verb(src, /client/proc/togglebuildmodeself)
if(rights & R_ADMIN)
add_verb(src, GLOB.admin_verbs_admin)
if(rights & R_BAN)
add_verb(src, GLOB.admin_verbs_ban)
if(rights & R_FUN)
add_verb(src, GLOB.admin_verbs_fun)
if(rights & R_SERVER)
add_verb(src, GLOB.admin_verbs_server)
if(rights & R_DEBUG)
add_verb(src, GLOB.admin_verbs_debug)
if(rights & R_POSSESS)
add_verb(src, GLOB.admin_verbs_possess)
if(rights & R_PERMISSIONS)
add_verb(src, GLOB.admin_verbs_permissions)
if(rights & R_STEALTH)
add_verb(src, /client/proc/stealth)
if(rights & R_ADMIN)
add_verb(src, GLOB.admin_verbs_poll)
if(rights & R_SOUND)
add_verb(src, GLOB.admin_verbs_sounds)
if(CONFIG_GET(string/invoke_youtubedl))
add_verb(src, /client/proc/play_web_sound)
if(rights & R_SPAWN)
add_verb(src, GLOB.admin_verbs_spawn)
/client/proc/remove_admin_verbs()
remove_verb(src, list(
GLOB.admin_verbs_default,
/client/proc/togglebuildmodeself,
GLOB.admin_verbs_admin,
GLOB.admin_verbs_ban,
GLOB.admin_verbs_fun,
GLOB.admin_verbs_server,
GLOB.admin_verbs_debug,
GLOB.admin_verbs_possess,
GLOB.admin_verbs_permissions,
/client/proc/stealth,
GLOB.admin_verbs_poll,
GLOB.admin_verbs_sounds,
/client/proc/play_web_sound,
GLOB.admin_verbs_spawn,
/*Debug verbs added by "show debug verbs"*/
GLOB.admin_verbs_debug_mapping,
/client/proc/disable_mapping_verbs,
/client/proc/readmin
))
/client/proc/hide_verbs()
set name = "Adminverbs - Hide All"
set category = "Admin"
remove_admin_verbs()
add_verb(src, /client/proc/show_verbs)
to_chat(src, span_interface("Almost all of your adminverbs have been hidden."), confidential = TRUE)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Hide All Adminverbs") // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
return
/client/proc/show_verbs()
set name = "Adminverbs - Show"
set category = "Admin"
remove_verb(src, /client/proc/show_verbs)
add_admin_verbs()
to_chat(src, span_interface("All of your adminverbs are now visible."), confidential = TRUE)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Adminverbs") // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
/client/proc/admin_ghost()
set category = "Admin.Game"
set name = "Aghost"
if(!holder)
return
. = TRUE
if(isobserver(mob))
//re-enter
var/mob/dead/observer/ghost = mob
if(!ghost.mind || !ghost.mind.current) //won't do anything if there is no body
return FALSE
if(!ghost.can_reenter_corpse)
log_admin("[key_name(usr)] re-entered corpse")
message_admins("[key_name_admin(usr)] re-entered corpse")
ghost.can_reenter_corpse = 1 //force re-entering even when otherwise not possible
ghost.reenter_corpse()
SSblackbox.record_feedback("tally", "admin_verb", 1, "Admin Reenter") // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
else if(isnewplayer(mob))
to_chat(src, "<font color='red'>Error: Aghost: Can't admin-ghost whilst in the lobby. Join or Observe first.</font>", confidential = TRUE)
return FALSE
else
//ghostize
log_admin("[key_name(usr)] admin ghosted.")
message_admins("[key_name_admin(usr)] admin ghosted.")
var/mob/body = mob
body.ghostize(TRUE)
init_verbs()
if(body && !body.key)
body.key = "@[key]" //Haaaaaaaack. But the people have spoken. If it breaks; blame adminbus
SSblackbox.record_feedback("tally", "admin_verb", 1, "Admin Ghost") // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
/client/proc/invisimin()
set name = "Invisimin"
set category = "Admin.Game"
set desc = "Toggles ghost-like invisibility (Don't abuse this)"
if(holder && mob)
if(initial(mob.invisibility) == INVISIBILITY_OBSERVER)
to_chat(mob, span_boldannounce("Invisimin toggle failed. You are already an invisible mob like a ghost."), confidential = TRUE)
return
if(mob.invisibility == INVISIBILITY_OBSERVER)
mob.invisibility = initial(mob.invisibility)
to_chat(mob, span_boldannounce("Invisimin off. Invisibility reset."), confidential = TRUE)
else
mob.invisibility = INVISIBILITY_OBSERVER
to_chat(mob, span_adminnotice("<b>Invisimin on. You are now as invisible as a ghost.</b>"), confidential = TRUE)
/client/proc/check_antagonists()
set name = "Check Antagonists"
set category = "Admin.Game"
if(holder)
holder.check_antagonists()
log_admin("[key_name(usr)] checked antagonists.") //for tsar~
if(!isobserver(usr) && SSticker.HasRoundStarted())
message_admins("[key_name_admin(usr)] checked antagonists.")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Check Antagonists") // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
/client/proc/list_bombers()
set name = "List Bombers"
set category = "Admin.Game"
if(!holder)
return
holder.list_bombers()
SSblackbox.record_feedback("tally", "admin_verb", 1, "List Bombers") // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
/client/proc/list_signalers()
set name = "List Signalers"
set category = "Admin.Game"
if(!holder)
return
holder.list_signalers()
SSblackbox.record_feedback("tally", "admin_verb", 1, "List Signalers") // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
/client/proc/list_law_changes()
set name = "List Law Changes"
set category = "Debug"
if(!holder)
return
holder.list_law_changes()
SSblackbox.record_feedback("tally", "admin_verb", 1, "List Law Changes") // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
/client/proc/show_manifest()
set name = "Show Manifest"
set category = "Debug"
if(!holder)
return
holder.show_manifest()
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Manifest") // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
/client/proc/list_dna()
set name = "List DNA"
set category = "Debug"
if(!holder)
return
holder.list_dna()
SSblackbox.record_feedback("tally", "admin_verb", 1, "List DNA") // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
/client/proc/list_fingerprints()
set name = "List Fingerprints"
set category = "Debug"
if(!holder)
return
holder.list_fingerprints()
SSblackbox.record_feedback("tally", "admin_verb", 1, "List Fingerprints") // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
/client/proc/ban_panel()
set name = "Banning Panel"
set category = "Admin"
if(!check_rights(R_BAN))
return
holder.ban_panel()
SSblackbox.record_feedback("tally", "admin_verb", 1, "Banning Panel") // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
/client/proc/unban_panel()
set name = "Unbanning Panel"
set category = "Admin"
if(!check_rights(R_BAN))
return
holder.unban_panel()
SSblackbox.record_feedback("tally", "admin_verb", 1, "Unbanning Panel") // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
/client/proc/game_panel()
set name = "Game Panel"
set category = "Admin.Game"
if(holder)
holder.Game()
SSblackbox.record_feedback("tally", "admin_verb", 1, "Game Panel") // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
/client/proc/poll_panel()
set name = "Server Poll Management"
set category = "Admin"
if(!check_rights(R_POLL))
return
holder.poll_list_panel()
SSblackbox.record_feedback("tally", "admin_verb", 1, "Server Poll Management") // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
/// Returns this client's stealthed ckey
/client/proc/getStealthKey()
return GLOB.stealthminID[ckey]
/// Takes a stealthed ckey as input, returns the true key it represents
/proc/findTrueKey(stealth_key)
if(!stealth_key)
return
for(var/potentialKey in GLOB.stealthminID)
if(GLOB.stealthminID[potentialKey] == stealth_key)
return potentialKey
/// Hands back a stealth ckey to use, guarenteed to be unique
/proc/generateStealthCkey()
var/guess = rand(0, 1000)
var/text_guess
var/valid_found = FALSE
while(valid_found == FALSE)
valid_found = TRUE
text_guess = "@[num2text(guess)]"
// We take a guess at some number, and if it's not in the existing stealthmin list we exit
for(var/key in GLOB.stealthminID)
// If it is in the list tho, we up one number, and redo the loop
if(GLOB.stealthminID[key] == text_guess)
guess += 1
valid_found = FALSE
break
return text_guess
/client/proc/createStealthKey()
GLOB.stealthminID["[ckey]"] = generateStealthCkey()
/client/proc/stealth()
set category = "Admin"
set name = "Stealth Mode"
if(!holder)
return
if(holder.fakekey)
disable_stealth_mode()
else
enable_stealth_mode()
SSblackbox.record_feedback("tally", "admin_verb", 1, "Stealth Mode") // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
#define STEALTH_MODE_TRAIT "stealth_mode"
/client/proc/enable_stealth_mode()
var/new_key = ckeyEx(stripped_input(usr, "Enter your desired display name.", "Fake Key", key, 26))
if(!new_key)
return
holder.fakekey = new_key
createStealthKey()
if(isobserver(mob))
mob.invisibility = INVISIBILITY_MAXIMUM //JUST IN CASE
mob.alpha = 0 //JUUUUST IN CASE
mob.name = " "
mob.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
ADD_TRAIT(mob, TRAIT_ORBITING_FORBIDDEN, STEALTH_MODE_TRAIT)
QDEL_NULL(mob.orbiters)
log_admin("[key_name(usr)] has turned stealth mode ON")
message_admins("[key_name_admin(usr)] has turned stealth mode ON")
/client/proc/disable_stealth_mode()
holder.fakekey = null
if(isobserver(mob))
mob.invisibility = initial(mob.invisibility)
mob.alpha = initial(mob.alpha)
if(mob.mind)
if(mob.mind.ghostname)
mob.name = mob.mind.ghostname
else
mob.name = mob.mind.name
else
mob.name = mob.real_name
mob.mouse_opacity = initial(mob.mouse_opacity)
REMOVE_TRAIT(mob, TRAIT_ORBITING_FORBIDDEN, STEALTH_MODE_TRAIT)
log_admin("[key_name(usr)] has turned stealth mode OFF")
message_admins("[key_name_admin(usr)] has turned stealth mode OFF")
#undef STEALTH_MODE_TRAIT
/client/proc/drop_bomb()
set category = "Admin.Fun"
set name = "Drop Bomb"
set desc = "Cause an explosion of varying strength at your location."
var/list/choices = list("Small Bomb (1, 2, 3, 3)", "Medium Bomb (2, 3, 4, 4)", "Big Bomb (3, 5, 7, 5)", "Maxcap", "Custom Bomb")
var/choice = tgui_input_list(src, "What size explosion would you like to produce? NOTE: You can do all this rapidly and in an IC manner (using cruise missiles!) with the Config/Launch Supplypod verb. WARNING: These ignore the maxcap", "Drop Bomb", choices)
if(isnull(choice))
return
var/turf/epicenter = mob.loc
switch(choice)
if("Small Bomb (1, 2, 3, 3)")
explosion(epicenter, devastation_range = 1, heavy_impact_range = 2, light_impact_range = 3, flash_range = 3, adminlog = TRUE, ignorecap = TRUE, explosion_cause = mob)
if("Medium Bomb (2, 3, 4, 4)")
explosion(epicenter, devastation_range = 2, heavy_impact_range = 3, light_impact_range = 4, flash_range = 4, adminlog = TRUE, ignorecap = TRUE, explosion_cause = mob)
if("Big Bomb (3, 5, 7, 5)")
explosion(epicenter, devastation_range = 3, heavy_impact_range = 5, light_impact_range = 7, flash_range = 5, adminlog = TRUE, ignorecap = TRUE, explosion_cause = mob)
if("Maxcap")
explosion(epicenter, devastation_range = GLOB.MAX_EX_DEVESTATION_RANGE, heavy_impact_range = GLOB.MAX_EX_HEAVY_RANGE, light_impact_range = GLOB.MAX_EX_LIGHT_RANGE, flash_range = GLOB.MAX_EX_FLASH_RANGE, adminlog = TRUE, ignorecap = TRUE, explosion_cause = mob)
if("Custom Bomb")
var/range_devastation = input("Devastation range (in tiles):") as null|num
if(range_devastation == null)
return
var/range_heavy = input("Heavy impact range (in tiles):") as null|num
if(range_heavy == null)
return
var/range_light = input("Light impact range (in tiles):") as null|num
if(range_light == null)
return
var/range_flash = input("Flash range (in tiles):") as null|num
if(range_flash == null)
return
if(range_devastation > GLOB.MAX_EX_DEVESTATION_RANGE || range_heavy > GLOB.MAX_EX_HEAVY_RANGE || range_light > GLOB.MAX_EX_LIGHT_RANGE || range_flash > GLOB.MAX_EX_FLASH_RANGE)
if(tgui_alert(usr, "Bomb is bigger than the maxcap. Continue?",,list("Yes","No")) != "Yes")
return
epicenter = mob.loc //We need to reupdate as they may have moved again
explosion(epicenter, devastation_range = range_devastation, heavy_impact_range = range_heavy, light_impact_range = range_light, flash_range = range_flash, adminlog = TRUE, ignorecap = TRUE, explosion_cause = mob)
message_admins("[ADMIN_LOOKUPFLW(usr)] creating an admin explosion at [epicenter.loc].")
log_admin("[key_name(usr)] created an admin explosion at [epicenter.loc].")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Drop Bomb") // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
/client/proc/drop_dynex_bomb()
set category = "Admin.Fun"
set name = "Drop DynEx Bomb"
set desc = "Cause an explosion of varying strength at your location."
var/ex_power = input("Explosive Power:") as null|num
var/turf/epicenter = mob.loc
if(ex_power && epicenter)
dyn_explosion(epicenter, ex_power)
message_admins("[ADMIN_LOOKUPFLW(usr)] creating an admin explosion at [epicenter.loc].")
log_admin("[key_name(usr)] created an admin explosion at [epicenter.loc].")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Drop Dynamic Bomb") // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
/client/proc/get_dynex_range()
set category = "Debug"
set name = "Get DynEx Range"
set desc = "Get the estimated range of a bomb, using explosive power."
var/ex_power = input("Explosive Power:") as null|num
if (isnull(ex_power))
return
var/range = round((2 * ex_power)**GLOB.DYN_EX_SCALE)
to_chat(usr, "Estimated Explosive Range: (Devastation: [round(range*0.25)], Heavy: [round(range*0.5)], Light: [round(range)])", confidential = TRUE)
/client/proc/get_dynex_power()
set category = "Debug"
set name = "Get DynEx Power"
set desc = "Get the estimated required power of a bomb, to reach a specific range."
var/ex_range = input("Light Explosion Range:") as null|num
if (isnull(ex_range))
return
var/power = (0.5 * ex_range)**(1/GLOB.DYN_EX_SCALE)
to_chat(usr, "Estimated Explosive Power: [power]", confidential = TRUE)
/client/proc/set_dynex_scale()
set category = "Debug"
set name = "Set DynEx Scale"
set desc = "Set the scale multiplier of dynex explosions. The default is 0.5."
var/ex_scale = input("New DynEx Scale:") as null|num
if(!ex_scale)
return
GLOB.DYN_EX_SCALE = ex_scale
log_admin("[key_name(usr)] has modified Dynamic Explosion Scale: [ex_scale]")
message_admins("[key_name_admin(usr)] has modified Dynamic Explosion Scale: [ex_scale]")
/client/proc/atmos_control()
set name = "Atmos Control Panel"
set category = "Debug"
if(!check_rights(R_DEBUG))
return
SSair.ui_interact(mob)
/client/proc/reload_cards()
set name = "Reload Cards"
set category = "Debug"
if(!check_rights(R_DEBUG))
return
if(!SStrading_card_game.loaded)
message_admins("The card subsystem is not currently loaded")
return
SStrading_card_game.reloadAllCardFiles()
/client/proc/validate_cards()
set name = "Validate Cards"
set category = "Debug"
if(!check_rights(R_DEBUG))
return
if(!SStrading_card_game.loaded)
message_admins("The card subsystem is not currently loaded")
return
var/message = SStrading_card_game.check_cardpacks(SStrading_card_game.card_packs)
message += SStrading_card_game.check_card_datums()
if(message)
message_admins(message)
else
message_admins("No errors found in card rarities or overrides.")
/client/proc/test_cardpack_distribution()
set name = "Test Cardpack Distribution"
set category = "Debug"
if(!check_rights(R_DEBUG))
return
if(!SStrading_card_game.loaded)
message_admins("The card subsystem is not currently loaded")
return
var/pack = tgui_input_list(usr, "Which pack should we test?", "You fucked it didn't you", sort_list(SStrading_card_game.card_packs))
if(!pack)
return
var/batch_count = tgui_input_number(usr, "How many times should we open it?", "Don't worry, I understand")
var/batch_size = tgui_input_number(usr, "How many cards per batch?", "I hope you remember to check the validation")
var/guar = tgui_input_number(usr, "Should we use the pack's guaranteed rarity? If so, how many?", "We've all been there. Man you should have seen the old system")
SStrading_card_game.check_card_distribution(pack, batch_size, batch_count, guar)
/client/proc/print_cards()
set name = "Print Cards"
set category = "Debug"
SStrading_card_game.printAllCards()
/client/proc/give_mob_action(mob/ability_recipient in GLOB.mob_list)
set category = "Admin.Fun"
set name = "Give Mob Action"
set desc = "Gives a mob ability to a mob."
var/static/list/all_mob_actions = sort_list(subtypesof(/datum/action/cooldown/mob_cooldown), GLOBAL_PROC_REF(cmp_typepaths_asc))
var/static/list/actions_by_name = list()
if (!length(actions_by_name))
for (var/datum/action/cooldown/mob_cooldown as anything in all_mob_actions)
actions_by_name["[initial(mob_cooldown.name)] ([mob_cooldown])"] = mob_cooldown
var/ability = tgui_input_list(usr, "Choose an ability", "Ability", actions_by_name)
if(isnull(ability))
return
var/ability_type = actions_by_name[ability]
var/datum/action/cooldown/mob_cooldown/add_ability
var/make_sequence = tgui_alert(usr, "Would you like this action to be a sequence of multiple abilities?", "Sequence Ability", list("Yes", "No"))
if(make_sequence == "Yes")
add_ability = new /datum/action/cooldown/mob_cooldown(ability_recipient)
add_ability.sequence_actions = list()
while(!isnull(ability_type))
var/ability_delay = tgui_input_number(usr, "Enter the delay in seconds before the next ability in the sequence is used", "Ability Delay", 2)
if(isnull(ability_delay) || ability_delay < 0)
ability_delay = 0
add_ability.sequence_actions[ability_type] = ability_delay * 1 SECONDS
ability = tgui_input_list(usr, "Choose a new sequence ability", "Sequence Ability", actions_by_name)
ability_type = actions_by_name[ability]
var/ability_cooldown = tgui_input_number(usr, "Enter the sequence abilities cooldown in seconds", "Ability Cooldown", 2)
if(isnull(ability_cooldown) || ability_cooldown < 0)
ability_cooldown = 2
add_ability.cooldown_time = ability_cooldown * 1 SECONDS
var/ability_melee_cooldown = tgui_input_number(usr, "Enter the abilities melee cooldown in seconds", "Melee Cooldown", 2)
if(isnull(ability_melee_cooldown) || ability_melee_cooldown < 0)
ability_melee_cooldown = 2
add_ability.melee_cooldown_time = ability_melee_cooldown * 1 SECONDS
add_ability.name = tgui_input_text(usr, "Choose ability name", "Ability name", "Generic Ability")
add_ability.create_sequence_actions()
else
add_ability = new ability_type(ability_recipient)
if(isnull(ability_recipient))
return
add_ability.Grant(ability_recipient)
message_admins("[key_name_admin(usr)] added mob ability [ability_type] to mob [ability_recipient].")
log_admin("[key_name(usr)] added mob ability [ability_type] to mob [ability_recipient].")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Add Mob Ability") // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
/client/proc/remove_mob_action(mob/removal_target in GLOB.mob_list)
set category = "Admin.Fun"
set name = "Remove Mob Action"
set desc = "Remove a special ability from the selected mob."
var/list/target_abilities = list()
for(var/datum/action/cooldown/mob_cooldown/ability in removal_target.actions)
target_abilities[ability.name] = ability
if(!length(target_abilities))
return
var/chosen_ability = tgui_input_list(usr, "Choose the spell to remove from [removal_target]", "Depower", sort_list(target_abilities))
if(isnull(chosen_ability))
return
var/datum/action/cooldown/mob_cooldown/to_remove = target_abilities[chosen_ability]
if(!istype(to_remove))
return
qdel(to_remove)
log_admin("[key_name(usr)] removed the ability [chosen_ability] from [key_name(removal_target)].")
message_admins("[key_name_admin(usr)] removed the ability [chosen_ability] from [key_name_admin(removal_target)].")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Remove Mob Ability") // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
/client/proc/give_spell(mob/spell_recipient in GLOB.mob_list)
set category = "Admin.Fun"
set name = "Give Spell"
set desc = "Gives a spell to a mob."
var/which = tgui_alert(usr, "Chose by name or by type path?", "Chose option", list("Name", "Typepath"))
if(!which)
return
if(QDELETED(spell_recipient))
to_chat(usr, span_warning("The intended spell recipient no longer exists."))
return
var/list/spell_list = list()
for(var/datum/action/cooldown/spell/to_add as anything in subtypesof(/datum/action/cooldown/spell))
var/spell_name = initial(to_add.name)
if(spell_name == "Spell") // abstract or un-named spells should be skipped.
continue
if(which == "Name")
spell_list[spell_name] = to_add
else
spell_list += to_add
var/chosen_spell = tgui_input_list(usr, "Choose the spell to give to [spell_recipient]", "ABRAKADABRA", sort_list(spell_list))
if(isnull(chosen_spell))
return
var/datum/action/cooldown/spell/spell_path = which == "Typepath" ? chosen_spell : spell_list[chosen_spell]
if(!ispath(spell_path))
return
var/robeless = (tgui_alert(usr, "Would you like to force this spell to be robeless?", "Robeless Casting?", list("Force Robeless", "Use Spell Setting")) == "Force Robeless")
if(QDELETED(spell_recipient))
to_chat(usr, span_warning("The intended spell recipient no longer exists."))
return
SSblackbox.record_feedback("tally", "admin_verb", 1, "Give Spell") // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
log_admin("[key_name(usr)] gave [key_name(spell_recipient)] the spell [chosen_spell][robeless ? " (Forced robeless)" : ""].")
message_admins("[key_name_admin(usr)] gave [key_name_admin(spell_recipient)] the spell [chosen_spell][robeless ? " (Forced robeless)" : ""].")
var/datum/action/cooldown/spell/new_spell = new spell_path(spell_recipient.mind || spell_recipient)
if(robeless)
new_spell.spell_requirements &= ~SPELL_REQUIRES_WIZARD_GARB
new_spell.Grant(spell_recipient)
if(!spell_recipient.mind)
to_chat(usr, span_userdanger("Spells given to mindless mobs will belong to the mob and not their mind, \
and as such will not be transferred if their mind changes body (Such as from Mindswap)."))
/client/proc/remove_spell(mob/removal_target in GLOB.mob_list)
set category = "Admin.Fun"
set name = "Remove Spell"
set desc = "Remove a spell from the selected mob."
var/list/target_spell_list = list()
for(var/datum/action/cooldown/spell/spell in removal_target.actions)
target_spell_list[spell.name] = spell
if(!length(target_spell_list))
return
var/chosen_spell = tgui_input_list(usr, "Choose the spell to remove from [removal_target]", "ABRAKADABRA", sort_list(target_spell_list))
if(isnull(chosen_spell))
return
var/datum/action/cooldown/spell/to_remove = target_spell_list[chosen_spell]
if(!istype(to_remove))
return
qdel(to_remove)
log_admin("[key_name(usr)] removed the spell [chosen_spell] from [key_name(removal_target)].")
message_admins("[key_name_admin(usr)] removed the spell [chosen_spell] from [key_name_admin(removal_target)].")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Remove Spell") // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
/client/proc/give_disease(mob/living/T in GLOB.mob_living_list)
set category = "Admin.Fun"
set name = "Give Disease"
set desc = "Gives a Disease to a mob."
if(!istype(T))
to_chat(src, span_notice("You can only give a disease to a mob of type /mob/living."), confidential = TRUE)
return
var/datum/disease/D = input("Choose the disease to give to that guy", "ACHOO") as null|anything in sort_list(SSdisease.diseases, GLOBAL_PROC_REF(cmp_typepaths_asc))
if(!D)
return
T.ForceContractDisease(new D, FALSE, TRUE)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Give Disease") // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
log_admin("[key_name(usr)] gave [key_name(T)] the disease [D].")
message_admins(span_adminnotice("[key_name_admin(usr)] gave [key_name_admin(T)] the disease [D]."))
/client/proc/object_say(obj/O in world)
set category = "Admin.Events"
set name = "OSay"
set desc = "Makes an object say something."
var/message = tgui_input_text(usr, "What do you want the message to be?", "Make Sound", encode = FALSE)
if(!message)
return
O.say(message, sanitize = FALSE)
log_admin("[key_name(usr)] made [O] at [AREACOORD(O)] say \"[message]\"")
message_admins(span_adminnotice("[key_name_admin(usr)] made [O] at [AREACOORD(O)]. say \"[message]\""))
SSblackbox.record_feedback("tally", "admin_verb", 1, "Object Say") // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
/client/proc/togglebuildmodeself()
set name = "Toggle Build Mode Self"
set category = "Admin.Events"
if (!(holder.rank_flags() & R_BUILD))
return
if(src.mob)
togglebuildmode(src.mob)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Toggle Build Mode") // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
/client/proc/check_ai_laws()
set name = "Check AI Laws"
set category = "Admin.Game"
if(holder)
src.holder.output_ai_laws()
/client/proc/manage_sect()
set name = "Manage Religious Sect"
set category = "Admin.Game"
if (!isnull(GLOB.religious_sect))
var/you_sure = tgui_alert(
usr,
"The Chaplain has already chosen [GLOB.religious_sect.name], override their selection?",
"Replace God?",
list("Yes", "Cancel"),
)
if (you_sure != "Yes")
return
var/static/list/choices = list()
if (!length(choices))
choices["nothing"] = null
for(var/datum/religion_sect/sect as anything in subtypesof(/datum/religion_sect))
choices[initial(sect.name)] = sect
var/choice = tgui_input_list(usr, "Set new Chaplain sect", "God Picker", choices)
if(isnull(choice))
return
if(choice == "nothing")
reset_religious_sect()
return
set_new_religious_sect(choices[choice], reset_existing = TRUE)
/client/proc/deadmin()
set name = "Deadmin"
set category = "Admin"
set desc = "Shed your admin powers."
if(!holder)
return
holder.deactivate()
to_chat(src, span_interface("You are now a normal player."))
log_admin("[src] deadminned themselves.")
message_admins("[src] deadminned themselves.")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Deadmin")
/client/proc/readmin()
set name = "Readmin"
set category = "Admin"
set desc = "Regain your admin powers."
var/datum/admins/A = GLOB.deadmins[ckey]
if(!A)
A = GLOB.admin_datums[ckey]
if (!A)
var/msg = " is trying to readmin but they have no deadmin entry"
message_admins("[key_name_admin(src)][msg]")
log_admin_private("[key_name(src)][msg]")
return
A.associate(src)
if (!holder)
return //This can happen if an admin attempts to vv themself into somebody elses's deadmin datum by getting ref via brute force
to_chat(src, span_interface("You are now an admin."), confidential = TRUE)
message_admins("[src] re-adminned themselves.")
log_admin("[src] re-adminned themselves.")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Readmin")
/client/proc/populate_world(amount = 50)
set name = "Populate World"
set category = "Debug"
set desc = "(\"Amount of mobs to create\") Populate the world with test mobs."
for (var/i in 1 to amount)
var/turf/tile = get_safe_random_station_turf()
var/mob/living/carbon/human/hooman = new(tile)
hooman.equipOutfit(pick(subtypesof(/datum/outfit)))
testing("Spawned test mob at [get_area_name(tile, TRUE)] ([tile.x],[tile.y],[tile.z])")
/client/proc/toggle_AI_interact()
set name = "Toggle Admin AI Interact"
set category = "Admin.Game"
set desc = "Allows you to interact with most machines as an AI would as a ghost"
AI_Interact = !AI_Interact
if(mob && isAdminGhostAI(mob))
mob.has_unlimited_silicon_privilege = AI_Interact
log_admin("[key_name(usr)] has [AI_Interact ? "activated" : "deactivated"] Admin AI Interact")
message_admins("[key_name_admin(usr)] has [AI_Interact ? "activated" : "deactivated"] their AI interaction")
/client/proc/debugstatpanel()
set name = "Debug Stat Panel"
set category = "Debug"
src.stat_panel.send_message("create_debug")
/client/proc/admin_2fa_verify()
set name = "Verify Admin"
set category = "Admin"
var/datum/admins/admin = GLOB.admin_datums[ckey]
admin?.associate(src)
/client/proc/display_sendmaps()
set name = "Send Maps Profile"
set category = "Debug"
src << link("?debug=profile&type=sendmaps&window=test")
/**
* Debug verb that spawns human crewmembers
* of each job type, gives them a mind and assigns the role,
* and injects them into the manifest, as if they were a "player".
*
* This spawns humans with minds and jobs, but does NOT make them 'players'.
* They're all clientles mobs with minds / jobs.
*/
/client/proc/spawn_debug_full_crew()
set name = "Spawn Debug Full Crew"
set desc = "Creates a full crew for the station, filling the datacore and assigning them all minds / jobs. Don't do this on live"
set category = "Debug"
if(!check_rights(R_DEBUG))
return
var/mob/admin = usr
if(SSticker.current_state != GAME_STATE_PLAYING)
to_chat(admin, "You should only be using this after a round has setup and started.")
return
// Two input checks here to make sure people are certain when they're using this.
if(tgui_alert(admin, "This command will create a bunch of dummy crewmembers with minds, job, and datacore entries, which will take a while and fill the manifest.", "Spawn Crew", list("Yes", "Cancel")) != "Yes")
return
if(tgui_alert(admin, "I sure hope you aren't doing this on live. Are you sure?", "Spawn Crew (Be certain)", list("Yes", "Cancel")) != "Yes")
return
// Find the observer spawn, so we have a place to dump the dummies.
var/obj/effect/landmark/observer_start/observer_point = locate(/obj/effect/landmark/observer_start) in GLOB.landmarks_list
var/turf/destination = get_turf(observer_point)
if(!destination)
to_chat(admin, "Failed to find the observer spawn to send the dummies.")
return
// Okay, now go through all nameable occupations.
// Pick out all jobs that have JOB_CREW_MEMBER set.
// Then, spawn a human and slap a person into it.
var/number_made = 0
for(var/rank in SSjob.name_occupations)
var/datum/job/job = SSjob.GetJob(rank)
// JOB_CREW_MEMBER is all jobs that pretty much aren't silicon
if(!(job.job_flags & JOB_CREW_MEMBER))
continue
// Create our new_player for this job and set up its mind.
var/mob/dead/new_player/new_guy = new()
new_guy.mind_initialize()
new_guy.mind.name = "[rank] Dummy"
// Assign the rank to the new player dummy.
if(!SSjob.AssignRole(new_guy, job, do_eligibility_checks = FALSE))
qdel(new_guy)
to_chat(admin, "[rank] wasn't able to be spawned.")
continue
// It's got a job, spawn in a human and shove it in the human.
var/mob/living/carbon/human/character = new(destination)
character.name = new_guy.mind.name
new_guy.mind.transfer_to(character)
qdel(new_guy)
// Then equip up the human with job gear.
SSjob.EquipRank(character, job)
job.after_latejoin_spawn(character)
// Finally, ensure the minds are tracked and in the manifest.
SSticker.minds += character.mind
if(ishuman(character))
GLOB.manifest.inject(character)
number_made++
CHECK_TICK
to_chat(admin, "[number_made] crewmembers have been created.")
/// Debug verb for seeing at a glance what all spells have as set requirements
/client/proc/debug_spell_requirements()
set name = "Show Spell Requirements"
set category = "Debug"
var/header = "<tr><th>Name</th> <th>Requirements</th>"
var/all_requirements = list()
for(var/datum/action/cooldown/spell/spell as anything in typesof(/datum/action/cooldown/spell))
if(initial(spell.name) == "Spell")
continue
var/list/real_reqs = list()
var/reqs = initial(spell.spell_requirements)
if(reqs & SPELL_CASTABLE_AS_BRAIN)
real_reqs += "Castable as brain"
if(reqs & SPELL_REQUIRES_HUMAN)
real_reqs += "Must be human"
if(reqs & SPELL_REQUIRES_MIME_VOW)
real_reqs += "Must be miming"
if(reqs & SPELL_REQUIRES_MIND)
real_reqs += "Must have a mind"
if(reqs & SPELL_REQUIRES_NO_ANTIMAGIC)
real_reqs += "Must have no antimagic"
if(reqs & SPELL_REQUIRES_STATION)
real_reqs += "Must be on the station z-level"
if(reqs & SPELL_REQUIRES_WIZARD_GARB)
real_reqs += "Must have wizard clothes"
all_requirements += "<tr><td>[initial(spell.name)]</td> <td>[english_list(real_reqs, "No requirements")]</td></tr>"
var/page_style = "<style>table, th, td {border: 1px solid black;border-collapse: collapse;}</style>"
var/page_contents = "[page_style]<table style=\"width:100%\">[header][jointext(all_requirements, "")]</table>"
var/datum/browser/popup = new(mob, "spellreqs", "Spell Requirements", 600, 400)
popup.set_content(page_contents)
popup.open()
/client/proc/force_load_lazy_template()
set name = "Load/Jump Lazy Template"
set category = "Admin.Events"
if(!check_rights(R_ADMIN))
return
var/list/choices = LAZY_TEMPLATE_KEY_LIST_ALL()
var/choice = tgui_input_list(usr, "Key?", "Lazy Loader", choices)
if(!choice)
return
choice = choices[choice]
if(!choice)
to_chat(usr, span_warning("No template with that key found, report this!"))
return
var/already_loaded = LAZYACCESS(SSmapping.loaded_lazy_templates, choice)
var/force_load = FALSE
if(already_loaded && (tgui_alert(usr, "Template already loaded.", "", list("Jump", "Load Again")) == "Load Again"))
force_load = TRUE
var/datum/turf_reservation/reservation = SSmapping.lazy_load_template(choice, force = force_load)
if(!reservation)
to_chat(usr, span_boldwarning("Failed to load template!"))
return
if(!isobserver(usr))
admin_ghost()
usr.forceMove(reservation.bottom_left_turfs[1])
message_admins("[key_name_admin(usr)] has loaded lazy template '[choice]'")
to_chat(usr, span_boldnicegreen("Template loaded, you have been moved to the bottom left of the reservation."))
/client/proc/library_control()
set name = "Library Management"
set category = "Admin"
if(!check_rights(R_BAN))
return
if(!holder.library_manager)
holder.library_manager = new()
holder.library_manager.ui_interact(usr)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Library Management") // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!