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Bubberstation/code/modules/power/rtg.dm
Pickle-Coding 64cbbdbf2c [NO GBP]Zap strength is now measured in joules. NT CIMs will now display the power transmission from the zaps, accounting for every factor. (#78310)
## About The Pull Request
Zap strength is now measured in joules. Scales everything to account for
this.

NT CIMS will now display the zap power transmission in watts, instead of
a modifier. This will allow you to actually see how much power the
supermatter is generating accurately, without knowledge of hidden
multipliers. NT CIMs will also show the internal energy gain from heat
in eV/K/s, so you can easily figure out how internal energy gain works,
and how much energy gain it actually gives. The internal energy
measurement will also adjust its prefix. Internal energy is now a
measure of internal energy, rather than internal energy density,
removing the "/cm^3".

Here is what it looked like: 
![Screenshot
(25)](https://github.com/tgstation/tgstation/assets/58013024/781323d4-db91-4a78-9a46-8152022993ed)


This image was created on an earlier commit where the numbers were wrong
due to a hidden multiplier that got removed later, so keep that in mind.

Also fixes inactive supermatters unnecessarily scaling delta time. The
high energy (>5GeV) additional zaps now also scale with delta time.

The code in this PR is absolute garbage trash and there are some major
issues, so I'm drafting this for now.
## Why It's Good For The Game
Makes it more clear what the factors add, and also how much power the SM
is releasing. Zap strength being measured in joules will simplify a lot
of things, making power balance more clear rather than guessimating.
Adjusting the prefix for internal energy is just the natural thing to
do. The per cubic centimeter part of internal energy would imply it is
energy density, however it is functionally not. It would probably
confuse people thinking the volume of the turf or the size of the
supermatter actually matters for what the internal energy does, when it
does not (except for gas absorption I guess, which changes heating/mol
requirements, but nothing else), so I am removing that part.
## Changelog
🆑
qol: NT CIMs shows how much power the supermatter is releasing.
qol: NT CIMs internal energy will adjust its prefix.
qol: Energy displays (such as multitooling grid) will use the full range
of SI prefixes available, up to the peta prefix if you somehow managed
to reach that.
del: Removes the per cubic centimeter part of internal energy.
fix: Fix unnecessary delta time scaling on inactive supermatters.
fix: Fix high energy zaps not scaling with delta time.
fix: Fixes grounding rods lying about potential power you can generate.
code: Convert supermatter_zap() and tesla_zap() zap_str argument unit to
be in joules, and scales everything that uses that argument.
/🆑
2023-09-25 10:51:40 +13:00

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// Radioisotope Thermoelectric Generator (RTG)
// Simple power generator that would replace "magic SMES" on various derelicts.
/obj/machinery/power/rtg
name = "radioisotope thermoelectric generator"
desc = "A simple nuclear power generator, used in small outposts to reliably provide power for decades."
icon = 'icons/obj/machines/engine/other.dmi'
icon_state = "rtg"
density = TRUE
use_power = NO_POWER_USE
circuit = /obj/item/circuitboard/machine/rtg
// You can buckle someone to RTG, then open its panel. Fun stuff.
can_buckle = TRUE
buckle_lying = 0
buckle_requires_restraints = TRUE
var/power_gen = 1000 // Enough to power a single APC. 4000 output with T4 capacitor.
/obj/machinery/power/rtg/Initialize(mapload)
. = ..()
connect_to_network()
/obj/machinery/power/rtg/process()
..()
add_avail(power_gen)
/obj/machinery/power/rtg/RefreshParts()
. = ..()
var/part_level = 0
for(var/datum/stock_part/stock_part in component_parts)
part_level += stock_part.tier
power_gen = initial(power_gen) * part_level
/obj/machinery/power/rtg/examine(mob/user)
. = ..()
if(in_range(user, src) || isobserver(user))
. += span_notice("The status display reads: Power generation now at <b>[power_gen*0.001]</b>kW.")
/obj/machinery/power/rtg/attackby(obj/item/I, mob/user, params)
if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-open", initial(icon_state), I))
return
else if(default_deconstruction_crowbar(I))
return
return ..()
/obj/machinery/power/rtg/advanced
desc = "An advanced RTG capable of moderating isotope decay, increasing power output but reducing lifetime. It uses plasma-fueled radiation collectors to increase output even further."
power_gen = 1250 // 2500 on T1, 10000 on T4.
circuit = /obj/item/circuitboard/machine/rtg/advanced
// Void Core, power source for Abductor ships and bases.
// Provides a lot of power, but tends to explode when mistreated.
/obj/machinery/power/rtg/abductor
name = "Void Core"
icon = 'icons/obj/antags/abductor.dmi'
icon_state = "core"
desc = "An alien power source that produces energy seemingly out of nowhere."
circuit = /obj/item/circuitboard/machine/abductor/core
power_gen = 20000 // 280 000 at T1, 400 000 at T4. Starts at T4.
can_buckle = FALSE
pixel_y = 7
var/going_kaboom = FALSE // Is it about to explode?
/obj/machinery/power/rtg/abductor/proc/overload()
if(going_kaboom)
return
going_kaboom = TRUE
visible_message(span_danger("\The [src] lets out a shower of sparks as it starts to lose stability!"),\
span_hear("You hear a loud electrical crack!"))
playsound(src.loc, 'sound/magic/lightningshock.ogg', 100, TRUE, extrarange = 5)
tesla_zap(src, 5, power_gen * 20)
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(explosion), src, 2, 3, 4, null, 8), 10 SECONDS) // Not a normal explosion.
/obj/machinery/power/rtg/abductor/bullet_act(obj/projectile/Proj)
. = ..()
if(!going_kaboom && istype(Proj) && Proj.damage > 0 && ((Proj.damage_type == BURN) || (Proj.damage_type == BRUTE)))
log_bomber(Proj.firer, "triggered a", src, "explosion via projectile")
overload()
/obj/machinery/power/rtg/abductor/blob_act(obj/structure/blob/B)
overload()
/obj/machinery/power/rtg/abductor/ex_act()
if(going_kaboom)
qdel(src)
else
overload()
return TRUE
/obj/machinery/power/rtg/abductor/fire_act(exposed_temperature, exposed_volume)
overload()
/obj/machinery/power/rtg/abductor/zap_act(power, zap_flags)
. = ..() //extend the zap
if(zap_flags & ZAP_MACHINE_EXPLOSIVE)
overload()
/obj/machinery/power/rtg/debug
name = "Debug RTG"
desc = "You really shouldn't be seeing this if you're not a coder or jannie."
power_gen = 20000
circuit = null
/obj/machinery/power/rtg/debug/RefreshParts()
SHOULD_CALL_PARENT(FALSE)
return
/obj/machinery/power/rtg/lavaland
name = "Lava powered RTG"
desc = "This device only works when exposed to the toxic fumes of Lavaland"
circuit = null
power_gen = 1500
anchored = TRUE
resistance_flags = LAVA_PROOF
/obj/machinery/power/rtg/lavaland/Initialize(mapload)
. = ..()
var/turf/our_turf = get_turf(src)
if(!islava(our_turf))
power_gen = 0
if(!is_mining_level(z))
power_gen = 0
/obj/machinery/power/rtg/lavaland/Moved(atom/old_loc, movement_dir, forced, list/old_locs, momentum_change = TRUE)
. = ..()
var/turf/our_turf = get_turf(src)
if(!islava(our_turf))
power_gen = 0
return
if(!is_mining_level(z))
power_gen = 0
return
power_gen = initial(power_gen)
/obj/machinery/power/rtg/old_station
name = "Old RTG"
desc = "A very old RTG, it seems on the verge of being destroyed"
circuit = null
power_gen = 750
anchored = TRUE
/obj/machinery/power/rtg/old_station/attackby(obj/item/I, mob/user, params)
if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-open", initial(icon_state), I))
to_chat(user,span_warning("You feel it crumbling under your hands!"))
return
else if(default_deconstruction_crowbar(I, user = user))
return
return ..()
/obj/machinery/power/rtg/old_station/default_deconstruction_crowbar(obj/item/crowbar, ignore_panel, custom_deconstruct, mob/user)
to_chat(user,span_warning("It's starting to fall off!"))
if(!do_after(user, 3 SECONDS, src))
return TRUE
to_chat(user,span_notice("You feel like you made a mistake"))
new /obj/effect/decal/cleanable/ash/large(loc)
qdel(src)