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## About The Pull Request This is a PR I made a while ago for downstreams, and it has become my favorite negative quirk to play with. It grants your character a slightly more forgiving version of the narcolepsy trauma, as it has lower odds of making you snooze plus a bonus list of reagents that will suppress symptoms (`modafinil` and `synaptizine` for now), and cares about if you are caffeinated, (have `trait_simulated`). The rate at which you fall asleep/get drowsy is appropriate in my opinion, though I could understand if players would want it to be more common.  ## Why It's Good For The Game Really fun quirk to play with, adds more risk to your gameplay. Use your over-the-counter stimulants to try and win from a stun baton. ## Changelog 🆑 add: Adds Narcolepsy as a -8 negative quirk! refactor: Slightly adjusts the logic of the narcolepsy trauma balance: The narcolepsy trauma its symptoms can now be softened by being caffeinated, and modafinil or synaptizine suppress it entirely /🆑