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Bubberstation/code/modules/events/sentience.dm
Jack Edge a257df3e45 Adds correct returns to sentience event
I coded the ghost_role template, and yet I failed to code a new event
correctly.

I have fixed my mistakes, the sentience event no longer produces admin
complaints about bugs.
2016-12-24 13:31:20 +00:00

48 lines
1.4 KiB
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/datum/round_event_control/sentience
name = "Random Human-level Intelligence"
typepath = /datum/round_event/ghost_role/sentience
weight = 5
/datum/round_event/ghost_role/sentience
minimum_required = 1
role_name = "random animal"
/datum/round_event/ghost_role/sentience/spawn_role()
var/list/mob/dead/observer/candidates
candidates = get_candidates(ROLE_ALIEN, null, ROLE_ALIEN)
// find our chosen mob to breathe life into
// Mobs have to be simple animals, mindless and on station
var/list/potential = list()
for(var/mob/living/simple_animal/L in living_mob_list)
var/turf/T = get_turf(L)
if(T.z != ZLEVEL_STATION)
continue
if(!(L in player_list) && !L.mind)
potential += L
if(!potential.len)
return WAITING_FOR_SOMETHING
var/mob/living/simple_animal/SA = pick(potential)
if(!candidates.len)
return NOT_ENOUGH_PLAYERS
var/mob/dead/observer/SG = pick(candidates)
SA.key = SG.key
SA.languages_spoken |= HUMAN
SA.languages_understood |= HUMAN
SA.sentience_act()
SA.maxHealth = max(SA.maxHealth, 200)
SA.health = SA.maxHealth
SA.del_on_death = FALSE
spawned_mobs += SA
SA << "<span class='userdanger'>Hello world!</span>"
SA << "<span class='warning'>Due to freak radiation and/or chemicals \
and/or lucky chance, you have gained human level intelligence \
and the ability to speak and understand human language!</span>"
return SUCCESSFUL_SPAWN