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9ce1a9b733
* Wethide now dries into leather after burning and grilling (#63198) You can now dry wet hide (obtainable by skinning and wetting goliath plates or other animal hides) into leather by lighting it on fire (with a bonfire grill especially, though the heat of being on fire will dry it regardless of the origin of the fire) This also means that ashwalkers will be able to obtain leather without getting power, since drying racks require power, which, as shown in #63195, is apparenly intended and not a bug. * Wethide now dries into leather after burning Co-authored-by: Bond <58570888+TheBonded@users.noreply.github.com>
320 lines
11 KiB
Plaintext
320 lines
11 KiB
Plaintext
/obj/item/stack/sheet/animalhide
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name = "hide"
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desc = "Something went wrong."
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icon_state = "sheet-hide"
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inhand_icon_state = "sheet-hide"
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novariants = TRUE
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merge_type = /obj/item/stack/sheet/animalhide
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/obj/item/stack/sheet/animalhide/human
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name = "human skin"
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desc = "The by-product of human farming."
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singular_name = "human skin piece"
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novariants = FALSE
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merge_type = /obj/item/stack/sheet/animalhide/human
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GLOBAL_LIST_INIT(human_recipes, list( \
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new/datum/stack_recipe("bloated human costume", /obj/item/clothing/suit/hooded/bloated_human, 5), \
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new/datum/stack_recipe("human skin hat", /obj/item/clothing/head/human_leather, 1), \
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))
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/obj/item/stack/sheet/animalhide/human/get_main_recipes()
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. = ..()
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. += GLOB.human_recipes
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/obj/item/stack/sheet/animalhide/generic
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name = "skin"
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desc = "A piece of skin."
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singular_name = "skin piece"
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novariants = FALSE
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merge_type = /obj/item/stack/sheet/animalhide/generic
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/obj/item/stack/sheet/animalhide/corgi
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name = "corgi hide"
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desc = "The by-product of corgi farming."
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singular_name = "corgi hide piece"
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icon_state = "sheet-corgi"
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inhand_icon_state = "sheet-corgi"
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merge_type = /obj/item/stack/sheet/animalhide/corgi
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GLOBAL_LIST_INIT(gondola_recipes, list ( \
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new/datum/stack_recipe("gondola mask", /obj/item/clothing/mask/gondola, 1), \
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new/datum/stack_recipe("gondola suit", /obj/item/clothing/under/costume/gondola, 2), \
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))
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/obj/item/stack/sheet/animalhide/gondola
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name = "gondola hide"
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desc = "The extremely valuable product of gondola hunting."
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singular_name = "gondola hide piece"
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icon_state = "sheet-gondola"
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inhand_icon_state = "sheet-gondola"
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merge_type = /obj/item/stack/sheet/animalhide/gondola
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/obj/item/stack/sheet/animalhide/gondola/get_main_recipes()
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. = ..()
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. += GLOB.gondola_recipes
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GLOBAL_LIST_INIT(corgi_recipes, list ( \
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new/datum/stack_recipe("corgi costume", /obj/item/clothing/suit/hooded/ian_costume, 3), \
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))
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/obj/item/stack/sheet/animalhide/corgi/get_main_recipes()
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. = ..()
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. += GLOB.corgi_recipes
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/obj/item/stack/sheet/animalhide/cat
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name = "cat hide"
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desc = "The by-product of cat farming."
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singular_name = "cat hide piece"
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icon_state = "sheet-cat"
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inhand_icon_state = "sheet-cat"
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merge_type = /obj/item/stack/sheet/animalhide/cat
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/obj/item/stack/sheet/animalhide/monkey
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name = "monkey hide"
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desc = "The by-product of monkey farming."
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singular_name = "monkey hide piece"
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icon_state = "sheet-monkey"
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inhand_icon_state = "sheet-monkey"
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merge_type = /obj/item/stack/sheet/animalhide/monkey
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GLOBAL_LIST_INIT(monkey_recipes, list ( \
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new/datum/stack_recipe("monkey mask", /obj/item/clothing/mask/gas/monkeymask, 1), \
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new/datum/stack_recipe("monkey suit", /obj/item/clothing/suit/monkeysuit, 2), \
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))
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/obj/item/stack/sheet/animalhide/monkey/get_main_recipes()
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. = ..()
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. += GLOB.monkey_recipes
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/obj/item/stack/sheet/animalhide/lizard
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name = "lizard skin"
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desc = "Sssssss..."
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singular_name = "lizard skin piece"
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icon_state = "sheet-lizard"
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inhand_icon_state = "sheet-lizard"
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merge_type = /obj/item/stack/sheet/animalhide/lizard
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/obj/item/stack/sheet/animalhide/xeno
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name = "alien hide"
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desc = "The skin of a terrible creature."
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singular_name = "alien hide piece"
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icon_state = "sheet-xeno"
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inhand_icon_state = "sheet-xeno"
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merge_type = /obj/item/stack/sheet/animalhide/xeno
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GLOBAL_LIST_INIT(xeno_recipes, list ( \
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new/datum/stack_recipe("alien helmet", /obj/item/clothing/head/xenos, 1), \
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new/datum/stack_recipe("alien suit", /obj/item/clothing/suit/xenos, 2), \
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))
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/obj/item/stack/sheet/animalhide/xeno/get_main_recipes()
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. = ..()
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. += GLOB.xeno_recipes
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//don't see anywhere else to put these, maybe together they could be used to make the xenos suit?
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/obj/item/stack/sheet/xenochitin
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name = "alien chitin"
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desc = "A piece of the hide of a terrible creature."
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singular_name = "alien hide piece"
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icon = 'icons/mob/alien.dmi'
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icon_state = "chitin"
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novariants = TRUE
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merge_type = /obj/item/stack/sheet/xenochitin
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/obj/item/xenos_claw
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name = "alien claw"
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desc = "The claw of a terrible creature."
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icon = 'icons/mob/alien.dmi'
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icon_state = "claw"
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/obj/item/weed_extract
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name = "weed extract"
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desc = "A piece of slimy, purplish weed."
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icon = 'icons/mob/alien.dmi'
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icon_state = "weed_extract"
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/obj/item/stack/sheet/hairlesshide
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name = "hairless hide"
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desc = "This hide was stripped of its hair, but still needs washing and tanning."
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singular_name = "hairless hide piece"
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icon_state = "sheet-hairlesshide"
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inhand_icon_state = "sheet-hairlesshide"
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merge_type = /obj/item/stack/sheet/hairlesshide
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/obj/item/stack/sheet/wethide
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name = "wet hide"
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desc = "This hide has been cleaned but still needs to be dried."
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singular_name = "wet hide piece"
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icon_state = "sheet-wetleather"
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inhand_icon_state = "sheet-wetleather"
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merge_type = /obj/item/stack/sheet/wethide
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/// Reduced when exposed to high temperatures
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var/wetness = 30
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/// Kelvin to start drying
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var/drying_threshold_temperature = 500
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/obj/item/stack/sheet/wethide/Initialize(mapload, new_amount, merge = TRUE, list/mat_override=null, mat_amt=1)
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. = ..()
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AddElement(/datum/element/dryable, /obj/item/stack/sheet/leather)
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AddElement(/datum/element/atmos_sensitive, mapload)
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AddComponent(/datum/component/grillable, /obj/item/stack/sheet/leather, rand(1 SECONDS, 3 SECONDS), TRUE)
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/obj/item/stack/sheet/wethide/burn()
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visible_message(span_notice("[src] burns up, leaving a sheet of leather behind!"))
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new /obj/item/stack/sheet/leather(loc) // only one sheet remains to incentivise not burning your wethide to dry it
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qdel(src)
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/*
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* Leather SHeet
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*/
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/obj/item/stack/sheet/leather
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name = "leather"
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desc = "The by-product of mob grinding."
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singular_name = "leather piece"
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icon_state = "sheet-leather"
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inhand_icon_state = "sheet-leather"
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merge_type = /obj/item/stack/sheet/leather
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GLOBAL_LIST_INIT(leather_recipes, list ( \
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new/datum/stack_recipe("wallet", /obj/item/storage/wallet, 1), \
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new/datum/stack_recipe("muzzle", /obj/item/clothing/mask/muzzle, 2), \
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new/datum/stack_recipe("botany gloves", /obj/item/clothing/gloves/botanic_leather, 3), \
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new/datum/stack_recipe("toolbelt", /obj/item/storage/belt/utility, 4), \
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new/datum/stack_recipe("leather satchel", /obj/item/storage/backpack/satchel/leather, 5), \
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new/datum/stack_recipe("bandolier", /obj/item/storage/belt/bandolier, 5), \
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new/datum/stack_recipe("leather jacket", /obj/item/clothing/suit/jacket/leather, 7), \
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new/datum/stack_recipe("leather shoes", /obj/item/clothing/shoes/laceup, 2), \
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new/datum/stack_recipe("leather overcoat", /obj/item/clothing/suit/jacket/leather/overcoat, 10), \
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new/datum/stack_recipe("saddle", /obj/item/saddle, 5), \
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//SKYRAT EDIT ADDITION BEGIN
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new/datum/stack_recipe("gear harness", /obj/item/clothing/under/misc/gear_harness, 6), \
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new/datum/stack_recipe("loincloth", /obj/item/clothing/under/costume/loincloth, 2), \
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//SKYRAT EDIT ADDITION END
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new/datum/stack_recipe("sheriff vest", /obj/item/clothing/accessory/vest_sheriff, 4), \
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new/datum/stack_recipe_list("cowboy hats", list( \
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new/datum/stack_recipe("sheriff hat", /obj/item/clothing/head/cowboy_hat_brown, 2), \
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new/datum/stack_recipe("desperado hat", /obj/item/clothing/head/cowboy_hat_black, 2), \
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new/datum/stack_recipe("ten-gallon hat", /obj/item/clothing/head/cowboy_hat_white, 2), \
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new/datum/stack_recipe("deputy hat", /obj/item/clothing/head/cowboy_hat_red, 2), \
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new/datum/stack_recipe("drifter hat", /obj/item/clothing/head/cowboy_hat_grey, 2), \
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)),
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))
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/obj/item/stack/sheet/leather/get_main_recipes()
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. = ..()
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. += GLOB.leather_recipes
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/*
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* Sinew
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*/
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/obj/item/stack/sheet/sinew
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name = "watcher sinew"
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icon = 'icons/obj/mining.dmi'
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desc = "Long stringy filaments which presumably came from a watcher's wings."
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singular_name = "watcher sinew"
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icon_state = "sinew"
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novariants = TRUE
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merge_type = /obj/item/stack/sheet/sinew
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/obj/item/stack/sheet/sinew/wolf
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name = "wolf sinew"
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desc = "Long stringy filaments which came from the insides of a wolf."
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singular_name = "wolf sinew"
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merge_type = /obj/item/stack/sheet/sinew/wolf
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GLOBAL_LIST_INIT(sinew_recipes, list ( \
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new/datum/stack_recipe("sinew restraints", /obj/item/restraints/handcuffs/cable/sinew, 1), \
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))
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/obj/item/stack/sheet/sinew/get_main_recipes()
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. = ..()
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. += GLOB.sinew_recipes
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/*Plates*/
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/obj/item/stack/sheet/animalhide/goliath_hide
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name = "goliath hide plates"
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desc = "Pieces of a goliath's rocky hide, these might be able to make your suit a bit more durable to attack from the local fauna."
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icon = 'icons/obj/mining.dmi'
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icon_state = "goliath_hide"
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singular_name = "hide plate"
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max_amount = 6
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novariants = FALSE
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item_flags = NOBLUDGEON
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w_class = WEIGHT_CLASS_NORMAL
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layer = MOB_LAYER
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merge_type = /obj/item/stack/sheet/animalhide/goliath_hide
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/obj/item/stack/sheet/animalhide/goliath_hide/polar_bear_hide
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name = "polar bear hides"
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desc = "Pieces of a polar bear's fur, these might be able to make your suit a bit more durable to attack from the local fauna."
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icon_state = "polar_bear_hide"
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singular_name = "polar bear hide"
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merge_type = /obj/item/stack/sheet/animalhide/goliath_hide/polar_bear_hide
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/obj/item/stack/sheet/animalhide/ashdrake
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name = "ash drake hide"
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desc = "The strong, scaled hide of an ash drake."
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icon = 'icons/obj/mining.dmi'
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icon_state = "dragon_hide"
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singular_name = "drake plate"
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max_amount = 10
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novariants = FALSE
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item_flags = NOBLUDGEON
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w_class = WEIGHT_CLASS_NORMAL
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layer = MOB_LAYER
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merge_type = /obj/item/stack/sheet/animalhide/ashdrake
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//Step one - dehairing.
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/obj/item/stack/sheet/animalhide/attackby(obj/item/W, mob/user, params)
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if(W.get_sharpness())
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playsound(loc, 'sound/weapons/slice.ogg', 50, TRUE, -1)
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user.visible_message(span_notice("[user] starts cutting hair off \the [src]."), span_notice("You start cutting the hair off \the [src]..."), span_hear("You hear the sound of a knife rubbing against flesh."))
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if(do_after(user, 50, target = src))
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to_chat(user, span_notice("You cut the hair from this [src.singular_name]."))
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new /obj/item/stack/sheet/hairlesshide(user.drop_location(), 1)
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use(1)
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else
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return ..()
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//Step two - washing..... it's actually in washing machine code.
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//Step three - drying
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/obj/item/stack/sheet/wethide/should_atmos_process(datum/gas_mixture/air, exposed_temperature)
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return (exposed_temperature > drying_threshold_temperature)
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/obj/item/stack/sheet/wethide/atmos_expose(datum/gas_mixture/air, exposed_temperature)
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wetness--
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if(wetness == 0)
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new /obj/item/stack/sheet/leather(drop_location(), 1)
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wetness = initial(wetness)
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use(1)
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/obj/item/stack/sheet/wethide/microwave_act(obj/machinery/microwave/MW)
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..()
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new /obj/item/stack/sheet/leather(drop_location(), amount)
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qdel(src)
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/obj/item/stack/sheet/animalhide/carp
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name = "carp scales"
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desc = "The scaly skin of a space carp. It looks quite beatiful when detached from the foul creature who once wore it."
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singular_name = "carp scales"
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icon_state = "sheet-carp"
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inhand_icon_state = "sheet-carp"
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merge_type = /obj/item/stack/sheet/animalhide/carp
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GLOBAL_LIST_INIT(carp_recipes, list ( \
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new/datum/stack_recipe("carp costume", /obj/item/clothing/suit/hooded/carp_costume, 4), \
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new/datum/stack_recipe("carp mask", /obj/item/clothing/mask/gas/carp, 1), \
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new/datum/stack_recipe("carpskin chair", /obj/structure/chair/comfy/carp, 2), \
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new/datum/stack_recipe("carpskin suit", /obj/item/clothing/under/suit/carpskin, 3), \
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new/datum/stack_recipe("carpskin fedora", /obj/item/clothing/head/fedora/carpskin, 2), \
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))
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/obj/item/stack/sheet/animalhide/carp/get_main_recipes()
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. = ..()
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. += GLOB.carp_recipes
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