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Bubberstation/code/modules/mob/living/basic/farm_animals/cows.dm
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c23bd1cb8c [MIRROR] every case of initialize that should have mapload, does (#8374)
* every case of initialize that should have mapload, does

* E

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-24 23:07:53 +01:00

186 lines
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//cow
/mob/living/basic/cow
name = "cow"
desc = "Known for their milk, just don't tip them over."
icon = 'icons/mob/cows.dmi'
icon_state = "cow"
icon_living = "cow"
icon_dead = "cow_dead"
icon_gib = "cow_gib"
gender = FEMALE
mob_biotypes = MOB_ORGANIC | MOB_BEAST
speak_emote = list("moos","moos hauntingly")
speed = 1.1
see_in_dark = 6
butcher_results = list(/obj/item/food/meat/slab = 6)
response_help_continuous = "pets"
response_help_simple = "pet"
response_disarm_continuous = "gently pushes aside"
response_disarm_simple = "gently push aside"
response_harm_continuous = "kicks"
response_harm_simple = "kick"
attack_verb_continuous = "kicks"
attack_verb_simple = "kick"
attack_sound = 'sound/weapons/punch1.ogg'
attack_vis_effect = ATTACK_EFFECT_KICK
health = 50
maxHealth = 50
gold_core_spawnable = FRIENDLY_SPAWN
blood_volume = BLOOD_VOLUME_NORMAL
ai_controller = /datum/ai_controller/basic_controller/cow
/mob/living/basic/cow/Initialize(mapload)
AddComponent(/datum/component/tippable, \
tip_time = 0.5 SECONDS, \
untip_time = 0.5 SECONDS, \
self_right_time = rand(25 SECONDS, 50 SECONDS), \
post_tipped_callback = CALLBACK(src, .proc/after_cow_tipped))
AddElement(/datum/element/pet_bonus, "moos happily!")
AddElement(/datum/element/swabable, CELL_LINE_TABLE_COW, CELL_VIRUS_TABLE_GENERIC_MOB, 1, 5)
udder_component()
make_tameable()
. = ..()
///wrapper for the udder component addition so you can have uniquely uddered cow subtypes
/mob/living/basic/cow/proc/udder_component()
AddComponent(/datum/component/udder)
///wrapper for the tameable component addition so you can have non tamable cow subtypes
/mob/living/basic/cow/proc/make_tameable()
AddComponent(/datum/component/tameable, food_types = list(/obj/item/food/grown/wheat), tame_chance = 25, bonus_tame_chance = 15, after_tame = CALLBACK(src, .proc/tamed))
/mob/living/basic/cow/proc/tamed(mob/living/tamer)
can_buckle = TRUE
buckle_lying = 0
AddElement(/datum/element/ridable, /datum/component/riding/creature/cow)
/*
* Proc called via callback after the cow is tipped by the tippable component.
* Begins a timer for us pleading for help.
*
* tipper - the mob who tipped us
*/
/mob/living/basic/cow/proc/after_cow_tipped(mob/living/carbon/tipper)
addtimer(CALLBACK(src, .proc/set_tip_react_blackboard, tipper), rand(10 SECONDS, 20 SECONDS))
/*
* We've been waiting long enough, we're going to tell our AI to begin pleading.
*
* tipper - the mob who originally tipped us
*/
/mob/living/basic/cow/proc/set_tip_react_blackboard(mob/living/carbon/tipper)
if(!HAS_TRAIT_FROM(src, TRAIT_IMMOBILIZED, TIPPED_OVER) || !ai_controller)
return
ai_controller.blackboard[BB_BASIC_MOB_TIP_REACTING] = TRUE
ai_controller.blackboard[BB_BASIC_MOB_TIPPER] = tipper
/datum/ai_controller/basic_controller/cow
blackboard = list(
BB_BASIC_MOB_TIP_REACTING = FALSE,
BB_BASIC_MOB_TIPPER = null,
)
ai_traits = STOP_MOVING_WHEN_PULLED
ai_movement = /datum/ai_movement/basic_avoidance
idle_behavior = /datum/idle_behavior/idle_random_walk
planning_subtrees = list(
/datum/ai_planning_subtree/tip_reaction,
/datum/ai_planning_subtree/random_speech/cow,
)
///Wisdom cow, gives XP to a random skill and speaks wisdoms
/mob/living/basic/cow/wisdom
name = "wisdom cow"
desc = "Known for its wisdom, shares it with all."
gold_core_spawnable = FALSE
/mob/living/basic/cow/wisdom/make_tameable()
return //cannot tame me!
/datum/ai_controller/basic_controller/cow/wisdom
planning_subtrees = list(
/datum/ai_planning_subtree/tip_reaction,
/datum/ai_planning_subtree/random_speech/cow/wisdom,
)
///Give intense wisdom to the attacker if they're being friendly about it
/mob/living/basic/cow/wisdom/attack_hand(mob/living/carbon/user, list/modifiers)
if(!stat && !user.combat_mode)
to_chat(user, span_nicegreen("[src] whispers you some intense wisdoms and then disappears!"))
user.mind?.adjust_experience(pick(GLOB.skill_types), 500)
do_smoke(1, get_turf(src))
qdel(src)
return
return ..()
/mob/living/basic/cow/moonicorn
name = "moonicorn"
desc = "Magical cow of legend. Its horn will pacify anything it touches, rendering victims mostly helpless. \
Victims, yes, because despite the enimatic and wonderous appearance, the moonicorn is incredibly aggressive."
icon_state = "moonicorn"
icon_living = "moonicorn"
icon_dead = "moonicorn_dead"
icon_gib = null //otherwise does the regular cow gib animation
faction = list("hostile")
speed = 1
melee_damage_lower = 25
melee_damage_upper = 25
obj_damage = 35
attack_verb_continuous = "telekinetically rams its moonihorn into"
attack_verb_simple = "telekinetically ram your moonihorn into"
gold_core_spawnable = NO_SPAWN
attack_sound = 'sound/weapons/bladeslice.ogg'
attack_vis_effect = ATTACK_EFFECT_SLASH
ai_controller = /datum/ai_controller/basic_controller/cow/moonicorn
/mob/living/basic/cow/moonicorn/Initialize(mapload)
. = ..()
AddElement(/datum/element/venomous, /datum/reagent/pax, 5)
AddElement(/datum/element/movement_turf_changer, /turf/open/floor/grass/fairy)
/mob/living/basic/cow/moonicorn/udder_component()
AddComponent(/datum/component/udder, /obj/item/udder, null, null, /datum/reagent/drug/mushroomhallucinogen)
/mob/living/basic/cow/moonicorn/make_tameable()
AddComponent(/datum/component/tameable, food_types = list(/obj/item/food/grown/galaxythistle), tame_chance = 25, bonus_tame_chance = 15, after_tame = CALLBACK(src, .proc/tamed))
/mob/living/basic/cow/moonicorn/tamed(mob/living/tamer)
. = ..()
visible_message(span_notice("[src] nods with respect."))
///stop killing my FRIENDS
faction |= tamer.faction
/datum/ai_controller/basic_controller/cow/moonicorn
blackboard = list(
BB_TARGETTING_DATUM = new /datum/targetting_datum/basic/moonicorn(),
BB_BASIC_MOB_TIP_REACTING = FALSE,
BB_BASIC_MOB_TIPPER = null,
)
planning_subtrees = list(
/datum/ai_planning_subtree/tip_reaction,
/datum/ai_planning_subtree/random_speech/cow,
/datum/ai_planning_subtree/simple_find_target,
/datum/ai_planning_subtree/basic_melee_attack_subtree/moonicorn,
)
/datum/ai_planning_subtree/basic_melee_attack_subtree/moonicorn
melee_attack_behavior = /datum/ai_behavior/basic_melee_attack/moonicorn
/datum/ai_behavior/basic_melee_attack/moonicorn
//it's a fairly strong attack and it applies pax, so they do not attack often
action_cooldown = 2 SECONDS
///moonicorns will not attack people holding something that could tame them.
/datum/targetting_datum/basic/moonicorn
/datum/targetting_datum/basic/moonicorn/can_attack(mob/living/living_mob, atom/the_target)
. = ..()
if(!.)
return FALSE
if(isliving(the_target)) //Targetting vs living mobs
var/mob/living/living_target = the_target
for(var/obj/item/food/grown/galaxythistle/tame_food in living_target.held_items)
return FALSE //heyyy this can tame me! let's NOT fight