Files
Bubberstation/code/modules/client/preferences_savefile.dm
skoglol d9b88f5f66 Fixes keybind fuckup (#52406)
* Fixes keybind fuckup

* Right fix
2020-07-21 22:05:56 +02:00

516 lines
21 KiB
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//This is the lowest supported version, anything below this is completely obsolete and the entire savefile will be wiped.
#define SAVEFILE_VERSION_MIN 32
//This is the current version, anything below this will attempt to update (if it's not obsolete)
// You do not need to raise this if you are adding new values that have sane defaults.
// Only raise this value when changing the meaning/format/name/layout of an existing value
// where you would want the updater procs below to run
#define SAVEFILE_VERSION_MAX 36
/*
SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Carn
This proc checks if the current directory of the savefile S needs updating
It is to be used by the load_character and load_preferences procs.
(S.cd=="/" is preferences, S.cd=="/character[integer]" is a character slot, etc)
if the current directory's version is below SAVEFILE_VERSION_MIN it will simply wipe everything in that directory
(if we're at root "/" then it'll just wipe the entire savefile, for instance.)
if its version is below SAVEFILE_VERSION_MAX but above the minimum, it will load data but later call the
respective update_preferences() or update_character() proc.
Those procs allow coders to specify format changes so users do not lose their setups and have to redo them again.
Failing all that, the standard sanity checks are performed. They simply check the data is suitable, reverting to
initial() values if necessary.
*/
/datum/preferences/proc/savefile_needs_update(savefile/S)
var/savefile_version
READ_FILE(S["version"], savefile_version)
if(savefile_version < SAVEFILE_VERSION_MIN)
S.dir.Cut()
return -2
if(savefile_version < SAVEFILE_VERSION_MAX)
return savefile_version
return -1
//should these procs get fairly long
//just increase SAVEFILE_VERSION_MIN so it's not as far behind
//SAVEFILE_VERSION_MAX and then delete any obsolete if clauses
//from these procs.
//This only really meant to avoid annoying frequent players
//if your savefile is 3 months out of date, then 'tough shit'.
/datum/preferences/proc/update_preferences(current_version, savefile/S)
if(current_version < 33)
toggles |= SOUND_ENDOFROUND
if(current_version < 34)
auto_fit_viewport = TRUE
if(current_version < 35) //makes old keybinds compatible with #52040, sets the new default
var/newkey = FALSE
for(var/list/key in key_bindings)
for(var/bind in key)
if(bind == "quick_equipbelt")
key -= "quick_equipbelt"
key |= "quick_equip_belt"
if(bind == "bag_equip")
key -= "bag_equip"
key |= "quick_equip_bag"
if(bind == "quick_equip_suit_storage")
newkey = TRUE
if(!newkey && !key_bindings["ShiftQ"])
key_bindings["ShiftQ"] = list("quick_equip_suit_storage")
if(current_version < 36)
if(key_bindings["ShiftQ"] == "quick_equip_suit_storage")
key_bindings["ShiftQ"] = list("quick_equip_suit_storage")
/datum/preferences/proc/update_character(current_version, savefile/S)
return
/datum/preferences/proc/load_path(ckey,filename="preferences.sav")
if(!ckey)
return
path = "data/player_saves/[ckey[1]]/[ckey]/[filename]"
/datum/preferences/proc/load_preferences()
if(!path)
return FALSE
if(!fexists(path))
return FALSE
var/savefile/S = new /savefile(path)
if(!S)
return FALSE
S.cd = "/"
var/needs_update = savefile_needs_update(S)
if(needs_update == -2) //fatal, can't load any data
return FALSE
//general preferences
READ_FILE(S["asaycolor"], asaycolor)
READ_FILE(S["ooccolor"], ooccolor)
READ_FILE(S["lastchangelog"], lastchangelog)
READ_FILE(S["UI_style"], UI_style)
READ_FILE(S["hotkeys"], hotkeys)
READ_FILE(S["chat_on_map"], chat_on_map)
READ_FILE(S["max_chat_length"], max_chat_length)
READ_FILE(S["see_chat_non_mob"] , see_chat_non_mob)
READ_FILE(S["see_rc_emotes"] , see_rc_emotes)
READ_FILE(S["tgui_fancy"], tgui_fancy)
READ_FILE(S["tgui_lock"], tgui_lock)
READ_FILE(S["buttons_locked"], buttons_locked)
READ_FILE(S["windowflash"], windowflashing)
READ_FILE(S["be_special"] , be_special)
READ_FILE(S["default_slot"], default_slot)
READ_FILE(S["chat_toggles"], chat_toggles)
READ_FILE(S["toggles"], toggles)
READ_FILE(S["ghost_form"], ghost_form)
READ_FILE(S["ghost_orbit"], ghost_orbit)
READ_FILE(S["ghost_accs"], ghost_accs)
READ_FILE(S["ghost_others"], ghost_others)
READ_FILE(S["preferred_map"], preferred_map)
READ_FILE(S["ignoring"], ignoring)
READ_FILE(S["ghost_hud"], ghost_hud)
READ_FILE(S["inquisitive_ghost"], inquisitive_ghost)
READ_FILE(S["uses_glasses_colour"], uses_glasses_colour)
READ_FILE(S["clientfps"], clientfps)
READ_FILE(S["parallax"], parallax)
READ_FILE(S["ambientocclusion"], ambientocclusion)
READ_FILE(S["auto_fit_viewport"], auto_fit_viewport)
READ_FILE(S["widescreenpref"], widescreenpref)
READ_FILE(S["pixel_size"], pixel_size)
READ_FILE(S["scaling_method"], scaling_method)
READ_FILE(S["menuoptions"], menuoptions)
READ_FILE(S["enable_tips"], enable_tips)
READ_FILE(S["tip_delay"], tip_delay)
READ_FILE(S["pda_style"], pda_style)
READ_FILE(S["pda_color"], pda_color)
// Custom hotkeys
READ_FILE(S["key_bindings"], key_bindings)
// hearted
READ_FILE(S["hearted_until"], hearted_until)
if(hearted_until > world.realtime)
hearted = TRUE
//try to fix any outdated data if necessary
if(needs_update >= 0)
update_preferences(needs_update, S) //needs_update = savefile_version if we need an update (positive integer)
//Sanitize
asaycolor = sanitize_ooccolor(sanitize_hexcolor(asaycolor, 6, 1, initial(asaycolor)))
ooccolor = sanitize_ooccolor(sanitize_hexcolor(ooccolor, 6, 1, initial(ooccolor)))
lastchangelog = sanitize_text(lastchangelog, initial(lastchangelog))
UI_style = sanitize_inlist(UI_style, GLOB.available_ui_styles, GLOB.available_ui_styles[1])
hotkeys = sanitize_integer(hotkeys, FALSE, TRUE, initial(hotkeys))
chat_on_map = sanitize_integer(chat_on_map, FALSE, TRUE, initial(chat_on_map))
max_chat_length = sanitize_integer(max_chat_length, 1, CHAT_MESSAGE_MAX_LENGTH, initial(max_chat_length))
see_chat_non_mob = sanitize_integer(see_chat_non_mob, FALSE, TRUE, initial(see_chat_non_mob))
see_rc_emotes = sanitize_integer(see_rc_emotes, FALSE, TRUE, initial(see_rc_emotes))
tgui_fancy = sanitize_integer(tgui_fancy, FALSE, TRUE, initial(tgui_fancy))
tgui_lock = sanitize_integer(tgui_lock, FALSE, TRUE, initial(tgui_lock))
buttons_locked = sanitize_integer(buttons_locked, FALSE, TRUE, initial(buttons_locked))
windowflashing = sanitize_integer(windowflashing, FALSE, TRUE, initial(windowflashing))
default_slot = sanitize_integer(default_slot, 1, max_save_slots, initial(default_slot))
toggles = sanitize_integer(toggles, 0, (2**24)-1, initial(toggles))
clientfps = sanitize_integer(clientfps, 0, 1000, 0)
parallax = sanitize_integer(parallax, PARALLAX_INSANE, PARALLAX_DISABLE, null)
ambientocclusion = sanitize_integer(ambientocclusion, FALSE, TRUE, initial(ambientocclusion))
auto_fit_viewport = sanitize_integer(auto_fit_viewport, FALSE, TRUE, initial(auto_fit_viewport))
widescreenpref = sanitize_integer(widescreenpref, FALSE, TRUE, initial(widescreenpref))
pixel_size = sanitize_integer(pixel_size, PIXEL_SCALING_AUTO, PIXEL_SCALING_3X, initial(pixel_size))
scaling_method = sanitize_text(scaling_method, initial(scaling_method))
ghost_form = sanitize_inlist(ghost_form, GLOB.ghost_forms, initial(ghost_form))
ghost_orbit = sanitize_inlist(ghost_orbit, GLOB.ghost_orbits, initial(ghost_orbit))
ghost_accs = sanitize_inlist(ghost_accs, GLOB.ghost_accs_options, GHOST_ACCS_DEFAULT_OPTION)
ghost_others = sanitize_inlist(ghost_others, GLOB.ghost_others_options, GHOST_OTHERS_DEFAULT_OPTION)
menuoptions = SANITIZE_LIST(menuoptions)
be_special = SANITIZE_LIST(be_special)
pda_style = sanitize_inlist(pda_style, GLOB.pda_styles, initial(pda_style))
pda_color = sanitize_hexcolor(pda_color, 6, 1, initial(pda_color))
key_bindings = sanitize_keybindings(key_bindings)
return TRUE
/datum/preferences/proc/save_preferences()
if(!path)
return FALSE
var/savefile/S = new /savefile(path)
if(!S)
return FALSE
S.cd = "/"
WRITE_FILE(S["version"] , SAVEFILE_VERSION_MAX) //updates (or failing that the sanity checks) will ensure data is not invalid at load. Assume up-to-date
//general preferences
WRITE_FILE(S["asaycolor"], asaycolor)
WRITE_FILE(S["ooccolor"], ooccolor)
WRITE_FILE(S["lastchangelog"], lastchangelog)
WRITE_FILE(S["UI_style"], UI_style)
WRITE_FILE(S["hotkeys"], hotkeys)
WRITE_FILE(S["chat_on_map"], chat_on_map)
WRITE_FILE(S["max_chat_length"], max_chat_length)
WRITE_FILE(S["see_chat_non_mob"], see_chat_non_mob)
WRITE_FILE(S["see_rc_emotes"], see_rc_emotes)
WRITE_FILE(S["tgui_fancy"], tgui_fancy)
WRITE_FILE(S["tgui_lock"], tgui_lock)
WRITE_FILE(S["buttons_locked"], buttons_locked)
WRITE_FILE(S["windowflash"], windowflashing)
WRITE_FILE(S["be_special"], be_special)
WRITE_FILE(S["default_slot"], default_slot)
WRITE_FILE(S["toggles"], toggles)
WRITE_FILE(S["chat_toggles"], chat_toggles)
WRITE_FILE(S["ghost_form"], ghost_form)
WRITE_FILE(S["ghost_orbit"], ghost_orbit)
WRITE_FILE(S["ghost_accs"], ghost_accs)
WRITE_FILE(S["ghost_others"], ghost_others)
WRITE_FILE(S["preferred_map"], preferred_map)
WRITE_FILE(S["ignoring"], ignoring)
WRITE_FILE(S["ghost_hud"], ghost_hud)
WRITE_FILE(S["inquisitive_ghost"], inquisitive_ghost)
WRITE_FILE(S["uses_glasses_colour"], uses_glasses_colour)
WRITE_FILE(S["clientfps"], clientfps)
WRITE_FILE(S["parallax"], parallax)
WRITE_FILE(S["ambientocclusion"], ambientocclusion)
WRITE_FILE(S["auto_fit_viewport"], auto_fit_viewport)
WRITE_FILE(S["widescreenpref"], widescreenpref)
WRITE_FILE(S["pixel_size"], pixel_size)
WRITE_FILE(S["scaling_method"], scaling_method)
WRITE_FILE(S["menuoptions"], menuoptions)
WRITE_FILE(S["enable_tips"], enable_tips)
WRITE_FILE(S["tip_delay"], tip_delay)
WRITE_FILE(S["pda_style"], pda_style)
WRITE_FILE(S["pda_color"], pda_color)
WRITE_FILE(S["key_bindings"], key_bindings)
WRITE_FILE(S["hearted_until"], (hearted_until > world.realtime ? hearted_until : null))
return TRUE
/datum/preferences/proc/load_character(slot)
if(!path)
return FALSE
if(!fexists(path))
return FALSE
var/savefile/S = new /savefile(path)
if(!S)
return FALSE
S.cd = "/"
if(!slot)
slot = default_slot
slot = sanitize_integer(slot, 1, max_save_slots, initial(default_slot))
if(slot != default_slot)
default_slot = slot
WRITE_FILE(S["default_slot"] , slot)
S.cd = "/character[slot]"
var/needs_update = savefile_needs_update(S)
if(needs_update == -2) //fatal, can't load any data
return FALSE
//Species
var/species_id
READ_FILE(S["species"], species_id)
if(species_id)
var/newtype = GLOB.species_list[species_id]
if(newtype)
pref_species = new newtype
scars_index = rand(1,5)
if(!S["features["mcolor"]"] || S["features["mcolor"]"] == "#000")
WRITE_FILE(S["features["mcolor"]"] , "#FFF")
if(!S["feature_ethcolor"] || S["feature_ethcolor"] == "#000")
WRITE_FILE(S["feature_ethcolor"] , "9c3030")
//Character
READ_FILE(S["real_name"], real_name)
READ_FILE(S["gender"], gender)
READ_FILE(S["body_type"], body_type)
READ_FILE(S["age"], age)
READ_FILE(S["hair_color"], hair_color)
READ_FILE(S["facial_hair_color"], facial_hair_color)
READ_FILE(S["eye_color"], eye_color)
READ_FILE(S["skin_tone"], skin_tone)
READ_FILE(S["hairstyle_name"], hairstyle)
READ_FILE(S["facial_style_name"], facial_hairstyle)
READ_FILE(S["underwear"], underwear)
READ_FILE(S["underwear_color"], underwear_color)
READ_FILE(S["undershirt"], undershirt)
READ_FILE(S["socks"], socks)
READ_FILE(S["backpack"], backpack)
READ_FILE(S["jumpsuit_style"], jumpsuit_style)
READ_FILE(S["uplink_loc"], uplink_spawn_loc)
READ_FILE(S["playtime_reward_cloak"], playtime_reward_cloak)
READ_FILE(S["phobia"], phobia)
READ_FILE(S["randomise"], randomise)
READ_FILE(S["feature_mcolor"], features["mcolor"])
READ_FILE(S["feature_ethcolor"], features["ethcolor"])
READ_FILE(S["feature_lizard_tail"], features["tail_lizard"])
READ_FILE(S["feature_lizard_snout"], features["snout"])
READ_FILE(S["feature_lizard_horns"], features["horns"])
READ_FILE(S["feature_lizard_frills"], features["frills"])
READ_FILE(S["feature_lizard_spines"], features["spines"])
READ_FILE(S["feature_lizard_body_markings"], features["body_markings"])
READ_FILE(S["feature_lizard_legs"], features["legs"])
READ_FILE(S["feature_moth_wings"], features["moth_wings"])
READ_FILE(S["feature_moth_markings"], features["moth_markings"])
READ_FILE(S["persistent_scars"] , persistent_scars)
READ_FILE(S["scars1"], scars_list["1"])
READ_FILE(S["scars2"], scars_list["2"])
READ_FILE(S["scars3"], scars_list["3"])
READ_FILE(S["scars4"], scars_list["4"])
READ_FILE(S["scars5"], scars_list["5"])
if(!CONFIG_GET(flag/join_with_mutant_humans))
features["tail_human"] = "none"
features["ears"] = "none"
else
READ_FILE(S["feature_human_tail"], features["tail_human"])
READ_FILE(S["feature_human_ears"], features["ears"])
//Custom names
for(var/custom_name_id in GLOB.preferences_custom_names)
var/savefile_slot_name = custom_name_id + "_name" //TODO remove this
READ_FILE(S[savefile_slot_name], custom_names[custom_name_id])
READ_FILE(S["preferred_ai_core_display"], preferred_ai_core_display)
READ_FILE(S["prefered_security_department"], prefered_security_department)
//Jobs
READ_FILE(S["joblessrole"], joblessrole)
//Load prefs
READ_FILE(S["job_preferences"], job_preferences)
//Quirks
READ_FILE(S["all_quirks"], all_quirks)
//try to fix any outdated data if necessary
if(needs_update >= 0)
update_character(needs_update, S) //needs_update == savefile_version if we need an update (positive integer)
//Sanitize
real_name = reject_bad_name(real_name)
gender = sanitize_gender(gender)
body_type = sanitize_gender(body_type, FALSE, FALSE, gender)
if(!real_name)
real_name = random_unique_name(gender)
for(var/custom_name_id in GLOB.preferences_custom_names)
var/namedata = GLOB.preferences_custom_names[custom_name_id]
custom_names[custom_name_id] = reject_bad_name(custom_names[custom_name_id],namedata["allow_numbers"])
if(!custom_names[custom_name_id])
custom_names[custom_name_id] = get_default_name(custom_name_id)
if(!features["mcolor"] || features["mcolor"] == "#000")
features["mcolor"] = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F")
if(!features["ethcolor"] || features["ethcolor"] == "#000")
features["ethcolor"] = GLOB.color_list_ethereal[pick(GLOB.color_list_ethereal)]
randomise = SANITIZE_LIST(randomise)
if(gender == MALE)
hairstyle = sanitize_inlist(hairstyle, GLOB.hairstyles_male_list)
facial_hairstyle = sanitize_inlist(facial_hairstyle, GLOB.facial_hairstyles_male_list)
underwear = sanitize_inlist(underwear, GLOB.underwear_m)
undershirt = sanitize_inlist(undershirt, GLOB.undershirt_m)
else if(gender == FEMALE)
hairstyle = sanitize_inlist(hairstyle, GLOB.hairstyles_female_list)
facial_hairstyle = sanitize_inlist(facial_hairstyle, GLOB.facial_hairstyles_female_list)
underwear = sanitize_inlist(underwear, GLOB.underwear_f)
undershirt = sanitize_inlist(undershirt, GLOB.undershirt_f)
else
hairstyle = sanitize_inlist(hairstyle, GLOB.hairstyles_list)
facial_hairstyle = sanitize_inlist(facial_hairstyle, GLOB.facial_hairstyles_list)
underwear = sanitize_inlist(underwear, GLOB.underwear_list)
undershirt = sanitize_inlist(undershirt, GLOB.undershirt_list)
socks = sanitize_inlist(socks, GLOB.socks_list)
age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age))
hair_color = sanitize_hexcolor(hair_color, 3, 0)
facial_hair_color = sanitize_hexcolor(facial_hair_color, 3, 0)
underwear_color = sanitize_hexcolor(underwear_color, 3, 0)
eye_color = sanitize_hexcolor(eye_color, 3, 0)
skin_tone = sanitize_inlist(skin_tone, GLOB.skin_tones)
backpack = sanitize_inlist(backpack, GLOB.backpacklist, initial(backpack))
jumpsuit_style = sanitize_inlist(jumpsuit_style, GLOB.jumpsuitlist, initial(jumpsuit_style))
uplink_spawn_loc = sanitize_inlist(uplink_spawn_loc, GLOB.uplink_spawn_loc_list, initial(uplink_spawn_loc))
playtime_reward_cloak = sanitize_integer(playtime_reward_cloak)
features["mcolor"] = sanitize_hexcolor(features["mcolor"], 3, 0)
features["ethcolor"] = copytext_char(features["ethcolor"], 1, 7)
features["tail_lizard"] = sanitize_inlist(features["tail_lizard"], GLOB.tails_list_lizard)
features["tail_human"] = sanitize_inlist(features["tail_human"], GLOB.tails_list_human, "None")
features["snout"] = sanitize_inlist(features["snout"], GLOB.snouts_list)
features["horns"] = sanitize_inlist(features["horns"], GLOB.horns_list)
features["ears"] = sanitize_inlist(features["ears"], GLOB.ears_list, "None")
features["frills"] = sanitize_inlist(features["frills"], GLOB.frills_list)
features["spines"] = sanitize_inlist(features["spines"], GLOB.spines_list)
features["body_markings"] = sanitize_inlist(features["body_markings"], GLOB.body_markings_list)
features["feature_lizard_legs"] = sanitize_inlist(features["legs"], GLOB.legs_list, "Normal Legs")
features["moth_wings"] = sanitize_inlist(features["moth_wings"], GLOB.moth_wings_list, "Plain")
features["moth_markings"] = sanitize_inlist(features["moth_markings"], GLOB.moth_markings_list, "None")
persistent_scars = sanitize_integer(persistent_scars)
scars_list["1"] = sanitize_text(scars_list["1"])
scars_list["2"] = sanitize_text(scars_list["2"])
scars_list["3"] = sanitize_text(scars_list["3"])
scars_list["4"] = sanitize_text(scars_list["4"])
scars_list["5"] = sanitize_text(scars_list["5"])
joblessrole = sanitize_integer(joblessrole, 1, 3, initial(joblessrole))
//Validate job prefs
for(var/j in job_preferences)
if(job_preferences[j] != JP_LOW && job_preferences[j] != JP_MEDIUM && job_preferences[j] != JP_HIGH)
job_preferences -= j
all_quirks = SANITIZE_LIST(all_quirks)
return TRUE
/datum/preferences/proc/save_character()
if(!path)
return FALSE
var/savefile/S = new /savefile(path)
if(!S)
return FALSE
S.cd = "/character[default_slot]"
WRITE_FILE(S["version"] , SAVEFILE_VERSION_MAX) //load_character will sanitize any bad data, so assume up-to-date.)
//Character
WRITE_FILE(S["real_name"] , real_name)
WRITE_FILE(S["gender"] , gender)
WRITE_FILE(S["body_type"] , body_type)
WRITE_FILE(S["age"] , age)
WRITE_FILE(S["hair_color"] , hair_color)
WRITE_FILE(S["facial_hair_color"] , facial_hair_color)
WRITE_FILE(S["eye_color"] , eye_color)
WRITE_FILE(S["skin_tone"] , skin_tone)
WRITE_FILE(S["hairstyle_name"] , hairstyle)
WRITE_FILE(S["facial_style_name"] , facial_hairstyle)
WRITE_FILE(S["underwear"] , underwear)
WRITE_FILE(S["underwear_color"] , underwear_color)
WRITE_FILE(S["undershirt"] , undershirt)
WRITE_FILE(S["socks"] , socks)
WRITE_FILE(S["backpack"] , backpack)
WRITE_FILE(S["jumpsuit_style"] , jumpsuit_style)
WRITE_FILE(S["uplink_loc"] , uplink_spawn_loc)
WRITE_FILE(S["playtime_reward_cloak"] , playtime_reward_cloak)
WRITE_FILE(S["randomise"] , randomise)
WRITE_FILE(S["species"] , pref_species.id)
WRITE_FILE(S["phobia"], phobia)
WRITE_FILE(S["feature_mcolor"] , features["mcolor"])
WRITE_FILE(S["feature_ethcolor"] , features["ethcolor"])
WRITE_FILE(S["feature_lizard_tail"] , features["tail_lizard"])
WRITE_FILE(S["feature_human_tail"] , features["tail_human"])
WRITE_FILE(S["feature_lizard_snout"] , features["snout"])
WRITE_FILE(S["feature_lizard_horns"] , features["horns"])
WRITE_FILE(S["feature_human_ears"] , features["ears"])
WRITE_FILE(S["feature_lizard_frills"] , features["frills"])
WRITE_FILE(S["feature_lizard_spines"] , features["spines"])
WRITE_FILE(S["feature_lizard_body_markings"] , features["body_markings"])
WRITE_FILE(S["feature_lizard_legs"] , features["legs"])
WRITE_FILE(S["feature_moth_wings"] , features["moth_wings"])
WRITE_FILE(S["feature_moth_markings"] , features["moth_markings"])
WRITE_FILE(S["persistent_scars"] , persistent_scars)
WRITE_FILE(S["scars1"] , scars_list["1"])
WRITE_FILE(S["scars2"] , scars_list["2"])
WRITE_FILE(S["scars3"] , scars_list["3"])
WRITE_FILE(S["scars4"] , scars_list["4"])
WRITE_FILE(S["scars5"] , scars_list["5"])
//Custom names
for(var/custom_name_id in GLOB.preferences_custom_names)
var/savefile_slot_name = custom_name_id + "_name" //TODO remove this
WRITE_FILE(S[savefile_slot_name],custom_names[custom_name_id])
WRITE_FILE(S["preferred_ai_core_display"] , preferred_ai_core_display)
WRITE_FILE(S["prefered_security_department"] , prefered_security_department)
//Jobs
WRITE_FILE(S["joblessrole"] , joblessrole)
//Write prefs
WRITE_FILE(S["job_preferences"] , job_preferences)
//Quirks
WRITE_FILE(S["all_quirks"] , all_quirks)
return TRUE
/proc/sanitize_keybindings(value)
var/list/base_bindings = sanitize_islist(value,list())
for(var/key in base_bindings)
base_bindings[key] = base_bindings[key] & GLOB.keybindings_by_name
if(!length(base_bindings[key]))
base_bindings -= key
return base_bindings
#undef SAVEFILE_VERSION_MAX
#undef SAVEFILE_VERSION_MIN
#ifdef TESTING
//DEBUG
//Some crude tools for testing savefiles
//path is the savefile path
/client/verb/savefile_export(path as text)
var/savefile/S = new /savefile(path)
S.ExportText("/",file("[path].txt"))
//path is the savefile path
/client/verb/savefile_import(path as text)
var/savefile/S = new /savefile(path)
S.ImportText("/",file("[path].txt"))
#endif