Files
Bubberstation/code/datums/components/connect_range.dm
Waterpig 08d9f59838 [NO GBP] Slime AI fixes + prerequisites (newest mirror: makes slimes not idle) (#27470)
* Reworks targeting behavior to fall back onto proximity monitors. Refactors ai cooldowns a bit (#82640)

## About The Pull Request

Nother bit ripped out of #79498
[Implements a get_cooldown() proc to get around dumb manual overrides
and empower me to optimize the findtarget
logic](7047d294dd)

[Adds modify_cooldown, uses it to optimize find_potential_targets
further](4ebc8cedce)

No sense running the behavior if we're just waiting on its output, so
let's run it once a minute just in case, then push an update instantly
if we find something

[Optimizes connect_range and
promxity_monitors](bcf7d7c5b3)

We know what turfs exist before and after a move
We can use this information to prevent trying to update turfs we don't
care about.

This is important because post these changes mobs with fields will be
moving a lot more, so it's gotta be cheap

[Implements a special kind of field to handle ai
targeting](80b63b3445)

If we run targeting and don't like, find anything, we should setup a
field that listens for things coming near us and then handle those
things as we find them.

This incurs a slight startup cost but saves so much time on the churn of
constant costs

Note:
We should also work to figure out a way to avoid waking ais if none is
near them/they aren't doing anything interesting

We don't need to do that immediately this acts as somewhat of a stopgap
(and would be good regardless) but it is worth keeping in mind)

## IMPORTANT

I am unsure whether this is worth it anymore since #82539 was merged. As
I say it was done as a stopgap because ais didn't know how to idle.
If not I'll rip er out and we'll keep the other
refactoring/optimizations.

## Why It's Good For The Game

Cleaner basic ai code, maybe? faster basic ai code, for sure faster
proximity monitors (significantly)

* ai controllers use cell trackers to know when to idle (#82691)

## About The Pull Request
this makes ai controllers use cell trackers and signals to determine
when to idle

## Why It's Good For The Game
might be better than looping over all clients for every controller

## Changelog
🆑
code: The way mobs idle has been refactored, please report any issues
with non-reactive mobs
/🆑

* makes slimes not idle (#82742)

## About The Pull Request
slimes should still be able to do their everyday routine without needing
to be watched over

## Why It's Good For The Game
makes xenobiologist's lives easier

## Changelog
🆑
qol: slimes will stay active without needing any one to watch over
/🆑

---------

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Ben10Omintrix <138636438+Ben10Omintrix@users.noreply.github.com>
2024-04-25 15:05:23 +00:00

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/**
* This component behaves similar to connect_loc_behalf but for all turfs in range, hooking into a signal on each of them.
* Just like connect_loc_behalf, It can react to that signal on behalf of a seperate listener.
* Good for components, though it carries some overhead. Can't be an element as that may lead to bugs.
*/
/datum/component/connect_range
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
/// An assoc list of signal -> procpath to register to the loc this object is on.
var/list/connections
/// The turfs currently connected to this component
var/list/turfs = list()
/**
* The atom the component is tracking. The component will delete itself if the tracked is deleted.
* Signals will also be updated whenever it moves (if it's a movable).
*/
var/atom/tracked
/// The component will hook into signals only on turfs not farther from tracked than this.
var/range
/// Whether the component works when the movable isn't directly located on a turf.
var/works_in_containers
/datum/component/connect_range/Initialize(atom/tracked, list/connections, range, works_in_containers = TRUE)
if(!isatom(tracked) || isarea(tracked) || range < 0)
return COMPONENT_INCOMPATIBLE
src.connections = connections
src.range = range
set_tracked(tracked)
src.works_in_containers = works_in_containers
/datum/component/connect_range/Destroy()
set_tracked(null)
return ..()
/datum/component/connect_range/InheritComponent(datum/component/component, original, atom/tracked, list/connections, range, works_in_containers)
// Not equivalent. Checks if they are not the same list via shallow comparison.
if(!compare_list(src.connections, connections))
stack_trace("connect_range component attached to [parent] tried to inherit another connect_range component with different connections")
return
if(src.tracked != tracked)
set_tracked(tracked)
if(src.range == range && src.works_in_containers == works_in_containers)
return
//Unregister the signals with the old settings.
unregister_signals(isturf(tracked) ? tracked : tracked.loc, turfs)
src.range = range
src.works_in_containers = works_in_containers
//Re-register the signals with the new settings.
update_signals(src.tracked)
/datum/component/connect_range/proc/set_tracked(atom/new_tracked)
if(tracked) //Unregister the signals from the old tracked and its surroundings
unregister_signals(isturf(tracked) ? tracked : tracked.loc, turfs)
UnregisterSignal(tracked, list(
COMSIG_MOVABLE_MOVED,
COMSIG_QDELETING,
))
tracked = new_tracked
if(!tracked)
return
//Register signals on the new tracked atom and its surroundings.
RegisterSignal(tracked, COMSIG_MOVABLE_MOVED, PROC_REF(on_moved))
RegisterSignal(tracked, COMSIG_QDELETING, PROC_REF(handle_tracked_qdel))
update_signals(tracked)
/datum/component/connect_range/proc/handle_tracked_qdel()
SIGNAL_HANDLER
qdel(src)
/datum/component/connect_range/proc/update_signals(atom/target, atom/old_loc)
var/turf/current_turf = get_turf(target)
if(isnull(current_turf))
unregister_signals(old_loc, turfs)
turfs = list()
return
if(ismovable(target.loc))
if(!works_in_containers)
unregister_signals(old_loc, turfs)
turfs = list()
return
//Keep track of possible movement of all movables the target is in.
for(var/atom/movable/container as anything in get_nested_locs(target))
RegisterSignal(container, COMSIG_MOVABLE_MOVED, PROC_REF(on_moved))
//Only register/unregister turf signals if it's moved to a new turf.
if(current_turf == get_turf(old_loc))
unregister_signals(old_loc, null)
return
var/list/old_turfs = turfs
turfs = RANGE_TURFS(range, current_turf)
unregister_signals(old_loc, old_turfs - turfs)
for(var/turf/target_turf as anything in turfs - old_turfs)
for(var/signal in connections)
parent.RegisterSignal(target_turf, signal, connections[signal])
/datum/component/connect_range/proc/unregister_signals(atom/location, list/remove_from)
//The location is null or is a container and the component shouldn't have register signals on it
if(isnull(location) || (!works_in_containers && !isturf(location)))
return
if(ismovable(location))
for(var/atom/movable/target as anything in (get_nested_locs(location) + location))
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
if(!length(remove_from))
return
for(var/turf/target_turf as anything in remove_from)
parent.UnregisterSignal(target_turf, connections)
/datum/component/connect_range/proc/on_moved(atom/movable/movable, atom/old_loc)
SIGNAL_HANDLER
update_signals(movable, old_loc)