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195 lines
7.7 KiB
Plaintext
195 lines
7.7 KiB
Plaintext
///Component that handles drifting
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///Manages a movement loop that actually does the legwork of moving someone
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///Alongside dealing with the post movement input blocking required to make things look nice
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/datum/component/drift
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var/atom/inertia_last_loc
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var/old_dir
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var/datum/move_loop/move/drifting_loop
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///Should we ignore the next glide rate input we get?
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///This is to some extent a hack around the order of operations
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///Around COMSIG_MOVELOOP_POSTPROCESS. I'm sorry lad
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var/ignore_next_glide = FALSE
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///Have we been delayed? IE: active, but not working right this second?
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var/delayed = FALSE
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var/block_inputs_until
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/// Accepts three args. The direction to drift in, if the drift is instant or not, and if it's not instant, the delay on the start
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/datum/component/drift/Initialize(direction, instant = FALSE, start_delay = 0)
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if(!ismovable(parent))
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return COMPONENT_INCOMPATIBLE
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. = ..()
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var/flags = MOVEMENT_LOOP_OUTSIDE_CONTROL
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if(instant)
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flags |= MOVEMENT_LOOP_START_FAST
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var/atom/movable/movable_parent = parent
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drifting_loop = GLOB.move_manager.move(moving = parent, direction = direction, delay = movable_parent.inertia_move_delay, subsystem = SSspacedrift, priority = MOVEMENT_SPACE_PRIORITY, flags = flags)
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if(!drifting_loop) //Really want to qdel here but can't
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return COMPONENT_INCOMPATIBLE
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RegisterSignal(drifting_loop, COMSIG_MOVELOOP_START, PROC_REF(drifting_start))
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RegisterSignal(drifting_loop, COMSIG_MOVELOOP_STOP, PROC_REF(drifting_stop))
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RegisterSignal(drifting_loop, COMSIG_MOVELOOP_PREPROCESS_CHECK, PROC_REF(before_move))
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RegisterSignal(drifting_loop, COMSIG_MOVELOOP_POSTPROCESS, PROC_REF(after_move))
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RegisterSignal(drifting_loop, COMSIG_QDELETING, PROC_REF(loop_death))
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RegisterSignal(movable_parent, COMSIG_MOVABLE_NEWTONIAN_MOVE, PROC_REF(newtonian_impulse))
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if(drifting_loop.status & MOVELOOP_STATUS_RUNNING)
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drifting_start(drifting_loop) // There's a good chance it'll autostart, gotta catch that
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var/visual_delay = movable_parent.inertia_move_delay
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// Start delay is essentially a more granular version of instant
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// Isn't used in the standard case, just for things that have odd wants
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if(!instant && start_delay)
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drifting_loop.pause_for(start_delay)
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visual_delay = start_delay
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apply_initial_visuals(visual_delay)
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/datum/component/drift/Destroy()
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inertia_last_loc = null
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if(!QDELETED(drifting_loop))
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qdel(drifting_loop)
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drifting_loop = null
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var/atom/movable/movable_parent = parent
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movable_parent.inertia_moving = FALSE
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return ..()
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/datum/component/drift/proc/apply_initial_visuals(visual_delay)
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// If something "somewhere" doesn't want us to apply our glidesize delays, don't
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if(SEND_SIGNAL(parent, COMSIG_MOVABLE_DRIFT_VISUAL_ATTEMPT) & DRIFT_VISUAL_FAILED)
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return
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// Ignore the next glide because it's literally just us
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ignore_next_glide = TRUE
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var/atom/movable/movable_parent = parent
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movable_parent.set_glide_size(MOVEMENT_ADJUSTED_GLIDE_SIZE(visual_delay, SSspacedrift.visual_delay))
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if(ismob(parent))
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var/mob/mob_parent = parent
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//Ok this is slightly weird, but basically, we need to force the client to glide at our rate
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//Make sure moving into a space move looks like a space move essentially
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//There is an inbuilt assumption that gliding will be added as a part of a move call, but eh
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//It's ok if it's not, it's just important if it is.
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mob_parent.client?.visual_delay = MOVEMENT_ADJUSTED_GLIDE_SIZE(visual_delay, SSspacedrift.visual_delay)
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/datum/component/drift/proc/newtonian_impulse(datum/source, inertia_direction)
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SIGNAL_HANDLER
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var/atom/movable/movable_parent = parent
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inertia_last_loc = movable_parent.loc
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if(drifting_loop)
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drifting_loop.direction = inertia_direction
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if(!inertia_direction)
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qdel(src)
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return COMPONENT_MOVABLE_NEWTONIAN_BLOCK
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/datum/component/drift/proc/drifting_start()
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SIGNAL_HANDLER
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var/atom/movable/movable_parent = parent
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inertia_last_loc = movable_parent.loc
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RegisterSignal(movable_parent, COMSIG_MOVABLE_MOVED, PROC_REF(handle_move))
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// We will use glide size to intuit how long to delay our loop's next move for
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// This way you can't ride two movements at once while drifting, since that'd be dumb as fuck
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RegisterSignal(movable_parent, COMSIG_MOVABLE_UPDATE_GLIDE_SIZE, PROC_REF(handle_glidesize_update))
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// If you stop pulling something mid drift, I want it to retain that momentum
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RegisterSignal(movable_parent, COMSIG_ATOM_NO_LONGER_PULLING, PROC_REF(stopped_pulling))
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/datum/component/drift/proc/drifting_stop()
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SIGNAL_HANDLER
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var/atom/movable/movable_parent = parent
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movable_parent.inertia_moving = FALSE
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ignore_next_glide = FALSE
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UnregisterSignal(movable_parent, list(COMSIG_MOVABLE_MOVED, COMSIG_MOVABLE_UPDATE_GLIDE_SIZE, COMSIG_ATOM_NO_LONGER_PULLING))
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/datum/component/drift/proc/before_move(datum/source)
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SIGNAL_HANDLER
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var/atom/movable/movable_parent = parent
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movable_parent.inertia_moving = TRUE
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old_dir = movable_parent.dir
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delayed = FALSE
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/datum/component/drift/proc/after_move(datum/source, result, visual_delay)
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SIGNAL_HANDLER
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if(result == MOVELOOP_FAILURE)
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qdel(src)
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return
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var/atom/movable/movable_parent = parent
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movable_parent.setDir(old_dir)
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movable_parent.inertia_moving = FALSE
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if(movable_parent.Process_Spacemove(drifting_loop.direction, continuous_move = TRUE))
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glide_to_halt(visual_delay)
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return
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inertia_last_loc = movable_parent.loc
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ignore_next_glide = TRUE
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/datum/component/drift/proc/loop_death(datum/source)
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SIGNAL_HANDLER
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drifting_loop = null
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UnregisterSignal(parent, COMSIG_MOVABLE_NEWTONIAN_MOVE) // We won't block a component from replacing us anymore
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/datum/component/drift/proc/handle_move(datum/source, old_loc)
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SIGNAL_HANDLER
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// This can happen, because signals once sent cannot be stopped
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if(QDELETED(src))
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return
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var/atom/movable/movable_parent = parent
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if(!isturf(movable_parent.loc))
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qdel(src)
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return
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if(movable_parent.inertia_moving)
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return
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if(!movable_parent.Process_Spacemove(drifting_loop.direction, continuous_move = TRUE))
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return
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qdel(src)
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/// We're going to take the passed in glide size
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/// and use it to manually delay our loop for that period
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/// to allow the other movement to complete
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/datum/component/drift/proc/handle_glidesize_update(datum/source, glide_size)
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SIGNAL_HANDLER
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// If we aren't drifting, or this is us, fuck off
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var/atom/movable/movable_parent = parent
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if(!drifting_loop || movable_parent.inertia_moving)
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return
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// If we are drifting, but this set came from the moveloop itself, drop the input
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// I'm sorry man
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if(ignore_next_glide)
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ignore_next_glide = FALSE
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return
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var/glide_delay = round(world.icon_size / glide_size, 1) * world.tick_lag
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drifting_loop.pause_for(glide_delay)
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delayed = TRUE
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/// If we're pulling something and stop, we want it to continue at our rate and such
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/datum/component/drift/proc/stopped_pulling(datum/source, atom/movable/was_pulling)
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SIGNAL_HANDLER
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// This does mean it falls very slightly behind, but otherwise they'll potentially run into us
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var/next_move_in = drifting_loop.timer - world.time + world.tick_lag
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was_pulling.newtonian_move(drifting_loop.direction, start_delay = next_move_in)
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/datum/component/drift/proc/glide_to_halt(glide_for)
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if(!ismob(parent))
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qdel(src)
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return
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var/mob/mob_parent = parent
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var/client/our_client = mob_parent.client
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// If we're not active, don't do the glide because it'll look dumb as fuck
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if(!our_client || delayed)
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qdel(src)
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return
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block_inputs_until = world.time + glide_for
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QDEL_IN(src, glide_for + 1)
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qdel(drifting_loop)
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RegisterSignal(parent, COMSIG_MOB_CLIENT_PRE_MOVE, PROC_REF(allow_final_movement))
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/datum/component/drift/proc/allow_final_movement(datum/source)
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// Some things want to allow movement out of spacedrift, we should let them
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if(SEND_SIGNAL(parent, COMSIG_MOVABLE_DRIFT_BLOCK_INPUT) & DRIFT_ALLOW_INPUT)
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return
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if(world.time < block_inputs_until)
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return COMSIG_MOB_CLIENT_BLOCK_PRE_MOVE
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