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Bubberstation/code/datums/components/interaction_booby_trap.dm
SkyratBot 067188d366 [MIRROR] Micro-optimize qdel by only permitting one parameter [MDB IGNORE] (#25889)
* Micro-optimize qdel by only permitting one parameter (#80628)

Productionizes #80615.

The core optimization is this:

```patch
-	var/hint = to_delete.Destroy(arglist(args.Copy(2))) // Let our friend know they're about to get fucked up.
+	var/hint = to_delete.Destroy(force) // Let our friend know they're about to get fucked up.
```

We avoid a heap allocation in the form of copying the args over to a new
list. A/B testing shows this results in 33% better overtime, and in a
real round shaving off a full second of self time and 0.4 seconds of
overtime--both of these would be doubled in the event this is merged as
the new proc was only being run 50% of the time.

* Micro-optimize qdel by only permitting one parameter

---------

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2023-12-29 14:41:12 +00:00

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/**
* Attached to an atom, creates an explosion when it is interacted with
*/
/datum/component/interaction_booby_trap
/// Explosion radius of light damage
var/explosion_light_range
/// Explosion radius of heavy damage
var/explosion_heavy_range
/// Sound to play when triggered
var/triggered_sound
/// Time to wait between being triggered and blowing up
var/trigger_delay
/// Looping sound to clue people in that something is up
var/datum/looping_sound/active_sound_loop
/// Using this tool on the atom will defuse the explosive
var/defuse_tool
/// List of additional signals which should make this explode
var/list/additional_triggers
/// Callback to run when we're going to explode
var/datum/callback/on_triggered_callback
/// Callback to run when we've been defused
var/datum/callback/on_defused_callback
/// Time until we explode
var/explode_timer
/datum/component/interaction_booby_trap/Initialize(
explosion_light_range = 3,
explosion_heavy_range = 1, // So we destroy some machine components
triggered_sound = 'sound/machines/triple_beep.ogg',
trigger_delay = 0.5 SECONDS,
sound_loop_type = /datum/looping_sound/trapped_machine_beep,
defuse_tool = TOOL_SCREWDRIVER,
additional_triggers = list(),
datum/callback/on_triggered_callback = null,
datum/callback/on_defused_callback = null,
)
if(!isatom(parent))
return COMPONENT_INCOMPATIBLE
src.explosion_light_range = explosion_light_range
src.explosion_heavy_range = explosion_heavy_range
src.triggered_sound = triggered_sound
src.trigger_delay = trigger_delay
src.defuse_tool = defuse_tool
src.additional_triggers = additional_triggers
src.on_triggered_callback = on_triggered_callback
src.on_defused_callback = on_defused_callback
if (sound_loop_type)
active_sound_loop = new sound_loop_type(parent)
active_sound_loop.start()
RegisterSignal(parent, COMSIG_ATOM_ATTACK_HAND, PROC_REF(on_touched))
RegisterSignal(parent, COMSIG_ATOM_EXAMINE_MORE, PROC_REF(on_examine))
if (defuse_tool)
RegisterSignal(parent, COMSIG_ATOM_TOOL_ACT(defuse_tool), PROC_REF(on_defused))
if (length(additional_triggers))
RegisterSignals(parent, additional_triggers, PROC_REF(trigger_explosive))
/datum/component/interaction_booby_trap/Destroy(force)
UnregisterSignal(parent, list(COMSIG_ATOM_ATTACK_HAND, COMSIG_ATOM_TOOL_ACT(defuse_tool), COMSIG_ATOM_EXAMINE_MORE) + additional_triggers)
QDEL_NULL(active_sound_loop)
on_triggered_callback = null
on_defused_callback = null
return ..()
/// Called when someone touches the parent atom with their hands, we want to blow up
/datum/component/interaction_booby_trap/proc/on_touched(atom/source)
SIGNAL_HANDLER
trigger_explosive(source)
return COMPONENT_CANCEL_ATTACK_CHAIN
/// Start a countdown until destruction
/datum/component/interaction_booby_trap/proc/trigger_explosive(atom/source)
SIGNAL_HANDLER
if (explode_timer)
return
explode_timer = addtimer(CALLBACK(src, PROC_REF(explode), source), 0.5 SECONDS)
source.balloon_alert_to_viewers("beep")
playsound(parent, triggered_sound, 50, FALSE)
return
/// Blow up the parent atom and delete ourselves
/datum/component/interaction_booby_trap/proc/explode(atom/source)
on_triggered_callback?.Invoke(source)
var/turf/origin_turf = get_turf(source)
new /obj/effect/temp_visual/explosion/fast(origin_turf)
EX_ACT(source, EXPLODE_HEAVY, source)
explosion(origin = origin_turf, light_impact_range = explosion_light_range, heavy_impact_range = explosion_heavy_range, explosion_cause = src)
qdel(src)
/// Defuse the bomb and delete ourselves
/datum/component/interaction_booby_trap/proc/on_defused(atom/source, mob/user, obj/item/tool)
SIGNAL_HANDLER
on_defused_callback?.Invoke(source, user, tool)
qdel(src)
return ITEM_INTERACT_BLOCKING
/// Give people a little hint
/datum/component/interaction_booby_trap/proc/on_examine(atom/source, mob/examiner, list/examine_list)
SIGNAL_HANDLER
var/defuse_hint = (defuse_tool) ? "Perhaps [tool_behaviour_name(defuse_tool)] could help..." : ""
examine_list += span_warning("There's a light flashing red inside the maintenance panel. [defuse_hint]")