Files
Bubberstation/code/modules/bitrunning/server
SkyratBot 1bdffdf2d0 [MIRROR] Fixes some bitrunning related issues [no gbp] (#27707)
* Fixes some bitrunning related issues [no gbp] (#83184)

## About The Pull Request
Properly allows bitrunning antagonists to come station side

A few issues were resolved:
- Event title was too lengthy, it's been renamed
- IDs were not being named properly for cyber police. Cybertac would
appear as "unknown"
- Runtime at examining cyber police ID because it had an erroneous
account
- Teleporting station side would delete your organs and leave you a
broken husk of a mob
## Why It's Good For The Game
Fixes #83181
## Changelog
🆑
fix: Bitrunning antagonists no longer gib on teleport
fix: Cyber tac now have a visible name / ID
fix: Renamed the bitrunning malfunction event to just "Malfunction: x"
/🆑

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Co-authored-by: Time-Green <7501474+Time-Green@ users.noreply.github.com>

* Fixes some bitrunning related issues [no gbp]

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Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Time-Green <7501474+Time-Green@ users.noreply.github.com>
2024-05-16 06:27:48 +02:00
..