mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-10 01:34:01 +00:00
## About The Pull Request Fixes #84478 Basically, this database flag only worked on playtime restrictions (i.e. how many hours you had to play on the server as a living person before you could unlock stuff like Captain). However, this database flag did not exempt BYOND Account Age restrictions, which is a bit of an annoying gap to have when it comes to fast-tracking new accounts for whatever an admin would need. This gap has been closed by having the `available_in_days` also listen to the same database flag. If you want me to split it up into multiple flags (which might be annoying due to how the UI is setup, but possible), let me know. ## Why It's Good For The Game Administration confusions are weird. I think if an admin is waiving an account through like this, they should expect to see everything unfurl as a result - which is why the aforementioned issue report was made. I also typed the `dbflags` var as a bitflag instead of being null. Should work. ## Changelog 🆑 admin: Ticking "Job Playtime Exempt" on a player's Job Playtime Tracker panel will also exempt them from BYOND Account Age restrictions now. It previously only exempted them from actual living playtime minutes - this is for the BYOND Account Age in days. /🆑
539 lines
17 KiB
Plaintext
539 lines
17 KiB
Plaintext
GLOBAL_LIST_EMPTY(preferences_datums)
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/datum/preferences
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var/client/parent
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/// The path to the general savefile for this datum
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var/path
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/// Whether or not we allow saving/loading. Used for guests, if they're enabled
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var/load_and_save = TRUE
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/// Ensures that we always load the last used save, QOL
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var/default_slot = 1
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/// The maximum number of slots we're allowed to contain
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var/max_save_slots = 3
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/// Bitflags for communications that are muted
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var/muted = NONE
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/// Last IP that this client has connected from
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var/last_ip
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/// Last CID that this client has connected from
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var/last_id
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/// Cached changelog size, to detect new changelogs since last join
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var/lastchangelog = ""
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/// List of ROLE_X that the client wants to be eligible for
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var/list/be_special = list() //Special role selection
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/// Custom keybindings. Map of keybind names to keyboard inputs.
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/// For example, by default would have "swap_hands" -> list("X")
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var/list/key_bindings = list()
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/// Cached list of keybindings, mapping keys to actions.
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/// For example, by default would have "X" -> list("swap_hands")
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var/list/key_bindings_by_key = list()
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var/toggles = TOGGLES_DEFAULT
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var/db_flags = NONE
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var/chat_toggles = TOGGLES_DEFAULT_CHAT
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var/ghost_form = "ghost"
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//character preferences
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var/slot_randomized //keeps track of round-to-round randomization of the character slot, prevents overwriting
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var/list/randomise = list()
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//Quirk list
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var/list/all_quirks = list()
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//Job preferences 2.0 - indexed by job title , no key or value implies never
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var/list/job_preferences = list()
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/// The current window, PREFERENCE_TAB_* in [`code/__DEFINES/preferences.dm`]
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var/current_window = PREFERENCE_TAB_CHARACTER_PREFERENCES
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var/unlock_content = 0
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var/list/ignoring = list()
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var/list/exp = list()
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var/action_buttons_screen_locs = list()
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///Someone thought we were nice! We get a little heart in OOC until we join the server past the below time (we can keep it until the end of the round otherwise)
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var/hearted
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///If we have a hearted commendations, we honor it every time the player loads preferences until this time has been passed
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var/hearted_until
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///What outfit typepaths we've favorited in the SelectEquipment menu
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var/list/favorite_outfits = list()
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/// A preview of the current character
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var/atom/movable/screen/map_view/char_preview/character_preview_view
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/// A list of instantiated middleware
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var/list/datum/preference_middleware/middleware = list()
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/// The json savefile for this datum
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var/datum/json_savefile/savefile
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/// The savefile relating to character preferences, PREFERENCE_CHARACTER
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var/list/character_data
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/// A list of keys that have been updated since the last save.
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var/list/recently_updated_keys = list()
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/// A cache of preference entries to values.
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/// Used to avoid expensive READ_FILE every time a preference is retrieved.
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var/value_cache = list()
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/// If set to TRUE, will update character_profiles on the next ui_data tick.
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var/tainted_character_profiles = FALSE
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/datum/preferences/Destroy(force)
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QDEL_NULL(character_preview_view)
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QDEL_LIST(middleware)
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value_cache = null
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return ..()
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/datum/preferences/New(client/parent)
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src.parent = parent
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for (var/middleware_type in subtypesof(/datum/preference_middleware))
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middleware += new middleware_type(src)
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if(IS_CLIENT_OR_MOCK(parent))
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load_and_save = !is_guest_key(parent.key)
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load_path(parent.ckey)
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if(load_and_save && !fexists(path))
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try_savefile_type_migration()
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unlock_content = !!parent.IsByondMember()
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if(unlock_content)
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max_save_slots = 8
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else
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CRASH("attempted to create a preferences datum without a client or mock!")
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load_savefile()
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// give them default keybinds and update their movement keys
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key_bindings = deep_copy_list(GLOB.default_hotkeys)
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key_bindings_by_key = get_key_bindings_by_key(key_bindings)
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randomise = get_default_randomization()
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var/loaded_preferences_successfully = load_preferences()
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if(loaded_preferences_successfully)
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if(load_character())
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return
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//we couldn't load character data so just randomize the character appearance + name
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randomise_appearance_prefs() //let's create a random character then - rather than a fat, bald and naked man.
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if(parent)
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apply_all_client_preferences()
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parent.set_macros()
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if(!loaded_preferences_successfully)
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save_preferences()
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save_character() //let's save this new random character so it doesn't keep generating new ones.
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/datum/preferences/ui_interact(mob/user, datum/tgui/ui)
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// There used to be code here that readded the preview view if you "rejoined"
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// I'm making the assumption that ui close will be called whenever a user logs out, or loses a window
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// If this isn't the case, kill me and restore the code, thanks
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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character_preview_view = create_character_preview_view(user)
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ui = new(user, src, "PreferencesMenu")
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ui.set_autoupdate(FALSE)
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ui.open()
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// HACK: Without this the character starts out really tiny because of some BYOND bug.
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// You can fix it by changing a preference, so let's just forcably update the body to emulate this.
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// Lemon from the future: this issue appears to replicate if the byond map (what we're relaying here)
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// Is shown while the client's mouse is on the screen. As soon as their mouse enters the main map, it's properly scaled
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// I hate this place
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addtimer(CALLBACK(character_preview_view, TYPE_PROC_REF(/atom/movable/screen/map_view/char_preview, update_body)), 1 SECONDS)
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/datum/preferences/ui_state(mob/user)
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return GLOB.always_state
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// Without this, a hacker would be able to edit other people's preferences if
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// they had the ref to Topic to.
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/datum/preferences/ui_status(mob/user, datum/ui_state/state)
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return user.client == parent ? UI_INTERACTIVE : UI_CLOSE
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/datum/preferences/ui_data(mob/user)
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var/list/data = list()
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if (tainted_character_profiles)
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data["character_profiles"] = create_character_profiles()
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tainted_character_profiles = FALSE
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data["character_preferences"] = compile_character_preferences(user)
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data["active_slot"] = default_slot
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for (var/datum/preference_middleware/preference_middleware as anything in middleware)
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data += preference_middleware.get_ui_data(user)
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return data
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/datum/preferences/ui_static_data(mob/user)
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var/list/data = list()
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data["character_profiles"] = create_character_profiles()
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data["character_preview_view"] = character_preview_view.assigned_map
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data["overflow_role"] = SSjob.GetJobType(SSjob.overflow_role).title
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data["window"] = current_window
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data["content_unlocked"] = unlock_content
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for (var/datum/preference_middleware/preference_middleware as anything in middleware)
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data += preference_middleware.get_ui_static_data(user)
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return data
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/datum/preferences/ui_assets(mob/user)
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var/list/assets = list(
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get_asset_datum(/datum/asset/spritesheet/preferences),
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get_asset_datum(/datum/asset/json/preferences),
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)
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for (var/datum/preference_middleware/preference_middleware as anything in middleware)
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assets += preference_middleware.get_ui_assets()
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return assets
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/datum/preferences/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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if (.)
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return
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switch (action)
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if ("change_slot")
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// Save existing character
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save_character()
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// SAFETY: `switch_to_slot` performs sanitization on the slot number
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switch_to_slot(params["slot"])
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return TRUE
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if ("remove_current_slot")
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remove_current_slot()
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return TRUE
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if ("rotate")
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character_preview_view.setDir(turn(character_preview_view.dir, -90))
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return TRUE
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if ("set_preference")
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var/requested_preference_key = params["preference"]
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var/value = params["value"]
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for (var/datum/preference_middleware/preference_middleware as anything in middleware)
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if (preference_middleware.pre_set_preference(usr, requested_preference_key, value))
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return TRUE
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var/datum/preference/requested_preference = GLOB.preference_entries_by_key[requested_preference_key]
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if (isnull(requested_preference))
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return FALSE
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// SAFETY: `update_preference` performs validation checks
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if (!update_preference(requested_preference, value))
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return FALSE
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if (istype(requested_preference, /datum/preference/name))
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tainted_character_profiles = TRUE
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return TRUE
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if ("set_color_preference")
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var/requested_preference_key = params["preference"]
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var/datum/preference/requested_preference = GLOB.preference_entries_by_key[requested_preference_key]
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if (isnull(requested_preference))
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return FALSE
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if (!istype(requested_preference, /datum/preference/color))
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return FALSE
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var/default_value = read_preference(requested_preference.type)
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// Yielding
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var/new_color = input(
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usr,
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"Select new color",
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null,
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default_value || COLOR_WHITE,
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) as color | null
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if (!new_color)
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return FALSE
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if (!update_preference(requested_preference, new_color))
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return FALSE
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return TRUE
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for (var/datum/preference_middleware/preference_middleware as anything in middleware)
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var/delegation = preference_middleware.action_delegations[action]
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if (!isnull(delegation))
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return call(preference_middleware, delegation)(params, usr)
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return FALSE
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/datum/preferences/ui_close(mob/user)
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save_character()
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save_preferences()
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QDEL_NULL(character_preview_view)
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/datum/preferences/Topic(href, list/href_list)
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. = ..()
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if (.)
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return
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if (href_list["open_keybindings"])
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current_window = PREFERENCE_TAB_KEYBINDINGS
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update_static_data(usr)
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ui_interact(usr)
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return TRUE
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/datum/preferences/proc/create_character_preview_view(mob/user)
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character_preview_view = new(null, src)
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character_preview_view.generate_view("character_preview_[REF(character_preview_view)]")
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character_preview_view.update_body()
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character_preview_view.display_to(user)
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return character_preview_view
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/datum/preferences/proc/compile_character_preferences(mob/user)
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var/list/preferences = list()
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for (var/datum/preference/preference as anything in get_preferences_in_priority_order())
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if (!preference.is_accessible(src))
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continue
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var/value = read_preference(preference.type)
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var/data = preference.compile_ui_data(user, value)
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LAZYINITLIST(preferences[preference.category])
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preferences[preference.category][preference.savefile_key] = data
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for (var/datum/preference_middleware/preference_middleware as anything in middleware)
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var/list/append_character_preferences = preference_middleware.get_character_preferences(user)
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if (isnull(append_character_preferences))
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continue
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for (var/category in append_character_preferences)
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if (category in preferences)
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preferences[category] += append_character_preferences[category]
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else
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preferences[category] = append_character_preferences[category]
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return preferences
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/// Applies all PREFERENCE_PLAYER preferences
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/datum/preferences/proc/apply_all_client_preferences()
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for (var/datum/preference/preference as anything in get_preferences_in_priority_order())
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if (preference.savefile_identifier != PREFERENCE_PLAYER)
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continue
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value_cache -= preference.type
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preference.apply_to_client(parent, read_preference(preference.type))
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/// A preview of a character for use in the preferences menu
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/atom/movable/screen/map_view/char_preview
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name = "character_preview"
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/// The body that is displayed
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var/mob/living/carbon/human/dummy/body
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/// The preferences this refers to
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var/datum/preferences/preferences
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/// Whether we show current job clothes or nude/loadout only
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var/show_job_clothes = TRUE
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/atom/movable/screen/map_view/char_preview/Initialize(mapload, datum/preferences/preferences)
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. = ..()
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src.preferences = preferences
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/atom/movable/screen/map_view/char_preview/Destroy()
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QDEL_NULL(body)
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preferences?.character_preview_view = null
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preferences = null
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return ..()
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/// Updates the currently displayed body
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/atom/movable/screen/map_view/char_preview/proc/update_body()
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if (isnull(body))
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create_body()
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else
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body.wipe_state()
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appearance = preferences.render_new_preview_appearance(body, show_job_clothes)
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/atom/movable/screen/map_view/char_preview/proc/create_body()
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QDEL_NULL(body)
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body = new
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/datum/preferences/proc/create_character_profiles()
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var/list/profiles = list()
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for (var/index in 1 to max_save_slots)
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// It won't be updated in the savefile yet, so just read the name directly
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if (index == default_slot)
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profiles += read_preference(/datum/preference/name/real_name)
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continue
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var/tree_key = "character[index]"
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var/save_data = savefile.get_entry(tree_key)
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var/name = save_data?["real_name"]
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if (isnull(name))
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profiles += null
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continue
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profiles += name
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return profiles
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/datum/preferences/proc/set_job_preference_level(datum/job/job, level)
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if (!job)
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return FALSE
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if (level == JP_HIGH)
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var/datum/job/overflow_role = SSjob.overflow_role
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var/overflow_role_title = initial(overflow_role.title)
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for(var/other_job in job_preferences)
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if(job_preferences[other_job] == JP_HIGH)
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// Overflow role needs to go to NEVER, not medium!
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if(other_job == overflow_role_title)
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job_preferences[other_job] = null
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else
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job_preferences[other_job] = JP_MEDIUM
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if(level == null)
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job_preferences -= job.title
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else
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job_preferences[job.title] = level
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return TRUE
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/datum/preferences/proc/GetQuirkBalance()
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var/bal = 0
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for(var/V in all_quirks)
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var/datum/quirk/T = SSquirks.quirks[V]
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bal -= initial(T.value)
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return bal
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/datum/preferences/proc/GetPositiveQuirkCount()
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. = 0
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for(var/q in all_quirks)
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if(SSquirks.quirk_points[q] > 0)
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.++
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/datum/preferences/proc/validate_quirks()
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if(CONFIG_GET(flag/disable_quirk_points))
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return
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if(GetQuirkBalance() < 0)
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all_quirks = list()
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/**
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* Safely read a given preference datum from a given client.
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*
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* Reads the given preference datum from the given client, and guards against null client and null prefs.
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* The client object is fickle and can go null at times, so use this instead of read_preference() if you
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* want to ensure no runtimes.
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*
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* returns client.prefs.read_preference(prefs_to_read) or FALSE if something went wrong.
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*
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* Arguments:
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* * client/prefs_holder - the client to read the pref from
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* * datum/preference/pref_to_read - the type of preference datum to read.
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*/
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/proc/safe_read_pref(client/prefs_holder, datum/preference/pref_to_read)
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if(!prefs_holder)
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return FALSE
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if(prefs_holder && !prefs_holder?.prefs)
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stack_trace("[prefs_holder?.mob] ([prefs_holder?.ckey]) had null prefs, which shouldn't be possible!")
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return FALSE
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return prefs_holder?.prefs.read_preference(pref_to_read)
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/**
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* Get the given client's chat toggle prefs.
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*
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* Getter function for prefs.chat_toggles which guards against null client and null prefs.
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* The client object is fickle and can go null at times, so use this instead of directly accessing the var
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* if you want to ensure no runtimes.
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*
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* returns client.prefs.chat_toggles or FALSE if something went wrong.
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*
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* Arguments:
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* * client/prefs_holder - the client to get the chat_toggles pref from.
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*/
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/proc/get_chat_toggles(client/target)
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if(ismob(target))
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var/mob/target_mob = target
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target = target_mob.client
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if(isnull(target))
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return NONE
|
|
|
|
var/datum/preferences/preferences = target.prefs
|
|
if(isnull(preferences))
|
|
stack_trace("[key_name(target)] preference datum was null")
|
|
return NONE
|
|
|
|
return preferences.chat_toggles
|
|
|
|
/// Sanitizes the preferences, applies the randomization prefs, and then applies the preference to the human mob.
|
|
/datum/preferences/proc/safe_transfer_prefs_to(mob/living/carbon/human/character, icon_updates = TRUE, is_antag = FALSE)
|
|
apply_character_randomization_prefs(is_antag)
|
|
apply_prefs_to(character, icon_updates)
|
|
|
|
/// Applies the given preferences to a human mob.
|
|
/datum/preferences/proc/apply_prefs_to(mob/living/carbon/human/character, icon_updates = TRUE)
|
|
character.dna.features = list()
|
|
|
|
for (var/datum/preference/preference as anything in get_preferences_in_priority_order())
|
|
if (preference.savefile_identifier != PREFERENCE_CHARACTER)
|
|
continue
|
|
|
|
preference.apply_to_human(character, read_preference(preference.type))
|
|
|
|
character.dna.real_name = character.real_name
|
|
|
|
if(icon_updates)
|
|
character.icon_render_keys = list()
|
|
character.update_body(is_creating = TRUE)
|
|
|
|
SEND_SIGNAL(character, COMSIG_HUMAN_PREFS_APPLIED)
|
|
|
|
/// Returns whether the parent mob should have the random hardcore settings enabled. Assumes it has a mind.
|
|
/datum/preferences/proc/should_be_random_hardcore(datum/job/job, datum/mind/mind)
|
|
if(!read_preference(/datum/preference/toggle/random_hardcore))
|
|
return FALSE
|
|
if(job.job_flags & JOB_HEAD_OF_STAFF) //No heads of staff
|
|
return FALSE
|
|
for(var/datum/antagonist/antag as anything in mind.antag_datums)
|
|
if(antag.get_team()) //No team antags
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/// Inverts the key_bindings list such that it can be used for key_bindings_by_key
|
|
/datum/preferences/proc/get_key_bindings_by_key(list/key_bindings)
|
|
var/list/output = list()
|
|
|
|
for (var/action in key_bindings)
|
|
for (var/key in key_bindings[action])
|
|
LAZYADD(output[key], action)
|
|
|
|
return output
|
|
|
|
/// Returns the default `randomise` variable ouptut
|
|
/datum/preferences/proc/get_default_randomization()
|
|
var/list/default_randomization = list()
|
|
|
|
for (var/preference_key in GLOB.preference_entries_by_key)
|
|
var/datum/preference/preference = GLOB.preference_entries_by_key[preference_key]
|
|
if (preference.is_randomizable() && preference.randomize_by_default)
|
|
default_randomization[preference_key] = RANDOM_ENABLED
|
|
|
|
return default_randomization
|