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## About The Pull Request Adds an arg in huds' screens to add the hud owner in the Initialize, instead of manually setting it every time we need to. This is already done in ``New()`` for lobby screens, which I left intact as lobby screens are used for new players, and are given out before atoms are Initialized. Everything else, however, uses Initialize, so it does not mess with any other args in their own Initializes (like the Escape menu). This also allows us to set the screens' HUDs as a private var, to ensure this won't be messed with in the future. Lastly I replaced instances of ``client`` with ``cannon_client`` to be consistent with a lot of other parts of hud code. ## Why It's Good For The Game Huds are easy to break when they do not have a hud owner, and for something as important as that I believe it should be something you opt-out of when you don't want it, rather than something you opt-into by manually setting hud owner every time. This cuts down on a lot of copy paste in hud code for humans, aliens, etc. ## Changelog 🆑 refactor: Huds now have their hud owner set in Initialize /🆑
258 lines
8.7 KiB
Plaintext
258 lines
8.7 KiB
Plaintext
/// The base for a contextual tutorial.
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/// In order to give a tutorial to someone, use `SStutorials.suggest_tutorial(user, /datum/tutorial/subtype)`
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/datum/tutorial
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/// If set, any account who started playing before this date will not be given this tutorial.
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/// Date is in YYYY-MM-DD format.
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var/grandfather_date
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/// The mob we are giving the tutorial to
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VAR_PROTECTED/mob/user
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VAR_PRIVATE/atom/movable/screen/tutorial_instruction/instruction_screen
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/datum/tutorial/New(mob/user)
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src.user = user
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RegisterSignal(user, COMSIG_QDELETING, PROC_REF(destroy_self))
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RegisterSignal(user.client, COMSIG_QDELETING, PROC_REF(destroy_self))
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/datum/tutorial/Destroy(force, ...)
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user.client?.screen -= instruction_screen
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QDEL_NULL(instruction_screen)
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user = null
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return ..()
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/// Gets the [`/datum/tutorial_manager`] that owns this tutorial.
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/datum/tutorial/proc/manager()
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RETURN_TYPE(/datum/tutorial_manager)
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return SStutorials.tutorial_managers[type]
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/// The actual steps of the tutorial. Is given any excess arguments of suggest_tutorial.
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/// Must be overridden.
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/datum/tutorial/proc/perform()
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SHOULD_CALL_PARENT(FALSE)
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CRASH("[type] does not override perform()")
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/// Returns TRUE/FALSE if this tutorial should be given.
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/// If FALSE, does not mean it won't come back later.
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/datum/tutorial/proc/should_perform()
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SHOULD_CALL_PARENT(FALSE)
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return TRUE
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/// Called by the tutorial when the user has successfully completed it.
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/// Will mark it as completed in the datbaase and kick off destruction of the tutorial.
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/datum/tutorial/proc/complete()
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SIGNAL_HANDLER
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PROTECTED_PROC(TRUE)
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SHOULD_NOT_OVERRIDE(TRUE)
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manager().complete(user)
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perform_base_completion_effects()
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/// As opposed to `complete()`, this merely hides the tutorial.
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/// This should be used when the user doesn't need the tutorial anymore, but didn't
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/// actually properly finish it.
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/datum/tutorial/proc/dismiss()
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SIGNAL_HANDLER
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PROTECTED_PROC(TRUE)
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SHOULD_NOT_OVERRIDE(TRUE)
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manager().dismiss(user)
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perform_base_completion_effects()
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#define INSTRUCTION_SCREEN_DELAY (1 SECONDS)
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/datum/tutorial/proc/perform_base_completion_effects()
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SHOULD_NOT_OVERRIDE(TRUE)
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var/delay = perform_completion_effects_with_delay()
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if (!isnull(instruction_screen))
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animate(instruction_screen, time = INSTRUCTION_SCREEN_DELAY, alpha = 0, easing = SINE_EASING)
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delay += INSTRUCTION_SCREEN_DELAY
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QDEL_IN(src, delay)
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/// Called when the tutorial is being hidden, but before it is deleted.
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/// You should unregister signals and fade out any of your creations in here.
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/// Returns how long extra to delay the deletion.
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/datum/tutorial/proc/perform_completion_effects_with_delay()
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SHOULD_CALL_PARENT(FALSE)
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PROTECTED_PROC(TRUE)
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return 0
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#undef INSTRUCTION_SCREEN_DELAY
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/datum/tutorial/proc/destroy_self()
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SIGNAL_HANDLER
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PRIVATE_PROC(TRUE)
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SHOULD_NOT_OVERRIDE(TRUE)
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manager().dismiss(user)
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qdel(src)
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/// Shows a large piece of text on the user's screen with the given message.
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/// If a message already exists, will fade it out and replace it.
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/datum/tutorial/proc/show_instruction(message)
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PROTECTED_PROC(TRUE)
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if (isnull(instruction_screen))
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instruction_screen = new(null, null, message, user.client)
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user.client?.screen += instruction_screen
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else
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instruction_screen.change_message(message)
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/// Given a keybind and a message, will replace %KEY% in `message` with the first keybind they have.
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/// As a fallback, will return the third parameter, `message_without_keybinds`, if none are set.
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/datum/tutorial/proc/keybinding_message(datum/keybinding/keybinding_type, message, message_without_keybinds)
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PROTECTED_PROC(TRUE)
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var/list/keybinds = user.client?.prefs.key_bindings[initial(keybinding_type.name)]
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return keybinds?.len > 0 ? replacetext(message, "%KEY%", "<b>[keybinds[1]]</b>") : message_without_keybinds
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/// Creates a UI element with the given `icon_state`, starts it at `initial_screen_loc`, and animates it to `target_screen_loc`.
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/// Waits `animate_start_time` before moving.
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/datum/tutorial/proc/animate_ui_element(icon_state, initial_screen_loc, target_screen_loc, animate_start_time)
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PROTECTED_PROC(TRUE)
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var/atom/movable/screen/preview = new
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preview.icon = ui_style2icon(user.client?.prefs.read_preference(/datum/preference/choiced/ui_style) || GLOB.available_ui_styles[1])
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preview.icon_state = icon_state
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preview.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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preview.screen_loc = "1,1"
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var/view = user.client?.view
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var/list/origin_offsets = screen_loc_to_offset(initial_screen_loc, view)
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// A little offset to the right
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var/matrix/origin_transform = TRANSLATE_MATRIX(origin_offsets[1] - world.icon_size * 0.5, origin_offsets[2] - world.icon_size * 1.5)
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var/list/target_offsets = screen_loc_to_offset(target_screen_loc, view)
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// `- world.icon_Size * 0.5` to patch over a likely bug in screen_loc_to_offset with CENTER, needs more looking at
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var/matrix/animate_to_transform = TRANSLATE_MATRIX(target_offsets[1] - world.icon_size * 1.5, target_offsets[2] - world.icon_size)
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preview.transform = origin_transform
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preview.alpha = 0
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animate(preview, time = animate_start_time, alpha = 255, easing = CUBIC_EASING)
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animate(1.4 SECONDS)
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animate(transform = animate_to_transform, time = 2 SECONDS, easing = SINE_EASING | EASE_IN)
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animate(alpha = 0, time = 2.4 SECONDS, easing = CUBIC_EASING | EASE_IN, flags = ANIMATION_PARALLEL)
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user.client?.screen += preview
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return preview
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/// A singleton that manages when to create tutorials of a specific tutorial type.
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/datum/tutorial_manager
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VAR_PRIVATE/datum/tutorial/tutorial_type
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/// ckeys that we know have finished the tutorial
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VAR_PRIVATE/list/finished_ckeys = list()
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/// ckeys that have performed the tutorial, but have not completed it.
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/// Doesn't mean that they can still see the tutorial, might have meant the tutorial was dismissed
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/// without being completed, such as during a log out.
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VAR_PRIVATE/list/performing_ckeys = list()
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/datum/tutorial_manager/New(tutorial_type)
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ASSERT(ispath(tutorial_type, /datum/tutorial))
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src.tutorial_type = tutorial_type
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/datum/tutorial_manager/Destroy(force, ...)
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if (!force)
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stack_trace("Something is trying to destroy [type], which is a singleton")
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return QDEL_HINT_LETMELIVE
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return ..()
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/// Checks if we should perform the tutorial for the given user, and performs if so.
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/// Use `SStutorials.suggest_tutorial` instead of calling this directly.
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/datum/tutorial_manager/proc/try_perform(mob/user, list/arguments)
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var/datum/tutorial/tutorial = new tutorial_type(user)
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if (!tutorial.should_perform(user))
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qdel(tutorial)
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return
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performing_ckeys[user.ckey] = TRUE
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tutorial.perform(arglist(arguments))
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/// Checks if the user should be given this tutorial
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/datum/tutorial_manager/proc/should_run(mob/user)
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var/ckey = user.ckey
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if (isnull(ckey))
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return FALSE
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if (ckey in finished_ckeys)
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return FALSE
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if (ckey in performing_ckeys)
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return FALSE
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if (!SSdbcore.IsConnected())
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return CONFIG_GET(flag/give_tutorials_without_db)
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var/player_join_date = user.client?.player_join_date
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if (isnull(player_join_date))
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return FALSE
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// This works because ISO-8601 is cool
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var/grandfather_date = initial(tutorial_type.grandfather_date)
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if (!isnull(grandfather_date) && player_join_date < grandfather_date)
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return FALSE
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return TRUE
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/// Marks the tutorial as completed.
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/// Call `/datum/tutorial/proc/complete()` instead.
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/datum/tutorial_manager/proc/complete(mob/user)
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set waitfor = FALSE
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ASSERT(!isnull(user.ckey))
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finished_ckeys[user.ckey] = TRUE
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performing_ckeys -= user.ckey
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SSblackbox.record_feedback("tally", "tutorial_completed", 1, "[tutorial_type]")
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log_game("[key_name(user)] completed the [tutorial_type] tutorial.")
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if (SSdbcore.IsConnected())
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INVOKE_ASYNC(src, PROC_REF(log_completion_to_database), user.ckey)
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/datum/tutorial_manager/proc/log_completion_to_database(ckey)
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PRIVATE_PROC(TRUE)
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var/datum/db_query/insert_tutorial_query = SSdbcore.NewQuery(
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"INSERT INTO [format_table_name("tutorial_completions")] (ckey, tutorial_key) VALUES (:ckey, :tutorial_key) ON DUPLICATE KEY UPDATE tutorial_key = tutorial_key",
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list(
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"ckey" = ckey,
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"tutorial_key" = get_key(),
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)
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)
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insert_tutorial_query.warn_execute()
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qdel(insert_tutorial_query)
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/// Dismisses the tutorial, not marking it as completed in the database.
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/// Call `/datum/tutorial/proc/dismiss()` instead.
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/datum/tutorial_manager/proc/dismiss(mob/user)
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performing_ckeys -= user.ckey
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/// Given a ckey, will mark them as being completed without affecting the database.
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/// Call `/datum/tutorial/proc/complete()` instead.
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/datum/tutorial_manager/proc/mark_as_completed(ckey)
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finished_ckeys[ckey] = TRUE
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performing_ckeys -= ckey
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/// Gives the key that will be saved in the database.
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/// Must be 64 characters or less.
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/datum/tutorial_manager/proc/get_key()
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SHOULD_BE_PURE(TRUE)
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return copytext("[tutorial_type]", length("[/datum/tutorial]") + 2)
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