Files
Bubberstation/code/datums/components
SkyratBot 94e579cd35 [MIRROR] Emergency hotfix for engi crossbow [NO GBP] [MDB IGNORE] (#24910)
* Emergency hotfix for engi crossbow [NO GBP] (#79606)

Hadnt added these commits when the PR got merged due to not expecting it
oops

## Why It's Good For The Game

See above, used to make my last pr actually function as intended.

## Changelog

🆑
fix: fixed engi crossbow being able to be used onehanded + ability to
craft with sci inducers
/🆑

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Co-authored-by: Jacquerel <hnevard@ gmail.com>

* Emergency hotfix for engi crossbow [NO GBP]

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Co-authored-by: KingkumaArt <69398298+KingkumaArt@users.noreply.github.com>
Co-authored-by: Jacquerel <hnevard@ gmail.com>
2023-11-10 09:44:42 -05:00
..

Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm