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Adds a magical locker staff. It goes through people, capturing anyone being hit by it and putting them in a welded locker The locker decays in about 5 minutes, to prevent the hallways flooding too much. Escape time is only a minute. Explosions are less effective on people inside Why: It's a bulky wand, and great if you want people to just fuck off. You can either leave them or do something horrible to them. The sprites are codersprites, except for the locker, please forgive me
515 lines
15 KiB
Plaintext
515 lines
15 KiB
Plaintext
/obj/item/projectile/magic
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name = "bolt of nothing"
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icon_state = "energy"
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damage = 0
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damage_type = OXY
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nodamage = 1
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armour_penetration = 100
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flag = "magic"
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/obj/item/projectile/magic/death
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name = "bolt of death"
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icon_state = "pulse1_bl"
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/obj/item/projectile/magic/death/on_hit(target)
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. = ..()
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if(ismob(target))
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var/mob/M = target
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if(M.anti_magic_check())
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M.visible_message("<span class='warning'>[src] vanishes on contact with [target]!</span>")
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return
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M.death(0)
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/obj/item/projectile/magic/resurrection
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name = "bolt of resurrection"
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icon_state = "ion"
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damage = 0
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damage_type = OXY
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nodamage = 1
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/obj/item/projectile/magic/resurrection/on_hit(mob/living/carbon/target)
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. = ..()
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if(isliving(target))
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if(target.hellbound)
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return
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if(target.anti_magic_check())
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target.visible_message("<span class='warning'>[src] vanishes on contact with [target]!</span>")
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return
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if(iscarbon(target))
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var/mob/living/carbon/C = target
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C.regenerate_limbs()
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C.regenerate_organs()
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if(target.revive(full_heal = 1))
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target.grab_ghost(force = TRUE) // even suicides
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to_chat(target, "<span class='notice'>You rise with a start, you're alive!!!</span>")
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else if(target.stat != DEAD)
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to_chat(target, "<span class='notice'>You feel great!</span>")
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/obj/item/projectile/magic/teleport
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name = "bolt of teleportation"
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icon_state = "bluespace"
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damage = 0
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damage_type = OXY
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nodamage = 1
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var/inner_tele_radius = 0
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var/outer_tele_radius = 6
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/obj/item/projectile/magic/teleport/on_hit(mob/target)
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. = ..()
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if(ismob(target))
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var/mob/M = target
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if(M.anti_magic_check())
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M.visible_message("<span class='warning'>[src] fizzles on contact with [target]!</span>")
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return
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var/teleammount = 0
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var/teleloc = target
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if(!isturf(target))
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teleloc = target.loc
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for(var/atom/movable/stuff in teleloc)
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if(!stuff.anchored && stuff.loc)
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if(do_teleport(stuff, stuff, 10))
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teleammount++
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var/datum/effect_system/smoke_spread/smoke = new
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smoke.set_up(max(round(4 - teleammount),0), stuff.loc) //Smoke drops off if a lot of stuff is moved for the sake of sanity
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smoke.start()
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/obj/item/projectile/magic/door
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name = "bolt of door creation"
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icon_state = "energy"
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damage = 0
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damage_type = OXY
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nodamage = 1
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var/list/door_types = list(/obj/structure/mineral_door/wood, /obj/structure/mineral_door/iron, /obj/structure/mineral_door/silver, /obj/structure/mineral_door/gold, /obj/structure/mineral_door/uranium, /obj/structure/mineral_door/sandstone, /obj/structure/mineral_door/transparent/plasma, /obj/structure/mineral_door/transparent/diamond)
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/obj/item/projectile/magic/door/on_hit(atom/target)
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. = ..()
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if(istype(target, /obj/machinery/door))
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OpenDoor(target)
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else
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var/turf/T = get_turf(target)
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if(isclosedturf(T) && !isindestructiblewall(T))
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CreateDoor(T)
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/obj/item/projectile/magic/door/proc/CreateDoor(turf/T)
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var/door_type = pick(door_types)
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var/obj/structure/mineral_door/D = new door_type(T)
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T.ChangeTurf(/turf/open/floor/plating)
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D.Open()
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/obj/item/projectile/magic/door/proc/OpenDoor(var/obj/machinery/door/D)
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if(istype(D, /obj/machinery/door/airlock))
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var/obj/machinery/door/airlock/A = D
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A.locked = FALSE
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D.open()
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/obj/item/projectile/magic/change
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name = "bolt of change"
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icon_state = "ice_1"
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damage = 0
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damage_type = BURN
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nodamage = 1
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/obj/item/projectile/magic/change/on_hit(atom/change)
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. = ..()
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if(ismob(change))
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var/mob/M = change
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if(M.anti_magic_check())
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M.visible_message("<span class='warning'>[src] fizzles on contact with [M]!</span>")
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qdel(src)
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return
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wabbajack(change)
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qdel(src)
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/proc/wabbajack(mob/living/M)
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if(!istype(M) || M.stat == DEAD || M.notransform || (GODMODE & M.status_flags))
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return
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M.notransform = 1
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M.canmove = 0
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M.icon = null
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M.cut_overlays()
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M.invisibility = INVISIBILITY_ABSTRACT
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var/list/contents = M.contents.Copy()
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if(iscyborg(M))
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var/mob/living/silicon/robot/Robot = M
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if(Robot.mmi)
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qdel(Robot.mmi)
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Robot.notify_ai(NEW_BORG)
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else
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for(var/obj/item/W in contents)
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if(!M.dropItemToGround(W))
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qdel(W)
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var/mob/living/new_mob
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var/randomize = pick("monkey","robot","slime","xeno","humanoid","animal")
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switch(randomize)
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if("monkey")
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new_mob = new /mob/living/carbon/monkey(M.loc)
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if("robot")
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var/robot = pick(200;/mob/living/silicon/robot,
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/mob/living/silicon/robot/modules/syndicate,
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/mob/living/silicon/robot/modules/syndicate/medical,
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200;/mob/living/simple_animal/drone/polymorphed)
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new_mob = new robot(M.loc)
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if(issilicon(new_mob))
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new_mob.gender = M.gender
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new_mob.invisibility = 0
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new_mob.job = "Cyborg"
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var/mob/living/silicon/robot/Robot = new_mob
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Robot.lawupdate = FALSE
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Robot.connected_ai = null
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Robot.mmi.transfer_identity(M) //Does not transfer key/client.
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Robot.clear_inherent_laws(0)
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Robot.clear_zeroth_law(0)
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if("slime")
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new_mob = new /mob/living/simple_animal/slime/random(M.loc)
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if("xeno")
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var/Xe
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if(M.ckey)
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Xe = pick(/mob/living/carbon/alien/humanoid/hunter,/mob/living/carbon/alien/humanoid/sentinel)
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else
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Xe = pick(/mob/living/carbon/alien/humanoid/hunter,/mob/living/simple_animal/hostile/alien/sentinel)
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new_mob = new Xe(M.loc)
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if("animal")
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var/path = pick(/mob/living/simple_animal/hostile/carp,
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/mob/living/simple_animal/hostile/bear,
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/mob/living/simple_animal/hostile/mushroom,
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/mob/living/simple_animal/hostile/statue,
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/mob/living/simple_animal/hostile/retaliate/bat,
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/mob/living/simple_animal/hostile/retaliate/goat,
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/mob/living/simple_animal/hostile/killertomato,
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/mob/living/simple_animal/hostile/poison/giant_spider,
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/mob/living/simple_animal/hostile/poison/giant_spider/hunter,
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/mob/living/simple_animal/hostile/blob/blobbernaut/independent,
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/mob/living/simple_animal/hostile/carp/ranged,
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/mob/living/simple_animal/hostile/carp/ranged/chaos,
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/mob/living/simple_animal/hostile/asteroid/basilisk/watcher,
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/mob/living/simple_animal/hostile/asteroid/goliath/beast,
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/mob/living/simple_animal/hostile/headcrab,
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/mob/living/simple_animal/hostile/morph,
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/mob/living/simple_animal/hostile/stickman,
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/mob/living/simple_animal/hostile/stickman/dog,
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/mob/living/simple_animal/hostile/megafauna/dragon/lesser,
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/mob/living/simple_animal/hostile/gorilla,
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/mob/living/simple_animal/parrot,
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/mob/living/simple_animal/pet/dog/corgi,
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/mob/living/simple_animal/crab,
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/mob/living/simple_animal/pet/dog/pug,
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/mob/living/simple_animal/pet/cat,
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/mob/living/simple_animal/mouse,
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/mob/living/simple_animal/chicken,
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/mob/living/simple_animal/cow,
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/mob/living/simple_animal/hostile/lizard,
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/mob/living/simple_animal/pet/fox,
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/mob/living/simple_animal/butterfly,
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/mob/living/simple_animal/pet/cat/cak,
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/mob/living/simple_animal/chick)
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new_mob = new path(M.loc)
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if("humanoid")
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if(prob(50))
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new_mob = new /mob/living/carbon/human(M.loc)
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else
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var/hooman = pick(subtypesof(/mob/living/carbon/human/species))
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new_mob =new hooman(M.loc)
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var/datum/preferences/A = new() //Randomize appearance for the human
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A.copy_to(new_mob, icon_updates=0)
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var/mob/living/carbon/human/H = new_mob
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H.update_body()
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H.update_hair()
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H.update_body_parts()
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H.dna.update_dna_identity()
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if(!new_mob)
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return
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new_mob.grant_language(/datum/language/common)
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// Some forms can still wear some items
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for(var/obj/item/W in contents)
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new_mob.equip_to_appropriate_slot(W)
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M.log_message("became [new_mob.real_name]", LOG_ATTACK, color="orange")
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new_mob.a_intent = INTENT_HARM
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M.wabbajack_act(new_mob)
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to_chat(new_mob, "<span class='warning'>Your form morphs into that of a [randomize].</span>")
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var/poly_msg = CONFIG_GET(keyed_list/policy)["polymorph"]
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if(poly_msg)
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to_chat(new_mob, poly_msg)
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M.transfer_observers_to(new_mob)
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qdel(M)
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return new_mob
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/obj/item/projectile/magic/animate
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name = "bolt of animation"
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icon_state = "red_1"
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damage = 0
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damage_type = BURN
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nodamage = 1
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/obj/item/projectile/magic/animate/on_hit(atom/target, blocked = FALSE)
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target.animate_atom_living(firer)
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..()
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/atom/proc/animate_atom_living(var/mob/living/owner = null)
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if((isitem(src) || isstructure(src)) && !is_type_in_list(src, GLOB.protected_objects))
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if(istype(src, /obj/structure/statue/petrified))
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var/obj/structure/statue/petrified/P = src
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if(P.petrified_mob)
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var/mob/living/L = P.petrified_mob
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var/mob/living/simple_animal/hostile/statue/S = new(P.loc, owner)
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S.name = "statue of [L.name]"
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if(owner)
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S.faction = list("[REF(owner)]")
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S.icon = P.icon
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S.icon_state = P.icon_state
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S.copy_overlays(P, TRUE)
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S.color = P.color
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S.atom_colours = P.atom_colours.Copy()
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if(L.mind)
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L.mind.transfer_to(S)
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if(owner)
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to_chat(S, "<span class='userdanger'>You are an animate statue. You cannot move when monitored, but are nearly invincible and deadly when unobserved! Do not harm [owner], your creator.</span>")
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P.forceMove(S)
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return
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else
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var/obj/O = src
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if(istype(O, /obj/item/gun))
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new /mob/living/simple_animal/hostile/mimic/copy/ranged(loc, src, owner)
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else
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new /mob/living/simple_animal/hostile/mimic/copy(loc, src, owner)
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else if(istype(src, /mob/living/simple_animal/hostile/mimic/copy))
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// Change our allegiance!
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var/mob/living/simple_animal/hostile/mimic/copy/C = src
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if(owner)
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C.ChangeOwner(owner)
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/obj/item/projectile/magic/spellblade
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name = "blade energy"
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icon_state = "lavastaff"
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damage = 15
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damage_type = BURN
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flag = "magic"
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dismemberment = 50
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nodamage = 0
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/obj/item/projectile/magic/spellblade/on_hit(target)
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if(ismob(target))
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var/mob/M = target
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if(M.anti_magic_check())
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M.visible_message("<span class='warning'>[src] vanishes on contact with [target]!</span>")
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qdel(src)
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return
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. = ..()
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/obj/item/projectile/magic/arcane_barrage
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name = "arcane bolt"
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icon_state = "arcane_barrage"
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damage = 20
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damage_type = BURN
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nodamage = 0
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armour_penetration = 0
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flag = "magic"
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hitsound = 'sound/weapons/barragespellhit.ogg'
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/obj/item/projectile/magic/arcane_barrage/on_hit(target)
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if(ismob(target))
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var/mob/M = target
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if(M.anti_magic_check())
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M.visible_message("<span class='warning'>[src] vanishes on contact with [target]!</span>")
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qdel(src)
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return
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. = ..()
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/obj/item/projectile/magic/locker
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name = "locker bolt"
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icon_state = "locker"
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nodamage = TRUE
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flag = "magic"
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var/weld = TRUE
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var/created = FALSE //prevents creation of more then one locker if it has multiple hits
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/obj/item/projectile/magic/locker/prehit(atom/A)
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if(ismob(A))
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var/mob/M = A
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if(M.anti_magic_check())
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M.visible_message("<span class='warning'>[src] vanishes on contact with [A]!</span>")
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qdel(src)
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return
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if(M.anchored)
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return ..()
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M.forceMove(src)
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return FALSE
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return ..()
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/obj/item/projectile/magic/locker/on_hit(target)
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if(created)
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return ..()
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var/obj/structure/closet/decay/C = new(get_turf(src))
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if(LAZYLEN(contents))
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for(var/atom/movable/AM in contents)
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C.insert(AM)
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C.welded = weld
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C.update_icon()
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created = TRUE
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return ..()
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/obj/item/projectile/magic/locker/Destroy()
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for(var/atom/movable/AM in contents)
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AM.forceMove(get_turf(src))
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. = ..()
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/obj/structure/closet/decay
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breakout_time = 600
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icon_welded = null
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var/magic_icon = "cursed"
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var/weakened_icon = "decursed"
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var/auto_destroy = TRUE
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/obj/structure/closet/decay/Initialize()
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. = ..()
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if(auto_destroy)
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addtimer(CALLBACK(src, .proc/bust_open), 5 MINUTES)
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addtimer(CALLBACK(src, .proc/magicly_lock), 5)
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/obj/structure/closet/decay/proc/magicly_lock()
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if(!welded)
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return
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icon_state = magic_icon
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update_icon()
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/obj/structure/closet/decay/after_weld(weld_state)
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if(weld_state)
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unmagify()
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/obj/structure/closet/decay/proc/decay()
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animate(src, alpha = 0, time = 30)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/qdel, src), 30)
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/obj/structure/closet/decay/open(mob/living/user)
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. = ..()
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if(.)
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if(icon_state == magic_icon) //check if we used the magic icon at all before giving it the lesser magic icon
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unmagify()
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else
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addtimer(CALLBACK(src, .proc/decay), 15 SECONDS)
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/obj/structure/closet/decay/contents_explosion(severity, target)
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for(var/atom/A in contents)
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A.ex_act(severity/2, target) //Difference is it does half the damage to contents from explosion, to make fireball not completely instakill
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CHECK_TICK
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/obj/structure/closet/decay/proc/unmagify()
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icon_state = weakened_icon
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update_icon()
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addtimer(CALLBACK(src, .proc/decay), 15 SECONDS)
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icon_welded = "welded"
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/obj/item/projectile/magic/aoe
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name = "Area Bolt"
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desc = "What the fuck does this do?!"
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damage = 0
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var/proxdet = TRUE
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/obj/item/projectile/magic/aoe/Range()
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if(proxdet)
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for(var/mob/living/L in range(1, get_turf(src)))
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if(L.stat != DEAD && L != firer && !L.anti_magic_check())
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return Bump(L)
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..()
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/obj/item/projectile/magic/aoe/lightning
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name = "lightning bolt"
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icon_state = "tesla_projectile" //Better sprites are REALLY needed and appreciated!~
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damage = 15
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damage_type = BURN
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nodamage = 0
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speed = 0.3
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flag = "magic"
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var/tesla_power = 20000
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var/tesla_range = 15
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var/tesla_flags = TESLA_MOB_DAMAGE | TESLA_MOB_STUN | TESLA_OBJ_DAMAGE
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var/chain
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var/mob/living/caster
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/obj/item/projectile/magic/aoe/lightning/fire(setAngle)
|
|
if(caster)
|
|
chain = caster.Beam(src, icon_state = "lightning[rand(1, 12)]", time = INFINITY, maxdistance = INFINITY)
|
|
..()
|
|
|
|
/obj/item/projectile/magic/aoe/lightning/on_hit(target)
|
|
. = ..()
|
|
if(ismob(target))
|
|
var/mob/M = target
|
|
if(M.anti_magic_check())
|
|
visible_message("<span class='warning'>[src] fizzles on contact with [target]!</span>")
|
|
qdel(src)
|
|
return
|
|
tesla_zap(src, tesla_range, tesla_power, tesla_flags)
|
|
qdel(src)
|
|
|
|
/obj/item/projectile/magic/aoe/lightning/Destroy()
|
|
qdel(chain)
|
|
. = ..()
|
|
|
|
/obj/item/projectile/magic/aoe/fireball
|
|
name = "bolt of fireball"
|
|
icon_state = "fireball"
|
|
damage = 10
|
|
damage_type = BRUTE
|
|
nodamage = 0
|
|
|
|
//explosion values
|
|
var/exp_heavy = 0
|
|
var/exp_light = 2
|
|
var/exp_flash = 3
|
|
var/exp_fire = 2
|
|
|
|
/obj/item/projectile/magic/aoe/fireball/on_hit(target)
|
|
. = ..()
|
|
if(ismob(target))
|
|
var/mob/living/M = target
|
|
if(M.anti_magic_check())
|
|
visible_message("<span class='warning'>[src] vanishes into smoke on contact with [target]!</span>")
|
|
return
|
|
M.take_overall_damage(0,10) //between this 10 burn, the 10 brute, the explosion brute, and the onfire burn, your at about 65 damage if you stop drop and roll immediately
|
|
var/turf/T = get_turf(target)
|
|
explosion(T, -1, exp_heavy, exp_light, exp_flash, 0, flame_range = exp_fire)
|
|
|
|
/obj/item/projectile/magic/aoe/fireball/infernal
|
|
name = "infernal fireball"
|
|
exp_heavy = -1
|
|
exp_light = -1
|
|
exp_flash = 4
|
|
exp_fire= 5
|
|
|
|
/obj/item/projectile/magic/aoe/fireball/infernal/on_hit(target)
|
|
. = ..()
|
|
if(ismob(target))
|
|
var/mob/living/M = target
|
|
if(M.anti_magic_check())
|
|
return
|
|
var/turf/T = get_turf(target)
|
|
for(var/i=0, i<50, i+=10)
|
|
addtimer(CALLBACK(GLOBAL_PROC, .proc/explosion, T, -1, exp_heavy, exp_light, exp_flash, FALSE, FALSE, exp_fire), i)
|
|
|
|
|