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* Dead code removal, redundant text macros, drying rack now applies TRAIT_FOOD_CHEF_MADE. (#80677) I've been coding a PR these couple days, and I've noticed a few oversights, all related to food, while working on it. This PR removes an unused, 12 years old datum, and some redundant text macros in a text string, for processable items, that already uses the bold spans. It also makes it so food made with a drying rack gets the chef made trait, similarly to other methods (though not as foolproof). * Dead code removal, redundant text macros, drying rack now applies TRAIT_FOOD_CHEF_MADE. --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
57 lines
2.2 KiB
Plaintext
57 lines
2.2 KiB
Plaintext
// If an item has this element, it can be dried on a drying rack.
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/datum/element/dryable
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element_flags = ELEMENT_BESPOKE
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argument_hash_start_idx = 2
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/// The type of atom that is spawned by this element on drying.
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var/dry_result
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/datum/element/dryable/Attach(datum/target, atom/dry_result)
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. = ..()
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if(!isatom(target))
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return ELEMENT_INCOMPATIBLE
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src.dry_result = dry_result
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RegisterSignal(target, COMSIG_ITEM_DRIED, PROC_REF(finish_drying))
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ADD_TRAIT(target, TRAIT_DRYABLE, ELEMENT_TRAIT(type))
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/datum/element/dryable/Detach(datum/target)
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. = ..()
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UnregisterSignal(target, COMSIG_FOOD_CONSUMED)
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REMOVE_TRAIT(target, TRAIT_DRYABLE, ELEMENT_TRAIT(type))
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/datum/element/dryable/proc/finish_drying(atom/source, datum/weakref/drying_user)
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SIGNAL_HANDLER
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var/atom/dried_atom = source
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if(dry_result == dried_atom.type)//if the dried type is the same as our currrent state, don't bother creating a whole new item, just re-color it.
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var/atom/movable/resulting_atom = dried_atom
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resulting_atom.add_atom_colour(COLOR_DRIED_TAN, FIXED_COLOUR_PRIORITY)
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apply_dried_status(resulting_atom, drying_user)
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resulting_atom.forceMove(source.drop_location())
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return
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else if(isstack(source)) //Check if its a sheet
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var/obj/item/stack/itemstack = dried_atom
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for(var/i in 1 to itemstack.amount)
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var/atom/movable/resulting_atom = new dry_result(source.drop_location())
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apply_dried_status(resulting_atom, drying_user)
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qdel(source)
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return
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else if(istype(source, /obj/item/food) && ispath(dry_result, /obj/item/food))
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var/obj/item/food/source_food = source
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var/obj/item/food/resulting_food = new dry_result(source.drop_location())
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resulting_food.reagents.clear_reagents()
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source_food.reagents.trans_to(resulting_food, source_food.reagents.total_volume)
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apply_dried_status(resulting_food, drying_user)
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qdel(source)
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return
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else
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var/atom/movable/resulting_atom = new dry_result(source.drop_location())
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apply_dried_status(resulting_atom, drying_user)
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qdel(source)
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/datum/element/dryable/proc/apply_dried_status(atom/target, datum/weakref/drying_user)
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ADD_TRAIT(target, TRAIT_DRIED, ELEMENT_TRAIT(type))
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var/datum/mind/user_mind = drying_user?.resolve()
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if(drying_user && istype(target, /obj/item/food))
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ADD_TRAIT(target, TRAIT_FOOD_CHEF_MADE, REF(user_mind))
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