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cyberpresidentvanellope
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Bubberstation
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3f6e6ef5b4e738249efcd590fce48855fcb84f3a
Bubberstation
/
code
/
game
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objects
History
MrMelbert
3f6e6ef5b4
Braille
2020-08-04 15:01:09 -05:00
..
effects
Smoothing cleanup, variables moved, atom movable three Destroy() merged into one (
#51878
)
2020-07-21 19:28:06 +02:00
items
[READY] Wounds part 2: Piercing wounds, dismemberment changes, housekeeping (
#51786
)
2020-07-23 23:19:30 -03:00
structures
Braille
2020-08-04 15:01:09 -05:00
buckling.dm
Makes all anchored changes use setAnchored(), COMSIG_MOVABLE_SETANCHORED now only sent if an AM's anchored var has changed for more reliable usage. (
#52254
)
2020-07-21 02:20:26 -03:00
empulse.dm
Force LF line endings with gitattributes and convert repo (
#52266
)
2020-07-16 03:02:40 +03:00
items.dm
[READY] Wounds part 2: Piercing wounds, dismemberment changes, housekeeping (
#51786
)
2020-07-23 23:19:30 -03:00
obj_defense.dm
Fixes all bits of code that check if something is under a tile that weren't being done
2020-07-10 22:14:37 -07:00
objs.dm
Makes all anchored changes use setAnchored(), COMSIG_MOVABLE_SETANCHORED now only sent if an AM's anchored var has changed for more reliable usage. (
#52254
)
2020-07-21 02:20:26 -03:00
structures.dm
defined
2020-07-16 11:14:46 -03:00