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33 lines
1.2 KiB
Plaintext
33 lines
1.2 KiB
Plaintext
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#define SEE_INVISIBLE_MINIMUM 5
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#define SEE_INVISIBLE_OBSERVER_NOLIGHTING 15
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#define INVISIBILITY_LIGHTING 20
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#define SEE_INVISIBLE_LIVING 25
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#define SEE_INVISIBLE_LEVEL_ONE 35 //Used by some stuff in code. It's really poorly organized.
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#define INVISIBILITY_LEVEL_ONE 35 //Used by some stuff in code. It's really poorly organized.
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#define SEE_INVISIBLE_LEVEL_TWO 45 //Used by some other stuff in code. It's really poorly organized.
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#define INVISIBILITY_LEVEL_TWO 45 //Used by some other stuff in code. It's really poorly organized.
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#define INVISIBILITY_OBSERVER 60
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#define SEE_INVISIBLE_OBSERVER 60
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#define INVISIBILITY_MAXIMUM 100
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#define BORGMESON 1
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#define BORGTHERM 2
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#define BORGXRAY 4
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// for secHUDs and medHUDs and variants. The number is the location of the image on the list hud_list of humans.
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#define HEALTH_HUD 1 // dead, alive, sick, health status
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#define STATUS_HUD 2 // a simple line rounding the mob's number health
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#define ID_HUD 3 // the job asigned to your ID
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#define WANTED_HUD 4 // wanted, released, parroled, security status
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#define IMPLOYAL_HUD 5 // loyality implant
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#define IMPCHEM_HUD 6 // chemical implant
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#define IMPTRACK_HUD 7 // tracking implant
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