mirror of
https://github.com/Bubberstation/Bubberstation.git
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572 lines
16 KiB
Plaintext
572 lines
16 KiB
Plaintext
/obj/item/weapon/phone
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name = "red phone"
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desc = "Should anything ever go wrong..."
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icon = 'icons/obj/items.dmi'
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icon_state = "red_phone"
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force = 3.0
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throwforce = 2.0
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throw_speed = 3
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throw_range = 4
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w_class = 2
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attack_verb = list("called", "rang")
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hitsound = 'sound/weapons/ring.ogg'
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/obj/item/weapon/rsp
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name = "\improper Rapid-Seed-Producer (RSP)"
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desc = "A device used to rapidly deploy seeds."
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icon = 'icons/obj/items.dmi'
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icon_state = "rcd"
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opacity = 0
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density = 0
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anchored = 0.0
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var/matter = 0
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var/mode = 1
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w_class = 3.0
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/obj/item/weapon/spacecash
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name = "space cash"
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desc = "It's worth 1 credit."
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gender = PLURAL
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icon = 'icons/obj/economy.dmi'
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icon_state = "spacecash"
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opacity = 0
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density = 0
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anchored = 0.0
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force = 0
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throwforce = 0
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throw_speed = 2
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throw_range = 2
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w_class = 1.0
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/obj/item/weapon/spacecash/c10
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icon_state = "spacecash10"
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desc = "It's worth 10 credits."
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/obj/item/weapon/spacecash/c20
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icon_state = "spacecash20"
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desc = "It's worth 20 credits."
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/obj/item/weapon/spacecash/c50
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icon_state = "spacecash50"
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desc = "It's worth 50 credits."
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/obj/item/weapon/spacecash/c100
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icon_state = "spacecash100"
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desc = "It's worth 100 credits."
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/obj/item/weapon/spacecash/c200
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icon_state = "spacecash200"
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desc = "It's worth 200 credits."
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/obj/item/weapon/spacecash/c500
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icon_state = "spacecash500"
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desc = "It's worth 500 credits."
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/obj/item/weapon/spacecash/c1000
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icon_state = "spacecash1000"
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desc = "It's worth 1000 credits."
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/obj/item/weapon/c_tube
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name = "cardboard tube"
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desc = "A tube... of cardboard."
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icon = 'icons/obj/items.dmi'
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icon_state = "c_tube"
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throwforce = 0
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w_class = 1.0
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throw_speed = 3
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throw_range = 5
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/obj/item/weapon/cane
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name = "cane"
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desc = "A cane used by a true gentlemen. Or a clown."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "cane"
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item_state = "stick"
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force = 5.0
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throwforce = 5
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w_class = 2.0
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m_amt = 50
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attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed")
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/obj/item/weapon/disk
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name = "disk"
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icon = 'icons/obj/items.dmi'
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/obj/item/weapon/legcuffs
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name = "leg cuffs"
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desc = "Use this to keep prisoners in line."
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gender = PLURAL
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icon = 'icons/obj/items.dmi'
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icon_state = "handcuff"
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flags = CONDUCT
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throwforce = 0
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w_class = 3.0
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origin_tech = "materials=1"
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slowdown = 7
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var/breakouttime = 300 //Deciseconds = 30s = 0.5 minute
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/obj/item/weapon/legcuffs/beartrap
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name = "bear trap"
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throw_speed = 1
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throw_range = 1
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icon_state = "beartrap0"
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desc = "A trap used to catch bears and other legged creatures."
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var/armed = 0
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/obj/item/weapon/legcuffs/beartrap/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is putting the [src.name] on \his head! It looks like \he's trying to commit suicide.</span>")
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return (BRUTELOSS)
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/obj/item/weapon/legcuffs/beartrap/attack_self(mob/user as mob)
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..()
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if(ishuman(user) && !user.stat && !user.restrained())
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armed = !armed
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icon_state = "beartrap[armed]"
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user << "<span class='notice'>[src] is now [armed ? "armed" : "disarmed"]</span>"
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/obj/item/weapon/legcuffs/beartrap/Crossed(AM as mob|obj)
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if(armed && isturf(src.loc))
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if( (iscarbon(AM) || isanimal(AM)) && !istype(AM, /mob/living/simple_animal/parrot) && !istype(AM, /mob/living/simple_animal/construct) && !istype(AM, /mob/living/simple_animal/shade) && !istype(AM, /mob/living/simple_animal/hostile/viscerator))
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var/mob/living/L = AM
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armed = 0
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icon_state = "beartrap0"
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playsound(src.loc, 'sound/effects/snap.ogg', 50, 1)
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L.visible_message("<span class='danger'>[L] triggers \the [src].</span>", \
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"<span class='userdanger'>You trigger \the [src]!</span>")
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if(ishuman(AM))
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var/mob/living/carbon/H = AM
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if(H.lying)
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H.apply_damage(20,BRUTE,"chest")
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else
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H.apply_damage(20,BRUTE,(pick("l_leg", "r_leg")))
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if(!H.legcuffed) //beartrap can't cuff you leg if there's already a beartrap or legcuffs.
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H.legcuffed = src
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src.loc = H
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H.update_inv_legcuffed(0)
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feedback_add_details("handcuffs","B") //Yes, I know they're legcuffs. Don't change this, no need for an extra variable. The "B" is used to tell them apart.
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else
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L.apply_damage(20,BRUTE)
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..()
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/obj/item/weapon/caution
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desc = "Caution! Wet Floor!"
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name = "wet floor sign"
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icon = 'icons/obj/janitor.dmi'
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icon_state = "caution"
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force = 1.0
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throwforce = 3.0
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throw_speed = 2
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throw_range = 5
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w_class = 2.0
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attack_verb = list("warned", "cautioned", "smashed")
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/obj/item/weapon/rack_parts
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name = "rack parts"
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desc = "Parts of a rack."
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icon = 'icons/obj/items.dmi'
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icon_state = "rack_parts"
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flags = CONDUCT
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m_amt = 3750
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/obj/item/weapon/staff
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name = "wizards staff"
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desc = "Apparently a staff used by the wizard."
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icon = 'icons/obj/wizard.dmi'
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icon_state = "staff"
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force = 3.0
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throwforce = 5.0
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throw_speed = 2
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throw_range = 5
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w_class = 2.0
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flags = NOSHIELD
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attack_verb = list("bludgeoned", "whacked", "disciplined")
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/obj/item/weapon/staff/broom
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name = "broom"
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desc = "Used for sweeping, and flying into the night while cackling. Black cat not included."
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icon = 'icons/obj/wizard.dmi'
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icon_state = "broom"
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/obj/item/weapon/staff/stick
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name = "stick"
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desc = "A great tool to drag someone else's drinks across the bar."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "stick"
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item_state = "stick"
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force = 3.0
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throwforce = 5.0
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throw_speed = 2
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throw_range = 5
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w_class = 2.0
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flags = NOSHIELD
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/obj/item/weapon/table_parts
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name = "table parts"
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desc = "Parts of a table. Poor table."
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gender = PLURAL
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icon = 'icons/obj/items.dmi'
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icon_state = "table_parts"
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var/table_type = /obj/structure/table
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var/construct_delay = 50
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m_amt = 3750
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flags = CONDUCT
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attack_verb = list("slammed", "bashed", "battered", "bludgeoned", "thrashed", "whacked")
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/obj/item/weapon/table_parts/reinforced
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name = "reinforced table parts"
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desc = "Hard table parts. Well...harder..."
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icon = 'icons/obj/items.dmi'
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icon_state = "reinf_tableparts"
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table_type = /obj/structure/table/reinforced
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construct_delay = 100
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m_amt = 7500
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flags = CONDUCT
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/obj/item/weapon/table_parts/wood
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name = "wooden table parts"
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desc = "Keep away from fire."
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icon_state = "wood_tableparts"
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table_type = /obj/structure/table/woodentable
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flags = null
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/obj/item/weapon/table_parts/wood/poker
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name = "poker table parts"
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desc = "Keep away from fire, and keep near seedy dealers."
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icon_state = "poker_tableparts"
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table_type = /obj/structure/table/woodentable/poker
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flags = null
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/obj/item/weapon/module
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icon = 'icons/obj/module.dmi'
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icon_state = "std_module"
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w_class = 2.0
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item_state = "electronic"
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flags = CONDUCT
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/obj/item/weapon/module/card_reader
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name = "card reader module"
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icon_state = "card_mod"
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desc = "An electronic module for reading data and ID cards."
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/obj/item/weapon/module/power_control
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name = "power control module"
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icon_state = "power_mod"
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desc = "Heavy-duty switching circuits for power control."
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/obj/item/weapon/module/id_auth
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name = "\improper ID authentication module"
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icon_state = "id_mod"
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desc = "A module allowing secure authorization of ID cards."
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/obj/item/weapon/module/cell_power
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name = "power cell regulator module"
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icon_state = "power_mod"
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desc = "A converter and regulator allowing the use of power cells."
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/obj/item/weapon/module/cell_power
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name = "power cell charger module"
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icon_state = "power_mod"
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desc = "Charging circuits for power cells."
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/obj/item/weapon/syntiflesh
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name = "syntiflesh"
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desc = "Meat that appears...strange..."
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gender = PLURAL
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icon = 'icons/obj/food.dmi'
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icon_state = "meat"
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flags = CONDUCT
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w_class = 1.0
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origin_tech = "biotech=2"
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/obj/item/weapon/hatchet
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name = "hatchet"
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desc = "A very sharp axe blade upon a short fibremetal handle. It has a long history of chopping things, but now it is used for chopping wood."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "hatchet"
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flags = CONDUCT
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force = 12.0
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w_class = 1.0
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throwforce = 15.0
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throw_speed = 3
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throw_range = 4
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m_amt = 15000
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origin_tech = "materials=2;combat=1"
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attack_verb = list("chopped", "torn", "cut")
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hitsound = 'sound/weapons/bladeslice.ogg'
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/obj/item/weapon/scythe
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icon_state = "scythe0"
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name = "scythe"
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desc = "A sharp and curved blade on a long fibremetal handle, this tool makes it easy to reap what you sow."
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force = 13.0
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throwforce = 5.0
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throw_speed = 2
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throw_range = 3
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w_class = 4.0
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flags = CONDUCT | NOSHIELD
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slot_flags = SLOT_BACK
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origin_tech = "materials=2;combat=2"
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attack_verb = list("chopped", "sliced", "cut", "reaped")
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hitsound = 'sound/weapons/bladeslice.ogg'
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/*
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/obj/item/weapon/cigarpacket
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name = "Pete's Cuban Cigars"
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desc = "The most robust cigars on the planet."
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icon = 'icons/obj/cigarettes.dmi'
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icon_state = "cigarpacket"
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item_state = "cigarpacket"
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w_class = 1
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throwforce = 2
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var/cigarcount = 6
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*/
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/obj/item/weapon/pai_cable
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desc = "A flexible coated cable with a universal jack on one end."
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name = "data cable"
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icon = 'icons/obj/power.dmi'
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icon_state = "wire1"
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var/obj/machinery/machine
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///////////////////////////////////////Stock Parts /////////////////////////////////
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/obj/item/weapon/storage/part_replacer
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name = "rapid part exchange device"
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desc = "Special mechanical module made to store, sort, and apply standard machine parts."
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icon_state = "RPED"
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item_state = "RPED"
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w_class = 5
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can_hold = list(/obj/item/weapon/stock_parts)
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storage_slots = 14
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use_to_pickup = 1
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allow_quick_gather = 1
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allow_quick_empty = 1
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collection_mode = 1
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max_w_class = 3
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max_combined_w_class = 28
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/obj/item/weapon/stock_parts
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name = "stock part"
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desc = "What?"
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icon = 'icons/obj/stock_parts.dmi'
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w_class = 2.0
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var/rating = 1
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/obj/item/weapon/stock_parts/New()
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src.pixel_x = rand(-5.0, 5)
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src.pixel_y = rand(-5.0, 5)
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//Rank 1
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/obj/item/weapon/stock_parts/console_screen
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name = "console screen"
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desc = "Used in the construction of computers and other devices with a interactive console."
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icon_state = "screen"
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origin_tech = "materials=1"
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g_amt = 200
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/obj/item/weapon/stock_parts/capacitor
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name = "capacitor"
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desc = "A basic capacitor used in the construction of a variety of devices."
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icon_state = "capacitor"
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origin_tech = "powerstorage=1"
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m_amt = 50
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g_amt = 50
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/obj/item/weapon/stock_parts/scanning_module
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name = "scanning module"
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desc = "A compact, high resolution scanning module used in the construction of certain devices."
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icon_state = "scan_module"
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origin_tech = "magnets=1"
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m_amt = 50
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g_amt = 20
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/obj/item/weapon/stock_parts/manipulator
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name = "micro-manipulator"
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desc = "A tiny little manipulator used in the construction of certain devices."
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icon_state = "micro_mani"
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origin_tech = "materials=1;programming=1"
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m_amt = 30
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/obj/item/weapon/stock_parts/micro_laser
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name = "micro-laser"
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desc = "A tiny laser used in certain devices."
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icon_state = "micro_laser"
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origin_tech = "magnets=1"
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m_amt = 10
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g_amt = 20
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/obj/item/weapon/stock_parts/matter_bin
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name = "matter bin"
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desc = "A container for hold compressed matter awaiting re-construction."
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icon_state = "matter_bin"
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origin_tech = "materials=1"
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m_amt = 80
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//Rank 2
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/obj/item/weapon/stock_parts/capacitor/adv
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name = "advanced capacitor"
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desc = "An advanced capacitor used in the construction of a variety of devices."
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icon_state = "adv_capacitor"
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origin_tech = "powerstorage=3"
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rating = 2
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m_amt = 50
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g_amt = 50
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/obj/item/weapon/stock_parts/scanning_module/adv
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name = "advanced scanning module"
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desc = "A compact, high resolution scanning module used in the construction of certain devices."
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icon_state = "adv_scan_module"
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origin_tech = "magnets=3"
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rating = 2
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m_amt = 50
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g_amt = 20
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/obj/item/weapon/stock_parts/manipulator/nano
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name = "nano-manipulator"
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desc = "A tiny little manipulator used in the construction of certain devices."
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icon_state = "nano_mani"
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origin_tech = "materials=3;programming=2"
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rating = 2
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m_amt = 30
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/obj/item/weapon/stock_parts/micro_laser/high
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name = "high-power micro-laser"
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desc = "A tiny laser used in certain devices."
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icon_state = "high_micro_laser"
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origin_tech = "magnets=3"
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rating = 2
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m_amt = 10
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g_amt = 20
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/obj/item/weapon/stock_parts/matter_bin/adv
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name = "advanced matter bin"
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desc = "A container for hold compressed matter awaiting re-construction."
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icon_state = "advanced_matter_bin"
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origin_tech = "materials=3"
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rating = 2
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m_amt = 80
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//Rating 3
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/obj/item/weapon/stock_parts/capacitor/super
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name = "super capacitor"
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desc = "A super-high capacity capacitor used in the construction of a variety of devices."
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icon_state = "super_capacitor"
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origin_tech = "powerstorage=5;materials=4"
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rating = 3
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m_amt = 50
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g_amt = 50
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/obj/item/weapon/stock_parts/scanning_module/phasic
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name = "phasic scanning module"
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desc = "A compact, high resolution phasic scanning module used in the construction of certain devices."
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icon_state = "super_scan_module"
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origin_tech = "magnets=5"
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rating = 3
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m_amt = 50
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g_amt = 20
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/obj/item/weapon/stock_parts/manipulator/pico
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name = "pico-manipulator"
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desc = "A tiny little manipulator used in the construction of certain devices."
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icon_state = "pico_mani"
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origin_tech = "materials=5;programming=2"
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rating = 3
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m_amt = 30
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/obj/item/weapon/stock_parts/micro_laser/ultra
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name = "ultra-high-power micro-laser"
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icon_state = "ultra_high_micro_laser"
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desc = "A tiny laser used in certain devices."
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origin_tech = "magnets=5"
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rating = 3
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m_amt = 10
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g_amt = 20
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/obj/item/weapon/stock_parts/matter_bin/super
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name = "super matter bin"
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desc = "A container for hold compressed matter awaiting re-construction."
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icon_state = "super_matter_bin"
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origin_tech = "materials=5"
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rating = 3
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m_amt = 80
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// Subspace stock parts
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/obj/item/weapon/stock_parts/subspace/ansible
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name = "subspace ansible"
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icon_state = "subspace_ansible"
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desc = "A compact module capable of sensing extradimensional activity."
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origin_tech = "programming=2;magnets=3;materials=2;bluespace=1"
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m_amt = 30
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g_amt = 10
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/obj/item/weapon/stock_parts/subspace/filter
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name = "hyperwave filter"
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icon_state = "hyperwave_filter"
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desc = "A tiny device capable of filtering and converting super-intense radiowaves."
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origin_tech = "programming=2;magnets=1"
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m_amt = 30
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|
g_amt = 10
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/obj/item/weapon/stock_parts/subspace/amplifier
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name = "subspace amplifier"
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|
icon_state = "subspace_amplifier"
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desc = "A compact micro-machine capable of amplifying weak subspace transmissions."
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|
origin_tech = "programming=2;magnets=2;materials=2;bluespace=1"
|
|
m_amt = 30
|
|
g_amt = 10
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|
|
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/obj/item/weapon/stock_parts/subspace/treatment
|
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name = "subspace treatment disk"
|
|
icon_state = "treatment_disk"
|
|
desc = "A compact micro-machine capable of stretching out hyper-compressed radio waves."
|
|
origin_tech = "programming=2;magnets=1;materials=3;bluespace=1"
|
|
m_amt = 30
|
|
g_amt = 10
|
|
|
|
/obj/item/weapon/stock_parts/subspace/analyzer
|
|
name = "subspace wavelength analyzer"
|
|
icon_state = "wavelength_analyzer"
|
|
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
|
|
origin_tech = "programming=2;magnets=2;materials=2;bluespace=1"
|
|
m_amt = 30
|
|
g_amt = 10
|
|
|
|
/obj/item/weapon/stock_parts/subspace/crystal
|
|
name = "ansible crystal"
|
|
icon_state = "ansible_crystal"
|
|
desc = "A crystal made from pure glass used to transmit laser databursts to subspace."
|
|
origin_tech = "magnets=2;materials=2;bluespace=1"
|
|
g_amt = 50
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|
|
|
/obj/item/weapon/stock_parts/subspace/transmitter
|
|
name = "subspace transmitter"
|
|
icon_state = "subspace_transmitter"
|
|
desc = "A large piece of equipment used to open a window into the subspace dimension."
|
|
origin_tech = "magnets=3;materials=3;bluespace=2"
|
|
m_amt = 50
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|
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/obj/item/weapon/ectoplasm
|
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name = "ectoplasm"
|
|
desc = "spooky"
|
|
gender = PLURAL
|
|
icon = 'icons/obj/wizard.dmi'
|
|
icon_state = "ectoplasm"
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/obj/item/weapon/research//Makes testing much less of a pain -Sieve
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name = "research"
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|
icon = 'icons/obj/stock_parts.dmi'
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icon_state = "capacitor"
|
|
desc = "A debug item for research."
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|
origin_tech = "materials=8;programming=8;magnets=8;powerstorage=8;bluespace=8;combat=8;biotech=8;syndicate=8"
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