Files
Bubberstation/code/game/objects/items/weapons/storage/book.dm
2014-09-13 15:02:57 +01:00

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/obj/item/weapon/storage/book
name = "hollowed book"
desc = "I guess someone didn't like it."
icon = 'icons/obj/library.dmi'
icon_state ="book"
throw_speed = 2
throw_range = 5
w_class = 3.0
var/title = "book"
/obj/item/weapon/storage/book/attack_self(mob/user)
user << "<span class='notice'>The pages of [title] have been cut out!</span>"
/obj/item/weapon/storage/book/bible
name = "bible"
desc = "Apply to head repeatedly."
icon = 'icons/obj/storage.dmi'
icon_state ="bible"
var/mob/affecting = null
var/deity_name = "Christ"
/obj/item/weapon/storage/book/bible/booze
name = "bible"
desc = "To be applied to the head repeatedly."
icon_state ="bible"
/obj/item/weapon/storage/book/bible/booze/New()
..()
new /obj/item/weapon/reagent_containers/food/drinks/beer(src)
new /obj/item/weapon/reagent_containers/food/drinks/beer(src)
new /obj/item/weapon/spacecash(src)
new /obj/item/weapon/spacecash(src)
new /obj/item/weapon/spacecash(src)
/obj/item/weapon/storage/book/bible/attack_self(mob/user)
return
/obj/item/weapon/storage/book/bible/proc/bless(mob/living/carbon/M as mob)
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/heal_amt = 10
for(var/obj/item/organ/limb/affecting in H.organs)
if(affecting.status == ORGAN_ORGANIC) //No Bible can heal a robotic arm!
if(affecting.heal_damage(heal_amt, heal_amt, 0))
H.update_damage_overlays(0)
return
/obj/item/weapon/storage/book/bible/attack(mob/living/M as mob, mob/living/user as mob)
var/chaplain = 0
if(user.mind && (user.mind.assigned_role == "Chaplain"))
chaplain = 1
add_logs(user, M, "attacked", object="[src.name]")
if (!user.IsAdvancedToolUser())
user << "<span class='danger'>You don't have the dexterity to do this!</span>"
return
if(!chaplain)
user << "<span class='danger'>The book sizzles in your hands.</span>"
user.take_organ_damage(0,10)
return
if ((CLUMSY in user.mutations) && prob(50))
user << "<span class='danger'>The [src] slips out of your hand and hits your head.</span>"
user.take_organ_damage(10)
user.Paralyse(20)
return
// if(..() == BLOCKED)
// return
if (M.stat !=2)
if(M.mind && (M.mind.assigned_role == "Chaplain"))
user << "<span class='danger'>You can't heal yourself!</span>"
return
/*if((M.mind in ticker.mode.cult) && (prob(20)))
M << "\red The power of [src.deity_name] clears your mind of heresy!"
user << "\red You see how [M]'s eyes become clear, the cult no longer holds control over him!"
ticker.mode.remove_cultist(M.mind)*/
if ((istype(M, /mob/living/carbon/human) && prob(60)))
bless(M)
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/message_halt = 0
for(var/obj/item/organ/limb/affecting in H.organs)
if(affecting.status == ORGAN_ORGANIC)
if(message_halt == 0)
for(var/mob/O in viewers(M, null))
O.show_message(text("<span class='userdanger'>[] heals [] with the power of [src.deity_name]!</span>", user, M), 1)
M << "<span class='danger'>May the power of [src.deity_name] compel you to be healed!</span>"
playsound(src.loc, "punch", 25, 1, -1)
message_halt = 1
else
src << "<span class='warning'>[src.deity_name] refuses to heal this metallic taint!</span>"
return
else
if(ishuman(M) && !istype(M:head, /obj/item/clothing/head/helmet))
M.adjustBrainLoss(10)
M << "<span class='danger'>You feel dumber.</span>"
for(var/mob/O in viewers(M, null))
O.show_message(text("<span class='danger'>[user] beats [M] over the head with [src]!</span>"), 1)
playsound(src.loc, "punch", 25, 1, -1)
else if(M.stat == 2)
for(var/mob/O in viewers(M, null))
O.show_message(text("<span class='danger'>[user] smacks [M]'s lifeless corpse with [src].</span>"), 1)
playsound(src.loc, "punch", 25, 1, -1)
return
/obj/item/weapon/storage/book/bible/afterattack(atom/A, mob/user as mob, proximity)
if(!proximity) return
if (istype(A, /turf/simulated/floor))
user << "<span class='notice'>You hit the floor with the bible.</span>"
if(user.mind && (user.mind.assigned_role == "Chaplain"))
call(/obj/effect/rune/proc/revealrunes)(src)
if(user.mind && (user.mind.assigned_role == "Chaplain"))
if(A.reagents && A.reagents.has_reagent("water")) //blesses all the water in the holder
user << "<span class='notice'>You bless [A].</span>"
var/water2holy = A.reagents.get_reagent_amount("water")
A.reagents.del_reagent("water")
A.reagents.add_reagent("holywater",water2holy)
if(A.reagents && A.reagents.has_reagent("unholywater")) //yeah yeah, copy pasted code - sue me
user << "<span class='notice'> You purify [A].</span>"
var/unholy2clean = A.reagents.get_reagent_amount("unholywater")
A.reagents.del_reagent("unholywater")
A.reagents.add_reagent("holywater",unholy2clean)
/obj/item/weapon/storage/book/bible/attackby(obj/item/weapon/W as obj, mob/user as mob)
playsound(src.loc, "rustle", 50, 1, -5)
..()