Files
Bubberstation/code/game/objects/items/weapons/weaponry.dm
Incoming 071f9bff0a Fixes up some silly problems with cursed items:
Things won't be called cursed cursed cursed cursed cursed cursed cursed cursed cursed cursed cursed cursed foo's anymore

Cursed Katanas can't get stuck in any other slots now

Things that destroy your ability to go into space now won't spawn on you at all if you happen to be in space when the spawning occurers, but hey don't idle in space just to avoid a luchador mask, magicarp are still a thing.
2014-09-15 19:22:25 -04:00

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Plaintext

/obj/item/weapon/banhammer
desc = "A banhammer"
name = "banhammer"
icon = 'icons/obj/items.dmi'
icon_state = "toyhammer"
slot_flags = SLOT_BELT
throwforce = 0
w_class = 1.0
throw_speed = 3
throw_range = 7
attack_verb = list("banned")
/obj/item/weapon/banhammer/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is hitting \himself with the [src.name]! It looks like \he's trying to ban \himself from life.</span>")
return (BRUTELOSS|FIRELOSS|TOXLOSS|OXYLOSS)
/obj/item/weapon/banhammer/attack(mob/M, mob/user)
M << "<font color='red'><b> You have been banned FOR NO REISIN by [user]<b></font>"
user << "<font color='red'> You have <b>BANNED</b> [M]</font>"
playsound(loc, 'sound/effects/adminhelp.ogg', 15) //keep it at 15% volume so people don't jump out of their skin too much
/obj/item/weapon/nullrod
name = "null rod"
desc = "A rod of pure obsidian, its very presence disrupts and dampens the powers of Nar-Sie's followers."
icon_state = "nullrod"
item_state = "nullrod"
slot_flags = SLOT_BELT
force = 15
throw_speed = 3
throw_range = 4
throwforce = 10
w_class = 1
/obj/item/weapon/nullrod/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is impaling \himself with the [src.name]! It looks like \he's trying to commit suicide.</span>")
return (BRUTELOSS|FIRELOSS)
/obj/item/weapon/sord
name = "\improper SORD"
desc = "This thing is so unspeakably shitty you are having a hard time even holding it."
icon_state = "sord"
item_state = "sord"
slot_flags = SLOT_BELT
force = 2
throwforce = 1
w_class = 3
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
/obj/item/weapon/sord/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is impaling \himself with the [src.name]! It looks like \he's trying to commit suicide.</span>")
return(BRUTELOSS)
/obj/item/weapon/claymore
name = "claymore"
desc = "What are you standing around staring at this for? Get to killing!"
icon_state = "claymore"
item_state = "claymore"
hitsound = 'sound/weapons/bladeslice.ogg'
flags = CONDUCT
slot_flags = SLOT_BELT
force = 40
throwforce = 10
w_class = 3
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
/obj/item/weapon/claymore/IsShield()
return 1
/obj/item/weapon/claymore/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is falling on the [src.name]! It looks like \he's trying to commit suicide.</span>")
return(BRUTELOSS)
/obj/item/weapon/katana
name = "katana"
desc = "Woefully underpowered in D20"
icon_state = "katana"
item_state = "katana"
flags = CONDUCT
slot_flags = SLOT_BELT | SLOT_BACK
force = 40
throwforce = 10
w_class = 3
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
/obj/item/weapon/katana/cursed
slot_flags = null
/obj/item/weapon/katana/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</span>")
return(BRUTELOSS)
/obj/item/weapon/katana/IsShield()
return 1
obj/item/weapon/wirerod
name = "wired rod"
desc = "A rod with some wire wrapped around the top. It'd be easy to attach something to the top bit."
icon_state = "wiredrod"
item_state = "rods"
flags = CONDUCT
force = 9
throwforce = 10
w_class = 3
m_amt = 1875
attack_verb = list("hit", "bludgeoned", "whacked", "bonked")
obj/item/weapon/wirerod/attackby(var/obj/item/I, mob/user as mob)
..()
if(istype(I, /obj/item/weapon/shard))
var/obj/item/weapon/twohanded/spear/S = new /obj/item/weapon/twohanded/spear
user.unEquip(I)
user.unEquip(src)
user.put_in_hands(S)
user << "<span class='notice'>You fasten the glass shard to the top of the rod with the cable.</span>"
qdel(I)
qdel(src)
else if(istype(I, /obj/item/weapon/wirecutters))
var/obj/item/weapon/melee/baton/cattleprod/P = new /obj/item/weapon/melee/baton/cattleprod
user.unEquip(I)
user.unEquip(src)
user.put_in_hands(P)
user << "<span class='notice'>You fasten the wirecutters to the top of the rod with the cable, prongs outward.</span>"
qdel(I)
qdel(src)