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Bubberstation/code/modules/projectiles/guns/magic/staff.dm

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/obj/item/gun/magic/staff
slot_flags = ITEM_SLOT_BACK
ammo_type = /obj/item/ammo_casing/magic/nothing
worn_icon_state = null
icon_state = "staff"
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
item_flags = NEEDS_PERMIT | NO_MAT_REDEMPTION
/obj/item/gun/magic/staff/change
name = "staff of change"
desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself."
fire_sound = 'sound/magic/staff_change.ogg'
ammo_type = /obj/item/ammo_casing/magic/change
icon_state = "staffofchange"
inhand_icon_state = "staffofchange"
/obj/item/gun/magic/staff/animate
name = "staff of animation"
desc = "An artefact that spits bolts of life-force which causes objects which are hit by it to animate and come to life! This magic doesn't affect machines."
fire_sound = 'sound/magic/staff_animation.ogg'
ammo_type = /obj/item/ammo_casing/magic/animate
icon_state = "staffofanimation"
inhand_icon_state = "staffofanimation"
/obj/item/gun/magic/staff/healing
name = "staff of healing"
desc = "An artefact that spits bolts of restoring magic which can remove ailments of all kinds and even raise the dead."
fire_sound = 'sound/magic/staff_healing.ogg'
ammo_type = /obj/item/ammo_casing/magic/heal
icon_state = "staffofhealing"
inhand_icon_state = "staffofhealing"
/obj/item/gun/magic/staff/healing/handle_suicide() //Stops people trying to commit suicide to heal themselves
return
/obj/item/gun/magic/staff/chaos
name = "staff of chaos"
desc = "An artefact that spits bolts of chaotic magic that can potentially do anything."
fire_sound = 'sound/magic/staff_chaos.ogg'
ammo_type = /obj/item/ammo_casing/magic/chaos
icon_state = "staffofchaos"
inhand_icon_state = "staffofchaos"
max_charges = 10
recharge_rate = 2
no_den_usage = 1
var/allowed_projectile_types = list(/obj/projectile/magic/change, /obj/projectile/magic/animate, /obj/projectile/magic/resurrection,
/obj/projectile/magic/death, /obj/projectile/magic/teleport, /obj/projectile/magic/door, /obj/projectile/magic/aoe/fireball,
/obj/projectile/magic/spellblade, /obj/projectile/magic/arcane_barrage, /obj/projectile/magic/locker, /obj/projectile/magic/flying,
/obj/projectile/magic/bounty, /obj/projectile/magic/antimagic, /obj/projectile/magic/fetch, /obj/projectile/magic/sapping,
/obj/projectile/magic/necropotence, /obj/projectile/magic, /obj/projectile/temp/chill, /obj/projectile/magic/wipe)
/obj/item/gun/magic/staff/chaos/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0)
chambered.projectile_type = pick(allowed_projectile_types)
. = ..()
/obj/item/gun/magic/staff/door
name = "staff of door creation"
desc = "An artefact that spits bolts of transformative magic that can create doors in walls."
fire_sound = 'sound/magic/staff_door.ogg'
ammo_type = /obj/item/ammo_casing/magic/door
icon_state = "staffofdoor"
inhand_icon_state = "staffofdoor"
max_charges = 10
recharge_rate = 2
no_den_usage = 1
/obj/item/gun/magic/staff/honk
name = "staff of the honkmother"
desc = "Honk."
fire_sound = 'sound/items/airhorn.ogg'
ammo_type = /obj/item/ammo_casing/magic/honk
icon_state = "honker"
inhand_icon_state = "honker"
max_charges = 4
recharge_rate = 8
/obj/item/gun/magic/staff/spellblade
name = "spellblade"
desc = "A deadly combination of laziness and boodlust, this blade allows the user to dismember their enemies without all the hard work of actually swinging the sword."
fire_sound = 'sound/magic/fireball.ogg'
ammo_type = /obj/item/ammo_casing/magic/spellblade
icon_state = "spellblade"
inhand_icon_state = "spellblade"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
hitsound = 'sound/weapons/rapierhit.ogg'
force = 20
armour_penetration = 75
block_chance = 50
sharpness = SHARP_EDGED
max_charges = 4
/obj/item/gun/magic/staff/spellblade/Initialize()
. = ..()
AddComponent(/datum/component/butchering, 15, 125, 0, hitsound)
/obj/item/gun/magic/staff/spellblade/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(attack_type == PROJECTILE_ATTACK)
final_block_chance = 0
return ..()
/obj/item/gun/magic/staff/locker
name = "staff of the locker"
desc = "An artefact that expells encapsulating bolts, for incapacitating thy enemy."
fire_sound = 'sound/magic/staff_change.ogg'
ammo_type = /obj/item/ammo_casing/magic/locker
icon_state = "locker"
inhand_icon_state = "locker"
worn_icon_state = "lockerstaff"
max_charges = 6
recharge_rate = 4
//yes, they don't have sounds. they're admin staves, and their projectiles will play the chaos bolt sound anyway so why bother?
/obj/item/gun/magic/staff/flying
name = "staff of flying"
desc = "An artefact that spits bolts of graceful magic that can make something fly."
fire_sound = 'sound/magic/staff_healing.ogg'
ammo_type = /obj/item/ammo_casing/magic/flying
icon_state = "staffofflight"
inhand_icon_state = "staffofchange"
worn_icon_state = "flightstaff"
/obj/item/gun/magic/staff/sapping
name = "staff of sapping"
desc = "An artefact that spits bolts of sapping magic that can make something sad."
fire_sound = 'sound/magic/staff_change.ogg'
ammo_type = /obj/item/ammo_casing/magic/sapping
icon_state = "staffofsapping"
inhand_icon_state = "staffofdoor"
worn_icon_state = "sapstaff"
/obj/item/gun/magic/staff/necropotence
name = "staff of necropotence"
desc = "An artefact that spits bolts of death magic that can repurpose the soul."
fire_sound = 'sound/magic/staff_change.ogg'
ammo_type = /obj/item/ammo_casing/magic/necropotence
icon_state = "staffofnecropotence"
inhand_icon_state = "staffofchaos"
worn_icon_state = "necrostaff"
/obj/item/gun/magic/staff/wipe
name = "staff of possession"
desc = "An artefact that spits bolts of mind-unlocking magic that can let ghosts invade the victim's mind."
fire_sound = 'sound/magic/staff_change.ogg'
ammo_type = /obj/item/ammo_casing/magic/wipe
icon_state = "staffofwipe"
inhand_icon_state = "pharoah_sceptre"
worn_icon_state = "wipestaff"