Files
Bubberstation/code/modules/buildmode/submodes/map_export.dm
Yaroslav Nurkov 98f489a33d Map export admin verb/buildmode (#80326)
## About The Pull Request

The base for the PR was taken from
https://github.com/shiptest-ss13/Shiptest/pull/206 and thank them for
that.

The point of this verb is to save pieces of the map to your computer for
further use. It's not that necessary, but rarely, it can be useful.

[Video](https://i.imgur.com/M6mdDTC.mp4)

## Why It's Good For The Game

Transferring buildings from one round to another, preserving the decor
made in the game.

## Changelog
🆑 Vishenka0704
admin: The ability to export a part(or z-level) of the map has been
added.
/🆑
2024-01-02 14:40:42 -07:00

81 lines
3.4 KiB
Plaintext

/datum/buildmode_mode/map_export
key = "mapexport"
use_corner_selection = TRUE
/// Variable with the flag value to understand how to treat the shuttle zones.
var/shuttle_flag = SAVE_SHUTTLEAREA_DONTCARE
/// Variable with a flag value to indicate what should be saved (for example, only objects or only mobs).
var/save_flag = ALL
/// A guard variable to prevent more than one map export process from occurring at the same time.
var/static/is_running = FALSE
/datum/buildmode_mode/map_export/change_settings(client/builder)
var/static/list/options = list(
"Object Saving" = SAVE_OBJECTS,
"Mob Saving" = SAVE_MOBS,
"Turf Saving" = SAVE_TURFS,
"Area Saving" = SAVE_AREAS,
"Space Turf Saving" = SAVE_SPACE,
"Object Property Saving" = SAVE_OBJECT_PROPERTIES,
)
var/what_to_change = tgui_input_list(builder, "What export setting would you like to toggle?", "Map Exporter", options)
save_flag ^= options[what_to_change]
to_chat(builder, "<span class='notice'>[what_to_change] is now [save_flag & options[what_to_change] ? "ENABLED" : "DISABLED"].</span>")
/datum/buildmode_mode/map_export/show_help(client/builder)
to_chat(builder, span_purple(examine_block(
"[span_bold("Select corner")] -> Left Mouse Button on obj/turf/mob\n\
[span_bold("Set export options")] -> Right Mouse Button on buildmode button"))
)
/datum/buildmode_mode/map_export/handle_selected_area(client/builder, params)
var/list/listed_params = params2list(params)
var/left_click = listed_params.Find("left")
//Ensure the selection is actually done
if(!left_click)
to_chat(builder, span_warning("Invalid selection."))
return
//If someone somehow gets build mode, stop them from using this.
if(!check_rights(R_DEBUG))
message_admins("[ckey(builder)] tried to run the map save generator but was rejected due to insufficient perms.")
to_chat(builder, span_warning("You must have +ADMIN rights to use this."))
return
//Emergency check
if(get_dist(cornerA, cornerB) > 60 || cornerA.z != cornerB.z)
var/confirm = tgui_alert(builder, "Are you sure about this? Exporting large maps may take quite a while.", "Map Exporter", list("Yes", "No"))
if(confirm != "Yes")
return
if(cornerA == cornerB)
return
if(is_running)
to_chat(builder, span_warning("Someone is already running the generator! Try again in a little bit."))
return
to_chat(builder, span_warning("Saving, please wait..."))
is_running = TRUE
log_admin("Build Mode: [key_name(builder)] is exporting the map area from [AREACOORD(cornerA)] through [AREACOORD(cornerB)]") //I put this before the actual saving of the map because it likely won't log if it crashes the fucking server
//oversimplified for readability and understandibility
var/minx = min(cornerA.x, cornerB.x)
var/miny = min(cornerA.y, cornerB.y)
var/minz = min(cornerA.z, cornerB.z)
var/maxx = max(cornerA.x, cornerB.x)
var/maxy = max(cornerA.y, cornerB.y)
var/maxz = max(cornerA.z, cornerB.z)
//Step 1: Get the data (This can take a while)
var/dat = write_map(minx, miny, minz, maxx, maxy, maxz, save_flag, shuttle_flag)
//Step 2: Write the data to a file and give map to client
var/date = time2text(world.timeofday, "YYYY-MM-DD_hh-mm-ss")
var/file_name = sanitize_filename(tgui_input_text(builder, "Filename?", "Map Exporter", "exported_map_[date]"))
send_exported_map(builder, file_name, dat)
to_chat(builder, span_green("The map was successfully saved!"))
is_running = FALSE