Files
Bubberstation/code/datums/components/acid.dm
2025-04-29 17:45:28 -06:00

274 lines
11 KiB
Plaintext

GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/effects/acid.dmi', "default", appearance_flags = RESET_COLOR|KEEP_APART))
/**
* Component representing acid applied to an object.
* Must be attached to an atom.
* Processes, repeatedly damaging whatever it is attached to.
* If the parent atom is a turf it applies acid to the contents of the turf.
* If not being applied to a mob or turf, the atom must use the integrity system.
*/
/datum/component/acid
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
/// The strength of the acid on the parent [/atom].
var/acid_power
/// The volume of acid on the parent [/atom].
var/acid_volume
/// The maximum volume of acid on the parent [/atom].
var/max_volume = INFINITY
/// Used exclusively for melting turfs. TODO: Move integrity to the atom level so that this can be dealt with there.
var/parent_integrity = 30
/// How far the acid melting of turfs has progressed
var/stage = 0
/// Acid overlay appearance we apply
var/acid_overlay
/// Boolean for if we ignore mobs when applying acid to turf contents
var/turf_acid_ignores_mobs = FALSE
/// The ambient sound of acid eating away at the parent [/atom].
var/datum/looping_sound/acid/sizzle
/// Particle holder for acid particles (sick). Still utilized over shared holders because they're movable-only
var/obj/effect/abstract/particle_holder/particle_effect
/// Particle type we're using for cleaning up our shared holder
var/particle_type
/// The proc used to handle the parent [/atom] when processing. TODO: Unify damage and resistance flags so that this doesn't need to exist!
var/datum/callback/process_effect
/datum/component/acid/Initialize(acid_power = ACID_POWER_MELT_TURF, acid_volume = 50, acid_overlay = GLOB.acid_overlay, acid_particles = /particles/acid, turf_acid_ignores_mobs = FALSE)
if(!isatom(parent))
return COMPONENT_INCOMPATIBLE
// The parent object cannot have acid. Not incompatible, but should not really happen.
var/atom/atom_parent = parent
if(atom_parent.resistance_flags & UNACIDABLE)
qdel(src)
return
//Not incompatible, but pointless
if((acid_power <= 0) || (acid_volume <= 0))
qdel(src)
stack_trace("Tried to add /datum/component/acid to an atom ([atom_parent.type]) with insufficient acid power ([acid_power]) or acid volume ([acid_volume]).")
return
if(isliving(parent))
src.max_volume = MOB_ACID_VOLUME_MAX
src.process_effect = CALLBACK(src, PROC_REF(process_mob), parent)
else if(isturf(parent))
src.turf_acid_ignores_mobs = turf_acid_ignores_mobs
src.max_volume = TURF_ACID_VOLUME_MAX
src.process_effect = CALLBACK(src, PROC_REF(process_turf), parent)
//if we failed all other checks, we must be an /atom/movable that uses integrity
else if(atom_parent.uses_integrity)
src.max_volume = MOVABLE_ACID_VOLUME_MAX
src.process_effect = CALLBACK(src, PROC_REF(process_movable), parent)
//or not...
else
stack_trace("Tried to add /datum/component/acid to an atom ([atom_parent.type]) which does not use atom_integrity!")
return COMPONENT_INCOMPATIBLE
src.acid_power = acid_power
set_volume(acid_volume)
src.acid_overlay = acid_overlay
sizzle = new(atom_parent, TRUE)
if(acid_particles)
if (ismovable(parent))
var/atom/movable/movable_parent = parent
movable_parent.add_shared_particles(acid_particles, "[acid_particles]_[isitem(parent)]", isitem(parent) ? NONE : PARTICLE_ATTACH_MOB)
particle_type = acid_particles
else
// acid particles look pretty bad when they stack on mobs, so that behavior is not wanted for items
particle_effect = new(atom_parent, acid_particles, isitem(atom_parent) ? NONE : PARTICLE_ATTACH_MOB)
START_PROCESSING(SSacid, src)
/datum/component/acid/Destroy(force)
STOP_PROCESSING(SSacid, src)
if(sizzle)
QDEL_NULL(sizzle)
if(particle_effect)
QDEL_NULL(particle_effect)
if (ismovable(parent) && particle_type)
var/atom/movable/movable_parent = parent
movable_parent.remove_shared_particles("[particle_type]_[isitem(parent)]")
process_effect = null
return ..()
/datum/component/acid/RegisterWithParent()
RegisterSignal(parent, COMSIG_ATOM_ATTACK_HAND, PROC_REF(on_attack_hand))
RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
RegisterSignal(parent, COMSIG_ATOM_EXPOSE_REAGENT, PROC_REF(on_expose_reagent))
RegisterSignal(parent, COMSIG_ATOM_UPDATE_OVERLAYS, PROC_REF(on_update_overlays))
RegisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT, PROC_REF(on_clean))
if(isturf(parent))
RegisterSignal(parent, COMSIG_ATOM_ENTERED, PROC_REF(on_entered))
var/atom/atom_parent = parent
atom_parent.update_appearance()
/datum/component/acid/UnregisterFromParent()
UnregisterSignal(parent, list(
COMSIG_ATOM_ATTACK_HAND,
COMSIG_ATOM_EXAMINE,
COMSIG_ATOM_EXPOSE_REAGENT,
COMSIG_ATOM_UPDATE_OVERLAYS,
COMSIG_COMPONENT_CLEAN_ACT,
))
if(isturf(parent))
UnregisterSignal(parent, COMSIG_ATOM_ENTERED)
var/atom/atom_parent = parent
if(!QDELETED(atom_parent))
atom_parent.update_appearance()
/// Averages corrosive power and sums volume.
/datum/component/acid/InheritComponent(datum/component/new_comp, i_am_original, acid_power, acid_volume)
if(!i_am_original)
return
acid_power = ((src.acid_power * src.acid_volume) + (acid_power * acid_volume)) / (src.acid_volume + acid_volume)
set_volume(src.acid_volume + acid_volume)
/// Sets the acid volume to a new value. Limits the acid volume by the amount allowed to exist on the parent atom.
/datum/component/acid/proc/set_volume(new_volume)
acid_volume = clamp(new_volume, 0, max_volume)
if(!acid_volume)
qdel(src)
/// Handles the slow corrosion of the parent [/atom].
/datum/component/acid/process(seconds_per_tick)
// If we somehow got unacidable, we need to bail out
var/atom/parent_atom = parent
if(parent_atom.resistance_flags & UNACIDABLE)
qdel(src)
return
process_effect?.InvokeAsync(seconds_per_tick)
if(QDELING(src)) //The process effect deals damage, and on turfs diminishes the acid volume, potentially destroying the component. Let's not destroy it twice.
return
set_volume(acid_volume - (ACID_DECAY_BASE + (ACID_DECAY_SCALING*round(sqrt(acid_volume)))) * seconds_per_tick)
/// Handles processing on an [/atom/movable] (that uses atom_integrity).
/datum/component/acid/proc/process_movable(atom/movable/target, seconds_per_tick)
if(target.resistance_flags & ACID_PROOF)
return
target.take_damage(min(1 + round(sqrt(acid_power * acid_volume)*0.3), MOVABLE_ACID_DAMAGE_MAX) * seconds_per_tick, BURN, ACID, 0)
/// Handles processing on a [/mob/living].
/datum/component/acid/proc/process_mob(mob/living/target, seconds_per_tick)
if(target.resistance_flags & ACID_PROOF)
return
target.acid_act(acid_power, acid_volume * seconds_per_tick)
/// Handles processing on a [/turf].
/datum/component/acid/proc/process_turf(turf/target_turf, seconds_per_tick)
var/acid_used = min(acid_volume * 0.05, 20) * seconds_per_tick
var/applied_targets = 0
for(var/atom/movable/target_movable as anything in target_turf)
// Don't apply acid to things under the turf
if(target_turf.underfloor_accessibility < UNDERFLOOR_INTERACTABLE && HAS_TRAIT(target_movable, TRAIT_T_RAY_VISIBLE))
continue
// Ignore mobs if turf_acid_ignores_mobs is TRUE
if(turf_acid_ignores_mobs && ismob(target_movable))
continue
// Apply the acid
if(target_movable.acid_act(acid_power, acid_used))
applied_targets++
if(applied_targets)
set_volume(acid_volume - (acid_used * applied_targets))
if(target_turf.resistance_flags & ACID_PROOF)
return
// Snowflake code for handling acid melting walls.
// We really should consider making turfs use atom_integrity, but for now this is just for acids.
//Strong walls will never get melted
if(target_turf.get_explosive_block() >= 2)
return
//Reinforced floors never get melted
if(istype(target_turf, /turf/open/floor/engine))
return
if(acid_power < ACID_POWER_MELT_TURF)
return
parent_integrity -= seconds_per_tick
if(parent_integrity <= 0)
target_turf.visible_message(span_warning("[target_turf] collapses under its own weight into a puddle of goop and undigested debris!"))
target_turf.acid_melt()
else if(parent_integrity <= 4 && stage <= 3)
target_turf.visible_message(span_warning("[target_turf] begins to crumble under the acid!"))
stage = 4
else if(parent_integrity <= 8 && stage <= 2)
target_turf.visible_message(span_warning("[target_turf] is struggling to withstand the acid!"))
stage = 3
else if(parent_integrity <= 16 && stage <= 1)
target_turf.visible_message(span_warning("[target_turf] is being melted by the acid!"))
stage = 2
else if(parent_integrity <= 24 && stage == 0)
target_turf.visible_message(span_warning("[target_turf] is holding up against the acid!"))
stage = 1
/// Used to maintain the acid overlay on the parent [/atom].
/datum/component/acid/proc/on_update_overlays(atom/parent_atom, list/overlays)
SIGNAL_HANDLER
if(acid_overlay)
overlays += acid_overlay
/// Alerts any examiners to the acid on the parent atom.
/datum/component/acid/proc/on_examine(atom/source, mob/user, list/examine_list)
SIGNAL_HANDLER
examine_list += span_danger("[source.p_Theyre()] covered in a corrosive liquid!")
/// Makes it possible to clean acid off of objects.
/datum/component/acid/proc/on_clean(atom/source, clean_types)
SIGNAL_HANDLER
if(!(clean_types & CLEAN_TYPE_ACID))
return NONE
qdel(src)
return COMPONENT_CLEANED
/// Handles water diluting the acid on the object.
/datum/component/acid/proc/on_expose_reagent(atom/parent_atom, datum/reagent/exposing_reagent, reac_volume, methods)
SIGNAL_HANDLER
if(!istype(exposing_reagent, /datum/reagent/water))
return NONE
acid_power /= (acid_volume / (acid_volume + reac_volume))
set_volume(acid_volume + reac_volume)
return NONE
/// Handles searing the hand of anyone who tries to touch parent without protection.
/datum/component/acid/proc/on_attack_hand(atom/source, mob/living/carbon/user)
SIGNAL_HANDLER
if(!iscarbon(user) || user.can_touch_acid(source, acid_power, acid_volume))
return NONE
user.apply_damage(5, BURN, user.get_active_hand())
to_chat(user, span_userdanger("The acid on \the [source] burns your hand!"))
INVOKE_ASYNC(user, TYPE_PROC_REF(/mob, emote), "scream")
playsound(source, SFX_SEAR, 50, TRUE)
return COMPONENT_CANCEL_ATTACK_CHAIN
/// Handles searing the feet of whoever walks over this without protection. Only active if the parent is a turf.
/datum/component/acid/proc/on_entered(datum/source, atom/movable/arrived, atom/old_loc, list/atom/old_locs)
SIGNAL_HANDLER
if(turf_acid_ignores_mobs)
return
if(!isliving(arrived))
return
var/mob/living/crosser = arrived
if(crosser.movement_type & MOVETYPES_NOT_TOUCHING_GROUND)
return
if(crosser.move_intent == MOVE_INTENT_WALK)
return
if(prob(60))
return
var/acid_used = min(acid_volume * 0.05, 20)
if(!crosser.acid_act(acid_power, acid_used, FEET))
return
playsound(crosser, SFX_SEAR, 50, TRUE)
to_chat(crosser, span_userdanger("The acid on the [parent] burns you!"))
set_volume(max(acid_volume - acid_used, 10))