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https://github.com/Bubberstation/Bubberstation.git
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People can now pet held mothroaches and pugs if they want to, or use items on them, hopefully without causing many issues. After all, it only took about a couple dozen lines of code to make... ...Oh, did the 527 files changed or the 850~ lines added/removed perhaps catch your eye? Made you wonder if I accidentally pushed the wrong branch? or skewed something up big time? Well, nuh uh. I just happen to be fed up with the melee attack chain still using stringized params instead of an array/list. It was frankly revolting to see how I'd have had to otherwise call `list2params` for what I'm trying to accomplish here, and make this PR another tessera to the immense stupidity of our attack chain procs calling `params2list` over and over and over instead of just using that one call instance from `ClickOn` as an argument. It's 2025, honey, wake up! I also tried to replace some of those single letter vars/args but there are just way too many of them. Improving old code. And I want to be able to pet mobroaches while holding them too. 🆑 qol: You can now interact with held mobs in more ways beside wearing them. /🆑
158 lines
7.5 KiB
Plaintext
158 lines
7.5 KiB
Plaintext
/**
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* Component for allowing items to be inserted into foam darts.
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* The parent can register signal handlers for `COMSIG_DART_INSERT_ADDED`,
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* `COMSIG_DART_INSERT_REMOVED` to define custom behavior for when the item
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* is added to/removed from a dart, and `COMSIG_DART_INSERT_GET_VAR_MODIFIERS`
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* to define the modifications the item makes to the vars of the fired projectile.
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*/
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/datum/component/dart_insert
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/// List for tracking the modifications this component has made to the vars of the containing projectile
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var/list/var_modifiers
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/// A reference to the ammo casing this component's parent was inserted into
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var/obj/item/ammo_casing/holder_casing
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/// A reference to the projectile this component's parent was inserted into
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var/obj/projectile/holder_projectile
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/// The icon file used for the overlay applied over the containing ammo casing
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var/casing_overlay_icon
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/// The icon state used for the overlay applied over the containing ammo casing
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var/casing_overlay_icon_state
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/// The icon file used for the overlay applied over the containing projectile
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var/projectile_overlay_icon
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/// The icon state used for the overlay applied over the containing projectile
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var/projectile_overlay_icon_state
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/// Optional callback to invoke when acquiring projectile var modifiers
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var/datum/callback/modifier_getter
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/datum/component/dart_insert/Initialize(_casing_overlay_icon, _casing_overlay_icon_state, _projectile_overlay_icon, _projectile_overlay_icon_state, datum/callback/_modifier_getter)
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if(!isitem(parent))
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return COMPONENT_INCOMPATIBLE
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casing_overlay_icon = _casing_overlay_icon
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casing_overlay_icon_state = _casing_overlay_icon_state
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projectile_overlay_icon = _projectile_overlay_icon
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projectile_overlay_icon_state = _projectile_overlay_icon_state
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modifier_getter = _modifier_getter
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/datum/component/dart_insert/RegisterWithParent()
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. = ..()
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RegisterSignal(parent, COMSIG_ITEM_PRE_ATTACK, PROC_REF(on_preattack))
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RegisterSignal(parent, COMSIG_OBJ_RESKIN, PROC_REF(on_reskin))
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/datum/component/dart_insert/UnregisterFromParent()
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. = ..()
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var/obj/item/parent_item = parent
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var/parent_loc = parent_item.loc
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if(parent_loc && (parent_loc == holder_casing || parent_loc == holder_projectile))
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parent_item.forceMove(get_turf(parent_item))
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remove_from_dart(holder_casing, holder_projectile)
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UnregisterSignal(parent, COMSIG_ITEM_PRE_ATTACK)
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/datum/component/dart_insert/proc/on_preattack(datum/source, atom/target, mob/user, list/modifiers)
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SIGNAL_HANDLER
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var/obj/item/ammo_casing/foam_dart/dart = target
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if(!istype(dart))
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return
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if(!dart.modified)
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to_chat(user, span_warning("The safety cap prevents you from inserting [parent] into [dart]."))
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return COMPONENT_CANCEL_ATTACK_CHAIN
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if(HAS_TRAIT(dart, TRAIT_DART_HAS_INSERT))
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to_chat(user, span_warning("There's already something in [dart]."))
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return COMPONENT_CANCEL_ATTACK_CHAIN
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add_to_dart(dart, user)
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return COMPONENT_CANCEL_ATTACK_CHAIN
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/datum/component/dart_insert/proc/on_reskin(datum/source, mob/user, skin)
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SIGNAL_HANDLER
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SEND_SIGNAL(parent, COMSIG_DART_INSERT_PARENT_RESKINNED)
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/datum/component/dart_insert/proc/add_to_dart(obj/item/ammo_casing/dart, mob/user)
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var/obj/projectile/dart_projectile = dart.loaded_projectile
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var/obj/item/parent_item = parent
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if(user)
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if(!user.transferItemToLoc(parent_item, dart_projectile))
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return
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to_chat(user, span_notice("You insert [parent_item] into [dart]."))
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else
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parent_item.forceMove(dart_projectile)
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ADD_TRAIT(dart, TRAIT_DART_HAS_INSERT, REF(src))
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RegisterSignal(dart, COMSIG_ITEM_ATTACK_SELF, PROC_REF(on_dart_attack_self))
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RegisterSignal(dart, COMSIG_ATOM_EXAMINE_MORE, PROC_REF(on_dart_examine_more))
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RegisterSignals(parent, list(COMSIG_QDELETING, COMSIG_MOVABLE_MOVED), PROC_REF(on_leave_dart))
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RegisterSignal(dart, COMSIG_ATOM_UPDATE_OVERLAYS, PROC_REF(on_casing_update_overlays))
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RegisterSignal(dart_projectile, COMSIG_ATOM_UPDATE_OVERLAYS, PROC_REF(on_projectile_update_overlays))
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RegisterSignals(dart_projectile, list(COMSIG_PROJECTILE_ON_SPAWN_DROP, COMSIG_PROJECTILE_ON_SPAWN_EMBEDDED), PROC_REF(on_spawn_drop))
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apply_var_modifiers(dart_projectile)
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dart.harmful = dart_projectile.damage > 0 || dart_projectile.wound_bonus > 0 || dart_projectile.bare_wound_bonus > 0
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SEND_SIGNAL(parent, COMSIG_DART_INSERT_ADDED, dart)
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dart.update_appearance()
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dart_projectile.update_appearance()
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holder_casing = dart
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holder_projectile = dart_projectile
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/datum/component/dart_insert/proc/remove_from_dart(obj/item/ammo_casing/dart, obj/projectile/projectile, mob/user)
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holder_casing = null
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holder_projectile = null
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if(istype(dart))
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UnregisterSignal(dart, list(COMSIG_ITEM_ATTACK_SELF, COMSIG_ATOM_EXAMINE_MORE, COMSIG_ATOM_UPDATE_OVERLAYS))
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REMOVE_TRAIT(dart, TRAIT_DART_HAS_INSERT, REF(src))
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dart.update_appearance()
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if(istype(projectile))
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remove_var_modifiers(projectile)
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UnregisterSignal(projectile, list(COMSIG_PROJECTILE_ON_SPAWN_DROP, COMSIG_PROJECTILE_ON_SPAWN_EMBEDDED, COMSIG_ATOM_UPDATE_OVERLAYS))
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if(dart?.loaded_projectile == projectile)
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dart.harmful = projectile.damage > 0 || projectile.wound_bonus > 0 || projectile.bare_wound_bonus > 0
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projectile.update_appearance()
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SEND_SIGNAL(parent, COMSIG_DART_INSERT_REMOVED, dart, projectile, user)
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UnregisterSignal(parent, list(COMSIG_QDELETING, COMSIG_MOVABLE_MOVED))
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if(user)
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INVOKE_ASYNC(user, TYPE_PROC_REF(/mob, put_in_hands), parent)
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to_chat(user, span_notice("You remove [parent] from [dart]."))
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/datum/component/dart_insert/proc/on_dart_attack_self(datum/source, mob/user)
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SIGNAL_HANDLER
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remove_from_dart(holder_casing, holder_projectile, user)
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/datum/component/dart_insert/proc/on_dart_examine_more(datum/source, mob/user, list/examine_list)
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var/obj/item/parent_item = parent
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examine_list += span_notice("You can see a [parent_item.name] inserted into it.")
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/datum/component/dart_insert/proc/on_leave_dart()
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SIGNAL_HANDLER
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remove_from_dart(holder_casing, holder_projectile)
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/datum/component/dart_insert/proc/on_spawn_drop(datum/source, obj/item/ammo_casing/new_casing)
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SIGNAL_HANDLER
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UnregisterSignal(parent, list(COMSIG_QDELETING, COMSIG_MOVABLE_MOVED))
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add_to_dart(new_casing)
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/datum/component/dart_insert/proc/on_casing_update_overlays(datum/source, list/new_overlays)
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SIGNAL_HANDLER
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new_overlays += mutable_appearance(casing_overlay_icon, casing_overlay_icon_state)
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/datum/component/dart_insert/proc/on_projectile_update_overlays(datum/source, list/new_overlays)
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SIGNAL_HANDLER
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new_overlays += mutable_appearance(projectile_overlay_icon, projectile_overlay_icon_state)
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/datum/component/dart_insert/proc/apply_var_modifiers(obj/projectile/projectile)
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if (!modifier_getter)
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return
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var_modifiers = modifier_getter.Invoke(projectile)
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projectile.damage += var_modifiers["damage"]
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projectile.speed += var_modifiers["speed"]
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projectile.armour_penetration += var_modifiers["armour_penetration"]
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projectile.wound_bonus += var_modifiers["wound_bonus"]
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projectile.bare_wound_bonus += var_modifiers["bare_wound_bonus"]
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projectile.demolition_mod += var_modifiers["demolition_mod"]
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if(var_modifiers["embedding"])
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projectile.set_embed(var_modifiers["embedding"])
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/datum/component/dart_insert/proc/remove_var_modifiers(obj/projectile/projectile)
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projectile.damage -= var_modifiers["damage"]
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projectile.speed -= var_modifiers["speed"]
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projectile.armour_penetration -= var_modifiers["armour_penetration"]
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projectile.wound_bonus -= var_modifiers["wound_bonus"]
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projectile.bare_wound_bonus -= var_modifiers["bare_wound_bonus"]
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projectile.demolition_mod -= var_modifiers["demolition_mod"]
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if(var_modifiers["embedding"])
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projectile.set_embed(initial(projectile.embed_type))
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var_modifiers.Cut()
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