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## About The Pull Request This PR kills the abstract internal and external typepaths for organs, now replaced by an EXTERNAL_ORGAN flag to distinguish the two kinds. This PR also fixes fox ears (from #87162, no tail is added) and mushpeople's caps (they should be red, the screenshot is a tad outdated). And yes, you can now use a hair dye spray to recolor body parts like most tails, podpeople hair, mushpeople caps and cat ears. The process can be reversed by using the spray again. ## Why It's Good For The Game Time-Green put some effort during the last few months to untie functions and mechanics from external/internal organ pathing. Now, all that this pathing is good for are a few typechecks, easily replaceable with bitflags. Also podpeople and mushpeople need a way to recolor their "hair". This kind of applies to fish tails from the fish infusion, which colors can't be selected right now. The rest is just there if you ever want to recolor your lizard tail for some reason. Proof of testing btw (screenshot taken before mushpeople cap fix, right side has dyed body parts, moth can't be dyed, they're already fabolous):  ## Changelog 🆑 code: Removed internal/external pathing from organs in favor of a bit flag. Hopefully this shouldn't break anything about organs. fix: Fixed invisible fox ears. fix: Fixed mushpeople caps not being colored red by default. add: You can now dye most tails, podpeople hair, mushpeople caps etc. with a hair dye spray. /🆑
69 lines
2.8 KiB
Plaintext
69 lines
2.8 KiB
Plaintext
/// Component applied to ling brains to make them into decoy brains, as ling brains are vestigial and don't do anything
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/datum/component/ling_decoy_brain
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/// The ling this brain is linked to
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VAR_FINAL/datum/antagonist/changeling/parent_ling
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/// A talk action that is granted to the ling when this decoy enters an MMI
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VAR_FINAL/datum/action/changeling/mmi_talk/talk_action
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/datum/component/ling_decoy_brain/Initialize(datum/antagonist/changeling/ling)
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if(!istype(parent, /obj/item/organ/brain))
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return COMPONENT_INCOMPATIBLE
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if(isnull(ling))
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stack_trace("[type] instantiated without a changeling to link to.")
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return COMPONENT_INCOMPATIBLE
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parent_ling = ling
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RegisterSignal(parent_ling, COMSIG_QDELETING, PROC_REF(clear_decoy))
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/datum/component/ling_decoy_brain/Destroy()
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UnregisterSignal(parent_ling, COMSIG_QDELETING)
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parent_ling = null
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QDEL_NULL(talk_action)
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return ..()
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/datum/component/ling_decoy_brain/RegisterWithParent()
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var/obj/item/organ/brain/ling_brain = parent
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ling_brain.organ_flags &= ~ORGAN_VITAL
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ling_brain.decoy_override = TRUE
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RegisterSignal(ling_brain, COMSIG_ATOM_ENTERING, PROC_REF(entered_mmi))
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/datum/component/ling_decoy_brain/UnregisterFromParent()
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var/obj/item/organ/brain/ling_brain = parent
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ling_brain.organ_flags |= ORGAN_VITAL
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ling_brain.decoy_override = FALSE
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UnregisterSignal(ling_brain, COMSIG_ATOM_ENTERING, PROC_REF(entered_mmi))
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/**
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* Signal proc for [COMSIG_ATOM_ENTERING], when the brain enters an MMI grant the MMI talk action to the ling
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*
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* Unfortunately this is hooked on Entering rather than its own dedicated MMI signal becuase MMI code is a fuck
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*/
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/datum/component/ling_decoy_brain/proc/entered_mmi(obj/item/organ/brain/source, atom/entering, atom/old_loc, ...)
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SIGNAL_HANDLER
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var/mob/living/the_real_ling = parent_ling.owner.current
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if(!istype(the_real_ling))
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return
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if(istype(source.loc, /obj/item/mmi) && talk_action?.owner != the_real_ling)
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if(isnull(talk_action))
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talk_action = new() // Not linked to anything, we manage the reference (and don't want it disappearing on us)
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talk_action.brain_ref = source
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if(the_real_ling.key)
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to_chat(the_real_ling, span_ghostalert("We detect our decoy brain has been placed within a Man-Machine Interface. \
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We can use the \"MMI Talk\" action to command it to speak."))
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else
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the_real_ling.notify_revival("Your decoy brain has been placed in an MMI, re-enter your body to talk via it!", source = the_real_ling, flashwindow = TRUE)
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talk_action.Grant(the_real_ling)
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else if(talk_action?.owner == the_real_ling)
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to_chat(the_real_ling, span_ghostalert("We can no longer detect our decoy brain."))
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talk_action.Remove(the_real_ling)
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/// Clear up the decoy if the ling is de-linged
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/datum/component/ling_decoy_brain/proc/clear_decoy(datum/source)
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SIGNAL_HANDLER
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qdel(src)
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