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Bubberstation/code/datums/components/shrink.dm
SkyratBot 61e29d5d65 [MIRROR] Staff of Shrinking for the wizard (#27708)
* Staff of Shrinking for the wizard (#83115)

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## About The Pull Request

Adds a new staff for the wizard that shoots shrink rays. Also a
corresponding wand that comes with the wand belt. Shrinking is a
mechanic already implemented by abductors, but it's not often used
because it doesn't fit their kit super well. That's a huge shame because
shrinking stuff/people is really funny. And you know where funny stuff
fits well? The wizard kit.

OH YEAH and being shrunken now gives you the squash component so you can
be squashed as though you were a roach, though this only deals 10 damage
instead of gibbing you

tiny staff

![68747470733a2f2f696462322e616666656374656461726330372e636f2e756b2f696d616765732f32353836323339392f38333131352f31333237383435323531373936343834343132322e706e67](https://github.com/tgstation/tgstation/assets/8345184/af777602-036f-4171-ad43-5dafa7b29414)
tiny wand

![68747470733a2f2f696462322e616666656374656461726330372e636f2e756b2f696d616765732f32353836323339392f38333131352f393439333932353034373033303238393530372e706e67](https://github.com/tgstation/tgstation/assets/8345184/81241789-404f-4d8e-8473-2ec74b171f55)
exhausted wand turns back to a big wand sprite :)

![68747470733a2f2f696462322e616666656374656461726330372e636f2e756b2f696d616765732f32353836323339392f38333131352f323039323438333731323537303338313239362e706e67](https://github.com/tgstation/tgstation/assets/8345184/c2073952-c16b-4113-9ca9-527cfdbcfd16)

## Why It's Good For The Game

Shrinking stuff is funny, plus it gives the wizard something new to do
besides polymorphing everyone or turning everybody to stone or ei
nathing people.

## Changelog

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🆑
add: New funny wizard staff/wand that shrinks stuff.
add: Being shrunken now leaves you vulnerable to being crushed to death.
/🆑

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your name to the right of the first 🆑 if you want to overwrite your
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* Staff of Shrinking for the wizard

---------

Co-authored-by: PKPenguin321 <pkpenguin321.git@gmail.com>
2024-05-16 06:28:46 +02:00

65 lines
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/datum/component/shrink
var/olddens
var/oldopac
/// Tracks the squashable component we apply when we make the small mob squashable
var/datum/component/squashable/newsquash
dupe_mode = COMPONENT_DUPE_HIGHLANDER
/datum/component/shrink/Initialize(shrink_time)
if(!isatom(parent))
return COMPONENT_INCOMPATIBLE
var/atom/parent_atom = parent
parent_atom.transform = parent_atom.transform.Scale(0.5,0.5)
olddens = parent_atom.density
oldopac = parent_atom.opacity
parent_atom.set_opacity(FALSE)
if(isliving(parent_atom))
var/mob/living/L = parent_atom
ADD_TRAIT(L, TRAIT_UNDENSE, SHRUNKEN_TRAIT)
RegisterSignal(L, COMSIG_MOB_SAY, PROC_REF(handle_shrunk_speech))
L.add_movespeed_modifier(/datum/movespeed_modifier/shrink_ray)
if(iscarbon(L))
var/mob/living/carbon/C = L
C.unequip_everything()
C.visible_message(span_warning("[C]'s belongings fall off of [C.p_them()] as they shrink down!"),
span_userdanger("Your belongings fall away as everything grows bigger!"))
if(ishuman(C))
var/mob/living/carbon/human/H = C
H.physiology.damage_resistance -= 100//carbons take double damage while shrunk
if(!L.GetComponent(/datum/component/squashable))
newsquash = L.AddComponent( \
/datum/component/squashable, \
squash_chance = 75, \
squash_damage = 10, \
squash_flags = SQUASHED_ALWAYS_IF_DEAD|SQUASHED_DONT_SQUASH_IN_CONTENTS, \
)
else
parent_atom.set_density(FALSE) // this is handled by the UNDENSE trait on mobs
parent_atom.visible_message(span_warning("[parent_atom] shrinks down to a tiny size!"),
span_userdanger("Everything grows bigger!"))
if(shrink_time >= 0) // negative shrink time is permanent
QDEL_IN(src, shrink_time)
/datum/component/shrink/proc/handle_shrunk_speech(mob/living/little_guy, list/speech_args)
SIGNAL_HANDLER
speech_args[SPEECH_SPANS] |= SPAN_SMALL_VOICE
/datum/component/shrink/Destroy()
if(newsquash)
qdel(newsquash)
var/atom/parent_atom = parent
parent_atom.transform = parent_atom.transform.Scale(2,2)
parent_atom.set_opacity(oldopac)
if(isliving(parent_atom))
var/mob/living/L = parent_atom
L.remove_movespeed_modifier(/datum/movespeed_modifier/shrink_ray)
REMOVE_TRAIT(L, TRAIT_UNDENSE, SHRUNKEN_TRAIT)
UnregisterSignal(L, COMSIG_MOB_SAY)
if(ishuman(L))
var/mob/living/carbon/human/H = L
H.physiology.damage_resistance += 100
else
parent_atom.set_density(olddens) // this is handled by the UNDENSE trait on mobs
return ..()