Files
Bubberstation/code/datums/components/strong_pull.dm
SkyratBot 067188d366 [MIRROR] Micro-optimize qdel by only permitting one parameter [MDB IGNORE] (#25889)
* Micro-optimize qdel by only permitting one parameter (#80628)

Productionizes #80615.

The core optimization is this:

```patch
-	var/hint = to_delete.Destroy(arglist(args.Copy(2))) // Let our friend know they're about to get fucked up.
+	var/hint = to_delete.Destroy(force) // Let our friend know they're about to get fucked up.
```

We avoid a heap allocation in the form of copying the args over to a new
list. A/B testing shows this results in 33% better overtime, and in a
real round shaving off a full second of self time and 0.4 seconds of
overtime--both of these would be doubled in the event this is merged as
the new proc was only being run 50% of the time.

* Micro-optimize qdel by only permitting one parameter

---------

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2023-12-29 14:41:12 +00:00

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/*
This component attaches to mobs, and makes their pulls !strong!
Basically, the items they pull cannot be pulled (except by the puller)
*/
/datum/component/strong_pull
var/atom/movable/strongpulling
/datum/component/strong_pull/Initialize()
if(!isliving(parent))
return COMPONENT_INCOMPATIBLE
/datum/component/strong_pull/Destroy(force)
if(strongpulling)
lose_strong_grip()
return ..()
/datum/component/strong_pull/RegisterWithParent()
. = ..()
RegisterSignal(parent, COMSIG_LIVING_START_PULL, PROC_REF(on_pull))
/**
* Called when the parent grabs something, adds signals to the object to reject interactions
*/
/datum/component/strong_pull/proc/on_pull(datum/source, atom/movable/pulled, state, force)
SIGNAL_HANDLER
strongpulling = pulled
RegisterSignal(strongpulling, COMSIG_ATOM_CAN_BE_PULLED, PROC_REF(reject_further_pulls))
RegisterSignal(strongpulling, COMSIG_ATOM_NO_LONGER_PULLED, PROC_REF(on_no_longer_pulled))
if(istype(strongpulling, /obj/structure/closet) && !istype(strongpulling, /obj/structure/closet/body_bag))
var/obj/structure/closet/grabbed_closet = strongpulling
grabbed_closet.strong_grab = TRUE
/**
* Signal for rejecting further grabs
*/
/datum/component/strong_pull/proc/reject_further_pulls(datum/source, mob/living/puller)
SIGNAL_HANDLER
if(puller != parent) //for increasing grabs, you need to have a valid pull. thus, parent should be able to pull the same object again
strongpulling.balloon_alert(puller, "gripped too tightly!")
return COMSIG_ATOM_CANT_PULL
/*
* Unregisters signals and stops any buffs to pulling.
*/
/datum/component/strong_pull/proc/lose_strong_grip()
UnregisterSignal(strongpulling, list(COMSIG_ATOM_CAN_BE_PULLED, COMSIG_ATOM_NO_LONGER_PULLED))
if(istype(strongpulling, /obj/structure/closet))
var/obj/structure/closet/ungrabbed_closet = strongpulling
ungrabbed_closet.strong_grab = FALSE
strongpulling = null
/**
* Called when the hooked object is no longer pulled and removes the strong grip.
*/
/datum/component/strong_pull/proc/on_no_longer_pulled(datum/source, atom/movable/last_puller)
SIGNAL_HANDLER
lose_strong_grip()