## About The Pull Request This shit was broken:  Ew, the alt text is bad too. Anyways, this is because the badge servicer we use has been down for the last two weeks, as detailed in https://github.com/BraveUX/for-the-badge/issues/252. There is no ETA on getting the service back up, and I was able to use the trick detailed in that issue in order to grab the SVGs of those images and then move those to a folder in our repository, and then have the readme pull it from there. **This has been stated to be okay by the project in their repository's readme** btw, but I included an attributions page in the new folder I made. Much nicer to no longer have that external dependency. I also cleaned up some other code (tied up the alt text, made the coverage more accurate, etc. etc.). I'm not sure if it's worthwhile to also selfhost the comic links (as well as potentially running awry of CC 3.0 regulations), but I think this much is fine for now. You can see an example of this working here: https://github.com/san7890/bruhstation/tree/readers#readme I don't know if the service will ever come back again, but given that it's been two weeks, I'm not really much willing to wait it out. Self-hosting this stuff is poggers anyhow ## Changelog Not Applicable
3.9 KiB
/tg/station codebase
- Website: https://www.tgstation13.org
- Code: https://github.com/tgstation/tgstation
- Wiki: https://tgstation13.org/wiki/Main_Page
- Codedocs: https://codedocs.tgstation13.org/
- /tg/station Discord: https://tgstation13.org/phpBB/viewforum.php?f=60
- Coderbus Discord: https://discord.gg/Vh8TJp9
This is the codebase for the /tg/station flavoured fork of SpaceStation 13.
Space Station 13 is a paranoia-laden round-based roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station, with charming spritework designed to represent the sci-fi setting and its dangerous undertones. Have fun, and survive!
DOWNLOADING
❗ How to compile ❗
On 2021-01-04 we have changed the way to compile the codebase.
The quick way. Find bin/server.cmd in this folder and double click it to automatically build and host the server on port 1337.
The long way. Find bin/build.cmd in this folder, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile. If it closes, it means it has finished its job. You can then setup the server normally by opening tgstation.dmb in DreamDaemon.
Building tgstation in DreamMaker directly is now deprecated and might produce errors, such as 'tgui.bundle.js': cannot find file.
How to compile in VSCode and other build options.
Contributors
/tg/station HACKMD account - Design documentation here
Interested in some starting lore?
LICENSE
All code after commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU AGPL v3.
All code before commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU GPL v3. (Including tools unless their readme specifies otherwise.)
See LICENSE and GPLv3.txt for more details.
The TGS DMAPI is licensed as a subproject under the MIT license.
See the footer of code/__DEFINES/tgs.dm and code/modules/tgs/LICENSE for the MIT license.
All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.
