Files
Bubberstation/README.md
san7890 3957b77e9d Fixes Badges Being Broken in the README (#77718)
## About The Pull Request

This shit was broken:


![image](https://github.com/tgstation/tgstation/assets/34697715/94b49cf4-f624-4161-8cbe-bb15827e75e8)

Ew, the alt text is bad too. Anyways, this is because the badge servicer
we use has been down for the last two weeks, as detailed in
https://github.com/BraveUX/for-the-badge/issues/252. There is no ETA on
getting the service back up, and I was able to use the trick detailed in
that issue in order to grab the SVGs of those images and then move those
to a folder in our repository, and then have the readme pull it from
there. **This has been stated to be okay by the project in their
repository's readme** btw, but I included an attributions page in the
new folder I made.

Much nicer to no longer have that external dependency. I also cleaned up
some other code (tied up the alt text, made the coverage more accurate,
etc. etc.). I'm not sure if it's worthwhile to also selfhost the comic
links (as well as potentially running awry of CC 3.0 regulations), but I
think this much is fine for now. You can see an example of this working
here: https://github.com/san7890/bruhstation/tree/readers#readme

I don't know if the service will ever come back again, but given that
it's been two weeks, I'm not really much willing to wait it out.
Self-hosting this stuff is poggers anyhow

## Changelog

Not Applicable
2023-08-19 15:52:16 +02:00

3.9 KiB

/tg/station codebase

Build Status Percentage of issues still open Average time to resolve an issue Coverage

resentment technical debt forinfinityandbyond

This is the codebase for the /tg/station flavoured fork of SpaceStation 13.

Space Station 13 is a paranoia-laden round-based roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station, with charming spritework designed to represent the sci-fi setting and its dangerous undertones. Have fun, and survive!

DOWNLOADING

Downloading

Running on the server

Maps and Away Missions

How to compile

On 2021-01-04 we have changed the way to compile the codebase.

The quick way. Find bin/server.cmd in this folder and double click it to automatically build and host the server on port 1337.

The long way. Find bin/build.cmd in this folder, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile. If it closes, it means it has finished its job. You can then setup the server normally by opening tgstation.dmb in DreamDaemon.

Building tgstation in DreamMaker directly is now deprecated and might produce errors, such as 'tgui.bundle.js': cannot find file.

How to compile in VSCode and other build options.

Contributors

Guides for Contributors

/tg/station HACKMD account - Design documentation here

Interested in some starting lore?

LICENSE

All code after commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU AGPL v3.

All code before commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU GPL v3. (Including tools unless their readme specifies otherwise.)

See LICENSE and GPLv3.txt for more details.

The TGS DMAPI is licensed as a subproject under the MIT license.

See the footer of code/__DEFINES/tgs.dm and code/modules/tgs/LICENSE for the MIT license.

All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.