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This removes code/__DEFINES/misc.dm and moves all the defines to either: another existing define file new define file local .dm file if the define was only used in one file I also deleted defines that were not being used and added documentation to all of the ones that were moved out of misc.dm Why was this needed? People were basically using the misc.dm file as a dumpster to toss all their defines into that was creating one giant mess. The defines have been organized into their proper groups and files now.
59 lines
2.6 KiB
Plaintext
59 lines
2.6 KiB
Plaintext
//Ghost orbit types:
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/// Ghosts will orbit objects in a circle
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#define GHOST_ORBIT_CIRCLE "circle"
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/// Ghosts will orbit objects in a triangle
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#define GHOST_ORBIT_TRIANGLE "triangle"
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/// Ghosts will orbit objects in a hexagon
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#define GHOST_ORBIT_HEXAGON "hexagon"
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/// Ghosts will orbit objects in a square
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#define GHOST_ORBIT_SQUARE "square"
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/// Ghosts will orbit objects in a pentagon
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#define GHOST_ORBIT_PENTAGON "pentagon"
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//Ghost showing preferences:
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/// The main player's ghost will display as a simple white ghost
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#define GHOST_ACCS_NONE "Default sprites"
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/// The main player's ghost will display as a transparent mob
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#define GHOST_ACCS_DIR "Only directional sprites"
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/// The main player's ghost will display as a transparent mob with clothing
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#define GHOST_ACCS_FULL "Full accessories"
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/// The default ghost display selection for the main player
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#define GHOST_ACCS_DEFAULT_OPTION GHOST_ACCS_FULL
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/// The other players ghosts will display as a simple white ghost
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#define GHOST_OTHERS_SIMPLE "White ghosts"
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/// The other players ghosts will display as transparent mobs
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#define GHOST_OTHERS_DEFAULT_SPRITE "Default sprites"
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/// The other players ghosts will display as transparent mobs with clothing
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#define GHOST_OTHERS_THEIR_SETTING "Their sprites"
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/// The default ghost display selection when viewing other players
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#define GHOST_OTHERS_DEFAULT_OPTION GHOST_OTHERS_THEIR_SETTING
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/// A ghosts max view range if they are a BYOND guest or regular account
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#define GHOST_MAX_VIEW_RANGE_DEFAULT 10
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/// A ghosts max view range if they are a BYOND paid member account (P2W feature)
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#define GHOST_MAX_VIEW_RANGE_MEMBER 14
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// DEADCHAT MESSAGE TYPES //
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/// Deadchat notification for important round events (RED_ALERT, shuttle EVAC, communication announcements, etc.)
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#define DEADCHAT_ANNOUNCEMENT "announcement"
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/// Deadchat notification for new players who join the round at arrivals
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#define DEADCHAT_ARRIVALRATTLE "arrivalrattle"
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/// Deadchat notification for players who die during the round
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#define DEADCHAT_DEATHRATTLE "deathrattle"
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/// Deadchat notification for when there is an AI law change
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#define DEADCHAT_LAWCHANGE "lawchange"
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/// Deadchat notification for when players enter/leave the server (ignores stealth admins)
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#define DEADCHAT_LOGIN_LOGOUT "loginlogout"
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/// Deadchat regular ghost chat
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#define DEADCHAT_REGULAR "regular-deadchat"
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/// Pictures taken by a camera will not display ghosts
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#define CAMERA_NO_GHOSTS 0
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/// Pictures taken by a camera will display ghosts in the photo
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#define CAMERA_SEE_GHOSTS_BASIC 1
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/// Pictures taken by a camera will display ghosts and their orbits
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#define CAMERA_SEE_GHOSTS_ORBIT 2 // this doesn't do anything right now as of Jan 2022
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