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The old logic broke down if A: there were more then one eligable member on a tile Or B: if the members were in anything but a line The old code made the assumption that if a location had been talked to ever, it was done talking forever. This isn't the case. Also it kinda pissed me off that cost scaled with objects, not tiles. So I changed how things were tracked to fix those things. Makes me happy inside
6 lines
140 B
Plaintext
6 lines
140 B
Plaintext
// Defines relating to merger datums
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// Indexes for the turf packet list
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#define MERGE_TURF_PACKET_DIR 1
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#define MERGE_TURF_PACKET_ATOMS 2
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