mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-18 04:55:27 +00:00
## About The Pull Request Part of the "throwing stuff at the wall and seeing what happens" series of changes. We were discussing player bots and there was some small support for "what if bots couldn't talk except to other bots and primarily communicated via emoting and playing their prerecorded lines". I coded this but I'll be honest, my heart wasn't in it, especially because we have _already_ released sapient bots who can talk so I'd have to justify taking it away in a better way than "I want to see what would happen", so I'm not doing that (feel free to revert the last commit in this PR if you want to carry that cross yourself). But I'm keeping the button that plays the prerecorded voice messages. No these lists _aren't_ alphabetised, that's because I wanted to vaguely order them in order of "this is something the bot regularly says" to "this is something the bot rarely says (because it is rude or mean)". This priority is possibly the inverse of how players will want to use the button, but perhaps they should try being politer. Additionally this PR ensures that if you put a pAI in a bot then it will be able to speak any languages the pAI could. ## Why It's Good For The Game Saying "I should have been a plastic surgeon" is iconic medbot behaviour and players should be able to do it. We don't currently have bot TTS voices which directly sound like the bots themselves to apply, and it might be mildly concerning if we did because I believe at least one of the voices is the IRL voice of a community member with some filters added? ## Changelog 🆑 add: Player-controlled bots can now play the prerecorded lines associated with that bot. add: Placing a pAI into a bot temporarily teaches that bot all the langauges the pAI could speak. /🆑
300 lines
11 KiB
Plaintext
300 lines
11 KiB
Plaintext
/** AI defines */
|
|
|
|
#define DEFAULT_AI_LAWID "default"
|
|
#define LAW_ZEROTH "zeroth"
|
|
#define LAW_INHERENT "inherent"
|
|
#define LAW_SUPPLIED "supplied"
|
|
#define LAW_ION "ion"
|
|
#define LAW_HACKED "hacked"
|
|
|
|
//AI notification defines
|
|
///Alert when a new Cyborg is created.
|
|
#define AI_NOTIFICATION_NEW_BORG 1
|
|
///Alert when a Cyborg selects a model.
|
|
#define AI_NOTIFICATION_NEW_MODEL 2
|
|
///Alert when a Cyborg changes their name.
|
|
#define AI_NOTIFICATION_CYBORG_RENAMED 3
|
|
///Alert when an AI disconnects themselves from their shell.
|
|
#define AI_NOTIFICATION_AI_SHELL 4
|
|
///Alert when a Cyborg gets disconnected from their AI.
|
|
#define AI_NOTIFICATION_CYBORG_DISCONNECTED 5
|
|
|
|
//transfer_ai() defines. Main proc in ai_core.dm
|
|
///Downloading AI to InteliCard
|
|
#define AI_TRANS_TO_CARD 1
|
|
///Uploading AI from InteliCard
|
|
#define AI_TRANS_FROM_CARD 2
|
|
///Malfunctioning AI hijacking mecha
|
|
#define AI_MECH_HACK 3
|
|
|
|
/** Cyborg defines */
|
|
|
|
/// Special value to reset cyborg's lamp_cooldown
|
|
#define BORG_LAMP_CD_RESET -1
|
|
|
|
//Module slot define
|
|
///The third module slots is disabed.
|
|
#define BORG_MODULE_THREE_DISABLED (1<<0)
|
|
///The second module slots is disabed.
|
|
#define BORG_MODULE_TWO_DISABLED (1<<1)
|
|
///All modules slots are disabled.
|
|
#define BORG_MODULE_ALL_DISABLED (1<<2)
|
|
|
|
//Cyborg module selection
|
|
///First Borg module slot.
|
|
#define BORG_CHOOSE_MODULE_ONE 1
|
|
///Second Borg module slot.
|
|
#define BORG_CHOOSE_MODULE_TWO 2
|
|
///Third Borg module slot.
|
|
#define BORG_CHOOSE_MODULE_THREE 3
|
|
|
|
#define SKIN_ICON "skin_icon"
|
|
#define SKIN_ICON_STATE "skin_icon_state"
|
|
#define SKIN_PIXEL_X "skin_pixel_x"
|
|
#define SKIN_PIXEL_Y "skin_pixel_y"
|
|
#define SKIN_LIGHT_KEY "skin_light_key"
|
|
#define SKIN_HAT_OFFSET "skin_hat_offset"
|
|
#define SKIN_TRAITS "skin_traits"
|
|
|
|
/** Simple Animal BOT defines */
|
|
|
|
//Assembly defines
|
|
#define ASSEMBLY_FIRST_STEP 1
|
|
#define ASSEMBLY_SECOND_STEP 2
|
|
#define ASSEMBLY_THIRD_STEP 3
|
|
#define ASSEMBLY_FOURTH_STEP 4
|
|
#define ASSEMBLY_FIFTH_STEP 5
|
|
#define ASSEMBLY_SIXTH_STEP 6
|
|
#define ASSEMBLY_SEVENTH_STEP 7
|
|
#define ASSEMBLY_EIGHTH_STEP 8
|
|
#define ASSEMBLY_NINTH_STEP 9
|
|
|
|
//Bot defines, placed here so they can be read by other things!
|
|
/// Delay between movemements
|
|
#define BOT_STEP_DELAY 4
|
|
/// Maximum times a bot will retry to step from its position
|
|
#define BOT_STEP_MAX_RETRIES 5
|
|
/// Default view range for finding targets.
|
|
#define DEFAULT_SCAN_RANGE 7
|
|
//Amount of time that must pass after a Commissioned bot gets saluted to get another.
|
|
#define BOT_COMMISSIONED_SALUTE_DELAY (60 SECONDS)
|
|
|
|
//Bot mode defines displaying how Bots act
|
|
///The Bot is currently active, and will do whatever it is programmed to do.
|
|
#define BOT_MODE_ON (1<<0)
|
|
///The Bot is currently set to automatically patrol the station.
|
|
#define BOT_MODE_AUTOPATROL (1<<1)
|
|
///The Bot is currently allowed to be remote controlled by Silicon.
|
|
#define BOT_MODE_REMOTE_ENABLED (1<<2)
|
|
///The Bot is allowed to have a ghost placed in control of it.
|
|
#define BOT_MODE_CAN_BE_SAPIENT (1<<3)
|
|
///The Bot is allowed to be possessed if it is present on mapload.
|
|
#define BOT_MODE_ROUNDSTART_POSSESSION (1<<4)
|
|
|
|
//Bot cover defines indicating the Bot's status
|
|
///The Bot's cover is open and can be modified/emagged by anyone.
|
|
#define BOT_COVER_OPEN (1<<0)
|
|
///The Bot's cover is locked, and cannot be opened without unlocking it.
|
|
#define BOT_COVER_LOCKED (1<<1)
|
|
///The Bot is emagged.
|
|
#define BOT_COVER_EMAGGED (1<<2)
|
|
///The Bot has been hacked by a Silicon, emagging them, but revertable.
|
|
#define BOT_COVER_HACKED (1<<3)
|
|
|
|
//Bot types
|
|
/// Secutritrons (Beepsky)
|
|
#define SEC_BOT "Securitron"
|
|
/// ED-209s
|
|
#define ADVANCED_SEC_BOT "ED-209"
|
|
/// MULEbots
|
|
#define MULE_BOT "MULEbot"
|
|
/// Floorbots
|
|
#define FLOOR_BOT "Floorbot"
|
|
/// Cleanbots
|
|
#define CLEAN_BOT "Cleanbot"
|
|
/// Medibots
|
|
#define MED_BOT "Medibot"
|
|
/// Honkbots & ED-Honks
|
|
#define HONK_BOT "Honkbot"
|
|
/// Firebots
|
|
#define FIRE_BOT "Firebot"
|
|
/// Hygienebots
|
|
#define HYGIENE_BOT "Hygienebot"
|
|
/// Vibe bots
|
|
#define VIBE_BOT "Vibebot"
|
|
|
|
// General Bot modes //
|
|
/// Idle
|
|
#define BOT_IDLE "Idle"
|
|
/// Found target, hunting
|
|
#define BOT_HUNT "In Pursuit"
|
|
/// Currently tipped over.
|
|
#define BOT_TIPPED "Tipped"
|
|
/// Start patrol
|
|
#define BOT_START_PATROL "Beginning Patrol"
|
|
/// Patrolling
|
|
#define BOT_PATROL "Patrolling"
|
|
/// Summoned to a location
|
|
#define BOT_SUMMON "Summoned by PDA"
|
|
/// Responding to a call from the AI
|
|
#define BOT_RESPONDING "Proceeding to AI waypoint"
|
|
/// Currently moving
|
|
#define BOT_MOVING "Moving"
|
|
|
|
// Unique modes //
|
|
/// Secbot - At target, preparing to arrest
|
|
#define BOT_PREP_ARREST "Preparing to Arrest"
|
|
/// Secbot - Arresting target
|
|
#define BOT_ARREST "Arresting"
|
|
/// Cleanbot - Cleaning
|
|
#define BOT_CLEANING "Cleaning"
|
|
/// Hygienebot - Cleaning unhygienic humans
|
|
#define BOT_SHOWERSTANCE "Chasing filth"
|
|
/// Floorbots - Repairing hull breaches
|
|
#define BOT_REPAIRING "Repairing"
|
|
/// Medibots - Healing people
|
|
#define BOT_HEALING "Healing"
|
|
/// MULEbot - Moving to deliver
|
|
#define BOT_DELIVER "Navigating to Delivery Location"
|
|
/// MULEbot - Returning to home
|
|
#define BOT_GO_HOME "Proceeding to work site"
|
|
/// MULEbot - Blocked
|
|
#define BOT_BLOCKED "No Route"
|
|
/// MULEbot - Computing navigation
|
|
#define BOT_NAV "Unable to reach destination"
|
|
/// MULEbot - Waiting for nav computation
|
|
#define BOT_WAIT_FOR_NAV "Calculating navigation path"
|
|
/// MULEbot - No destination beacon found (or no route)
|
|
#define BOT_NO_ROUTE "Navigating to Home"
|
|
|
|
//Secbot and ED209 judgement criteria bitflag values
|
|
#define JUDGE_EMAGGED (1<<0)
|
|
#define JUDGE_IDCHECK (1<<1)
|
|
#define JUDGE_WEAPONCHECK (1<<2)
|
|
#define JUDGE_RECORDCHECK (1<<3)
|
|
|
|
//SecBOT defines on arresting
|
|
///Whether arrests should be broadcasted over the Security radio
|
|
#define SECBOT_DECLARE_ARRESTS (1<<0)
|
|
///Will arrest people who lack an ID card
|
|
#define SECBOT_CHECK_IDS (1<<1)
|
|
///Will check for weapons, taking Weapons access into account
|
|
#define SECBOT_CHECK_WEAPONS (1<<2)
|
|
///Will check Security record on whether to arrest
|
|
#define SECBOT_CHECK_RECORDS (1<<3)
|
|
///Whether we will stun & cuff or endlessly stun
|
|
#define SECBOT_HANDCUFF_TARGET (1<<4)
|
|
|
|
DEFINE_BITFIELD(security_mode_flags, list(
|
|
"SECBOT_DECLARE_ARRESTS" = SECBOT_DECLARE_ARRESTS,
|
|
"SECBOT_CHECK_IDS" = SECBOT_CHECK_IDS,
|
|
"SECBOT_CHECK_WEAPONS" = SECBOT_CHECK_WEAPONS,
|
|
"SECBOT_CHECK_RECORDS" = SECBOT_CHECK_RECORDS,
|
|
"SECBOT_HANDCUFF_TARGET" = SECBOT_HANDCUFF_TARGET,
|
|
))
|
|
|
|
//MedBOT defines
|
|
///Whether to declare if someone (we are healing) is in critical condition
|
|
#define MEDBOT_DECLARE_CRIT (1<<0)
|
|
///If the bot will stand still, only healing those next to it.
|
|
#define MEDBOT_STATIONARY_MODE (1<<1)
|
|
///Whether the bot will randomly speak from time to time. This will not actually prevent all speech.
|
|
#define MEDBOT_SPEAK_MODE (1<<2)
|
|
|
|
DEFINE_BITFIELD(medical_mode_flags, list(
|
|
"MEDBOT_DECLARE_CRIT" = MEDBOT_DECLARE_CRIT,
|
|
"MEDBOT_STATIONARY_MODE" = MEDBOT_STATIONARY_MODE,
|
|
"MEDBOT_SPEAK_MODE" = MEDBOT_SPEAK_MODE,
|
|
))
|
|
|
|
//cleanBOT defines on what to clean
|
|
#define CLEANBOT_CLEAN_BLOOD (1<<0)
|
|
#define CLEANBOT_CLEAN_TRASH (1<<1)
|
|
#define CLEANBOT_CLEAN_PESTS (1<<2)
|
|
#define CLEANBOT_CLEAN_DRAWINGS (1<<3)
|
|
|
|
DEFINE_BITFIELD(janitor_mode_flags, list(
|
|
"CLEANBOT_CLEAN_BLOOD" = CLEANBOT_CLEAN_BLOOD,
|
|
"CLEANBOT_CLEAN_TRASH" = CLEANBOT_CLEAN_TRASH,
|
|
"CLEANBOT_CLEAN_PESTS" = CLEANBOT_CLEAN_PESTS,
|
|
"CLEANBOT_CLEAN_DRAWINGS" = CLEANBOT_CLEAN_DRAWINGS,
|
|
))
|
|
|
|
//bot navigation beacon defines
|
|
#define NAVBEACON_PATROL_MODE "patrol"
|
|
#define NAVBEACON_PATROL_NEXT "next_patrol"
|
|
#define NAVBEACON_DELIVERY_MODE "delivery"
|
|
#define NAVBEACON_DELIVERY_DIRECTION "dir"
|
|
|
|
// Defines for lines that bots can speak which also have corresponding voice lines
|
|
|
|
#define ED209_VOICED_DOWN_WEAPONS "Please put down your weapon. You have 20 seconds to comply."
|
|
|
|
#define HONKBOT_VOICED_HONK_HAPPY "Honk!"
|
|
#define HONKBOT_VOICED_HONK_SAD "Honk..."
|
|
|
|
#define BEEPSKY_VOICED_CRIMINAL_DETECTED "Criminal detected!"
|
|
#define BEEPSKY_VOICED_FREEZE "Freeze, scumbag!"
|
|
#define BEEPSKY_VOICED_JUSTICE "Prepare for justice!"
|
|
#define BEEPSKY_VOICED_YOUR_MOVE "Your move, creep."
|
|
#define BEEPSKY_VOICED_I_AM_THE_LAW "I am the law!"
|
|
#define BEEPSKY_VOICED_SECURE_DAY "Have a secure day."
|
|
|
|
#define FIREBOT_VOICED_FIRE_DETECTED "Fire detected!"
|
|
#define FIREBOT_VOICED_STOP_DROP "Stop, drop and roll!"
|
|
#define FIREBOT_VOICED_EXTINGUISHING "Extinguishing!"
|
|
#define FIREBOT_VOICED_NO_FIRES "No fires detected."
|
|
#define FIREBOT_VOICED_ONLY_YOU "Only you can prevent station fires."
|
|
#define FIREBOT_VOICED_TEMPERATURE_NOMINAL "Temperature nominal."
|
|
#define FIREBOT_VOICED_KEEP_COOL "Keep it cool."
|
|
|
|
#define HYGIENEBOT_VOICED_UNHYGIENIC "Unhygienic client found. Please stand still so I can clean you."
|
|
#define HYGIENEBOT_VOICED_ENJOY_DAY "Enjoy your clean and tidy day!"
|
|
#define HYGIENEBOT_VOICED_THREAT_AIRLOCK "Either you stop running or I will fucking drag you out of an airlock."
|
|
#define HYGIENEBOT_VOICED_FOUL_SMELL "Get back here you foul smelling fucker."
|
|
#define HYGIENEBOT_VOICED_TROGLODYTE "I just want to fucking clean you you troglodyte."
|
|
#define HYGIENEBOT_VOICED_GREEN_CLOUD "If you don't come back here I'll put a green cloud around you cunt."
|
|
#define HYGIENEBOT_VOICED_ARSEHOLE "Just fucking let me clean you you arsehole!"
|
|
#define HYGIENEBOT_VOICED_THREAT_ARTERIES "STOP RUNNING OR I WILL CUT YOUR ARTERIES!"
|
|
#define HYGIENEBOT_VOICED_STOP_RUNNING "STOP. RUNNING."
|
|
#define HYGIENEBOT_VOICED_FUCKING_FINALLY "Fucking finally."
|
|
#define HYGIENEBOT_VOICED_THANK_GOD "Thank god, you finally stopped."
|
|
#define HYGIENEBOT_VOICED_DEGENERATE "Well about fucking time you degenerate."
|
|
|
|
#define MEDIBOT_VOICED_HOLD_ON "Hey! Hold on, I'm coming."
|
|
#define MEDIBOT_VOICED_WANT_TO_HELP "Wait! I want to help!"
|
|
#define MEDIBOT_VOICED_YOU_ARE_INJURED "You appear to be injured!"
|
|
#define MEDIBOT_VOICED_ALL_PATCHED_UP "All patched up!"
|
|
#define MEDIBOT_VOICED_APPLE_A_DAY "An apple a day keeps me away."
|
|
#define MEDIBOT_VOICED_FEEL_BETTER "Feel better soon!"
|
|
#define MEDIBOT_VOICED_STAY_WITH_ME "No! Stay with me!"
|
|
#define MEDIBOT_VOICED_LIVE "Live, damnit! LIVE!"
|
|
#define MEDIBOT_VOICED_NEVER_LOST "I...I've never lost a patient before. Not today, I mean."
|
|
#define MEDIBOT_VOICED_DELICIOUS "Delicious!"
|
|
#define MEDIBOT_VOICED_PLASTIC_SURGEON "I knew it, I should've been a plastic surgeon."
|
|
#define MEDIBOT_VOICED_MASK_ON "Radar, put a mask on!"
|
|
#define MEDIBOT_VOICED_ALWAYS_A_CATCH "There's always a catch, and I'm the best there is."
|
|
#define MEDIBOT_VOICED_LIKE_FLIES "What kind of medbay is this? Everyone's dropping like flies."
|
|
#define MEDIBOT_VOICED_SUFFER "Why are we still here? Just to suffer?"
|
|
#define MEDIBOT_VOICED_FUCK_YOU "Fuck you."
|
|
#define MEDIBOT_VOICED_NOT_A_GAME "Turn off your computer. This is not a game."
|
|
#define MEDIBOT_VOICED_IM_DIFFERENT "I'm different!"
|
|
#define MEDIBOT_VOICED_FOURTH_WALL "Close Dreamseeker.exe now. Or else."
|
|
#define MEDIBOT_VOICED_SHINDEMASHOU "Shindemashou."
|
|
#define MEDIBOT_VOICED_WAIT "Hey, wait..."
|
|
#define MEDIBOT_VOICED_DONT "Please don't..."
|
|
#define MEDIBOT_VOICED_TRUSTED_YOU "I trusted you..."
|
|
#define MEDIBOT_VOICED_NO_SAD "Nooo..."
|
|
#define MEDIBOT_VOICED_OH_FUCK "Oh fuck-"
|
|
#define MEDIBOT_VOICED_FORGIVE "I forgive you."
|
|
#define MEDIBOT_VOICED_THANKS "Thank you!"
|
|
#define MEDIBOT_VOICED_GOOD_PERSON "You are a good person."
|
|
#define MEDIBOT_VOICED_BEHAVIOUR_REPORTED "Your behavior has been reported, have a nice day."
|
|
#define MEDIBOT_VOICED_ASSISTANCE "I require assistance."
|
|
#define MEDIBOT_VOICED_PUT_BACK "Please put me back."
|
|
#define MEDIBOT_VOICED_IM_SCARED "Please, I am scared!"
|
|
#define MEDIBOT_VOICED_NEED_HELP "I don't like this, I need help!"
|
|
#define MEDIBOT_VOICED_THIS_HURTS "This hurts, my pain is real!"
|
|
#define MEDIBOT_VOICED_THE_END "Is this the end?"
|
|
#define MEDIBOT_VOICED_NOOO "Nooo!"
|