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## About The Pull Request Signals were initially only usable with component listeners, which while no longer the case has lead to outdated documentation, names, and a similar location in code. This pr pulls the two apart. Partially because mso thinks we should, but also because they really aren't directly linked anymore, and having them in this midstate just confuses people. [Renames comp_lookup to listen_lookup, since that's what it does](102b79694f) [Moves signal procs over to their own file](33d07d01fd) [Renames the PREQDELETING and QDELETING comsigs to drop the parent bit since they can hook to more then just comps now](335ea4ad08) [Does something similar to the attackby comsigs (PARENT -> ATOM)](210e57051d) [And finally passes over the examine signals](65917658fb) ## Why It's Good For The Game Code makes more sense, things are better teased apart, s just good imo ## Changelog 🆑 refactor: Pulled apart the last vestiges of names/docs directly linking signals to components /🆑
116 lines
5.4 KiB
Plaintext
116 lines
5.4 KiB
Plaintext
SUBSYSTEM_DEF(traitor)
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name = "Traitor"
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flags = SS_KEEP_TIMING
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wait = 10 SECONDS
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runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
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/// A list of all uplink items mapped by type
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var/list/uplink_items_by_type = list()
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/// A list of all uplink items
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var/list/uplink_items = list()
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/// File to load configurations from.
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var/configuration_path = "config/traitor_objective.json"
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/// Global configuration data that gets applied to each objective when it is created.
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/// Basic objective format
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/// '/datum/traitor_objective/path/to/objective': {
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/// "global_progression_influence_intensity": 0
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/// }
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var/configuration_data = list()
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/// The coefficient multiplied by the current_global_progression for new joining traitors to calculate their progression
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var/newjoin_progression_coeff = 0.6
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/// The current progression that all traitors should be at in the round
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var/current_global_progression = 0
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/// The amount of deviance from the current global progression before you start getting 2x the current scaling or no scaling at all
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/// Also affects objectives, so -50% progress reduction or 50% progress boost.
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var/progression_scaling_deviance = 20 MINUTES
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/// The current uplink handlers being managed
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var/list/datum/uplink_handler/uplink_handlers = list()
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/// The current scaling per minute of progression. Has a maximum value of 1 MINUTES.
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var/current_progression_scaling = 1 MINUTES
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/// Used to handle the probability of getting an objective.
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var/datum/traitor_category_handler/category_handler
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/// The current debug handler for objectives. Used for debugging objectives
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var/datum/traitor_objective_debug/traitor_debug_panel
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/// Used by the debug menu, decides whether newly created objectives should generate progression and telecrystals. Do not modify for non-debug purposes.
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var/generate_objectives = TRUE
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/// Objectives that have been completed by type. Used for limiting objectives.
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var/list/taken_objectives_by_type = list()
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/// A list of all existing objectives by type
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var/list/all_objectives_by_type = list()
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/datum/controller/subsystem/traitor/Initialize()
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category_handler = new()
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traitor_debug_panel = new(category_handler)
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if(fexists(configuration_path))
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var/list/data = json_decode(file2text(file(configuration_path)))
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for(var/typepath in data)
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var/actual_typepath = text2path(typepath)
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if(!actual_typepath)
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log_world("[configuration_path] has an invalid type ([typepath]) that doesn't exist in the codebase! Please correct or remove [typepath]")
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configuration_data[actual_typepath] = data[typepath]
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return SS_INIT_SUCCESS
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/datum/controller/subsystem/traitor/fire(resumed)
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var/player_count = length(GLOB.alive_player_list)
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// Has a maximum of 1 minute, however the value can be lower if there are lower players than the ideal
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// player count for a traitor to be threatening. Rounds to the nearest 10% of a minute to prevent weird
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// values from appearing in the UI. Traitor scaling multiplier bypasses the limit and only multiplies the end value.
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// from all of our calculations.
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current_progression_scaling = max(min(
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(player_count / CONFIG_GET(number/traitor_ideal_player_count)) * 1 MINUTES,
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1 MINUTES
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), 0.1 MINUTES) * CONFIG_GET(number/traitor_scaling_multiplier)
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var/progression_scaling_delta = (wait / (1 MINUTES)) * current_progression_scaling
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var/previous_global_progression = current_global_progression
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current_global_progression += progression_scaling_delta
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for(var/datum/uplink_handler/handler in uplink_handlers)
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if(!handler.has_progression || QDELETED(handler))
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uplink_handlers -= handler
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var/deviance = (previous_global_progression - handler.progression_points) / progression_scaling_deviance
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if(abs(deviance) < 0.01)
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// If deviance is less than 1%, just set them to the current global progression
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// Prevents problems with precision errors.
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handler.progression_points = current_global_progression
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else
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var/amount_to_give = progression_scaling_delta + (progression_scaling_delta * deviance)
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amount_to_give = clamp(amount_to_give, 0, progression_scaling_delta * 2)
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handler.progression_points += amount_to_give
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handler.update_objectives()
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handler.on_update()
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/datum/controller/subsystem/traitor/proc/register_uplink_handler(datum/uplink_handler/uplink_handler)
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if(!uplink_handler.has_progression)
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return
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uplink_handlers |= uplink_handler
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// An uplink handler can be registered multiple times if they get assigned to new uplinks, so
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// override is set to TRUE here because it is intentional that they could get added multiple times.
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RegisterSignal(uplink_handler, COMSIG_QDELETING, PROC_REF(uplink_handler_deleted), override = TRUE)
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/datum/controller/subsystem/traitor/proc/uplink_handler_deleted(datum/uplink_handler/uplink_handler)
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SIGNAL_HANDLER
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uplink_handlers -= uplink_handler
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/datum/controller/subsystem/traitor/proc/on_objective_taken(datum/traitor_objective/objective)
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if(!istype(objective))
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return
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add_objective_to_list(objective, taken_objectives_by_type)
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/datum/controller/subsystem/traitor/proc/get_taken_count(datum/traitor_objective/objective_type)
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return length(taken_objectives_by_type[objective_type])
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/datum/controller/subsystem/traitor/proc/add_objective_to_list(datum/traitor_objective/objective, list/objective_list)
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var/datum/traitor_objective/current_type = objective.type
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while(current_type != /datum/traitor_objective)
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if(!objective_list[current_type])
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objective_list[current_type] = list(objective)
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else
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objective_list[current_type] += objective
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current_type = type2parent(current_type)
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