Files
Bubberstation/code/controllers/subsystem/traitor.dm
LemonInTheDark ae5a4f955d Pulls apart the vestiges of components still hanging onto signals (#75914)
## About The Pull Request

Signals were initially only usable with component listeners, which while
no longer the case has lead to outdated documentation, names, and a
similar location in code.

This pr pulls the two apart. Partially because mso thinks we should, but
also because they really aren't directly linked anymore, and having them
in this midstate just confuses people.

[Renames comp_lookup to listen_lookup, since that's what it
does](102b79694f)

[Moves signal procs over to their own
file](33d07d01fd)

[Renames the PREQDELETING and QDELETING comsigs to drop the parent bit
since they can hook to more then just comps
now](335ea4ad08)

[Does something similar to the attackby comsigs (PARENT ->
ATOM)](210e57051d)

[And finally passes over the examine
signals](65917658fb)

## Why It's Good For The Game

Code makes more sense, things are better teased apart, s just good imo

## Changelog
🆑
refactor: Pulled apart the last vestiges of names/docs directly linking
signals to components
/🆑
2023-06-09 06:14:31 +00:00

116 lines
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SUBSYSTEM_DEF(traitor)
name = "Traitor"
flags = SS_KEEP_TIMING
wait = 10 SECONDS
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
/// A list of all uplink items mapped by type
var/list/uplink_items_by_type = list()
/// A list of all uplink items
var/list/uplink_items = list()
/// File to load configurations from.
var/configuration_path = "config/traitor_objective.json"
/// Global configuration data that gets applied to each objective when it is created.
/// Basic objective format
/// '/datum/traitor_objective/path/to/objective': {
/// "global_progression_influence_intensity": 0
/// }
var/configuration_data = list()
/// The coefficient multiplied by the current_global_progression for new joining traitors to calculate their progression
var/newjoin_progression_coeff = 0.6
/// The current progression that all traitors should be at in the round
var/current_global_progression = 0
/// The amount of deviance from the current global progression before you start getting 2x the current scaling or no scaling at all
/// Also affects objectives, so -50% progress reduction or 50% progress boost.
var/progression_scaling_deviance = 20 MINUTES
/// The current uplink handlers being managed
var/list/datum/uplink_handler/uplink_handlers = list()
/// The current scaling per minute of progression. Has a maximum value of 1 MINUTES.
var/current_progression_scaling = 1 MINUTES
/// Used to handle the probability of getting an objective.
var/datum/traitor_category_handler/category_handler
/// The current debug handler for objectives. Used for debugging objectives
var/datum/traitor_objective_debug/traitor_debug_panel
/// Used by the debug menu, decides whether newly created objectives should generate progression and telecrystals. Do not modify for non-debug purposes.
var/generate_objectives = TRUE
/// Objectives that have been completed by type. Used for limiting objectives.
var/list/taken_objectives_by_type = list()
/// A list of all existing objectives by type
var/list/all_objectives_by_type = list()
/datum/controller/subsystem/traitor/Initialize()
category_handler = new()
traitor_debug_panel = new(category_handler)
if(fexists(configuration_path))
var/list/data = json_decode(file2text(file(configuration_path)))
for(var/typepath in data)
var/actual_typepath = text2path(typepath)
if(!actual_typepath)
log_world("[configuration_path] has an invalid type ([typepath]) that doesn't exist in the codebase! Please correct or remove [typepath]")
configuration_data[actual_typepath] = data[typepath]
return SS_INIT_SUCCESS
/datum/controller/subsystem/traitor/fire(resumed)
var/player_count = length(GLOB.alive_player_list)
// Has a maximum of 1 minute, however the value can be lower if there are lower players than the ideal
// player count for a traitor to be threatening. Rounds to the nearest 10% of a minute to prevent weird
// values from appearing in the UI. Traitor scaling multiplier bypasses the limit and only multiplies the end value.
// from all of our calculations.
current_progression_scaling = max(min(
(player_count / CONFIG_GET(number/traitor_ideal_player_count)) * 1 MINUTES,
1 MINUTES
), 0.1 MINUTES) * CONFIG_GET(number/traitor_scaling_multiplier)
var/progression_scaling_delta = (wait / (1 MINUTES)) * current_progression_scaling
var/previous_global_progression = current_global_progression
current_global_progression += progression_scaling_delta
for(var/datum/uplink_handler/handler in uplink_handlers)
if(!handler.has_progression || QDELETED(handler))
uplink_handlers -= handler
var/deviance = (previous_global_progression - handler.progression_points) / progression_scaling_deviance
if(abs(deviance) < 0.01)
// If deviance is less than 1%, just set them to the current global progression
// Prevents problems with precision errors.
handler.progression_points = current_global_progression
else
var/amount_to_give = progression_scaling_delta + (progression_scaling_delta * deviance)
amount_to_give = clamp(amount_to_give, 0, progression_scaling_delta * 2)
handler.progression_points += amount_to_give
handler.update_objectives()
handler.on_update()
/datum/controller/subsystem/traitor/proc/register_uplink_handler(datum/uplink_handler/uplink_handler)
if(!uplink_handler.has_progression)
return
uplink_handlers |= uplink_handler
// An uplink handler can be registered multiple times if they get assigned to new uplinks, so
// override is set to TRUE here because it is intentional that they could get added multiple times.
RegisterSignal(uplink_handler, COMSIG_QDELETING, PROC_REF(uplink_handler_deleted), override = TRUE)
/datum/controller/subsystem/traitor/proc/uplink_handler_deleted(datum/uplink_handler/uplink_handler)
SIGNAL_HANDLER
uplink_handlers -= uplink_handler
/datum/controller/subsystem/traitor/proc/on_objective_taken(datum/traitor_objective/objective)
if(!istype(objective))
return
add_objective_to_list(objective, taken_objectives_by_type)
/datum/controller/subsystem/traitor/proc/get_taken_count(datum/traitor_objective/objective_type)
return length(taken_objectives_by_type[objective_type])
/datum/controller/subsystem/traitor/proc/add_objective_to_list(datum/traitor_objective/objective, list/objective_list)
var/datum/traitor_objective/current_type = objective.type
while(current_type != /datum/traitor_objective)
if(!objective_list[current_type])
objective_list[current_type] = list(objective)
else
objective_list[current_type] += objective
current_type = type2parent(current_type)