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Bubberstation/code/datums/components/crafting/weapon_ammo.dm
Vekter b427a201f2 Fixes FRAG-12 recipe leaving reagents in the beaker after crafting (#77445)
## About The Pull Request
This PR changes the recipe to use 10 fluorosulfuric acid instead of 5
sulfuric and 5 fluorosulfuric. This doesn't function as a balance change
as sulfuric acid is actually required to craft fluorosulfuric acid, so
this shouldn't impact the difficulty of crafting it, just make it more
consistent.

This also fixes a minor grammar issue with the name of the crafting
recipe that bugged me. Just me being pedantic.

## Why It's Good For The Game
Fixes #77338.

There's probably something deeper going on with how crafting handles
materials that turn into other materials in crafts, but this is a simple
fix that makes sense in the short term to make them actually craft as
expected instead of leaving byproducts.
## Changelog
🆑 Vekter
fix: FRAG-12 shells no longer require sulfuric acid, instead needing 10
fluorosulfuric acid. This should prevent them from leaving byproducts if
crafted in a specific way.
/🆑
2023-08-10 17:43:55 +01:00

95 lines
2.6 KiB
Plaintext

/datum/crafting_recipe/meteorslug
name = "Meteorslug Shell"
result = /obj/item/ammo_casing/shotgun/meteorslug
reqs = list(
/obj/item/ammo_casing/shotgun/techshell = 1,
/obj/item/rcd_ammo = 1,
/datum/reagent/gunpowder = 10,
/datum/reagent/consumable/ethanol/rum = 10,
/obj/item/stock_parts/servo = 2,
)
tool_behaviors = list(TOOL_SCREWDRIVER)
time = 0.5 SECONDS
category = CAT_WEAPON_AMMO
/datum/crafting_recipe/pulseslug
name = "Pulse Slug Shell"
result = /obj/item/ammo_casing/shotgun/pulseslug
reqs = list(
/obj/item/ammo_casing/shotgun/techshell = 1,
/obj/item/stock_parts/capacitor/adv = 2,
/obj/item/stock_parts/micro_laser/ultra = 1,
)
tool_behaviors = list(TOOL_SCREWDRIVER)
time = 0.5 SECONDS
category = CAT_WEAPON_AMMO
/datum/crafting_recipe/dragonsbreath
name = "Dragonsbreath Shell"
result = /obj/item/ammo_casing/shotgun/dragonsbreath
reqs = list(
/obj/item/ammo_casing/shotgun/techshell = 1,
/datum/reagent/phosphorus = 5,
)
tool_behaviors = list(TOOL_SCREWDRIVER)
time = 0.5 SECONDS
category = CAT_WEAPON_AMMO
/datum/crafting_recipe/frag12
name = "FRAG-12 Slug Shell"
result = /obj/item/ammo_casing/shotgun/frag12
reqs = list(
/obj/item/ammo_casing/shotgun/techshell = 1,
/datum/reagent/glycerol = 5,
/datum/reagent/toxin/acid/fluacid = 10,
)
tool_behaviors = list(TOOL_SCREWDRIVER)
time = 0.5 SECONDS
category = CAT_WEAPON_AMMO
/datum/crafting_recipe/ionslug
name = "Ion Scatter Shell"
result = /obj/item/ammo_casing/shotgun/ion
reqs = list(
/obj/item/ammo_casing/shotgun/techshell = 1,
/obj/item/stock_parts/micro_laser/ultra = 1,
/obj/item/stock_parts/subspace/crystal = 1,
)
tool_behaviors = list(TOOL_SCREWDRIVER)
time = 0.5 SECONDS
category = CAT_WEAPON_AMMO
/datum/crafting_recipe/improvisedslug
name = "Improvised Shotgun Shell"
result = /obj/item/ammo_casing/shotgun/improvised
reqs = list(
/obj/item/stack/sheet/iron = 2,
/obj/item/stack/cable_coil = 1,
/datum/reagent/fuel = 10,
)
tool_behaviors = list(TOOL_SCREWDRIVER)
time = 1.2 SECONDS
category = CAT_WEAPON_AMMO
/datum/crafting_recipe/laserslug
name = "Scatter Laser Shell"
result = /obj/item/ammo_casing/shotgun/laserslug
reqs = list(
/obj/item/ammo_casing/shotgun/techshell = 1,
/obj/item/stock_parts/capacitor/adv = 1,
/obj/item/stock_parts/micro_laser/high = 1,
)
tool_behaviors = list(TOOL_SCREWDRIVER)
time = 0.5 SECONDS
category = CAT_WEAPON_AMMO
/datum/crafting_recipe/trashball
name = "Trashball"
always_available = FALSE
result = /obj/item/stack/cannonball/trashball
reqs = list(
/obj/item/stack/sheet = 5,
/datum/reagent/consumable/space_cola = 10,
)
category = CAT_WEAPON_AMMO