Files
Bubberstation/code/datums/mutations/adaptation.dm
YesterdaysPromise a373b4cb08 Icon folder cleaning wave one (#76703)
## About The Pull Request

Due to a mental breakdown caused by unfathomable abomination that is
icons folder, I swore to myself to one day clean it. Today is kind of
that day. Been at it for around 6, you gotta understand I need a rest. I
tracked most changes in descriptions of commits if you are looking for
details.

## Why It's Good For The Game

Saner spriters make better sprites. And also, just helps keep track of
things.

## Changelog

🆑
image: added sprites for different variants of scrolls.
image: modified couple posters with ghost pixels.
/🆑

---------

Co-authored-by: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com>
2023-07-11 10:50:10 -07:00

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/datum/mutation/human/temperature_adaptation
name = "Temperature Adaptation"
desc = "A strange mutation that renders the host immune to damage from extreme temperatures. Does not protect from vacuums."
quality = POSITIVE
difficulty = 16
text_gain_indication = "<span class='notice'>Your body feels warm!</span>"
instability = 25
conflicts = list(/datum/mutation/human/pressure_adaptation)
/datum/mutation/human/temperature_adaptation/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut)
..()
if(!(type in visual_indicators))
visual_indicators[type] = list(mutable_appearance('icons/mob/effects/genetics.dmi', "fire", -MUTATIONS_LAYER))
/datum/mutation/human/temperature_adaptation/get_visual_indicator()
return visual_indicators[type][1]
/datum/mutation/human/temperature_adaptation/on_acquiring(mob/living/carbon/human/owner)
if(..())
return
owner.add_traits(list(TRAIT_RESISTCOLD, TRAIT_RESISTHEAT), GENETIC_MUTATION)
/datum/mutation/human/temperature_adaptation/on_losing(mob/living/carbon/human/owner)
if(..())
return
owner.remove_traits(list(TRAIT_RESISTCOLD, TRAIT_RESISTHEAT), GENETIC_MUTATION)
/datum/mutation/human/pressure_adaptation
name = "Pressure Adaptation"
desc = "A strange mutation that renders the host immune to damage from both low and high pressure environments. Does not protect from temperature, including the cold of space."
quality = POSITIVE
difficulty = 16
text_gain_indication = "<span class='notice'>Your body feels numb!</span>"
instability = 25
conflicts = list(/datum/mutation/human/temperature_adaptation)
/datum/mutation/human/pressure_adaptation/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut)
..()
if(!(type in visual_indicators))
visual_indicators[type] = list(mutable_appearance('icons/mob/effects/genetics.dmi', "pressure", -MUTATIONS_LAYER))
/datum/mutation/human/pressure_adaptation/get_visual_indicator()
return visual_indicators[type][1]
/datum/mutation/human/pressure_adaptation/on_acquiring(mob/living/carbon/human/owner)
if(..())
return
owner.add_traits(list(TRAIT_RESISTLOWPRESSURE, TRAIT_RESISTHIGHPRESSURE), GENETIC_MUTATION)
/datum/mutation/human/pressure_adaptation/on_losing(mob/living/carbon/human/owner)
if(..())
return
owner.remove_traits(list(TRAIT_RESISTLOWPRESSURE, TRAIT_RESISTHIGHPRESSURE), GENETIC_MUTATION)