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## About The Pull Request New malf AI upgrade Remote safety overrides: Mid-cost, Mid-supply. Allows the AI to remotely emag things it can see and can access. 1. Very useful for psychological warfare (Emagging APCs to throw the crew off their trail) 2. Logically makes sense - why, of all things, can the AI not emag anything when it's fundumentally integrated with the station's electronics? 3. Generally speaking can only access things that make sense for it to access - it cannot emag ethereals, sadly In order for this to work, emag_act now returns a boolean, designating if the emag had any effect. While I was in there, I also added args to every single emag_act I could find and added far more feedback/converted a lot of things to balloon alerts to allow the AI to see if its emag had any effect. ## Why It's Good For The Game It just makes sense that the AI, the most electronically-sensitive entity in the game, would be able to emag things. Plus, more options given to malf that aren't strictly MURDER KILL MURDER are always a plus, especially if they allow for fancier plays. ## Changelog 🆑 add: New malf ability: Remote safety overrides. Allows the AI to remotely emag things it has access to. code: emag_act() now returns a boolean designating it's success in emagging code: All instances of emag_act() now have the proper arguments qol: Most usecases of emagging now have some kind of feedback, and existing feedback has been sanity checked and converted to balloon alerts. /🆑
160 lines
5.4 KiB
Plaintext
160 lines
5.4 KiB
Plaintext
/obj/machinery/digital_clock
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name = "digital clock"
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desc = "An ultra-futuristic, sleek, advanced, next-gen normal digital clock that tells the time. Powered by bluespace. Despite supposedly being better in every way to classic clocks, it just doesn't feel the same. They just don't make them the way they used to..."
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icon_state = "digital_clock_base"
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icon = 'icons/obj/digital_clock.dmi'
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verb_say = "beeps"
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verb_ask = "bloops"
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verb_exclaim = "blares"
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density = FALSE
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layer = ABOVE_WINDOW_LAYER
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custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 7, /datum/material/glass = SHEET_MATERIAL_AMOUNT * 4)
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/obj/item/wallframe/digital_clock
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name = "digital clock frame"
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desc = "Used to build digital clocks, just secure to the wall."
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icon_state = "digital_clock_base"
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icon = 'icons/obj/digital_clock.dmi'
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custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 7, /datum/material/glass = SHEET_MATERIAL_AMOUNT * 4)
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result_path = /obj/machinery/digital_clock
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pixel_shift = 28
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/obj/machinery/digital_clock/wrench_act_secondary(mob/living/user, obj/item/tool)
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. = ..()
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balloon_alert(user, "[anchored ? "un" : ""]securing...")
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tool.play_tool_sound(src)
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if(tool.use_tool(src, user, 6 SECONDS))
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playsound(loc, 'sound/items/deconstruct.ogg', 50, vary = TRUE)
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balloon_alert(user, "[anchored ? "un" : ""]secured")
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deconstruct()
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return TRUE
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/obj/machinery/digital_clock/welder_act(mob/living/user, obj/item/tool)
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if(user.combat_mode)
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return
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if(atom_integrity >= max_integrity)
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balloon_alert(user, "it doesn't need repairs!")
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return TRUE
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balloon_alert(user, "repairing display...")
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if(!tool.use_tool(src, user, 4 SECONDS, amount = 0, volume=50))
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return TRUE
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balloon_alert(user, "repaired")
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atom_integrity = max_integrity
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set_machine_stat(machine_stat & ~BROKEN)
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update_appearance()
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return TRUE
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/obj/machinery/digital_clock/multitool_act(mob/living/user, obj/item/tool)
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if(user.combat_mode)
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return
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if(!(obj_flags & EMAGGED))
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return
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balloon_alert(user, "resetting...")
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tool.play_tool_sound(src)
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if(tool.use_tool(src, user, 6 SECONDS))
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playsound(loc, 'sound/items/deconstruct.ogg', 50, vary = TRUE)
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balloon_alert(user, "reset")
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obj_flags &= ~EMAGGED
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return TRUE
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/obj/machinery/digital_clock/emag_act(mob/user, obj/item/card/emag/emag_card)
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if(obj_flags & EMAGGED)
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return FALSE
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playsound(src, SFX_SPARKS, 100, vary = TRUE, extrarange = SHORT_RANGE_SOUND_EXTRARANGE)
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do_sparks(3, cardinal_only = FALSE, source = src)
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obj_flags |= EMAGGED
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return TRUE
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/obj/machinery/digital_clock/emp_act(severity)
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. = ..()
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emag_act()
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/obj/machinery/digital_clock/deconstruct(disassembled = TRUE)
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if(flags_1 & NODECONSTRUCT_1)
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return
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if(disassembled)
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new /obj/item/wallframe/digital_clock(drop_location())
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else
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new /obj/item/stack/sheet/iron(drop_location(), 2)
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new /obj/item/shard(drop_location())
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new /obj/item/shard(drop_location())
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qdel(src)
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/obj/machinery/digital_clock/Initialize(mapload)
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. = ..()
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START_PROCESSING(SSdigital_clock, src)
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/obj/machinery/digital_clock/Destroy()
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STOP_PROCESSING(SSdigital_clock, src)
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return ..()
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/obj/machinery/digital_clock/process(seconds_per_tick)
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if(machine_stat & NOPOWER)
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return
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update_appearance()
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/obj/machinery/digital_clock/update_appearance(updates=ALL)
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. = ..()
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if(machine_stat & (NOPOWER|BROKEN))
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set_light(0)
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return
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set_light(l_range = 1.5, l_power = 0.7, l_color = LIGHT_COLOR_BLUE) // blue light
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/obj/machinery/digital_clock/update_overlays()
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. = ..()
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if(machine_stat & (NOPOWER|BROKEN))
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return
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. += update_time()
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return .
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/obj/machinery/digital_clock/proc/update_time()
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var/station_minutes
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if(obj_flags & EMAGGED)
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station_minutes = rand(0, 99)
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else
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station_minutes = text2num(station_time_timestamp(format = "mm"))
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// tenth / the '3' in '31' / 31 -> 3.1 -> 3
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var/station_minute_tenth = station_minutes >= 10 ? round(station_minutes * 0.1) : 0
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// one / the '1' in '31' / 31 -> 31 - (3 * 10) -> 31 - 30 -> 1
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var/station_minute_one = station_minutes - (station_minute_tenth * 10)
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var/station_hours
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if(obj_flags & EMAGGED)
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station_hours = rand(0, 99)
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else
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station_hours = text2num(station_time_timestamp(format = "hh"))
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// one / the '1' in '12' / 12 -> 1.2 -> 1
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var/station_hours_tenth = station_minutes >= 10 ? round(station_hours * 0.1) : 0
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// tenth / the '2' in '12' / 12 -> 12 - (1 * 10) -> 12 - 10 -> 2
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var/station_hours_one = station_hours - (station_hours_tenth * 10)
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var/return_overlays = list()
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var/mutable_appearance/minute_one_overlay = mutable_appearance('icons/obj/digital_clock.dmi', "+[station_minute_one]")
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minute_one_overlay.pixel_w = 0
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return_overlays += minute_one_overlay
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var/mutable_appearance/minute_tenth_overlay = mutable_appearance('icons/obj/digital_clock.dmi', "+[station_minute_tenth]")
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minute_tenth_overlay.pixel_w = -4
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return_overlays += minute_tenth_overlay
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var/mutable_appearance/separator = mutable_appearance('icons/obj/digital_clock.dmi', "+separator")
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return_overlays += separator
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var/mutable_appearance/hour_one_overlay = mutable_appearance('icons/obj/digital_clock.dmi', "+[station_hours_one]")
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hour_one_overlay.pixel_w = -10
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return_overlays += hour_one_overlay
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var/mutable_appearance/hour_tenth_overlay = mutable_appearance('icons/obj/digital_clock.dmi', "+[station_hours_tenth]")
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hour_tenth_overlay.pixel_w = -14
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return_overlays += hour_tenth_overlay
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return return_overlays
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/digital_clock, 28)
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