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## About The Pull Request Fixes #76484 Then I noticed some weird stuff which slipped through the PR and poked at that too. - Spiderlings and Spiders once more have names ending in (###) - Removed an unused property on Spiderlings. - Rewrote the descriptions for a bunch of web-abilities and web-objects to be clearer and have better capitalisation. - Refactored the "Web Carcass" ability to not extend from "lay web" as it didn't need to perform most of that behaviour. - Also I renamed it and made the description give you a hint about why you would want to instantly spawn a statue. - The web effigy now despawns at the same rate as the ability cools down so you're not dumping spider statues all over the place. - I made spiderlings move at about the same speed as humans except if they're on webs in which case they're still pretty fast. To be honest I am not certain an instant statue spawning button is great to begin with and I didn't even know it was added to the game but I am not interested in messing much with the balance for now. This made me look at spiderlings enough that I'm going to try and make a new sprite for them that isn't awful. ## Why It's Good For The Game Lets you differentiate individual spiders a little bit. Makes usage of abilities clearer. ## Changelog 🆑 balance: Guard spider web statues despawn as the ability comes back off cooldown. balance: Spiderlings now only move at light speed if they're on webs, stay safe little guys. fix: Spiders once again have random numbers after their names. /🆑
209 lines
6.0 KiB
Plaintext
209 lines
6.0 KiB
Plaintext
//generic procs copied from obj/effect/alien
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/obj/structure/spider
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name = "web"
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icon = 'icons/effects/effects.dmi'
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desc = "It's stringy and sticky."
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anchored = TRUE
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density = FALSE
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max_integrity = 15
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/obj/structure/spider/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/atmos_sensitive, mapload)
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/obj/structure/spider/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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if(damage_type == BURN)//the stickiness of the web mutes all attack sounds except fire damage type
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playsound(loc, 'sound/items/welder.ogg', 100, TRUE)
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/obj/structure/spider/run_atom_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
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if(damage_flag == MELEE)
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switch(damage_type)
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if(BURN)
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damage_amount *= 1.25
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if(BRUTE)
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damage_amount *= 0.25
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. = ..()
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/obj/structure/spider/should_atmos_process(datum/gas_mixture/air, exposed_temperature)
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return exposed_temperature > 350
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/obj/structure/spider/atmos_expose(datum/gas_mixture/air, exposed_temperature)
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take_damage(5, BURN, 0, 0)
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/obj/structure/spider/stickyweb
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///Whether or not the web is from the genetics power
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var/genetic = FALSE
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///Whether or not the web is a sealed web
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var/sealed = FALSE
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icon_state = "stickyweb1"
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/obj/structure/spider/stickyweb/attack_hand(mob/user, list/modifiers)
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.= ..()
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if(.)
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return
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if(!HAS_TRAIT(user,TRAIT_WEB_WEAVER))
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return
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loc.balloon_alert_to_viewers("weaving...")
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if(!do_after(user, 2 SECONDS))
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loc.balloon_alert(user, "interrupted!")
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return
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qdel(src)
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var/obj/item/stack/sheet/cloth/woven_cloth = new /obj/item/stack/sheet/cloth
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user.put_in_hands(woven_cloth)
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/obj/structure/spider/stickyweb/Initialize(mapload)
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if(!sealed && prob(50))
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icon_state = "stickyweb2"
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. = ..()
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/obj/structure/spider/stickyweb/CanAllowThrough(atom/movable/mover, border_dir)
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. = ..()
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if(genetic)
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return
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if(sealed)
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return FALSE
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if(isliving(mover))
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if(HAS_TRAIT(mover, TRAIT_WEB_SURFER))
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return TRUE
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if(mover.pulledby && HAS_TRAIT(mover.pulledby, TRAIT_WEB_SURFER))
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return TRUE
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if(prob(50))
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loc.balloon_alert(mover, "stuck in web!")
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return FALSE
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else if(isprojectile(mover))
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return prob(30)
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/obj/structure/spider/stickyweb/sealed
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name = "sealed web"
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desc = "A solid thick wall of web, airtight enough to block air flow."
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icon_state = "sealedweb"
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sealed = TRUE
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can_atmos_pass = ATMOS_PASS_NO
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/obj/structure/spider/stickyweb/sealed/Initialize(mapload)
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. = ..()
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air_update_turf(TRUE, TRUE)
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/obj/structure/spider/stickyweb/genetic //for the spider genes in genetics
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genetic = TRUE
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var/mob/living/allowed_mob
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/obj/structure/spider/stickyweb/genetic/Initialize(mapload, allowedmob)
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allowed_mob = allowedmob
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. = ..()
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/obj/structure/spider/stickyweb/genetic/CanAllowThrough(atom/movable/mover, border_dir)
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. = ..() //this is the normal spider web return aka a spider would make this TRUE
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if(mover == allowed_mob)
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return TRUE
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else if(isliving(mover)) //we change the spider to not be able to go through here
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if(mover.pulledby == allowed_mob)
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return TRUE
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if(prob(50))
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loc.balloon_alert(mover, "stuck in web!")
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return FALSE
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else if(isprojectile(mover))
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return prob(30)
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/obj/structure/spider/solid
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name = "solid web"
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icon = 'icons/effects/effects.dmi'
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desc = "A solid wall of web, thick enough to block air flow."
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icon_state = "solidweb"
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can_atmos_pass = ATMOS_PASS_NO
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opacity = TRUE
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density = TRUE
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max_integrity = 90
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plane = GAME_PLANE_UPPER
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resistance_flags = FIRE_PROOF | FREEZE_PROOF
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/obj/structure/spider/solid/Initialize(mapload)
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. = ..()
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air_update_turf(TRUE, TRUE)
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/obj/structure/spider/passage
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name = "web passage"
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icon = 'icons/effects/effects.dmi'
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desc = "A messy connection of webs blocking the other side, but not solid enough to prevent passage."
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icon_state = "webpassage"
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can_atmos_pass = ATMOS_PASS_NO
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opacity = TRUE
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max_integrity = 60
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alpha = 200
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plane = GAME_PLANE_UPPER
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resistance_flags = FIRE_PROOF | FREEZE_PROOF
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/obj/structure/spider/passage/Initialize(mapload)
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. = ..()
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air_update_turf(TRUE, TRUE)
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/obj/structure/spider/cocoon
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name = "cocoon"
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desc = "Something wrapped in silky spider web."
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icon_state = "cocoon1"
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max_integrity = 60
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/obj/structure/spider/cocoon/Initialize(mapload)
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icon_state = pick("cocoon1","cocoon2","cocoon3")
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. = ..()
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/obj/structure/spider/cocoon/container_resist_act(mob/living/user)
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var/breakout_time = 600
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user.changeNext_move(CLICK_CD_BREAKOUT)
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user.last_special = world.time + CLICK_CD_BREAKOUT
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to_chat(user, span_notice("You struggle against the tight bonds... (This will take about [DisplayTimeText(breakout_time)].)"))
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visible_message(span_notice("You see something struggling and writhing in \the [src]!"))
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if(do_after(user,(breakout_time), target = src))
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if(!user || user.stat != CONSCIOUS || user.loc != src)
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return
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qdel(src)
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/obj/structure/spider/cocoon/Destroy()
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var/turf/T = get_turf(src)
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src.visible_message(span_warning("\The [src] splits open."))
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for(var/atom/movable/A in contents)
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A.forceMove(T)
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return ..()
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/obj/structure/spider/sticky
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name = "sticky web"
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icon = 'icons/effects/effects.dmi'
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desc = "Extremely soft and sticky silk."
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icon_state = "verystickyweb"
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max_integrity = 20
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/obj/structure/spider/sticky/CanAllowThrough(atom/movable/mover, border_dir)
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. = ..()
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if(isspider(mover))
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return TRUE
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if(!isliving(mover))
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return
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if(isspider(mover.pulledby))
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return TRUE
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loc.balloon_alert(mover, "stuck in web!")
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return FALSE
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/obj/structure/spider/spikes
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name = "web spikes"
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icon = 'icons/effects/effects.dmi'
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desc = "Silk hardened into small yet deadly spikes."
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icon_state = "webspikes1"
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max_integrity = 40
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/obj/structure/spider/spikes/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/caltrop, min_damage = 20, max_damage = 30, flags = CALTROP_NOSTUN | CALTROP_BYPASS_SHOES)
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/obj/structure/spider/effigy
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name = "web effigy"
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icon = 'icons/effects/effects.dmi'
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desc = "A giant spider! Fortunately, this one is just a statue of hardened webbing."
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icon_state = "webcarcass"
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max_integrity = 125
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density = TRUE
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anchored = FALSE
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/obj/structure/spider/effigy/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/temporary_atom, 1 MINUTES)
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