Files
Bubberstation/code/game/objects/items/drug_items.dm
YesterdaysPromise fb10121022 Icons folder cleaning wave two (#76788)
## About The Pull Request

Further continous organizing and cleaning the Icons folder. There are
still some minior nitpicks left to do, but I reached my daily sanity
expenses limit again, and the faster these get in the less issues for
both me and others later. Also cleans some mess I caused by my blindness
last PR.

## Why It's Good For The Game

Saner spriters = better sprites
2023-07-14 18:36:41 +00:00

73 lines
2.9 KiB
Plaintext

/obj/item/food/drug
name = "generic drug"
desc = "I am error"
icon = 'icons/obj/medical/drugs.dmi'
foodtypes = GROSS
food_flags = FOOD_FINGER_FOOD
max_volume = 50
eat_time = 1 SECONDS
tastes = list("drugs" = 2, "chemicals" = 1)
eatverbs = list("gnaw" = 1)
bite_consumption = 10
w_class = WEIGHT_CLASS_TINY
preserved_food = TRUE
/obj/item/food/drug/saturnx
name = "saturnX glob"
desc = "A congealed glob of pure saturnX.\nThis compound was first discovered during the infancy of cloaking technology and at the time thought to be a promising candidate agent. It was withdrawn for consideration after the researchers discovered a slew of associated safety issues including thought disorders and hepatoxicity.\nIt has since attained some limited popularity as a street drug."
icon_state = "saturnx_glob" //tell kryson to sprite two more variants in the future.
food_reagents = list(/datum/reagent/drug/saturnx = 10)
/obj/item/food/drug/moon_rock
name = "moon rock"
desc = "A small hard lump of kronkaine freebase.\nIt is said the average kronkaine addict causes as much criminal damage as four cat burglars, two arsonists and one rabid pit bull terrier combined."
icon_state = "moon_rock1"
food_reagents = list(/datum/reagent/drug/kronkaine = 10)
/obj/item/food/drug/moon_rock/Initialize(mapload)
. = ..()
icon_state = pick("moon_rock1", "moon_rock2", "moon_rock3")
AddElement(/datum/element/swabable, CELL_LINE_TABLE_MOONICORN, CELL_VIRUS_TABLE_GENERIC_MOB, 1, 5)
/obj/item/reagent_containers/cup/blastoff_ampoule
name = "bLaSToFF ampoule" //stylized name
desc = "A small ampoule. The liquid inside appears to be boiling violently.\nYou suspect it contains bLasSToFF; the drug thought to be the cause of the infamous Luna nightclub mass casualty incident."
icon = 'icons/obj/medical/drugs.dmi'
icon_state = "blastoff_ampoule"
base_icon_state = "blastoff_ampoule"
volume = 20
reagent_flags = TRANSPARENT
spillable = FALSE
list_reagents = list(/datum/reagent/drug/blastoff = 10)
/obj/item/reagent_containers/cup/blastoff_ampoule/update_icon_state()
. = ..()
if(!reagents.total_volume)
icon_state = "[base_icon_state]_empty"
else if(spillable)
icon_state = "[base_icon_state]_open"
else
icon_state = base_icon_state
/obj/item/reagent_containers/cup/blastoff_ampoule/attack_self(mob/user)
if(!user.can_perform_action(src, NEED_DEXTERITY) || spillable)
return ..()
reagent_flags |= OPENCONTAINER
spillable = TRUE
playsound(src, 'sound/items/ampoule_snap.ogg', 40)
update_appearance()
/obj/item/reagent_containers/cup/blastoff_ampoule/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
. = ..()
if(.)
return
if(QDELING(src) || !hit_atom) //Invalid loc
return
var/obj/item/shard/ampoule_shard = new(drop_location())
playsound(src, SFX_SHATTER, 40, TRUE)
transfer_fingerprints_to(ampoule_shard)
spillable = TRUE
SplashReagents(hit_atom, TRUE)
qdel(src)
hit_atom.Bumped(ampoule_shard)