Files
Bubberstation/code/game/objects/items/dyespray.dm
YesterdaysPromise a373b4cb08 Icon folder cleaning wave one (#76703)
## About The Pull Request

Due to a mental breakdown caused by unfathomable abomination that is
icons folder, I swore to myself to one day clean it. Today is kind of
that day. Been at it for around 6, you gotta understand I need a rest. I
tracked most changes in descriptions of commits if you are looking for
details.

## Why It's Good For The Game

Saner spriters make better sprites. And also, just helps keep track of
things.

## Changelog

🆑
image: added sprites for different variants of scrolls.
image: modified couple posters with ghost pixels.
/🆑

---------

Co-authored-by: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com>
2023-07-11 10:50:10 -07:00

51 lines
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/obj/item/dyespray
name = "hair dye spray"
desc = "A spray to dye your hair any gradients you'd like."
w_class = WEIGHT_CLASS_TINY
icon = 'icons/obj/cosmetic.dmi'
icon_state = "dyespray"
/obj/item/dyespray/attack_self(mob/user)
dye(user, user)
/obj/item/dyespray/pre_attack(atom/target, mob/living/user, params)
dye(target, user)
return ..()
/**
* Applies a gradient and a gradient color to a mob.
*
* Arguments:
* * target - The mob who we will apply the gradient and gradient color to.
*/
/obj/item/dyespray/proc/dye(mob/target, mob/user)
if(!ishuman(target))
return
var/mob/living/carbon/human/human_target = target
var/beard_or_hair = tgui_alert(user, "What do you want to dye?", "Character Preference", list("Hair", "Facial Hair"))
if(!beard_or_hair || !user.can_perform_action(src, NEED_DEXTERITY))
return
var/list/choices = beard_or_hair == "Hair" ? GLOB.hair_gradients_list : GLOB.facial_hair_gradients_list
var/new_grad_style = tgui_input_list(user, "Choose a color pattern", "Character Preference", choices)
if(isnull(new_grad_style))
return
if(!user.can_perform_action(src, NEED_DEXTERITY))
return
var/new_grad_color = input(user, "Choose a secondary hair color:", "Character Preference",human_target.grad_color) as color|null
if(!new_grad_color || !user.can_perform_action(src, NEED_DEXTERITY) || !user.CanReach(target))
return
to_chat(user, span_notice("You start applying the hair dye..."))
if(!do_after(user, 3 SECONDS, target))
return
if(beard_or_hair == "Hair")
human_target.set_hair_gradient_style(new_grad_style, update = FALSE)
human_target.set_hair_gradient_color(new_grad_color, update = TRUE)
else
human_target.set_facial_hair_gradient_style(new_grad_style, update = FALSE)
human_target.set_facial_hair_gradient_color(new_grad_color, update = TRUE)
playsound(src, 'sound/effects/spray.ogg', 10, vary = TRUE)