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## About The Pull Request This PR adds in a craftable smoothbore disabler, a pistol companion to the lethal laser musket. Unlike the musket, it fires a disabler shot. Singular. Weak in armor too. After you fire it, you've gotta crank it, but only one crank. The good thing about it is that you can simply add more smoothbores to your inventory, and use 4 of them to take down a target. The bad thing is that it's a smoothbore (which for an energy weapon, means no lens is installed). It has 22.5 degrees of inaccuracy. Have fun. Militia Men start with a holster containing two of these, fitting with their equipment. But of course, the Militia General has an upgraded laser musket, so... He needs a better smoothbore too. **INTRODUCING THE ELITE SMOOTHBORE DISABLER** Using ANCIENT TECHNOLOGIES and PURE BLING, you can fire TWO shots, not be weak against armour AND have actual accuracy (and a +5 damage boost because i figured why the hell not). This is the strongest upgraded variant of the shitty maint guns, so the tome to craft it is currently unavailable. I want someone to figure out a creative way to put it somewhere that isn't just a random spawn in maintenance.  The Militia General only has one elite smoothbore. It's too rare and powerful to simply have two. Even though a regular disabler is better in every way. Smoothbore Disabler Recipe: 1x Weapon Stock 5x Cable Coil 1x Pipe 1x Micro-Laser 1x Power Cell 1x Mouse Trap Needs: Screwdriver, Wrench. Takes 10 seconds to make. Elite Smoothbore Disabler Recipe: 1x Smoothbore Disabler 5x Gold Ingots/Sheets 1x Hyper-Capacity Power Cell 10u Tempomyocin Needs: Screwdriver. Takes 20 seconds to make. Recipe requires recipe book. ## Why It's Good For The Game Having a sidearm to go with your laser musket is neat, alongside the fact that it just allows following up on someone. I don't have much to say honestly, I just think it's neat. Also the idea of an assistant going FULL BLACKBEARD, carrying 4 pistols and having to toss them away in order to shoot again cracks me up. Oh and this is the part for coders: I've de-spaghettified some code with the maint gun recipe granters, and the gun crank is now a component. It's likely you could use it on any item that sends the proper signal, so I kind of overbuilt it on purpose. Also the attack_self on guns now returns parent. This should allow it to send a signal alongside putting your grubby fingerprints on the weapon when you switch modes. There could be bugs but they should be easy to fix if they pop up, mode switching on guns works without a fuss. ## Changelog 🆑 add: Added the smoothbore disabler and it's prime variant. You can now craft a disabler with only one shot and terrible accuracy. code: Gun cranking has been made a component and could theoretically be used on more than guns. /🆑
46 lines
2.0 KiB
Plaintext
46 lines
2.0 KiB
Plaintext
/obj/item/book/granter/crafting_recipe/dusting/pipegun_prime
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name = "diary of a dead assistant"
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desc = "A battered journal. Looks like he had a pretty rough life."
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crafting_recipe_types = list(
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/datum/crafting_recipe/pipegun_prime
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)
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remarks = list(
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"He apparently mastered some lost guncrafting technique.",
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"Why do I have to go through so many hoops to get this shitty gun?",
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"That much Grey Bull cannot be healthy...",
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"Did he drop this into a moisture trap? Yuck.",
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"Toolboxing techniques, huh? I kinda just want to know how to make the gun.",
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"What the hell does he mean by 'ancient warrior tradition'?",
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)
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/obj/item/book/granter/crafting_recipe/dusting/laser_musket_prime
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name = "journal of a space ranger"
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desc = "A singed and weathered book, how did this get onto the station?"
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crafting_recipe_types = list(
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/datum/crafting_recipe/laser_musket_prime
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)
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remarks = list(
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"Man, these schematics look complicated.",
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"What's with the soda, isn't that radioactive?",
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"...but where does the cowboy hat come into play...",
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"Oh, so that explains why I need the silver.",
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"Yeah yeah, enough with the warnings, how does hard does it hit?",
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"Going down in a blaze of glory? Who cares, time for a new gun.",
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)
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//This one isn't found as maint loot, it's too powerful for that, but it keeps the theming of the others
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/obj/item/book/granter/crafting_recipe/dusting/smoothbore_disabler_prime
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name = "tome of a space pirate"
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desc = "A beaten-up tome. Where was this plundered from?"
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crafting_recipe_types = list(
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/datum/crafting_recipe/smoothbore_disabler_prime
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)
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remarks = list(
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"Seems they found a way to perfect old smoothbores.",
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"Is the bling really that necessary?",
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"How does it focus projectiles without any lens?",
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"The power usage has gone way up, but why not a bluespace cell?",
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"10u of reactant to open the relic... Is this even real science anymore?",
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"Making them all sleep in the cold below? This is a disabler, not a lethal weapon.",
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)
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