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Bubberstation/code/game/objects/items/implants/implant_mindshield.dm
MrMelbert a1ab0201ff Fix halloweens races (#70874)
* Fixes halloween races.
- Fixes a race condition involve checking for holidays befores SSevents is instantiated. Now, holiday checking is done through a helper, which will ensure the holidays list is created and filled before checked.
2022-10-31 16:01:31 +01:00

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/obj/item/implant/mindshield
name = "mindshield implant"
desc = "Protects against brainwashing."
actions_types = null
/obj/item/implant/mindshield/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
<b>Name:</b> Nanotrasen Employee Management Implant<BR>
<b>Life:</b> Ten years.<BR>
<b>Important Notes:</b> Personnel injected with this device are much more resistant to brainwashing.<BR>
<HR>
<b>Implant Details:</b><BR>
<b>Function:</b> Contains a small pod of nanobots that protects the host's mental functions from manipulation.<BR>
<b>Special Features:</b> Will prevent and cure most forms of brainwashing.<BR>
<b>Integrity:</b> Implant will last so long as the nanobots are inside the bloodstream."}
return dat
/obj/item/implant/mindshield/implant(mob/living/target, mob/user, silent = FALSE, force = FALSE)
. = ..()
if(!.)
return FALSE
if(target.mind)
if((SEND_SIGNAL(target.mind, COMSIG_PRE_MINDSHIELD_IMPLANT, user) & COMPONENT_MINDSHIELD_RESISTED) || target.mind.unconvertable)
if(!silent)
target.visible_message(span_warning("[target] seems to resist the implant!"), span_warning("You feel something interfering with your mental conditioning, but you resist it!"))
removed(target, TRUE)
qdel(src)
return TRUE
if(SEND_SIGNAL(target.mind, COMSIG_MINDSHIELD_IMPLANTED, user) & COMPONENT_MINDSHIELD_DECONVERTED)
if(prob(1) || check_holidays(APRIL_FOOLS))
target.say("I'm out! I quit! Whose kidneys are these?", forced = "They're out! They quit! Whose kidneys do they have?")
ADD_TRAIT(target, TRAIT_MINDSHIELD, IMPLANT_TRAIT)
target.sec_hud_set_implants()
if(!silent)
to_chat(target, span_notice("You feel a sense of peace and security. You are now protected from brainwashing."))
return TRUE
/obj/item/implant/mindshield/removed(mob/target, silent = FALSE, special = FALSE)
. = ..()
if(!.)
return FALSE
if(isliving(target))
var/mob/living/L = target
REMOVE_TRAIT(L, TRAIT_MINDSHIELD, IMPLANT_TRAIT)
L.sec_hud_set_implants()
if(target.stat != DEAD && !silent)
to_chat(target, span_boldnotice("Your mind suddenly feels terribly vulnerable. You are no longer safe from brainwashing."))
return TRUE
/obj/item/implanter/mindshield
name = "implanter (mindshield)"
imp_type = /obj/item/implant/mindshield
/obj/item/implantcase/mindshield
name = "implant case - 'Mindshield'"
desc = "A glass case containing a mindshield implant."
imp_type = /obj/item/implant/mindshield