Files
Bubberstation/code/game/objects/items/maintenance_loot.dm
MrMelbert 3bc0c13b54 Fixes some incorrect uses of rand() (#74032)
## About The Pull Request

`Rand` only takes integers 


![image](https://user-images.githubusercontent.com/51863163/225454770-bdb70aca-ed43-4c17-a943-2ec99720b53d.png)


![image](https://user-images.githubusercontent.com/51863163/225454784-8f9cc053-8e7d-46fd-b6b2-42efb0751d5e.png)

## Why It's Good For The Game

Less misleading code

## Changelog

🆑 Melbert
fix: Lead batteries now start partially drained as intended. 
/🆑
2023-03-16 15:31:32 -06:00

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//The items defined in this file are intended be scarce maintenance loot items some of these items are used as a non-renewable resource in crafting or ghetto chem.
//Exercise good judgement and don't add these to a lathe willy nilly.
//Saw-tier bulky & blunt weapon. A decent bone breaker. Source of lead reagent.
//Add lead material to this once implemented.
/obj/item/lead_pipe
name = "lead pipe"
icon = 'icons/obj/maintenance_loot.dmi'
icon_state = "lead_pipe"
inhand_icon_state = "lead_pipe"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
//wow, lore
desc = "A hefty lead pipe.\nLead in an uncommon sight in this sector after being phased out due to employee health concerns. \
\nThose of a more cynical disposition assume that the NT lead ban is a scheme to prevent divertion to Syndicate ammunition factories."
force = 15
throwforce = 12
throw_range = 4
w_class = WEIGHT_CLASS_BULKY
wound_bonus = 20
demolition_mod = 1.25
grind_results = list(/datum/reagent/lead = 20)
//A good battery early in the shift. Source of lead & sulfuric acid reagents.
//Add lead material to this once implemented.
/obj/item/stock_parts/cell/lead
name = "lead-acid battery"
desc = "A type of primitive battery. It is quite large feels unexpectedly heavy."
icon = 'icons/obj/maintenance_loot.dmi'
icon_state = "lead_battery"
throwforce = 10
maxcharge = 20000 //decent max charge
chargerate = 1400 //charging is about 30% less efficient compared lithium batteries.
charge_light_type = null
connector_type = "leadacid"
rating = 2 //Kind of a mid-tier battery
w_class = WEIGHT_CLASS_NORMAL
grind_results = list(/datum/reagent/lead = 15, /datum/reagent/toxin/acid = 15, /datum/reagent/water = 20)
//starts partially discharged
/obj/item/stock_parts/cell/lead/Initialize(mapload)
AddElement(/datum/element/update_icon_blocker)
. = ..()
var/initial_percent = rand(20, 80) / 100
charge = initial_percent * maxcharge