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## About The Pull Request Renames m_intent to move_intent and moves it to the living level renames tod to station_timestamp_timeofdeath removes stun_absorption and see_override as one was unused and the other was never actually implemented ## Why It's Good For The Game Many vars on the mob and living level were intended to be on the living and carbon level, but weren't for one reason or another. Generally it was out of laziness to ensure the mobs being checked for these vars were the intended mobs, and there's some todo comments on how they want it changed in the future, though it never happened. I'm hoping to get these all down in the future, I originally wanted to move ``stat`` from mob to living but it had hundreds of errors so I didn't want to do it all here. ## Changelog Nothing player-facing.
1653 lines
52 KiB
Plaintext
1653 lines
52 KiB
Plaintext
/* Toys!
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* Contains
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* Balloons
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* Captain's Aid
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* Fake singularity
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* Toy gun
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* Toy swords
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* Crayons
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* Snap pops
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* AI core prizes
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* Toy codex gigas
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* Skeleton toys
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* Toy nuke
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* Fake meteor
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* Foam armblade
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* Toy big red button
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* Beach ball
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* Toy xeno
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* Kitty toys!
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* Snowballs
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* Clockwork Watches
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* Toy Daggers
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* Squeaky Brain
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* Broken Radio
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* Fake heretic codex
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* Fake Pierced Reality
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* Intento
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*/
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/obj/item/toy
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throwforce = 0
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throw_speed = 3
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throw_range = 7
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force = 0
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worn_icon_state = "nothing"
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/*
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* Balloons
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*/
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/obj/item/toy/waterballoon
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name = "water balloon"
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desc = "A translucent balloon. There's nothing in it."
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icon = 'icons/obj/toys/toy.dmi'
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icon_state = "waterballoon-e"
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inhand_icon_state = "balloon-empty"
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/obj/item/toy/waterballoon/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/update_icon_updates_onmob)
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create_reagents(10)
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/obj/item/toy/waterballoon/attack(mob/living/carbon/human/M, mob/user)
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return
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/obj/item/toy/waterballoon/afterattack(atom/A as mob|obj, mob/user, proximity)
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. = ..()
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if(!proximity)
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return
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if (istype(A, /obj/structure/reagent_dispensers))
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var/obj/structure/reagent_dispensers/RD = A
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if(RD.reagents.total_volume <= 0)
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to_chat(user, span_warning("[RD] is empty."))
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else if(reagents.total_volume >= 10)
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to_chat(user, span_warning("[src] is full."))
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else
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A.reagents.trans_to(src, 10, transfered_by = user)
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to_chat(user, span_notice("You fill the balloon with the contents of [A]."))
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desc = "A translucent balloon with some form of liquid sloshing around in it."
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update_appearance()
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/obj/item/toy/waterballoon/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/reagent_containers/cup))
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if(I.reagents)
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if(I.reagents.total_volume <= 0)
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to_chat(user, span_warning("[I] is empty."))
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else if(reagents.total_volume >= 10)
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to_chat(user, span_warning("[src] is full."))
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else
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desc = "A translucent balloon with some form of liquid sloshing around in it."
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to_chat(user, span_notice("You fill the balloon with the contents of [I]."))
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I.reagents.trans_to(src, 10, transfered_by = user)
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update_appearance()
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else if(I.get_sharpness())
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balloon_burst()
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else
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return ..()
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/obj/item/toy/waterballoon/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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if(!..()) //was it caught by a mob?
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balloon_burst(hit_atom)
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/obj/item/toy/waterballoon/proc/balloon_burst(atom/AT)
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if(reagents.total_volume >= 1)
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var/turf/T
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if(AT)
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T = get_turf(AT)
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else
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T = get_turf(src)
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T.visible_message(span_danger("[src] bursts!"),span_hear("You hear a pop and a splash."))
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reagents.expose(T)
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for(var/atom/A in T)
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reagents.expose(A)
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icon_state = "burst"
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qdel(src)
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/obj/item/toy/waterballoon/update_icon_state()
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if(reagents.total_volume >= 1)
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icon_state = "waterballoon"
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inhand_icon_state = "balloon"
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else
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icon_state = "waterballoon-e"
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inhand_icon_state = "balloon-empty"
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return ..()
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#define BALLOON_COLORS list("red", "blue", "green", "yellow")
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/obj/item/toy/balloon
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name = "balloon"
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desc = "No birthday is complete without it."
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icon = 'icons/obj/toys/balloons.dmi'
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icon_state = "balloon"
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inhand_icon_state = "balloon"
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lefthand_file = 'icons/mob/inhands/items/balloons_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items/balloons_righthand.dmi'
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w_class = WEIGHT_CLASS_BULKY
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throwforce = 0
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throw_speed = 3
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throw_range = 7
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force = 0
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var/random_color = TRUE
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/obj/item/toy/balloon/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/ammo_casing/foam_dart) && ismonkey(user))
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pop_balloon(monkey_pop = TRUE)
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else
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return ..()
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/obj/item/toy/balloon/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
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if(ismonkey(throwingdatum.thrower) && istype(AM, /obj/item/ammo_casing/foam_dart))
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pop_balloon(monkey_pop = TRUE)
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else
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return ..()
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/obj/item/toy/balloon/bullet_act(obj/projectile/P)
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if((istype(P,/obj/projectile/bullet/p50) || istype(P,/obj/projectile/bullet/foam_dart)) && ismonkey(P.firer))
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pop_balloon(monkey_pop = TRUE)
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else
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return ..()
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/obj/item/toy/balloon/proc/pop_balloon(monkey_pop = FALSE)
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playsound(src, 'sound/effects/cartoon_pop.ogg', 50, vary = TRUE)
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if(monkey_pop) // Monkeys make money from popping bloons
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new /obj/item/coin/iron(get_turf(src))
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qdel(src)
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/obj/item/toy/balloon/Initialize(mapload)
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. = ..()
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if(random_color)
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var/chosen_balloon_color = pick(BALLOON_COLORS)
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name = "[chosen_balloon_color] [name]"
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icon_state = "[icon_state]_[chosen_balloon_color]"
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inhand_icon_state = icon_state
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/obj/item/toy/balloon/corgi
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name = "corgi balloon"
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desc = "A balloon with a corgi face on it. For the all year good boys."
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icon_state = "corgi"
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inhand_icon_state = "corgi"
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random_color = FALSE
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/obj/item/toy/balloon/syndicate
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name = "syndicate balloon"
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desc = "There is a tag on the back that reads \"FUK NT!11!\"."
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icon_state = "syndballoon"
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inhand_icon_state = "syndballoon"
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random_color = FALSE
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/obj/item/toy/balloon/syndicate/pickup(mob/living/user)
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. = ..()
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if(user && user.mind && user.mind.has_antag_datum(/datum/antagonist, TRUE))
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user.add_mood_event("badass_antag", /datum/mood_event/badass_antag)
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/obj/item/toy/balloon/syndicate/dropped(mob/living/user)
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if(user)
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user.clear_mood_event("badass_antag")
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. = ..()
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/obj/item/toy/balloon/syndicate/Destroy()
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if(ismob(loc))
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var/mob/living/M = loc
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M.clear_mood_event("badass_antag")
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. = ..()
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/obj/item/toy/balloon/arrest
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name = "arreyst balloon"
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desc = "A half inflated balloon about a boyband named Arreyst that was popular about ten years ago, famous for making fun of red jumpsuits as unfashionable."
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icon_state = "arrestballoon"
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inhand_icon_state = "arrestballoon"
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random_color = FALSE
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#undef BALLOON_COLORS
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/*
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* Captain's Aid
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*/
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#define CAPTAINSAID_MODE_OFF 1
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/obj/item/toy/captainsaid
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name = "\improper Captain's Aid"
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desc = "Every captain's greatest ally when exploring the vast emptiness of space, now with a color display!"
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icon = 'icons/obj/toys/toy.dmi'
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icon_state = "captainsaid_off"
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custom_price = PAYCHECK_COMMAND * 1.25
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/// List of modes it can cycle through
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var/list/modes = list(
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"off",
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"port",
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"starboard",
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"fore",
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"aft",
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)
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/// Current mode of the item, changed when cycling through modes
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var/current_mode = CAPTAINSAID_MODE_OFF
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/obj/item/toy/captainsaid/examine_more(mob/user)
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. = ..()
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. += span_notice("You could swear you've been hearing advertisments for the 'soon upcoming' release of a tablet version for the better part of 3 years...")
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/obj/item/toy/captainsaid/attack_self(mob/living/user)
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current_mode++
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playsound(src, 'sound/items/screwdriver2.ogg', 50, vary = TRUE)
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if (current_mode <= modes.len)
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balloon_alert(user, "set to [current_mode]")
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else
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balloon_alert(user, "turned off")
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current_mode = CAPTAINSAID_MODE_OFF
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icon_state = "captainsaid_[modes[current_mode]]"
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update_appearance(UPDATE_ICON)
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#undef CAPTAINSAID_MODE_OFF
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/obj/item/toy/captainsaid/collector
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name = "\improper Collector's Edition Captain's Aid"
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desc = "A copy of the first run of Captain's Aid ever released. Functionally the same as the later batches, just more expensive. For the truly aristocratic."
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/*
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* Fake singularity
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*/
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/obj/item/toy/spinningtoy
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name = "gravitational singularity"
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desc = "\"Singulo\" brand spinning toy."
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icon = 'icons/obj/machines/engine/singularity.dmi'
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icon_state = "singularity_s1"
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item_flags = NO_PIXEL_RANDOM_DROP
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/obj/item/toy/spinningtoy/suicide_act(mob/living/carbon/human/user)
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var/obj/item/bodypart/head/myhead = user.get_bodypart(BODY_ZONE_HEAD)
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if(!myhead)
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user.visible_message(span_suicide("[user] tries consuming [src]... but [user.p_they()] [user.p_have()] no mouth!")) // and i must scream
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return SHAME
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user.visible_message(span_suicide("[user] consumes [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
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playsound(user, 'sound/items/eatfood.ogg', 50, TRUE)
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user.adjust_nutrition(50) // mmmm delicious
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addtimer(CALLBACK(src, PROC_REF(manual_suicide), user), (3 SECONDS))
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return MANUAL_SUICIDE
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/**
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* Internal function used in the toy singularity suicide
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*
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* Cavity implants the toy singularity into the body of the user (arg1), and kills the user.
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* Makes the user vomit and receive 120 suffocation damage if there already is a cavity implant in the user.
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* Throwing the singularity away will cause the user to start choking themself to death.
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* Arguments:
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* * user - Whoever is doing the suiciding
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*/
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/obj/item/toy/spinningtoy/proc/manual_suicide(mob/living/carbon/human/user)
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if(!user)
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return
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if(!user.is_holding(src)) // Half digestion? Start choking to death
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user.visible_message(span_suicide("[user] panics and starts choking [user.p_them()]self to death!"))
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user.adjustOxyLoss(200)
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user.death(FALSE) // unfortunately you have to handle the suiciding yourself with a manual suicide
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user.ghostize(FALSE) // get the fuck out of our body
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return
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var/obj/item/bodypart/chest/CH = user.get_bodypart(BODY_ZONE_CHEST)
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if(CH.cavity_item) // if he's (un)bright enough to have a round and full belly...
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user.visible_message(span_danger("[user] regurgitates [src]!")) // I swear i dont have a fetish
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user.vomit(100, TRUE, distance = 0)
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user.adjustOxyLoss(120)
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user.dropItemToGround(src) // incase the crit state doesn't drop the singulo to the floor
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user.set_suicide(FALSE)
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return
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user.transferItemToLoc(src, user, TRUE)
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CH.cavity_item = src // The mother came inside and found Andy, dead with a HUGE belly full of toys
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user.adjustOxyLoss(200) // You know how most small toys in the EU have that 3+ onion head icon and a warning that says "Unsuitable for children under 3 years of age due to small parts - choking hazard"? This is why.
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user.death(FALSE)
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user.ghostize(FALSE)
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/*
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* Fake dark matter singularity!
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*/
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/obj/item/toy/spinningtoy/dark_matter
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name = "dark matter singularity"
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desc = "<i>\"Surviving the encounter with the \
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horrible thing, I realized immediately what I \
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had to do: sell marketable toys of it. \
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\"</i><br>- Chief Engineer Miles O'Brien"
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icon = 'icons/obj/machines/engine/singularity.dmi'
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icon_state = "dark_matter_s1"
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/*
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* Toy gun: Why isn't this an /obj/item/gun?
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*/
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/obj/item/toy/gun
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name = "cap gun"
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desc = "Looks almost like the real thing! Ages 8 and up. Please recycle in an autolathe when you're out of caps."
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icon = 'icons/obj/weapons/guns/ballistic.dmi'
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icon_state = "revolver"
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inhand_icon_state = "gun"
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worn_icon_state = "gun"
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lefthand_file = 'icons/mob/inhands/weapons/guns_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/guns_righthand.dmi'
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BELT
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w_class = WEIGHT_CLASS_NORMAL
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custom_materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 0.1, /datum/material/glass= SMALL_MATERIAL_AMOUNT * 0.1)
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attack_verb_continuous = list("strikes", "pistol whips", "hits", "bashes")
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attack_verb_simple = list("strike", "pistol whip", "hit", "bash")
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var/bullets = 7
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/obj/item/toy/gun/examine(mob/user)
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. = ..()
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. += "There [bullets == 1 ? "is" : "are"] [bullets] cap\s left."
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/obj/item/toy/gun/attackby(obj/item/toy/ammo/gun/A, mob/user, params)
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if(istype(A, /obj/item/toy/ammo/gun))
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if (src.bullets >= 7)
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to_chat(user, span_warning("It's already fully loaded!"))
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return 1
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if (A.amount_left <= 0)
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to_chat(user, span_warning("There are no more caps!"))
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return 1
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if (A.amount_left < (7 - src.bullets))
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src.bullets += A.amount_left
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to_chat(user, span_notice("You reload [A.amount_left] cap\s."))
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A.amount_left = 0
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else
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to_chat(user, span_notice("You reload [7 - src.bullets] cap\s."))
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A.amount_left -= 7 - src.bullets
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src.bullets = 7
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A.update_appearance()
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return 1
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else
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return ..()
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/obj/item/toy/gun/afterattack(atom/target as mob|obj|turf|area, mob/user, flag)
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. = ..()
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if (flag)
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return
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if (!ISADVANCEDTOOLUSER(user))
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to_chat(user, span_warning("You don't have the dexterity to do this!"))
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return
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src.add_fingerprint(user)
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if (src.bullets < 1)
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user.show_message(span_warning("*click*"), MSG_AUDIBLE)
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playsound(src, 'sound/weapons/gun/revolver/dry_fire.ogg', 30, TRUE)
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return
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playsound(user, 'sound/weapons/gun/revolver/shot.ogg', 100, TRUE)
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src.bullets--
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user.visible_message(span_danger("[user] fires [src] at [target]!"), \
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span_danger("You fire [src] at [target]!"), \
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span_hear("You hear a gunshot!"))
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/obj/item/toy/ammo/gun
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name = "capgun ammo"
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desc = "Make sure to recyle the box in an autolathe when it gets empty."
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icon = 'icons/obj/weapons/guns/ammo.dmi'
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icon_state = "357OLD-7"
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w_class = WEIGHT_CLASS_TINY
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custom_materials = list(/datum/material/iron= SMALL_MATERIAL_AMOUNT * 0.1, /datum/material/glass= SMALL_MATERIAL_AMOUNT * 0.1)
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var/amount_left = 7
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/obj/item/toy/ammo/gun/update_icon_state()
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icon_state = "357OLD-[amount_left]"
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return ..()
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/obj/item/toy/ammo/gun/examine(mob/user)
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. = ..()
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. += "There [amount_left == 1 ? "is" : "are"] [amount_left] cap\s left."
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/*
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* Toy swords
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*/
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/obj/item/toy/sword
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name = "toy sword"
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desc = "A cheap, plastic replica of an energy sword. Realistic sounds! Ages 8 and up."
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icon_state = "e_sword"
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inhand_icon_state = "e_sword"
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icon = 'icons/obj/weapons/transforming_energy.dmi'
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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w_class = WEIGHT_CLASS_SMALL
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attack_verb_continuous = list("attacks", "strikes", "hits")
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attack_verb_simple = list("attack", "strike", "hit")
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/// Whether our sword has been multitooled to rainbow
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var/hacked = FALSE
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/// The color of our fake energy sword
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var/saber_color = "blue"
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/obj/item/toy/sword/Initialize(mapload)
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. = ..()
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AddComponent( \
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/datum/component/transforming, \
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throw_speed_on = throw_speed, \
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hitsound_on = hitsound, \
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clumsy_check = FALSE, \
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inhand_icon_change = FALSE, \
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)
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RegisterSignal(src, COMSIG_TRANSFORMING_ON_TRANSFORM, PROC_REF(on_transform))
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AddElement(/datum/element/update_icon_updates_onmob)
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|
var/static/list/tool_behaviors = list(
|
|
TOOL_SCREWDRIVER = list(
|
|
SCREENTIP_CONTEXT_LMB = "Change blade color"
|
|
),
|
|
)
|
|
AddElement(/datum/element/contextual_screentip_tools, tool_behaviors)
|
|
|
|
/*
|
|
* Signal proc for [COMSIG_TRANSFORMING_ON_TRANSFORM].
|
|
*
|
|
* Updates our icon to have the correct color, and give some feedback.
|
|
*/
|
|
/obj/item/toy/sword/proc/on_transform(obj/item/source, mob/user, active)
|
|
SIGNAL_HANDLER
|
|
|
|
if(user)
|
|
balloon_alert(user, "[active ? "flicked out":"pushed in"] [src]")
|
|
|
|
playsound(src, active ? 'sound/weapons/saberon.ogg' : 'sound/weapons/saberoff.ogg', 20, TRUE)
|
|
update_appearance(UPDATE_ICON)
|
|
return COMPONENT_NO_DEFAULT_MESSAGE
|
|
|
|
/obj/item/toy/sword/examine(mob/user)
|
|
. = ..()
|
|
. += span_notice("It has a lighting dial currently set to [saber_color] which looks like it can be turned with a <b>screwdriver</b>.")
|
|
|
|
/obj/item/toy/sword/screwdriver_act(mob/living/user, obj/item/tool)
|
|
switch(saber_color)
|
|
if("red")
|
|
saber_color = "blue"
|
|
if("blue")
|
|
saber_color = "green"
|
|
if("green")
|
|
saber_color = "purple"
|
|
if("purple")
|
|
saber_color = "red"
|
|
else
|
|
return TOOL_ACT_TOOLTYPE_SUCCESS
|
|
balloon_alert(user, "changed to [saber_color]")
|
|
update_appearance(UPDATE_ICON)
|
|
return TOOL_ACT_TOOLTYPE_SUCCESS
|
|
|
|
/obj/item/toy/sword/vv_edit_var(vname, vval)
|
|
. = ..()
|
|
if(vname == NAMEOF(src, saber_color))
|
|
update_appearance(UPDATE_ICON)
|
|
|
|
/obj/item/toy/sword/update_icon_state()
|
|
. = ..()
|
|
var/last_part = HAS_TRAIT(src, TRAIT_TRANSFORM_ACTIVE) ? "_on[saber_color ? "_[saber_color]" : null]" : null
|
|
icon_state = "[initial(icon_state)][last_part]"
|
|
inhand_icon_state = "[initial(inhand_icon_state)][last_part]"
|
|
|
|
/obj/item/toy/sword/multitool_act(mob/living/user, obj/item/tool)
|
|
if(hacked)
|
|
to_chat(user, span_warning("It's already fabulous!"))
|
|
return
|
|
hacked = TRUE
|
|
saber_color = "rainbow"
|
|
to_chat(user, span_warning("RNBW_ENGAGE"))
|
|
update_appearance(UPDATE_ICON)
|
|
|
|
|
|
// Copied from /obj/item/melee/energy/sword/attackby
|
|
/obj/item/toy/sword/attackby(obj/item/weapon, mob/living/user, params)
|
|
if(istype(weapon, /obj/item/toy/sword))
|
|
var/obj/item/toy/sword/attatched_sword = weapon
|
|
if(HAS_TRAIT(weapon, TRAIT_NODROP))
|
|
to_chat(user, span_warning("[weapon] is stuck to your hand, you can't attach it to [src]!"))
|
|
return
|
|
else if(HAS_TRAIT(src, TRAIT_NODROP))
|
|
to_chat(user, span_warning("[src] is stuck to your hand, you can't attach it to [weapon]!"))
|
|
return
|
|
else
|
|
to_chat(user, span_notice("You attach the ends of the two plastic swords, making a single double-bladed toy! You're fake-cool."))
|
|
var/obj/item/dualsaber/toy/new_saber = new /obj/item/dualsaber/toy(user.loc)
|
|
if(attatched_sword.hacked || hacked)
|
|
new_saber.hacked = TRUE
|
|
new_saber.saber_color = "rainbow"
|
|
qdel(weapon)
|
|
qdel(src)
|
|
user.put_in_hands(new_saber)
|
|
else
|
|
return ..()
|
|
|
|
/*
|
|
* Foam armblade
|
|
*/
|
|
/obj/item/toy/foamblade
|
|
name = "foam armblade"
|
|
desc = "It says \"Sternside Changs #1 fan\" on it."
|
|
icon = 'icons/obj/toys/toy.dmi'
|
|
icon_state = "foamblade"
|
|
inhand_icon_state = "arm_blade"
|
|
lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi'
|
|
attack_verb_continuous = list("pricks", "absorbs", "gores")
|
|
attack_verb_simple = list("prick", "absorb", "gore")
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
resistance_flags = FLAMMABLE
|
|
|
|
/obj/item/toy/windup_toolbox
|
|
name = "windup toolbox"
|
|
desc = "A replica toolbox that rumbles when you turn the key."
|
|
icon = 'icons/obj/storage/toolbox.dmi'
|
|
icon_state = "green"
|
|
inhand_icon_state = "artistic_toolbox"
|
|
lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
|
|
hitsound = 'sound/weapons/smash.ogg'
|
|
drop_sound = 'sound/items/handling/toolbox_drop.ogg'
|
|
pickup_sound = 'sound/items/handling/toolbox_pickup.ogg'
|
|
attack_verb_continuous = list("robusts")
|
|
attack_verb_simple = list("robust")
|
|
var/active = FALSE
|
|
|
|
/obj/item/toy/windup_toolbox/Initialize(mapload)
|
|
. = ..()
|
|
update_appearance()
|
|
|
|
/obj/item/toy/windup_toolbox/update_overlays()
|
|
. = ..()
|
|
if(active)
|
|
. += "single_latch_open"
|
|
else
|
|
. += "single_latch"
|
|
|
|
/obj/item/toy/windup_toolbox/attack_self(mob/user)
|
|
if(!active)
|
|
to_chat(user, span_notice("You wind up [src], it begins to rumble."))
|
|
active = TRUE
|
|
update_appearance()
|
|
playsound(src, 'sound/effects/pope_entry.ogg', 100)
|
|
Rumble()
|
|
addtimer(CALLBACK(src, PROC_REF(stopRumble)), 600)
|
|
else
|
|
to_chat(user, span_warning("[src] is already active!"))
|
|
|
|
/obj/item/toy/windup_toolbox/proc/Rumble()
|
|
var/static/list/transforms
|
|
if(!transforms)
|
|
var/matrix/M1 = matrix()
|
|
var/matrix/M2 = matrix()
|
|
var/matrix/M3 = matrix()
|
|
var/matrix/M4 = matrix()
|
|
M1.Translate(-1, 0)
|
|
M2.Translate(0, 1)
|
|
M3.Translate(1, 0)
|
|
M4.Translate(0, -1)
|
|
transforms = list(M1, M2, M3, M4)
|
|
animate(src, transform=transforms[1], time=0.2, loop=-1)
|
|
animate(transform=transforms[2], time=0.1)
|
|
animate(transform=transforms[3], time=0.2)
|
|
animate(transform=transforms[4], time=0.3)
|
|
|
|
/obj/item/toy/windup_toolbox/proc/stopRumble()
|
|
active = FALSE
|
|
update_appearance()
|
|
visible_message(span_warning("[src] slowly stops rattling and falls still, its latch snapping shut.")) //subtle difference
|
|
playsound(loc, 'sound/weapons/batonextend.ogg', 100, TRUE)
|
|
animate(src, transform = matrix())
|
|
|
|
/*
|
|
* Subtype of Double-Bladed Energy Swords
|
|
*/
|
|
/obj/item/dualsaber/toy
|
|
name = "double-bladed toy sword"
|
|
desc = "A cheap, plastic replica of TWO energy swords. Double the fun!"
|
|
force = 0
|
|
throwforce = 0
|
|
throw_speed = 3
|
|
throw_range = 5
|
|
two_hand_force = 0
|
|
attack_verb_continuous = list("attacks", "strikes", "hits")
|
|
attack_verb_simple = list("attack", "strike", "hit")
|
|
|
|
/obj/item/dualsaber/toy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK, damage_type = BRUTE)
|
|
return 0
|
|
|
|
/obj/item/dualsaber/toy/IsReflect() //Stops Toy Dualsabers from reflecting energy projectiles
|
|
return 0
|
|
|
|
/obj/item/dualsaber/toy/impale(mob/living/user)//Stops Toy Dualsabers from injuring clowns
|
|
to_chat(user, span_warning("You twirl around a bit before losing your balance and impaling yourself on [src]."))
|
|
user.adjustStaminaLoss(25)
|
|
|
|
/obj/item/toy/katana
|
|
name = "replica katana"
|
|
desc = "Woefully underpowered in D20."
|
|
icon = 'icons/obj/weapons/sword.dmi'
|
|
icon_state = "katana"
|
|
inhand_icon_state = "katana"
|
|
worn_icon_state = "katana"
|
|
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
|
flags_1 = CONDUCT_1
|
|
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
|
|
force = 5
|
|
throwforce = 5
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
attack_verb_continuous = list("attacks", "slashes", "stabs", "slices")
|
|
attack_verb_simple = list("attack", "slash", "stab", "slice")
|
|
hitsound = 'sound/weapons/bladeslice.ogg'
|
|
|
|
/*
|
|
* Snap pops
|
|
*/
|
|
/obj/item/toy/snappop
|
|
name = "snap pop"
|
|
desc = "Wow!"
|
|
icon = 'icons/obj/toys/toy.dmi'
|
|
icon_state = "snappop"
|
|
w_class = WEIGHT_CLASS_TINY
|
|
var/ash_type = /obj/effect/decal/cleanable/ash
|
|
|
|
/obj/item/toy/snappop/proc/pop_burst(n=3, c=1)
|
|
var/datum/effect_system/spark_spread/s = new()
|
|
s.set_up(n, c, src)
|
|
s.start()
|
|
new ash_type(loc)
|
|
visible_message(span_warning("[src] explodes!"),
|
|
span_hear("You hear a snap!"))
|
|
playsound(src, 'sound/effects/snap.ogg', 50, TRUE)
|
|
qdel(src)
|
|
|
|
/obj/item/toy/snappop/fire_act(exposed_temperature, exposed_volume)
|
|
pop_burst()
|
|
|
|
/obj/item/toy/snappop/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
|
if(!..())
|
|
pop_burst()
|
|
|
|
/obj/item/toy/snappop/Initialize(mapload)
|
|
. = ..()
|
|
var/static/list/loc_connections = list(
|
|
COMSIG_ATOM_ENTERED = PROC_REF(on_entered),
|
|
)
|
|
AddElement(/datum/element/connect_loc, loc_connections)
|
|
|
|
/obj/item/toy/snappop/proc/on_entered(datum/source, H as mob|obj)
|
|
SIGNAL_HANDLER
|
|
if(ishuman(H) || issilicon(H)) //i guess carp and shit shouldn't set them off
|
|
var/mob/living/carbon/M = H
|
|
if(issilicon(H) || M.move_intent == MOVE_INTENT_RUN)
|
|
to_chat(M, span_danger("You step on the snap pop!"))
|
|
pop_burst(2, 0)
|
|
|
|
/obj/item/toy/snappop/phoenix
|
|
name = "phoenix snap pop"
|
|
desc = "Wow! And wow! And wow!"
|
|
ash_type = /obj/effect/decal/cleanable/ash/snappop_phoenix
|
|
|
|
/obj/effect/decal/cleanable/ash/snappop_phoenix
|
|
var/respawn_time = 300
|
|
|
|
/obj/effect/decal/cleanable/ash/snappop_phoenix/Initialize(mapload)
|
|
. = ..()
|
|
addtimer(CALLBACK(src, PROC_REF(respawn)), respawn_time)
|
|
|
|
/obj/effect/decal/cleanable/ash/snappop_phoenix/proc/respawn()
|
|
new /obj/item/toy/snappop/phoenix(get_turf(src))
|
|
qdel(src)
|
|
|
|
/obj/item/toy/talking
|
|
name = "talking action figure"
|
|
desc = "A generic action figure modeled after nothing in particular."
|
|
icon = 'icons/obj/toys/toy.dmi'
|
|
icon_state = "owlprize"
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
var/cooldown = FALSE
|
|
var/messages = list("I'm super generic!", "Mathematics class is of variable difficulty!")
|
|
var/span = "danger"
|
|
var/recharge_time = 30
|
|
|
|
var/chattering = FALSE
|
|
var/phomeme
|
|
|
|
// Talking toys are language universal, and thus all species can use them
|
|
/obj/item/toy/talking/attack_alien(mob/user, list/modifiers)
|
|
return attack_hand(user, modifiers)
|
|
|
|
/obj/item/toy/talking/attack_self(mob/user)
|
|
if(!cooldown)
|
|
activation_message(user)
|
|
playsound(loc, 'sound/machines/click.ogg', 20, TRUE)
|
|
|
|
INVOKE_ASYNC(src, PROC_REF(do_toy_talk), user)
|
|
|
|
cooldown = TRUE
|
|
addtimer(VARSET_CALLBACK(src, cooldown, FALSE), recharge_time)
|
|
return
|
|
..()
|
|
|
|
/obj/item/toy/talking/proc/activation_message(mob/user)
|
|
user.visible_message(
|
|
span_notice("[user] pulls the string on \the [src]."),
|
|
span_notice("You pull the string on \the [src]."),
|
|
span_notice("You hear a string being pulled."))
|
|
|
|
/obj/item/toy/talking/proc/generate_messages()
|
|
return list(pick(messages))
|
|
|
|
/obj/item/toy/talking/proc/do_toy_talk(mob/user)
|
|
for(var/message in generate_messages())
|
|
toy_talk(user, message)
|
|
sleep(1 SECONDS)
|
|
|
|
/obj/item/toy/talking/proc/toy_talk(mob/user, message)
|
|
say(message, spans = list(span))
|
|
if(chattering)
|
|
chatter(message, phomeme, user)
|
|
|
|
/*
|
|
* AI core prizes
|
|
*/
|
|
/obj/item/toy/talking/ai
|
|
name = "toy AI"
|
|
desc = "A little toy model AI core with real law announcing action!"
|
|
icon_state = "AI"
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
|
|
/obj/item/toy/talking/ai/generate_messages()
|
|
return list(generate_ion_law())
|
|
|
|
/obj/item/toy/talking/codex_gigas
|
|
name = "Toy Codex Gigas"
|
|
desc = "A tool to help you write fictional devils!"
|
|
icon = 'icons/obj/service/library.dmi'
|
|
icon_state = "demonomicon"
|
|
lefthand_file = 'icons/mob/inhands/items/books_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/items/books_righthand.dmi'
|
|
messages = list("You must challenge the devil to a dance-off!", "The devils true name is Ian", "The devil hates salt!", "Would you like infinite power?", "Would you like infinite wisdom?", "Would you like infinite healing?")
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
recharge_time = 60
|
|
|
|
/obj/item/toy/talking/codex_gigas/activation_message(mob/user)
|
|
user.visible_message(
|
|
span_notice("[user] presses the button on \the [src]."),
|
|
span_notice("You press the button on \the [src]."),
|
|
span_notice("You hear a soft click."))
|
|
|
|
/obj/item/toy/talking/owl
|
|
name = "owl action figure"
|
|
desc = "An action figure modeled after 'The Owl', defender of justice."
|
|
icon_state = "owlprize"
|
|
messages = list("You won't get away this time, Griffin!", "Stop right there, criminal!", "Hoot! Hoot!", "I am the night!")
|
|
chattering = TRUE
|
|
phomeme = "owl"
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
|
|
/obj/item/toy/talking/griffin
|
|
name = "griffin action figure"
|
|
desc = "An action figure modeled after 'The Griffin', criminal mastermind."
|
|
icon_state = "griffinprize"
|
|
messages = list("You can't stop me, Owl!", "My plan is flawless! The vault is mine!", "Caaaawwww!", "You will never catch me!")
|
|
chattering = TRUE
|
|
phomeme = "griffin"
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
|
|
/*
|
|
* Fake nuke
|
|
*/
|
|
/obj/item/toy/nuke
|
|
name = "\improper Nuclear Fission Explosive toy"
|
|
desc = "A plastic model of a Nuclear Fission Explosive."
|
|
icon = 'icons/obj/toys/toy.dmi'
|
|
icon_state = "nuketoyidle"
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
var/cooldown = 0
|
|
|
|
/obj/item/toy/nuke/attack_self(mob/user)
|
|
if (obj_flags & EMAGGED && cooldown < world.time)
|
|
cooldown = world.time + 600
|
|
user.audible_message(span_hear("You hear the click of a button."), self_message = span_notice("You activate [src], it plays a loud noise!"))
|
|
sleep(0.5 SECONDS)
|
|
playsound(src, 'sound/machines/alarm.ogg', 20, FALSE)
|
|
sleep(14 SECONDS)
|
|
user.visible_message(span_alert("[src] violently explodes!"))
|
|
explosion(src, light_impact_range = 1)
|
|
qdel(src)
|
|
else if (cooldown < world.time)
|
|
cooldown = world.time + 600 //1 minute
|
|
user.visible_message(span_warning("[user] presses a button on [src]."), span_notice("You activate [src], it plays a loud noise!"), span_hear("You hear the click of a button."))
|
|
sleep(0.5 SECONDS)
|
|
icon_state = "nuketoy"
|
|
playsound(src, 'sound/machines/alarm.ogg', 20, FALSE)
|
|
sleep(13.5 SECONDS)
|
|
icon_state = "nuketoycool"
|
|
sleep(cooldown - world.time)
|
|
icon_state = "nuketoyidle"
|
|
else
|
|
var/timeleft = (cooldown - world.time)
|
|
to_chat(user, span_alert("Nothing happens, and '</span>[round(timeleft/10)]<span class='alert'>' appears on the small display."))
|
|
sleep(0.5 SECONDS)
|
|
|
|
/obj/item/toy/nuke/emag_act(mob/user, obj/item/card/emag/emag_card)
|
|
if (obj_flags & EMAGGED)
|
|
return FALSE
|
|
balloon_alert(user, "explosive simulation enabled")
|
|
obj_flags |= EMAGGED
|
|
return TRUE
|
|
|
|
/*
|
|
* Fake meteor
|
|
*/
|
|
/obj/item/toy/minimeteor
|
|
name = "\improper Mini-Meteor"
|
|
desc = "Relive the excitement of a meteor shower! SweetMeat-eor Co. is not responsible for any injuries, headaches or hearing loss caused by Mini-Meteor."
|
|
icon = 'icons/obj/toys/toy.dmi'
|
|
icon_state = "minimeteor"
|
|
inhand_icon_state = "minimeteor"
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
|
|
/obj/item/toy/minimeteor/emag_act(mob/user, obj/item/card/emag/emag_card)
|
|
if (obj_flags & EMAGGED)
|
|
return FALSE
|
|
to_chat(user, span_warning("You short circuit whatever electronics exist inside. The \"meteor\" suddenly feels a lot heavier...?"))
|
|
// not adding a balloon alert here since its hard to actually describe what this emag does in the balloon
|
|
obj_flags |= EMAGGED
|
|
return TRUE
|
|
|
|
/obj/item/toy/minimeteor/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
|
playsound(src, 'sound/effects/meteorimpact.ogg', 40, TRUE)
|
|
for(var/mob/M in urange(10, src))
|
|
if(!M.stat && !isAI(M))
|
|
shake_camera(M, 3, 1)
|
|
if (obj_flags & EMAGGED)
|
|
explosion(src, devastation_range = -1, heavy_impact_range = -1, light_impact_range = 1)
|
|
|
|
/*
|
|
* Toy big red button
|
|
*/
|
|
/obj/item/toy/redbutton
|
|
name = "big red button"
|
|
desc = "A big, plastic red button. Reads 'From HonkCo Pranks!' on the back."
|
|
icon = 'icons/obj/assemblies/assemblies.dmi'
|
|
icon_state = "bigred"
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
var/cooldown = 0
|
|
|
|
/obj/item/toy/redbutton/attack_self(mob/user)
|
|
if (cooldown < world.time)
|
|
cooldown = (world.time + 300) // Sets cooldown at 30 seconds
|
|
user.visible_message(span_warning("[user] presses the big red button."), span_notice("You press the button, it plays a loud noise!"), span_hear("The button clicks loudly."))
|
|
playsound(src, 'sound/effects/explosionfar.ogg', 50, FALSE)
|
|
for(var/mob/M in urange(10, src)) // Checks range
|
|
if(!M.stat && !isAI(M)) // Checks to make sure whoever's getting shaken is alive/not the AI
|
|
// Short delay to match up with the explosion sound
|
|
// Shakes player camera 2 squares for 1 second.
|
|
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(shake_camera), M, 2, 1), 0.8 SECONDS)
|
|
|
|
else
|
|
to_chat(user, span_alert("Nothing happens."))
|
|
|
|
/*
|
|
* Snowballs
|
|
*/
|
|
/obj/item/toy/snowball
|
|
name = "snowball"
|
|
desc = "A compact ball of snow. Good for throwing at people."
|
|
icon = 'icons/obj/toys/toy.dmi'
|
|
icon_state = "snowball"
|
|
throwforce = 20 //the same damage as a disabler shot
|
|
damtype = STAMINA //maybe someday we can add stuffing rocks (or perhaps ore?) into snowballs to make them deal brute damage
|
|
|
|
/obj/item/toy/snowball/afterattack(atom/target as mob|obj|turf|area, mob/user)
|
|
. = ..()
|
|
. |= AFTERATTACK_PROCESSED_ITEM
|
|
if(user.dropItemToGround(src))
|
|
throw_at(target, throw_range, throw_speed)
|
|
|
|
/obj/item/toy/snowball/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
|
if(!..())
|
|
playsound(src, 'sound/effects/pop.ogg', 20, TRUE)
|
|
qdel(src)
|
|
|
|
/*
|
|
* Beach ball
|
|
*/
|
|
/obj/item/toy/beach_ball
|
|
name = "beach ball"
|
|
icon = 'icons/misc/beach.dmi'
|
|
icon_state = "ball"
|
|
inhand_icon_state = "beachball"
|
|
w_class = WEIGHT_CLASS_BULKY //Stops people from hiding it in their bags/pockets
|
|
item_flags = NO_PIXEL_RANDOM_DROP
|
|
|
|
/obj/item/toy/beach_ball/branded
|
|
name = "\improper Nanotrasen-brand beach ball"
|
|
desc = "The simple beach ball is one of Nanotrasen's most popular products. 'Why do we make beach balls? Because we can! (TM)' - Nanotrasen"
|
|
|
|
/obj/item/toy/beach_ball/baseball
|
|
name = "baseball"
|
|
desc = "Enter the world of concussions and become who you were destined to be."
|
|
icon = 'icons/obj/toys/balls.dmi'
|
|
icon_state = "baseball"
|
|
inhand_icon_state = "baseball"
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
throw_range = 9
|
|
throw_speed = 0.5
|
|
|
|
/*
|
|
* Clockwork Watch
|
|
*/
|
|
/obj/item/toy/clockwork_watch
|
|
name = "steampunk watch"
|
|
desc = "A stylish steampunk watch made out of thousands of tiny cogwheels."
|
|
icon = 'icons/obj/toys/toy.dmi'
|
|
icon_state = "dread_ipad"
|
|
worn_icon_state = "dread_ipad"
|
|
slot_flags = ITEM_SLOT_BELT
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
var/cooldown = 0
|
|
|
|
/obj/item/toy/clockwork_watch/attack_self(mob/user)
|
|
if (cooldown < world.time)
|
|
cooldown = world.time + 1800 //3 minutes
|
|
user.visible_message(span_warning("[user] rotates a cogwheel on [src]."), span_notice("You rotate a cogwheel on [src], it plays a loud noise!"), span_hear("You hear cogwheels turning."))
|
|
playsound(src, 'sound/magic/clockwork/ark_activation.ogg', 50, FALSE)
|
|
else
|
|
to_chat(user, span_alert("The cogwheels are already turning!"))
|
|
|
|
/obj/item/toy/clockwork_watch/examine(mob/user)
|
|
. = ..()
|
|
. += span_info("Station Time: [station_time_timestamp()]")
|
|
|
|
/*
|
|
* Toy Dagger
|
|
*/
|
|
/obj/item/toy/toy_dagger
|
|
name = "toy dagger"
|
|
desc = "A cheap plastic replica of a dagger. Produced by THE ARM Toys, Inc."
|
|
icon = 'icons/obj/weapons/khopesh.dmi'
|
|
icon_state = "render"
|
|
inhand_icon_state = "cultdagger"
|
|
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
|
|
/*
|
|
* Xenomorph action figure
|
|
*/
|
|
/obj/item/toy/toy_xeno
|
|
icon = 'icons/obj/toys/toy.dmi'
|
|
icon_state = "toy_xeno"
|
|
name = "xenomorph action figure"
|
|
desc = "MEGA presents the new Xenos Isolated action figure! Comes complete with realistic sounds! Pull back string to use."
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
item_flags = XENOMORPH_HOLDABLE
|
|
var/cooldown = 0
|
|
|
|
/obj/item/toy/toy_xeno/attack_self(mob/user)
|
|
if(cooldown <= world.time)
|
|
cooldown = (world.time + 50) //5 second cooldown
|
|
user.visible_message(span_notice("[user] pulls back the string on [src]."))
|
|
icon_state = "[initial(icon_state)]_used"
|
|
sleep(0.5 SECONDS)
|
|
audible_message(span_danger("[icon2html(src, viewers(src))] Hiss!"))
|
|
var/list/possible_sounds = list('sound/voice/hiss1.ogg', 'sound/voice/hiss2.ogg', 'sound/voice/hiss3.ogg', 'sound/voice/hiss4.ogg')
|
|
var/chosen_sound = pick(possible_sounds)
|
|
playsound(get_turf(src), chosen_sound, 50, TRUE)
|
|
addtimer(VARSET_CALLBACK(src, icon_state, "[initial(icon_state)]"), 4.5 SECONDS)
|
|
else
|
|
to_chat(user, span_warning("The string on [src] hasn't rewound all the way!"))
|
|
return
|
|
|
|
// TOY MOUSEYS :3 :3 :3
|
|
/obj/item/toy/cattoy
|
|
name = "toy mouse"
|
|
desc = "A colorful toy mouse!"
|
|
icon = 'icons/obj/toys/toy.dmi'
|
|
icon_state = "toy_mouse"
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
var/cooldown = 0
|
|
resistance_flags = FLAMMABLE
|
|
|
|
|
|
/*
|
|
* Action Figures
|
|
*/
|
|
/obj/item/toy/figure
|
|
name = "\improper Non-Specific Action Figure action figure"
|
|
icon = 'icons/obj/toys/toy.dmi'
|
|
icon_state = "nuketoy"
|
|
var/cooldown = 0
|
|
var/toysay = "What the fuck did you do?"
|
|
var/toysound = 'sound/machines/click.ogg'
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
|
|
/obj/item/toy/figure/Initialize(mapload)
|
|
. = ..()
|
|
desc = "A \"Space Life\" brand [src]."
|
|
|
|
/obj/item/toy/figure/attack_self(mob/user as mob)
|
|
if(cooldown <= world.time)
|
|
cooldown = world.time + 50
|
|
to_chat(user, span_notice("[src] says \"[toysay]\""))
|
|
playsound(user, toysound, 20, TRUE)
|
|
|
|
/obj/item/toy/figure/cmo
|
|
name = "\improper Chief Medical Officer action figure"
|
|
icon_state = "cmo"
|
|
toysay = "Suit sensors!"
|
|
|
|
/obj/item/toy/figure/assistant
|
|
name = "\improper Assistant action figure"
|
|
icon_state = "assistant"
|
|
inhand_icon_state = "assistant"
|
|
toysay = "Greytide world wide!"
|
|
|
|
/obj/item/toy/figure/atmos
|
|
name = "\improper Atmospheric Technician action figure"
|
|
icon_state = "atmos"
|
|
toysay = "Glory to Atmosia!"
|
|
|
|
/obj/item/toy/figure/bartender
|
|
name = "\improper Bartender action figure"
|
|
icon_state = "bartender"
|
|
toysay = "Where is Pun Pun?"
|
|
|
|
/obj/item/toy/figure/borg
|
|
name = "\improper Cyborg action figure"
|
|
icon_state = "borg"
|
|
toysay = "I. LIVE. AGAIN."
|
|
toysound = 'sound/voice/liveagain.ogg'
|
|
|
|
/obj/item/toy/figure/botanist
|
|
name = "\improper Botanist action figure"
|
|
icon_state = "botanist"
|
|
toysay = "Blaze it!"
|
|
|
|
/obj/item/toy/figure/captain
|
|
name = "\improper Captain action figure"
|
|
icon_state = "captain"
|
|
toysay = "Any heads of staff?"
|
|
|
|
/obj/item/toy/figure/cargotech
|
|
name = "\improper Cargo Technician action figure"
|
|
icon_state = "cargotech"
|
|
toysay = "For Cargonia!"
|
|
|
|
/obj/item/toy/figure/ce
|
|
name = "\improper Chief Engineer action figure"
|
|
icon_state = "ce"
|
|
toysay = "Wire the solars!"
|
|
|
|
/obj/item/toy/figure/chaplain
|
|
name = "\improper Chaplain action figure"
|
|
icon_state = "chaplain"
|
|
toysay = "Praise Space Jesus!"
|
|
|
|
/obj/item/toy/figure/chef
|
|
name = "\improper Cook action figure"
|
|
icon_state = "chef"
|
|
toysay = "I'll make you into a burger!"
|
|
|
|
/obj/item/toy/figure/chemist
|
|
name = "\improper Chemist action figure"
|
|
icon_state = "chemist"
|
|
toysay = "Get your pills!"
|
|
|
|
/obj/item/toy/figure/clown
|
|
name = "\improper Clown action figure"
|
|
icon_state = "clown"
|
|
toysay = "Honk!"
|
|
toysound = 'sound/items/bikehorn.ogg'
|
|
|
|
/obj/item/toy/figure/ian
|
|
name = "\improper Ian action figure"
|
|
icon_state = "ian"
|
|
toysay = "Arf!"
|
|
|
|
/obj/item/toy/figure/detective
|
|
name = "\improper Detective action figure"
|
|
icon_state = "detective"
|
|
toysay = "This airlock has grey jumpsuit and insulated glove fibers on it."
|
|
|
|
/obj/item/toy/figure/dsquad
|
|
name = "\improper Deathsquad Officer action figure"
|
|
icon_state = "dsquad"
|
|
toysay = "Kill 'em all!"
|
|
|
|
/obj/item/toy/figure/engineer
|
|
name = "\improper Station Engineer action figure"
|
|
icon_state = "engineer"
|
|
toysay = "Oh god, the singularity is loose!"
|
|
|
|
/obj/item/toy/figure/geneticist
|
|
name = "\improper Geneticist action figure"
|
|
icon_state = "geneticist"
|
|
toysay = "Smash!"
|
|
|
|
/obj/item/toy/figure/hop
|
|
name = "\improper Head of Personnel action figure"
|
|
icon_state = "hop"
|
|
toysay = "Giving out all access!"
|
|
|
|
/obj/item/toy/figure/hos
|
|
name = "\improper Head of Security action figure"
|
|
icon_state = "hos"
|
|
toysay = "Go ahead, make my day."
|
|
|
|
/obj/item/toy/figure/qm
|
|
name = "\improper Quartermaster action figure"
|
|
icon_state = "qm"
|
|
toysay = "Please sign this form in triplicate and we will see about geting you a welding mask within 3 business days."
|
|
|
|
/obj/item/toy/figure/janitor
|
|
name = "\improper Janitor action figure"
|
|
icon_state = "janitor"
|
|
toysay = "Look at the signs, you idiot."
|
|
|
|
/obj/item/toy/figure/lawyer
|
|
name = "\improper Lawyer action figure"
|
|
icon_state = "lawyer"
|
|
toysay = "My client is a dirty traitor!"
|
|
|
|
/obj/item/toy/figure/curator
|
|
name = "\improper Curator action figure"
|
|
icon_state = "curator"
|
|
toysay = "One day while..."
|
|
|
|
/obj/item/toy/figure/md
|
|
name = "\improper Medical Doctor action figure"
|
|
icon_state = "md"
|
|
toysay = "The patient is already dead!"
|
|
|
|
/obj/item/toy/figure/coroner
|
|
name = "\improper Coroner action figure"
|
|
icon_state = "coroner"
|
|
toysay = "Get the damn Revenant outta here!"
|
|
|
|
/obj/item/toy/figure/paramedic
|
|
name = "\improper Paramedic action figure"
|
|
icon_state = "paramedic"
|
|
toysay = "And the best part? I'm not even a real doctor!"
|
|
|
|
/obj/item/toy/figure/psychologist
|
|
name = "\improper Psychologist action figure"
|
|
icon_state = "psychologist"
|
|
toysay = "Alright, just take these happy pills!"
|
|
|
|
/obj/item/toy/figure/prisoner
|
|
name = "\improper Prisoner action figure"
|
|
icon_state = "prisoner"
|
|
toysay = "I did not hit her! I did not!"
|
|
|
|
/obj/item/toy/figure/mime
|
|
name = "\improper Mime action figure"
|
|
icon_state = "mime"
|
|
toysay = "..."
|
|
toysound = null
|
|
|
|
/obj/item/toy/figure/miner
|
|
name = "\improper Shaft Miner action figure"
|
|
icon_state = "miner"
|
|
toysay = "COLOSSUS RIGHT OUTSIDE THE BASE!"
|
|
|
|
/obj/item/toy/figure/ninja
|
|
name = "\improper Space Ninja action figure"
|
|
icon_state = "ninja"
|
|
toysay = "I am the shadow warrior!"
|
|
|
|
/obj/item/toy/figure/wizard
|
|
name = "\improper Wizard action figure"
|
|
icon_state = "wizard"
|
|
toysay = "EI NATH!"
|
|
toysound = 'sound/magic/disintegrate.ogg'
|
|
|
|
/obj/item/toy/figure/rd
|
|
name = "\improper Research Director action figure"
|
|
icon_state = "rd"
|
|
toysay = "Blowing all of the borgs!"
|
|
|
|
/obj/item/toy/figure/roboticist
|
|
name = "\improper Roboticist action figure"
|
|
icon_state = "roboticist"
|
|
toysay = "Big stompy mechs!"
|
|
toysound = 'sound/mecha/mechstep.ogg'
|
|
|
|
/obj/item/toy/figure/scientist
|
|
name = "\improper Scientist action figure"
|
|
icon_state = "scientist"
|
|
toysay = "I call ordnance."
|
|
toysound = 'sound/effects/explosionfar.ogg'
|
|
|
|
/obj/item/toy/figure/syndie
|
|
name = "\improper Nuclear Operative action figure"
|
|
icon_state = "syndie"
|
|
toysay = "Get that fucking disk!"
|
|
|
|
/obj/item/toy/figure/secofficer
|
|
name = "\improper Security Officer action figure"
|
|
icon_state = "secofficer"
|
|
toysay = "I am the law!"
|
|
toysound = 'sound/runtime/complionator/dredd.ogg'
|
|
|
|
/obj/item/toy/figure/virologist
|
|
name = "\improper Virologist action figure"
|
|
icon_state = "virologist"
|
|
toysay = "The cure is potassium!"
|
|
|
|
/obj/item/toy/figure/warden
|
|
name = "\improper Warden action figure"
|
|
icon_state = "warden"
|
|
toysay = "Seventeen minutes for coughing at an officer!"
|
|
|
|
/obj/item/toy/dummy
|
|
name = "ventriloquist dummy"
|
|
desc = "It's a dummy, dummy."
|
|
icon = 'icons/obj/toys/toy.dmi'
|
|
icon_state = "puppet"
|
|
inhand_icon_state = "puppet"
|
|
var/doll_name = "Dummy"
|
|
|
|
//Add changing looks when i feel suicidal about making 20 inhands for these.
|
|
/obj/item/toy/dummy/attack_self(mob/user)
|
|
var/new_name = tgui_input_text(usr, "What would you like to name the dummy?", "Doll Name", doll_name, MAX_NAME_LEN)
|
|
if(!new_name)
|
|
return
|
|
doll_name = new_name
|
|
to_chat(user, span_notice("You name the dummy as \"[doll_name]\"."))
|
|
name = "[initial(name)] - [doll_name]"
|
|
|
|
/obj/item/toy/dummy/talk_into(atom/movable/A, message, channel, list/spans, datum/language/language, list/message_mods)
|
|
var/mob/M = A
|
|
if (istype(M))
|
|
M.log_talk(message, LOG_SAY, tag="dummy toy")
|
|
|
|
say(message, language, sanitize = FALSE)
|
|
return NOPASS
|
|
|
|
/obj/item/toy/dummy/GetVoice()
|
|
return doll_name
|
|
|
|
/obj/item/toy/seashell
|
|
name = "seashell"
|
|
desc = "May you always have a shell in your pocket and sand in your shoes. Whatever that's supposed to mean."
|
|
icon = 'icons/misc/beach.dmi'
|
|
icon_state = "shell1"
|
|
var/static/list/possible_colors = list("" = 2, COLOR_PURPLE_GRAY = 1, COLOR_OLIVE = 1, COLOR_PALE_BLUE_GRAY = 1, COLOR_RED_GRAY = 1)
|
|
|
|
/obj/item/toy/seashell/Initialize(mapload)
|
|
. = ..()
|
|
pixel_x = rand(-5, 5)
|
|
pixel_y = rand(-5, 5)
|
|
icon_state = "shell[rand(1,3)]"
|
|
color = pick_weight(possible_colors)
|
|
setDir(pick(GLOB.cardinals))
|
|
|
|
/obj/item/toy/brokenradio
|
|
name = "broken radio"
|
|
desc = "An old radio that produces nothing but static when turned on."
|
|
icon = 'icons/obj/toys/toy.dmi'
|
|
icon_state = "broken_radio"
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
var/cooldown = 0
|
|
|
|
/obj/item/toy/brokenradio/attack_self(mob/user)
|
|
if(cooldown <= world.time)
|
|
cooldown = (world.time + 300)
|
|
user.visible_message(span_notice("[user] adjusts the dial on [src]."))
|
|
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(playsound), src, 'sound/items/radiostatic.ogg', 50, FALSE), 0.5 SECONDS)
|
|
else
|
|
to_chat(user, span_warning("The dial on [src] jams up"))
|
|
return
|
|
|
|
/obj/item/toy/braintoy
|
|
name = "squeaky brain"
|
|
desc = "A Mr. Monstrous brand toy made to imitate a human brain in smell and texture."
|
|
icon = 'icons/obj/medical/organs/organs.dmi'
|
|
icon_state = "brain-old"
|
|
var/cooldown = 0
|
|
|
|
/obj/item/toy/braintoy/attack_self(mob/user)
|
|
if(cooldown <= world.time)
|
|
cooldown = (world.time + 10)
|
|
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(playsound), src, 'sound/effects/blobattack.ogg', 50, FALSE), 0.5 SECONDS)
|
|
|
|
/*
|
|
* Eldritch Toys
|
|
*/
|
|
/obj/item/toy/eldritch_book
|
|
name = "Codex Cicatrix"
|
|
desc = "A toy book that closely resembles the Codex Cicatrix. Covered in fake polyester human flesh and has a huge goggly eye attached to the cover. The runes are gibberish and cannot be used to summon demons... Hopefully?"
|
|
icon = 'icons/obj/antags/eldritch.dmi'
|
|
base_icon_state = "book"
|
|
icon_state = "book"
|
|
worn_icon_state = "book"
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
attack_verb_continuous = list("sacrifices", "transmutes", "graspes", "curses")
|
|
attack_verb_simple = list("sacrifice", "transmute", "grasp", "curse")
|
|
/// Helps determine the icon state of this item when it's used on self.
|
|
var/book_open = FALSE
|
|
/// id for timer
|
|
var/timer_id
|
|
|
|
/obj/item/toy/eldritch_book/attack_self(mob/user, modifiers)
|
|
. = ..()
|
|
if(.)
|
|
return
|
|
|
|
if(book_open)
|
|
close_animation()
|
|
else
|
|
open_animation()
|
|
|
|
/// Plays a little animation that shows the book opening and closing.
|
|
/obj/item/toy/eldritch_book/proc/open_animation()
|
|
icon_state = "[base_icon_state]_open"
|
|
flick("[base_icon_state]_opening", src)
|
|
book_open = TRUE
|
|
|
|
timer_id = addtimer(CALLBACK(src, PROC_REF(close_animation)), 5 SECONDS, TIMER_UNIQUE|TIMER_OVERRIDE|TIMER_STOPPABLE)
|
|
|
|
/// Plays a closing animation and resets the icon state.
|
|
/obj/item/toy/eldritch_book/proc/close_animation()
|
|
icon_state = base_icon_state
|
|
flick("[base_icon_state]_closing", src)
|
|
book_open = FALSE
|
|
|
|
deltimer(timer_id)
|
|
|
|
/*
|
|
* Fake tear
|
|
*/
|
|
/obj/item/toy/reality_pierce
|
|
name = "Pierced reality"
|
|
desc = "Hah. You thought it was the real deal!"
|
|
icon = 'icons/effects/eldritch.dmi'
|
|
icon_state = "pierced_illusion"
|
|
item_flags = NO_PIXEL_RANDOM_DROP
|
|
|
|
/obj/item/storage/box/heretic_box
|
|
name = "box of pierced realities"
|
|
desc = "A box containing toys resembling pierced realities."
|
|
|
|
/obj/item/storage/box/heretic_box/PopulateContents()
|
|
for(var/i in 1 to rand(1,4))
|
|
new /obj/item/toy/reality_pierce(src)
|
|
|
|
/obj/item/toy/foamfinger
|
|
name = "foam finger"
|
|
desc = "root for the home team! wait, does this station even have a sports team?"
|
|
icon = 'icons/obj/weapons/guns/ballistic.dmi'
|
|
icon_state = "foamfinger"
|
|
inhand_icon_state = "foamfinger_inhand"
|
|
lefthand_file = 'icons/mob/inhands/weapons/guns_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/guns_righthand.dmi'
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
COOLDOWN_DECLARE(foamfinger_cooldown)
|
|
|
|
/obj/item/toy/foamfinger/attack_self(mob/living/carbon/human/user)
|
|
if(!COOLDOWN_FINISHED(src, foamfinger_cooldown))
|
|
return
|
|
COOLDOWN_START(src, foamfinger_cooldown, 5 SECONDS)
|
|
user.manual_emote("waves around the foam finger.")
|
|
var/direction = prob(50) ? -1 : 1
|
|
if(NSCOMPONENT(user.dir)) //So signs are waved horizontally relative to what way the player waving it is facing.
|
|
animate(user, pixel_x = user.pixel_x + (1 * direction), time = 1, easing = SINE_EASING)
|
|
animate(pixel_x = user.pixel_x - (2 * direction), time = 1, easing = SINE_EASING)
|
|
animate(pixel_x = user.pixel_x + (2 * direction), time = 1, easing = SINE_EASING)
|
|
animate(pixel_x = user.pixel_x - (2 * direction), time = 1, easing = SINE_EASING)
|
|
animate(pixel_x = user.pixel_x + (1 * direction), time = 1, easing = SINE_EASING)
|
|
else
|
|
animate(user, pixel_y = user.pixel_y + (1 * direction), time = 1, easing = SINE_EASING)
|
|
animate(pixel_y = user.pixel_y - (2 * direction), time = 1, easing = SINE_EASING)
|
|
animate(pixel_y = user.pixel_y + (2 * direction), time = 1, easing = SINE_EASING)
|
|
animate(pixel_y = user.pixel_y - (2 * direction), time = 1, easing = SINE_EASING)
|
|
animate(pixel_y = user.pixel_y + (1 * direction), time = 1, easing = SINE_EASING)
|
|
user.changeNext_move(CLICK_CD_MELEE)
|
|
|
|
///All people who have used an Intento this round along with their high scores.
|
|
GLOBAL_LIST_EMPTY(intento_players)
|
|
|
|
#define HELP "help"
|
|
#define DISARM "disarm"
|
|
#define GRAB "grab"
|
|
#define HARM "harm"
|
|
#define ICON_SPLIT world.icon_size/2
|
|
|
|
// These states do not have any associated processing.
|
|
#define STATE_AWAITING_PLAYER_INPUT "awaiting_player_input"
|
|
#define STATE_OFF "off"
|
|
|
|
// When the Intento is in one of these four states, it has an accompanying
|
|
// set of code that runs in processing()
|
|
#define STATE_STARTING "starting"
|
|
#define STATE_DEMO "demo"
|
|
#define STATE_END_OF_GAME "end_of_game"
|
|
#define STATE_RETALIATION "retaliation"
|
|
|
|
#define TIME_TO_BEGIN (1.6 SECONDS)
|
|
#define TIME_PER_DEMO_STEP (0.6 SECONDS)
|
|
#define TIME_TO_RESET_ICON (0.5 SECONDS)
|
|
|
|
/obj/item/toy/intento
|
|
name = "\improper Intento"
|
|
desc = "Fundamentally useless for all intentsive purposes."
|
|
icon = 'icons/obj/toys/intents.dmi'
|
|
icon_state = "blank"
|
|
custom_price = PAYCHECK_COMMAND * 1.25
|
|
|
|
/// Current sequence of intents
|
|
var/list/current_sequence = list()
|
|
/// Sequence player inputs
|
|
var/list/player_sequence = list()
|
|
/// Score of the player
|
|
var/score = 0
|
|
/// Associated list of intents to their sounds
|
|
var/static/list/sound_by_intent = list(
|
|
HELP = 'sound/items/intents/Help.ogg',
|
|
DISARM = 'sound/items/intents/Disarm.ogg',
|
|
GRAB = 'sound/items/intents/Grab.ogg',
|
|
HARM = 'sound/items/intents/Harm.ogg',
|
|
)
|
|
|
|
/// What state the toy is in.
|
|
var/state = STATE_OFF
|
|
/// Index used for iteration of steps for both demo and retaliation states
|
|
var/index
|
|
/// Time to delay until we start processing whatever state we're in
|
|
COOLDOWN_DECLARE(next_process)
|
|
/// Time until we reset the icon of the Intento
|
|
COOLDOWN_DECLARE(next_icon_reset)
|
|
|
|
/obj/item/toy/intento/attack_self(mob/user, modifiers) //added params to attack_self, the alternative is registering a signal on clickon but i was advised not to
|
|
..()
|
|
if(state == STATE_OFF)
|
|
boot()
|
|
return
|
|
|
|
if(!modifiers)
|
|
return
|
|
|
|
if(state != STATE_AWAITING_PLAYER_INPUT)
|
|
return
|
|
|
|
var/input
|
|
var/icon_x = text2num(modifiers[ICON_X])
|
|
var/icon_y = text2num(modifiers[ICON_Y])
|
|
if(icon_x > ICON_SPLIT && icon_y > ICON_SPLIT)
|
|
input = DISARM
|
|
if(icon_x < ICON_SPLIT && icon_y > ICON_SPLIT)
|
|
input = HELP
|
|
if(icon_x > ICON_SPLIT && icon_y < ICON_SPLIT)
|
|
input = GRAB
|
|
if(icon_x < ICON_SPLIT && icon_y < ICON_SPLIT)
|
|
input = HARM
|
|
|
|
player_input(user, input)
|
|
|
|
/obj/item/toy/intento/proc/boot()
|
|
say("Game starting!")
|
|
playsound(src, 'sound/machines/synth_yes.ogg', 50, FALSE)
|
|
|
|
state = STATE_STARTING
|
|
COOLDOWN_START(src, next_process, TIME_TO_BEGIN)
|
|
START_PROCESSING(SSfastprocess, src)
|
|
|
|
/obj/item/toy/intento/proc/player_input(mob/player, intent)
|
|
// All branches of this proc lead to us wanting to process
|
|
START_PROCESSING(SSfastprocess, src)
|
|
|
|
render(intent)
|
|
|
|
player_sequence += intent
|
|
for(var/i in 1 to player_sequence.len)
|
|
if(player_sequence[i] != current_sequence[i])
|
|
state = STATE_END_OF_GAME
|
|
COOLDOWN_START(src, next_process, TIME_TO_RESET_ICON)
|
|
return
|
|
|
|
if(player_sequence.len == current_sequence.len)
|
|
score++
|
|
|
|
state = STATE_STARTING
|
|
COOLDOWN_START(src, next_process, TIME_TO_BEGIN)
|
|
|
|
/obj/item/toy/intento/process()
|
|
if(next_icon_reset && next_icon_reset <= world.time)
|
|
icon_state = initial(icon_state)
|
|
COOLDOWN_RESET(src, next_icon_reset)
|
|
|
|
if(next_process && next_process > world.time)
|
|
return
|
|
|
|
switch(state)
|
|
if(STATE_STARTING)
|
|
process_start()
|
|
|
|
if(STATE_DEMO)
|
|
process_demo()
|
|
|
|
if(STATE_END_OF_GAME)
|
|
process_end(isliving(loc) ? loc : null)
|
|
|
|
if(STATE_RETALIATION)
|
|
process_retaliation()
|
|
|
|
if(!next_process && !next_icon_reset)
|
|
return PROCESS_KILL
|
|
|
|
/obj/item/toy/intento/proc/process_start()
|
|
player_sequence.Cut()
|
|
|
|
current_sequence += pick(list(HELP, DISARM, GRAB, HARM))
|
|
|
|
state = STATE_DEMO
|
|
next_process = world.time
|
|
index = 1
|
|
|
|
/obj/item/toy/intento/proc/process_demo()
|
|
if(index > length(current_sequence))
|
|
state = STATE_AWAITING_PLAYER_INPUT
|
|
COOLDOWN_RESET(src, next_process)
|
|
return
|
|
|
|
var/intent = current_sequence[index]
|
|
render(intent)
|
|
|
|
index += 1
|
|
COOLDOWN_START(src, next_process, TIME_PER_DEMO_STEP)
|
|
|
|
/obj/item/toy/intento/proc/process_end(mob/user)
|
|
if(user && GLOB.intento_players[user.ckey] < score)
|
|
GLOB.intento_players[user.ckey] = score
|
|
var/award_status = user.client.get_award_status(/datum/award/score/intento_score)
|
|
var/award_score = score - award_status
|
|
if(award_score > 0)
|
|
user.client.give_award(/datum/award/score/intento_score, user, award_score)
|
|
|
|
say("GAME OVER. Your score was [score]!")
|
|
playsound(src, 'sound/machines/synth_no.ogg', 50, FALSE)
|
|
|
|
if(user && loc == user && obj_flags & EMAGGED)
|
|
ADD_TRAIT(src, TRAIT_NODROP, type)
|
|
to_chat(user, span_userdanger("Bad mistake."))
|
|
|
|
state = STATE_RETALIATION
|
|
next_process = world.time
|
|
index = 1
|
|
else
|
|
cleanup()
|
|
|
|
/obj/item/toy/intento/proc/process_retaliation()
|
|
var/mob/living/victim = loc
|
|
if(!isliving(victim) || index > length(current_sequence))
|
|
cleanup()
|
|
return
|
|
|
|
var/intent = current_sequence[index]
|
|
render(intent)
|
|
switch(intent)
|
|
if(HELP)
|
|
to_chat(victim, span_danger("[src] hugs you to make you feel better!"))
|
|
victim.add_mood_event("hug", /datum/mood_event/hug)
|
|
if(DISARM)
|
|
to_chat(victim, span_danger("You're knocked down from a shove by [src]!"))
|
|
victim.Knockdown(2 SECONDS)
|
|
if(GRAB)
|
|
to_chat(victim, span_danger("[src] grabs you aggressively!"))
|
|
victim.Stun(2 SECONDS)
|
|
if(HARM)
|
|
to_chat(victim, span_danger("You're punched by [src]!"))
|
|
victim.apply_damage(rand(20, 30), BRUTE)
|
|
|
|
index += 1
|
|
COOLDOWN_START(src, next_process, TIME_PER_DEMO_STEP)
|
|
|
|
/obj/item/toy/intento/proc/cleanup()
|
|
score = 0
|
|
index = 1
|
|
player_sequence.Cut()
|
|
current_sequence.Cut()
|
|
|
|
state = STATE_OFF
|
|
COOLDOWN_RESET(src, next_process)
|
|
REMOVE_TRAIT(src, TRAIT_NODROP, type)
|
|
|
|
/obj/item/toy/intento/proc/render(input)
|
|
icon_state = input
|
|
playsound(src, sound_by_intent[input], 50, FALSE)
|
|
|
|
START_PROCESSING(SSfastprocess, src)
|
|
COOLDOWN_START(src, next_icon_reset, TIME_TO_RESET_ICON)
|
|
|
|
/obj/item/toy/intento/emag_act(mob/user, obj/item/card/emag/emag_card)
|
|
if(obj_flags & EMAGGED)
|
|
return FALSE
|
|
obj_flags |= EMAGGED
|
|
balloon_alert(user, "negative feedback loop enabled")
|
|
return TRUE
|
|
|
|
/obj/item/toy/intento/Destroy()
|
|
STOP_PROCESSING(SSfastprocess, src)
|
|
return ..()
|
|
|
|
#undef HELP
|
|
#undef DISARM
|
|
#undef GRAB
|
|
#undef HARM
|
|
#undef ICON_SPLIT
|
|
#undef STATE_AWAITING_PLAYER_INPUT
|
|
#undef STATE_OFF
|
|
#undef STATE_STARTING
|
|
#undef STATE_DEMO
|
|
#undef STATE_END_OF_GAME
|
|
#undef STATE_RETALIATION
|
|
#undef TIME_TO_BEGIN
|
|
#undef TIME_PER_DEMO_STEP
|
|
#undef TIME_TO_RESET_ICON
|
|
|
|
/*
|
|
* Runic Scepter
|
|
*/
|
|
/obj/item/toy/foam_runic_scepter
|
|
name = "foam scepter"
|
|
desc = "A foam replica of the scepters Wizards us on Vendormancy Soccer."
|
|
icon_state = "vendor_staff"
|
|
worn_icon_state = "vendor_staff" //For the back
|
|
inhand_icon_state = "vendor_staff"
|
|
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
|
|
icon = 'icons/obj/weapons/guns/magic.dmi'
|
|
slot_flags = ITEM_SLOT_BACK
|
|
attack_verb_continuous = list("smacks", "clubs", "wacks", "vendors")
|
|
attack_verb_simple = list("smack", "club", "wacks", "vendor")
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
resistance_flags = FLAMMABLE
|