Files
Bubberstation/code/modules/buildmode/submodes/outfit.dm
tattle d81eaae90c Build Mode Preview + better help text (#76095)
## About The Pull Request
Gives `Adv Build Mode` and `Fill` an item preview, and puts the help
text for build mode modes into an examine block.


https://github.com/tgstation/tgstation/assets/66640614/6751c721-6ddd-4761-8311-fb002ea905ac


![image](https://github.com/tgstation/tgstation/assets/66640614/3f6fe986-1767-4639-94d3-523f1039c947)


![image](https://github.com/tgstation/tgstation/assets/66640614/a7eae938-a575-46bd-b00e-865f04e0de20)


## Why It's Good For The Game
It's good to see what you're doing. 

## Changelog
🆑 Tattle
admin: build mode help text is in an examine block
admin: adv build mode and fill now have item previews
/🆑

---------

Co-authored-by: tattle <article.disaster@gmail.com>
Co-authored-by: san7890 <the@san7890.com>
2023-06-23 20:04:18 -06:00

43 lines
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/datum/buildmode_mode/outfit
key = "outfit"
var/datum/outfit/dressuptime
/datum/buildmode_mode/outfit/Destroy()
dressuptime = null
return ..()
/datum/buildmode_mode/outfit/show_help(client/builder)
to_chat(builder, span_purple(examine_block(
"[span_bold("Select outfit to equip")] -> Right Mouse Button on buildmode button\n\
[span_bold("Equip the selected outfit")] -> Left Mouse Button on mob/living/carbon/human\n\
[span_bold("Strip and delete current outfit")] -> Right Mouse Button on mob/living/carbon/human"))
)
/datum/buildmode_mode/outfit/Reset()
. = ..()
dressuptime = null
/datum/buildmode_mode/outfit/change_settings(client/c)
dressuptime = c.robust_dress_shop()
/datum/buildmode_mode/outfit/handle_click(client/c, params, object)
var/list/modifiers = params2list(params)
if(!ishuman(object))
return
var/mob/living/carbon/human/dollie = object
if(LAZYACCESS(modifiers, LEFT_CLICK))
if(isnull(dressuptime))
to_chat(c, span_warning("Pick an outfit first."))
return
for (var/item in dollie.get_equipped_items(TRUE))
qdel(item)
if(dressuptime != "Naked")
dollie.equipOutfit(dressuptime)
if(LAZYACCESS(modifiers, RIGHT_CLICK))
for (var/item in dollie.get_equipped_items(TRUE))
qdel(item)