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## About The Pull Request See #76345 (which said: Unit test clothing_under_armor_subtype_check is unticked in _unit_test.dm and also would fail if it was ticked It's not included, it doesn't run Even if it would run, it's currently doing an istype when it should be doing an ispath, so it'd fail) ## Why It's Good For The Game This will fix #76345. ## Changelog N/A
143 lines
4.3 KiB
Plaintext
143 lines
4.3 KiB
Plaintext
/obj/item/clothing/under/misc
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icon = 'icons/obj/clothing/under/misc.dmi'
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worn_icon = 'icons/mob/clothing/under/misc.dmi'
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/obj/item/clothing/under/misc/pj
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name = "\improper PJs"
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desc = "A comfy set of sleepwear, for taking naps or being lazy instead of working."
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can_adjust = FALSE
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inhand_icon_state = "w_suit"
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/obj/item/clothing/under/misc/pj/red
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icon_state = "red_pyjamas"
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/obj/item/clothing/under/misc/pj/blue
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icon_state = "blue_pyjamas"
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/obj/item/clothing/under/misc/patriotsuit
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name = "Patriotic Suit"
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desc = "Motorcycle not included."
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icon_state = "ek"
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inhand_icon_state = null
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can_adjust = FALSE
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/obj/item/clothing/under/misc/mailman
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name = "mailman's jumpsuit"
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desc = "<i>'Special delivery!'</i>"
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icon_state = "mailman"
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inhand_icon_state = "b_suit"
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clothing_traits = list(TRAIT_HATED_BY_DOGS)
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/obj/item/clothing/under/misc/psyche
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name = "psychedelic jumpsuit"
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desc = "Groovy!"
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icon_state = "psyche"
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inhand_icon_state = "p_suit"
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/obj/item/clothing/under/misc/vice_officer
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name = "vice officer's jumpsuit"
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desc = "It's the standard issue pretty-boy outfit, as seen on Holo-Vision."
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icon_state = "vice"
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inhand_icon_state = "gy_suit"
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can_adjust = FALSE
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/obj/item/clothing/under/misc/adminsuit
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name = "administrative cybernetic jumpsuit"
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icon = 'icons/obj/clothing/under/syndicate.dmi'
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icon_state = "syndicate"
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inhand_icon_state = "bl_suit"
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worn_icon = 'icons/mob/clothing/under/syndicate.dmi'
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desc = "A cybernetically enhanced jumpsuit used for administrative duties."
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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armor_type = /datum/armor/clothing_under/adminsuit
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cold_protection = CHEST | GROIN | LEGS | FEET | ARMS | HANDS
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min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
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can_adjust = FALSE
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resistance_flags = FIRE_PROOF | ACID_PROOF
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/datum/armor/clothing_under/adminsuit
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melee = 100
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bullet = 100
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laser = 100
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energy = 100
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bomb = 100
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bio = 100
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fire = 100
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acid = 100
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wound = 100
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/obj/item/clothing/under/misc/burial
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name = "burial garments"
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desc = "Traditional burial garments from the early 22nd century."
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icon_state = "burial"
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inhand_icon_state = null
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can_adjust = FALSE
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has_sensor = NO_SENSORS
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/obj/item/clothing/under/misc/overalls
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name = "laborer's overalls"
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desc = "A set of durable overalls for getting the job done."
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icon_state = "overalls"
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inhand_icon_state = "lb_suit"
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can_adjust = FALSE
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custom_price = PAYCHECK_CREW
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/obj/item/clothing/under/misc/assistantformal
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name = "assistant's formal uniform"
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desc = "An assistant's formal-wear. Why an assistant needs formal-wear is still unknown."
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icon_state = "assistant_formal"
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inhand_icon_state = "gy_suit"
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can_adjust = FALSE
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/obj/item/clothing/under/misc/durathread
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name = "durathread jumpsuit"
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desc = "A jumpsuit made from durathread, its resilient fibres provide some protection to the wearer."
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icon_state = "durathread"
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inhand_icon_state = null
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can_adjust = FALSE
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armor_type = /datum/armor/clothing_under/durathread
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/datum/armor/clothing_under/durathread
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melee = 10
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laser = 10
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fire = 40
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acid = 10
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bomb = 5
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wound = 10
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/obj/item/clothing/under/misc/bouncer
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name = "bouncer uniform"
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desc = "A uniform made from a little bit more resistant fibers, makes you seem like a cool guy."
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icon_state = "bouncer"
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inhand_icon_state = null
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can_adjust = FALSE
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armor_type = /datum/armor/clothing_under/bouncer
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/datum/armor/clothing_under/bouncer
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melee = 5
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fire = 30
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acid = 30
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/obj/item/clothing/under/misc/coordinator
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name = "coordinator jumpsuit"
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desc = "A jumpsuit made by party people, from party people, for party people."
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icon = 'icons/obj/clothing/under/captain.dmi'
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worn_icon = 'icons/mob/clothing/under/captain.dmi'
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icon_state = "captain_parade"
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inhand_icon_state = null
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can_adjust = FALSE
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/obj/item/clothing/under/misc/syndicate_souvenir
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name = "syndicate souvenir tee"
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desc = "I got kidnapped by a Syndicate operative and all I got was this lousy t-shirt!"
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icon = 'icons/obj/clothing/under/syndicate_souvenir.dmi'
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worn_icon = 'icons/mob/clothing/under/syndicate_souvenir.dmi'
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icon_state = "syndicate_souvenir"
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inhand_icon_state = "syndicate_souvenir"
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random_sensor = FALSE
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sensor_mode = NO_SENSORS
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can_adjust = FALSE
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female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
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