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## About The Pull Request Requested by @tralezab Admin event setups now use a list rather than a single setup. This means common functionality list setting position and picking an option from a list can be applied to events that have multiple customizable factors rather than needing to making entirely overridden subtypes for every event. Adds a few new subtypes of event_admin_setup: - input_number for setting a number value. An example can be found in the heart attack event. - set_location for causing an event to occur in a specific location. An example can be found in the stray cargo pod event. - question, yes no question that returns true/false. An example of its usage can be found in immovable rod - candidate_check, a more niche subtype used to block events that do not function unless theres a specific number of valid candidates. An example of its usage can be found in the disease events. While doing the refactor I also implemented some simple extra options for some of the refactored events. Classic Disease now has an option for admins to roll **any** disease rather than just the "safe" ones. And shuttle catastrophe now allows admins to select which shuttle is used. ## Why It's Good For The Game Cuts back on duplicate lines of code a lot, should make adding more customization to events slightly easier. Also more admin customization. ## Changelog 🆑 refactor: Admin event setup's have been refactored to use lists. fix: When admins customize the pirate event all options will be available rather than just options that have not been randomly rolled. fix: The stray meteor event no longer runtimes when customized by admins. admin: Admins can now select the shuttle brought in by the shuttle catastrophe event. admin: Admins can now randomize the disease outbreak classic event to roll any disease type, including transformation diseases so have fun with that. /🆑
16 lines
566 B
Plaintext
16 lines
566 B
Plaintext
/datum/round_event_control/wizard/magicarp //these fish is loaded
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name = "Magicarp"
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weight = 1
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typepath = /datum/round_event/carp_migration/wizard
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max_occurrences = 1
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earliest_start = 0 MINUTES
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description = "Summons a school of carps with magic projectiles."
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min_wizard_trigger_potency = 4
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max_wizard_trigger_potency = 6
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admin_setup = list(/datum/event_admin_setup/carp_migration)
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/datum/round_event/carp_migration/wizard
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carp_type = /mob/living/basic/carp/magic
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boss_type = /mob/living/basic/carp/magic/chaos
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fluff_signal = "Unknown magical entities"
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