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A new side-job for cargo. Prepare and launch exploration drones at distant sites to encounter weird adventures, collect loot and expand the station cargo network. Adventures - the main content type here, can be written by anyone without any knowledge of programming. The purpose here is creating an way of interesting way of delivering lore (and adding some new job content/cargo expansion method). Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com> Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com> Co-authored-by: Fikou <piotrbryla@onet.pl> Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
12 lines
557 B
Plaintext
12 lines
557 B
Plaintext
Future improvements:
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Better names/descriptions for ships/trading/planets
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More fluff lines for each site type.
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Adventure-Maker : styling aaaaah.
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Adventure-Maker : Consider parsing define hard-configured dm file for constants
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Typelists for event/site stuff to reduce costs
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Figure out some way to cache adventure prototypes / defer loading somehow so it scales better with a lot of adventure files.
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Unit test for json loading?
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Mk II drones with more tool slots/other buffs researchable at R&D ?
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Could use more scan conditions
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Exit Node - Random Node
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